JonnyOThan Posted June 15, 2022 Share Posted June 15, 2022 (edited) This is a continuation of @RangeMachine's awesome set of IVAs. I've paid special attention to the mk1pod IVA - the others are less fleshed out but still might provide a nice alternative if you want to try something new. Parts supported: Stock Mk1 Pod Stock Mk1 Cockpit Stock Mk1 Inline Cockpit Stock Mk2 Inline Cockpit (FreeIva recommended) Stock Mk1 Lander Can Stock Mk2 Lander Can (FreeIva recommended) Making History KV1 Pod ProbeControlRoom BDB Apollo LM & CM SOCK Shuttle Cockpit (FreeIva required) Download & Source Code: https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases. CKAN is recommended. License: CC-BY-SA Dependencies: RasterPropMonitor ASET Props Consolidated ASET Avionics Consolidated ModuleManager FreeIva (Required for SOCK, also for swivel seat in Mk2Inline cockpit) If you have DE_IVAExtension installed or any other mod that adds IVAs for stock pods, I highly recommend installing Reviva to allow you to switch between IVAs for the same parts. For other recommended mods for IVA playing, see the RasterPropMonitor thread. Mk1Pod: Mk1Cockpit: Mk1InlineCockpit: Mk1LanderCan: KV1 Reentry Module (thanks @SingABrightSong) BDB Apollo CM: BDB Apollo LM: Mk2LanderCan: Mk2Inline: SOCK orbiter: Original Thread: Edited August 24, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
kerbmario Posted June 15, 2022 Share Posted June 15, 2022 this looks amazing! Quote Link to comment Share on other sites More sharing options...
Cpt_MarcosSilva Posted June 17, 2022 Share Posted June 17, 2022 Cool! many thanks! downloading right now Quote Link to comment Share on other sites More sharing options...
Morphin Posted June 28, 2022 Share Posted June 28, 2022 Fantastic, was looking for an update of this mod quite a while without the need to manipulate some xml files. Thanks a lot. Would it be possible to get such a nice mod for all the other stock pods and cockpits too? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted June 28, 2022 Author Share Posted June 28, 2022 2 hours ago, Morphin said: Would it be possible to get such a nice mod for all the other stock pods and cockpits too? Eventually, perhaps. I’m currently working on a VR mod and I needed to more or less build an IVA from scratch to make sure it had all the features necessary (de_iva is great and all, but they don’t have thrust limiters, recovery buttons, etc). My development time is mostly going to that mod, but I’ll probably eventually be upgrading at least some of the other stock pods. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 9, 2022 Author Share Posted August 9, 2022 New release available! https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases/tag/v1.6.0 https://imgur.com/a/l50Elxb Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted August 24, 2022 Share Posted August 24, 2022 Hello @JonnyOThan, thx for the great work! Just installed v 1.6.1 in a fresh KSP 1.12.3 and enabled the old MK1Podv1 and just installed KSA IVA Upgrades + dependencies via CKAN but the IVA is broken in the old MK1 pod, because the kebal somehow sits totally wrong in it (upright on the launchpad). But I think the new MK1 pod v2 is great, too. So there is maybe no sense in enabling the old MK1 pod v1... so not really important, I think, but I still wanted to report it at least. Maybe you directly know what causes it and it's an easy fix. If not, also not a problem. BR JebsSY Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 13, 2022 Author Share Posted September 13, 2022 New release! https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases/tag/v1.6.2 Added mk2landercan Updated mk1LanderCan Quote Link to comment Share on other sites More sharing options...
Hannil Posted September 19, 2022 Share Posted September 19, 2022 (edited) Hello ! nice work on the MK1 command pod But is there any way to clear the node from the pod ? I don't find any way to do [Bug report ] Also, I have find a bug in my game, it's when I use the little orange radio when I click to make Chatterer play. There is 2 kind of issues, when I'm landing on the pad, it's gonna stop the mission, and when I'm into the space it just not able to play Chatterer. Edited September 19, 2022 by Hannil Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Author Share Posted September 19, 2022 50 minutes ago, Hannil said: Hello ! nice work on the MK1 command pod But is there any way to clear the node from the pod ? I don't find any way to do [Bug report ] Also, I have find a bug in my game, it's when I use the little orange radio when I click to make Chatterer play. There is 2 kind of issues, when I'm landing on the pad, it's gonna stop the mission, and when I'm into the space it just not able to play Chatterer. Yeah, I need to add a clear node button in there. The next version of RPM will have an option in the menus to clear the node from the target menu as well. The orange radio prop isn't for chatterer. That's the "recover vessel" button and it sounds like it's functioning normally. Quote Link to comment Share on other sites More sharing options...
Hannil Posted September 20, 2022 Share Posted September 20, 2022 19 hours ago, JonnyOThan said: Yeah, I need to add a clear node button in there. The next version of RPM will have an option in the menus to clear the node from the target menu as well. The orange radio prop isn't for chatterer. That's the "recover vessel" button and it sounds like it's functioning normally. Alright thank you for these details ^-^ yeah clear node buttom will be a must have Got it for radio prop, my bad. I have notice something else, it's when I'm using FreeIVA mod, so not your, but it only happens when I'm go out and back on the seat of the MK-1 command pod of your mod. After back to the seat, the camera is kinda behind in the X axis. Here is a screen to show. Spoiler https://pasteboard.co/6KVr9eRyb4Uq.png Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 20, 2022 Author Share Posted September 20, 2022 6 hours ago, Hannil said: I have notice something else, it's when I'm using FreeIVA mod, so not your, but it only happens when I'm go out and back on the seat of the MK-1 command pod of your mod. After back to the seat, the camera is kinda behind in the X axis Yeah, probably want to report this on the FreeIVA github. I'll eventually be helping out with that one I think. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 19, 2022 Author Share Posted October 19, 2022 New release: https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases/tag/v1.6.4 Includes a revamped Probe Control Room! Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 19, 2022 Share Posted October 19, 2022 27 minutes ago, JonnyOThan said: Includes a revamped Probe Control Room! O_O Quote Link to comment Share on other sites More sharing options...
NashThe Posted October 19, 2022 Share Posted October 19, 2022 Amazing mod, some of the best IVAs I've ever seen. One question if you don't mind, could you please explain what all the different indicators in the MK1 Cockpits' HUDs mean? Quote Link to comment Share on other sites More sharing options...
Hannil Posted October 19, 2022 Share Posted October 19, 2022 2 hours ago, JonnyOThan said: New release: https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases/tag/v1.6.4 Includes a revamped Probe Control Room! Hello ! Thank you for new release I'm wondering, is it possible to customize custom action group HUD's name in a config file ? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 19, 2022 Author Share Posted October 19, 2022 16 minutes ago, Hannil said: Hello ! Thank you for new release I'm wondering, is it possible to customize custom action group HUD's name in a config file ? If I'm understanding you correctly, you can put lines in your vessels' craft file description like ag1=Stir O2 and it'll show up on the buttons/labels/whatever Quote Link to comment Share on other sites More sharing options...
Hannil Posted October 20, 2022 Share Posted October 20, 2022 (edited) 20 hours ago, JonnyOThan said: If I'm understanding you correctly, you can put lines in your vessels' craft file description like ag1=Stir O2 and it'll show up on the buttons/labels/whatever Sorry for my approximative English (not native). I would like to change the button text, like if I write something to change AG1 to something else, like "engine 1" or anything else. Or maybe if it's possible to change "C1 custom" to "engine 1", but I'm not sure for this. So, I've just tried to text ag1=Stir 02 in the description to try, but it doesn't change anything, I don't see "Stir 02" on the buttons' label, I don't know how the vessel's craft description works exactly. EDIT : it works now, I had to use uppercase in description "AG1=xxx" not "ag1=xxx" to make it work. Thank you ! Edited October 20, 2022 by Hannil Quote Link to comment Share on other sites More sharing options...
TBCN Posted February 9, 2023 Share Posted February 9, 2023 What does the mode do on the mk1 plane cockpits? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 9, 2023 Author Share Posted February 9, 2023 28 minutes ago, TBCN said: What does the mode do on the mk1 plane cockpits? There are pictures of each cockpit in the OP. Quote Link to comment Share on other sites More sharing options...
zerberr Posted February 21, 2023 Share Posted February 21, 2023 (edited) Is it possible to swap yaw and roll controls in MK1 plane cockpit? it's "rocket" scheme now, pretty much impossible to use as a plane. Otherwise it's the best cockpit out there.. Edited February 21, 2023 by zerberr Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 21, 2023 Author Share Posted February 21, 2023 46 minutes ago, zerberr said: Is it possible to swap yaw and roll controls in MK1 plane cockpit? it's "rocket" scheme now, pretty much impossible to use as a plane. Otherwise it's the best cockpit out there.. Are you referring to KerbalVR? Because otherwise the mapping of the stick wouldn't matter... You can click the thumbstick while grabbing the flightstick to swap the roll/yaw mapping. Yes it's annoying that you'll have to do this each time you enter the cockpit, but the default configuration is set on the prop...I'll have to take a look at this again eventually. Quote Link to comment Share on other sites More sharing options...
zerberr Posted February 21, 2023 Share Posted February 21, 2023 10 minutes ago, JonnyOThan said: Are you referring to KerbalVR? Because otherwise the mapping of the stick wouldn't matter... You can click the thumbstick while grabbing the flightstick to swap the roll/yaw mapping. Yes it's annoying that you'll have to do this each time you enter the cockpit, but the default configuration is set on the prop...I'll have to take a look at this again eventually. Thanks! Not that annoying actually, definitely beats re-learning Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 16, 2023 Author Share Posted March 16, 2023 Coming soon to KSA: the SOCK shuttle! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 31, 2023 Author Share Posted March 31, 2023 Version 1.6.5 is out, with brand new IVAs for the SOCK shuttle and the stock Mk2 Inline Cockpit! Notable Changes Added support for SOCK orbiter cockpit Added support for Mk2 Inline Cockpit Fixed some issues with Reviva and PCR Both new cockpits feature swivel seats and a dedicated docking interface. Quote Link to comment Share on other sites More sharing options...
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