rocketboy5 Posted July 1, 2024 Share Posted July 1, 2024 does anyone have a tweakscale patch for ACK? Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted July 2, 2024 Share Posted July 2, 2024 6 hours ago, rocketboy5 said: does anyone have a tweakscale patch for ACK? if you switch to the newer version of Tweakscale all parts should become tweakable by default. I hadn't realized the difference either and the new version is significantly better. Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 15, 2024 Share Posted July 15, 2024 On 11/30/2022 at 11:23 AM, emord-nillap said: How do you get the custom loading screens? I see every single stock screenshot a minimum of 5 times when loading my ksp. p.s. Really nice Curiosity Rover - what mod is it from? p.p.s. lovely mod @benjee10 the screemshots look like they are From RSS Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 16, 2024 Share Posted July 16, 2024 19 hours ago, RiccRacc said: the screemshots look like they are From RSS Here's a tip... posts typically have a date on them Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 15, 2024 Share Posted August 15, 2024 (edited) @benjee10 Most of the Lockheed HLV parts have a temperature limit of 500 K, which is kind of low. The parts tend to sit around 300 K, which sets off temperature gauge's warning. Shouldn't the parks be 1500 K or something around that? Edited August 15, 2024 by GoldForest Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted September 11, 2024 Share Posted September 11, 2024 On 7/16/2024 at 11:20 AM, Entr8899 said: Here's a tip... posts typically have a date on them i didnt check the date lol mb mb Quote Link to comment Share on other sites More sharing options...
SteveChiu Posted September 25, 2024 Share Posted September 25, 2024 Unfortunately, it seems that the old problem has resurfaced. My core stage rocket fuel tank does not have an oxidizer option, which is preventing my core stage rocket engine from starting. Similarly, the Lockheed lander's fuel tank still lacks oxidizer. I have already deleted IFS and installed Cryo Tanks and Cryo Tanks Core, but the issue persists. How can I resolve this? Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted September 26, 2024 Share Posted September 26, 2024 6 hours ago, SteveChiu said: Unfortunately, it seems that the old problem has resurfaced. My core stage rocket fuel tank does not have an oxidizer option, which is preventing my core stage rocket engine from starting. Similarly, the Lockheed lander's fuel tank still lacks oxidizer. I have already deleted IFS and installed Cryo Tanks and Cryo Tanks Core, but the issue persists. How can I resolve this? It doesn't use Cryotanks or IFS. It uses Community Resource Pack (at least for the LH2. Not sure how the oxidizer went missing /: It's in the base game.) Quote Link to comment Share on other sites More sharing options...
SteveChiu Posted September 26, 2024 Share Posted September 26, 2024 (edited) 3 hours ago, Ultim32 said: It doesn't use Cryotanks or IFS. It uses Community Resource Pack (at least for the LH2. Not sure how the oxidizer went missing /: It's in the base game.) Yes, there are only LH2 but not Oxidizer, which make me confused Update on my progress: I just reinstalled the Community Resource Pack, trying to fix the issue, but it still hasn't worked. Edited September 26, 2024 by SteveChiu Quote Link to comment Share on other sites More sharing options...
SteveChiu Posted September 26, 2024 Share Posted September 26, 2024 3 hours ago, Ultim32 said: It doesn't use Cryotanks or IFS. It uses Community Resource Pack (at least for the LH2. Not sure how the oxidizer went missing /: It's in the base game.) Yes, there are only LH2 but not Oxidizer, and I just reinstealled the Community Resource Pack, try to fix it, but it still hasn't work (._.) Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 26, 2024 Share Posted September 26, 2024 I think we need a log because, as @Ultim32said, this mod do not use any Fuelswitch. It is "hardcoded". Therefore, the problem should not be caused by this mod. However, another mod may be playing a role here. A log would therefore be an advantage. Quote Link to comment Share on other sites More sharing options...
SteveChiu Posted September 26, 2024 Share Posted September 26, 2024 59 minutes ago, Cheesecake said: 我认为我们需要一个日志,因为@Ultim32据说,这个模组不使用任何 Fuelswitch。它是“硬编码”的。 因此,问题不应该由这个模组引起。但是,另一个模组可能在这里发挥作用。因此,日志将是一个优势。 Okay, i will find it and upload it to here later thank you Quote Link to comment Share on other sites More sharing options...
SteveChiu Posted September 26, 2024 Share Posted September 26, 2024 5 hours ago, SteveChiu said: Okay, i will find it and upload it to here later thank you Herehttps://drive.google.com/file/d/1IiNXfVMXdT2nQveb2f2jZJe4o7apI1JE/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted September 28, 2024 Share Posted September 28, 2024 are there RSS Configs? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted September 28, 2024 Share Posted September 28, 2024 8 hours ago, NovaSuper said: are there RSS Configs? Ask in the RSS thread Quote Link to comment Share on other sites More sharing options...
leberonjaems Posted November 29, 2024 Share Posted November 29, 2024 will there eventually be Artemis launched gateway modules?, i have pretty good blender experience so i could do contributions if wanted (and if i happen to not mess up). Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 29, 2024 Share Posted November 29, 2024 5 hours ago, leberonjaems said: will there eventually be Artemis launched gateway modules?, i have pretty good blender experience so i could do contributions if wanted (and if i happen to not mess up). Lunar Gateway Modules are planned to be a part of Habtech2 and not ACK Quote Link to comment Share on other sites More sharing options...
Datsk Posted December 21, 2024 Share Posted December 21, 2024 such a peak mod! some pics that i took with my custom texture using conformal decals sls: Quote Link to comment Share on other sites More sharing options...
Squirrel Slapper Posted January 21 Share Posted January 21 Apollo style SLS (this is a threat) Quote Link to comment Share on other sites More sharing options...
towermom9 Posted 3 minutes ago Share Posted 3 minutes ago On 8/29/2022 at 5:24 AM, benjee10 said: Artemis Construction Kit | V1.4.0 | Stockalike Orion Spacecraft & Space Launch System Artemis Construction Kit contains parts inspired by NASA's Artemis program, specifically the Orion Spacecraft and Space Launch System Block 1, 1B & 2, as well as lunar lander parts based on the Lockheed single-stage lander proposal. Key features: Highly detailed recreation of the Orion capsule & service module in a Kerbalized style Space Launch System Core Stage, ICPS (courtesy of Bluedog Design Bureau), Boosters (courtesy of Photon Corp) & Main Engines (courtesy of Rocket Motor Menagerie) Exploration Upper Stage & other SLS Block 1B parts SLS Block 2 advanced boosters (BOLE) Modular abort system, including boost cover, abort motor, jettison motor and solid-fuelled attitude motor Lockheed lander-inspired Kerbal Landing System Full capsule interior Highly customisable, including multiple colour variants for the capsule and length variants for service module Adjustable sweep solar arrays with built-in 'selfie' cameras (requires Breaking Ground DLC) Waterfall support Neptune Camera support Craft files provided Adapters to standard sizes (2.5m, 3.125m and 3.75m) Capsule available in white, black and reflective silver foil variants Variable sweep solar arrays Fully functional Abort system with waterfall plumes Custom drogue and main parachutes - available both as combined parts to fit the capsule, and standalone parts for your own creations. Translucent shaders provided by Shaddy Detailed custom IVA Download: SPACEDOCK Secondary Download (GitHub) Dependencies: This mod has B9PartSwitch, Animated Decouplers, DeployableEngines, Community Resource Pack, Simple Adjustable Fairings and ModuleManager as dependencies, all of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTechProps are also bundled - these contain the parts for the docking port/OMS engine and props for the IVA respectively. Waterfall is fully supported, so if you have this installed you will get much nicer plumes all engines/RCS parts included! Configs were created by Rodg88 - the abort motor FX are particularly spectacular! Shaddy and Shabby will give the parachutes much more realistic translucent shaders. Compatability: While this mod is designed for KSP 1.12.3, it should be backwards compatible with previous versions, though I will not be providing official support for any issues prior to 1.12. If you are using a previous KSP version you will need to find version-appropriate downloads of the required dependencies. This mod uses parts from other mods, namely Bluedog Design Bureau, Photon Corp, and Rocket Motor Menagerie. If any of these mods are installed a MM patch will ensure compatibility and prevent conflicts. You can safely install and uninstall any of these mods, as well as pruning parts of this mod out. Recommended mods: Conformal Decals for slapping that giant red worm logo down the side for some reason ^ amazing screenshots by @Pioneer_Steve - thank you <3 Future plans: TBC Credits: Orion Spacecraft by Benjee10 SLS core stage & EUS by DylanSemrau & Benjee10 ICPS & RL-10 engine by CobaltWolf & Zorg RS-25 Main Engine by EStreetRockets Waterfall configs by Rodg88 Additional mesh work by InvaderChaos Community Category Kit implementation by Lennon All rights reserved. Dependencies bundled under their respective licenses. @benjee10 imgur image can't be found? Quote Link to comment Share on other sites More sharing options...
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