SpaceCube2000 Posted June 18, 2022 Share Posted June 18, 2022 2 hours ago, Gameslinx said: "In the desert, the Cheetah lives for 3 years and the Camel lives for 9" Per-biome scatters will be available on release My computer after I install this and the next version of EVE: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 18, 2022 Author Share Posted June 18, 2022 1 hour ago, mcbmaestro said: Wondering is it true collisions were removed? Any chance they will come back? I have a whole load of work to do on the Advanced Subdivision method I implemented back in Parallax 1.2. I need to rewrite that, and I'm thinking of going down the async route, but I don't yet have the knowledge on how to do it. Once that's working, I'll bring true collisions back and hopefully fix the multitude of issues it had Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 19, 2022 Share Posted June 19, 2022 7 hours ago, Gameslinx said: "In the desert, the Cheetah lives for 3 years and the Camel lives for 9" Per-biome scatters will be available on release To quote a famous Dad, "Impressive! Most impressive." Quote Link to comment Share on other sites More sharing options...
Sheppard Posted June 20, 2022 Share Posted June 20, 2022 On 6/18/2022 at 11:41 PM, Gameslinx said: "In the desert, the Cheetah lives for 3 years and the Camel lives for 9" Per-biome scatters will be available on release Just wow! Eagerly awaiting the release. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 20, 2022 Share Posted June 20, 2022 On 6/18/2022 at 4:41 PM, Gameslinx said: "In the desert, the Cheetah lives for 3 years and the Camel lives for 9" Per-biome scatters will be available on release hows the stuff lookin Quote Link to comment Share on other sites More sharing options...
mcbmaestro Posted June 22, 2022 Share Posted June 22, 2022 (edited) That is great to hear that collisions are just on hold because that was my favorite if not THE favorite thing in any mod for KSP for me because it just added such a wonderful tactile feel to all the surfaces that really added a whole nother dimension to the gameplay. And as a side note, I been playing with my texture scale so that terrain is scaled much larger than default. Maybe it looks more cartoony that way, but I feel like the mod really jumps out at you more like that and personally prefer it that way Just my pref. To each their own. KSC screen really pops imo. Edited June 22, 2022 by mcbmaestro Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted June 22, 2022 Share Posted June 22, 2022 Sort of reminds me of some of the KSP2 screenshots we've seen Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 22, 2022 Author Share Posted June 22, 2022 6 hours ago, mcbmaestro said: I been playing with my texture scale so that terrain is scaled much larger than default. I might increase it a little with the collisions coming back. This might come a little after the scatter system and foliage is released, mainly because it's a beast of its own. However, I am looking into colliders for the scatter system itself which should be enough of a challenge to tie you over until the surface colliders are back Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 22, 2022 Share Posted June 22, 2022 13 minutes ago, Gameslinx said: I might increase it a little with the collisions coming back. This might come a little after the scatter system and foliage is released, mainly because it's a beast of its own. However, I am looking into colliders for the scatter system itself which should be enough of a challenge to tie you over until the surface colliders are back dude I've been following your mods since you released GPP, this mod is incredible, your literally beating the ksp2 devs to better terrain! this along with the new clouds in EVE that are in dev are things i never thought possible in ksp. good job dude! 1 minute ago, TheLoneOne said: dude I've been following your mods since you released GPP, this mod is incredible, your literally beating the ksp2 devs to better terrain! this along with the new clouds in EVE that are in dev are things i never thought possible in ksp. good job dude! but anyways I have a question, have you considered doing some kind of scatters for bop relating to the dead kraken there? Quote Link to comment Share on other sites More sharing options...
obnox twin Posted June 22, 2022 Share Posted June 22, 2022 Gotta love this mod may I ask as I use a laptop/mac (That has 8gs of ram rip my computer) will there be performance updates like to optimize it so it runs move smoothly? But overall this mod is very good. Wait I love not reading the impact is minimal Quote Link to comment Share on other sites More sharing options...
Arco123 Posted June 24, 2022 Share Posted June 24, 2022 Eve redux volumetric and foliage from parallax. This is what I've been waiting for! I wonder what else could even be developed before we hit a wall. I've got that itch for cinematics again. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted June 25, 2022 Share Posted June 25, 2022 23 hours ago, Arco123 said: Eve redux volumetric and foliage from parallax. This is what I've been waiting for! I wonder what else could even be developed before we hit a wall. I've got that itch for cinematics again. Cities may be a real next step, I know there is a city mod but Its been a long time. I remember needing a config for a planet. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted June 27, 2022 Share Posted June 27, 2022 On 6/18/2022 at 4:41 PM, Gameslinx said: "In the desert, the Cheetah lives for 3 years and the Camel lives for 9" Per-biome scatters will be available on release Forgive me if this is a silly question. When it comes time for this update to drop what system can we expect it on? The stock Kerbol system or Beyond Home? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 27, 2022 Share Posted June 27, 2022 4 hours ago, Motokid600 said: Forgive me if this is a silly question. When it comes time for this update to drop what system can we expect it on? The stock Kerbol system or Beyond Home? I think it's stock first. Timeframe is unknown, but I imagine not too distant... Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 27, 2022 Author Share Posted June 27, 2022 10 hours ago, Motokid600 said: Forgive me if this is a silly question. When it comes time for this update to drop what system can we expect it on? The stock Kerbol system or Beyond Home? This will be releasing soon-ish. I've got 3 planets to finish (for initial release - there will be more stuff after with updates). I have a bunch of optimizations to do before release as well, but I'm confident I can get them done fairly easily now. This will be releasing for the stock system first Quote Link to comment Share on other sites More sharing options...
Nagysziszmo Posted July 9, 2022 Share Posted July 9, 2022 Thank you very much! I finally got a tree in the game!:) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 10, 2022 Author Share Posted July 10, 2022 I've finished Gilly and Eeloo's scatters. Only 4 more celestial bodies to go! I also added a Fresnel effect to the terrain which is noticeable especially on Eeloo. It makes the ice look shinier and behaves more realistically. I can't believe this wasn't included for Parallax's first release, it's a really nice effect Finally, a nice picture I took on Kerbin Quote Link to comment Share on other sites More sharing options...
basic.syntax Posted July 11, 2022 Share Posted July 11, 2022 mind.blown This, plus the atmospheric scatterer completely overhauls and upgrades the look of the world(s). Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted July 11, 2022 Share Posted July 11, 2022 20 hours ago, Gameslinx said: I've finished Gilly and Eeloo's scatters. Only 4 more celestial bodies to go! I also added a Fresnel effect to the terrain which is noticeable especially on Eeloo. It makes the ice look shinier and behaves more realistically. I can't believe this wasn't included for Parallax's first release, it's a really nice effect Finally, a nice picture I took on Kerbin I didn't know you were developing KSP2! amazing work Quote Link to comment Share on other sites More sharing options...
Lucky21 Posted July 11, 2022 Share Posted July 11, 2022 Is there any way this could work with KSRSS? Bloody incredible.. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 11, 2022 Author Share Posted July 11, 2022 1 hour ago, Lucky21 said: Is there any way this could work with KSRSS? Bloody incredible.. It would require configs. I'm not sure how I am licensing the models and textures yet. I'd like them to stay unique to the stock system so we don't see them everywhere and end up with a BoulderCo or CTTP situation but who knows Quote Link to comment Share on other sites More sharing options...
AlfredoCavatelli Posted July 11, 2022 Share Posted July 11, 2022 Is there a detailed breakdown of the texture config parameters anywhere? I've been trying to work on a Parallax config for JNSQ and have been just kind of trial and erroring my way through it. The github wiki is helpful but sort of barebones. Don't wanna ask you to do more work than is necessary, just wondering if there's any documentation I haven't found. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 12, 2022 Author Share Posted July 12, 2022 56 minutes ago, AlfredoCavatelli said: Is there a detailed breakdown of the texture config parameters anywhere? I've been trying to work on a Parallax config for JNSQ and have been just kind of trial and erroring my way through it. The github wiki is helpful but sort of barebones. Don't wanna ask you to do more work than is necessary, just wondering if there's any documentation I haven't found. It's the one part of the wiki I never got round to finishing. However, you can download this useful tool which lets you customize the values in-game so you can better understand the shader: https://github.com/Standecco/ParallaxConfigurator/releases Quote Link to comment Share on other sites More sharing options...
Sky Kerman Posted July 12, 2022 Share Posted July 12, 2022 Do we have a date of relace? Quote Link to comment Share on other sites More sharing options...
AlfredoCavatelli Posted July 12, 2022 Share Posted July 12, 2022 11 hours ago, Gameslinx said: It's the one part of the wiki I never got round to finishing. However, you can download this useful tool which lets you customize the values in-game so you can better understand the shader: https://github.com/Standecco/ParallaxConfigurator/releases Thanks so much! This will save me hours in loading screens Quote Link to comment Share on other sites More sharing options...
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