Gameslinx Posted August 2, 2022 Author Share Posted August 2, 2022 15 minutes ago, HafCoJoe said: Another bug I noticed is terrain height changes with Parallax—is it possible to fix that or just a consequence we'll have to accept? It only bothers me because it makes the easter eggs spawn underground I can fix this fairly easily Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 3, 2022 Share Posted August 3, 2022 On 8/1/2022 at 12:07 PM, Gameslinx said: Colliders And here's a video of a Kerbal traversing Tylo's rocky ground I hesitate to ask, for fear of sounding like a broken record. However.... When/where can I get a download with these scatters? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 4, 2022 Share Posted August 4, 2022 They're currently in a paid beta, but the update will release for free Soon™ Quote Link to comment Share on other sites More sharing options...
Probird_23 Posted August 4, 2022 Share Posted August 4, 2022 How well will the scatters work with 2.5 rescale, and which mod are you planning on implementing these in next? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 4, 2022 Author Share Posted August 4, 2022 10 minutes ago, Probird_23 said: How well will the scatters work with 2.5 rescale, and which mod are you planning on implementing these in next? I've not tested 2.5x myself but I've heard it works well as long as you increase the density. There's a density multiplier in the ParallaxGlobal.cfg, and I'm looking into how to use ModuleManager so that rescale configs can adjust the density automatically Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 4, 2022 Share Posted August 4, 2022 14 hours ago, The Dressian Exploder said: They're currently in a paid beta, but the update will release for free Soon™ if all it takes is a patreon sub, then a patreon sub i will aquire Quote Link to comment Share on other sites More sharing options...
Probird_23 Posted August 5, 2022 Share Posted August 5, 2022 Also, what planet pack(s) are you (or someone else) planning to add support for after the update? (Other than bh and stock) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 5, 2022 Author Share Posted August 5, 2022 9 minutes ago, Probird_23 said: Also, what planet pack(s) are you (or someone else) planning to add support for after the update? (Other than bh and stock) I won't be adding scatters to any other planet packs at the moment, mainly because of how much time it takes to make the assets. I have work to do on the ScaledSpace version of the mod, and I am overdue a well earned rest lol Quote Link to comment Share on other sites More sharing options...
Probird_23 Posted August 5, 2022 Share Posted August 5, 2022 Definitely. This is 100% one of the best ksp mods in the entire community, and my GPU trembles at the mere sight Quote Link to comment Share on other sites More sharing options...
cargame kerman Posted August 6, 2022 Share Posted August 6, 2022 (edited) Gameslinx How to install this mod Edited August 6, 2022 by cargame kerman Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 6, 2022 Share Posted August 6, 2022 42 minutes ago, cargame kerman said: Gameslinx How to install this mod Well, CKAN will install the latest version compatible with your KSP version. You can manually install it by downloading from the GitHub page, just read the first post in this topic for the instructions. If you mean the bleeding-edge, yet-to-be-released version he' s been working on, I believe you need to be a Patreon subscriber since it's a paid beta version. Then read the 2nd sentence above. Quote Link to comment Share on other sites More sharing options...
justaRegular911 Posted August 6, 2022 Share Posted August 6, 2022 Hello, this mod isn't working for me even though I installed everything correctly. Below are some pics: https://imgur.com/a/z1IUgIB Also, in the main menu>settings; whenever I set my terrain shader quality to ultra, it automatically reverts back to high. Am I doing something wrong or missing soemthing? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 7, 2022 Author Share Posted August 7, 2022 9 hours ago, justaRegular911 said: Hello, this mod isn't working for me even though I installed everything correctly. Below are some pics: https://imgur.com/a/z1IUgIB Also, in the main menu>settings; whenever I set my terrain shader quality to ultra, it automatically reverts back to high. Am I doing something wrong or missing soemthing? I believe you're using another visual pack that overrides the terrain. You need to send me your KSP.log for me to know more Quote Link to comment Share on other sites More sharing options...
justaRegular911 Posted August 7, 2022 Share Posted August 7, 2022 2 hours ago, Gameslinx said: I believe you're using another visual pack that overrides the terrain. You need to send me your KSP.log for me to know more Here you go: https://drive.google.com/drive/folders/1xnpRmjsI3UtfTHZSU2WJmqx2LoMhJCMH?usp=sharing I was using a fresh install so had no visual mods, you can confirm that in the logs^ Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 7, 2022 Share Posted August 7, 2022 (edited) From your log, LOG 21:54:36.913] [CompatibilityChecker] Running checker version 4 from 'Kopernicus' [LOG 21:54:36.935] [Parallax] DidntReadInstallationInstructionsException: Parallax is not supported on this version of KSP. This is causing another 13 exceptions in Paralax and Kopernicus in your log file. Any reason you haven't updated to KSP 1.12.3? Edited August 7, 2022 by Brigadier Added reference to other exceptions. Quote Link to comment Share on other sites More sharing options...
Zelda Posted August 7, 2022 Share Posted August 7, 2022 (edited) On 8/4/2022 at 6:42 AM, Gameslinx said: I've not tested 2.5x myself but I've heard it works well as long as you increase the density. There's a density multiplier in the ParallaxGlobal.cfg, and I'm looking into how to use ModuleManager so that rescale configs can adjust the density automatically I just realized I've never really touched the Parallax config after moving to a 2.5x system some time ago. I can't find a density multiplier in ParallaxGlobal, though, and I don't see one mentioned on the wiki. Is it an undocumented setting, or would that be maxTessellation? Thanks! Edited August 7, 2022 by Zelda Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 7, 2022 Author Share Posted August 7, 2022 23 minutes ago, Zelda said: I just realized I've never really touched the Parallax config after moving to a 2.5x system some time ago. I can't find a density multiplier in ParallaxGlobal, though, and I don't see one mentioned on the wiki. Is it an undocumented setting, or would that be maxTessellation? Thanks! In that reply I was referring to the upcoming scatter system since you asked about them. The scatters aren't released yet, so you won't see a density multiplier setting Quote Link to comment Share on other sites More sharing options...
Zelda Posted August 7, 2022 Share Posted August 7, 2022 (edited) 11 hours ago, Gameslinx said: In that reply I was referring to the upcoming scatter system since you asked about them. The scatters aren't released yet, so you won't see a density multiplier setting Oh, sorry, that wasn't me asking, but that may explain why I couldn't find the setting! Thanks for the quick reply. Edited August 8, 2022 by Zelda Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted August 7, 2022 Share Posted August 7, 2022 (edited) On 7/31/2022 at 11:25 PM, HafCoJoe said: I did a new performance test, this time with the same visual mods but with stock instead of Parallax or Planetshine. Stock results also added to the post above. Stock: ~84-89fps Parallax: ~86-90fps PlanetShine: ~81-86fps Parallax + PlanetShine: ~80-83fps All in all the results are close. Real close. In fact there's no real discernable FPS difference between stock and parallax; they both spike to about as high, and as low as each other. PlanetShine seems to have an impact of around -4fps, and Planetshine + Parallax is about -10fps? Again though these readings are VERY subjective. Literally just one reading, exactly 6:30 into flight. Still I'd call that pretty dang good. I know this is kind of old now and I don't want to prompt you to go and do a whole new round of testing, but for me the difference is extremely noticeable when I'm in low orbit of a planet/moon in a decently sized space station with all the associated part count that goes along with that. I suspect it has something to do with whatever planetshine is doing to add the glow to each part, in combination with whatever Parallax is doing. I don't notice a huge difference on things with smaller part counts, but I suspect it's somewhere in the range of 10fps+ difference if I remove Planetshine when I have Parallax installed with the orbital station situation. Edited August 7, 2022 by DeliriumTrigger clarity Quote Link to comment Share on other sites More sharing options...
justaRegular911 Posted August 8, 2022 Share Posted August 8, 2022 13 hours ago, Brigadier said: From your log, LOG 21:54:36.913] [CompatibilityChecker] Running checker version 4 from 'Kopernicus' [LOG 21:54:36.935] [Parallax] DidntReadInstallationInstructionsException: Parallax is not supported on this version of KSP. This is causing another 13 exceptions in Paralax and Kopernicus in your log file. Any reason you haven't updated to KSP 1.12.3? Forgot my steam password. I thought 1.12.x included all 1.12 versions. Anyways thanks. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 8, 2022 Author Share Posted August 8, 2022 7 hours ago, justaRegular911 said: Forgot my steam password. I thought 1.12.x included all 1.12 versions. Anyways thanks. Parallax will work on all 1.12.x versions. I just forgot to update the supported versions list so it will tell you you're running an out of date version - just ignore it As for your log, I can't determine why it's not working. My recommendation would be to reinstall KSP and Parallax, making sure Kopernicus, MFI, Parallax and the stock textures are all present Quote Link to comment Share on other sites More sharing options...
justaRegular911 Posted August 9, 2022 Share Posted August 9, 2022 16 hours ago, Gameslinx said: Parallax will work on all 1.12.x versions. I just forgot to update the supported versions list so it will tell you you're running an out of date version - just ignore it As for your log, I can't determine why it's not working. My recommendation would be to reinstall KSP and Parallax, making sure Kopernicus, MFI, Parallax and the stock textures are all present I tried this and now I'm back to stock terrain, but still no Parallax terrain(no trees on Kerbin or anything) Quote Link to comment Share on other sites More sharing options...
Moose Posted August 12, 2022 Share Posted August 12, 2022 On 7/31/2022 at 5:31 PM, Papa_Joe said: Ya a lot has changed since then. I've also learned a lot about unity since then. Don't know if I can invest the time, so no promises. No promises taken or expected. I know the weight of software maintenance myself! Quote Link to comment Share on other sites More sharing options...
Moose Posted August 15, 2022 Share Posted August 15, 2022 On 8/9/2022 at 6:11 AM, justaRegular911 said: I tried this and now I'm back to stock terrain, but still no Parallax terrain(no trees on Kerbin or anything) The scatters aren't available yet, so you won't have any of the grass etc. Quote Link to comment Share on other sites More sharing options...
Pepethecat Posted August 15, 2022 Share Posted August 15, 2022 I'm having some issues with my the mod, it seems to all be fine but I dont get any sort of results on surfaces in KSRSS Reborn while my friends are able to have it work. https://drive.google.com/file/d/1OJqdNyLXUz0F7VY-WhQWtnD7GYiif31P/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.