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Everything posted by Probird_23

  1. Really excited for the (hopefully) eventual game optimization, allowing me to run the game with 160+ mods without waiting years to load everything!
  2. Is kcalbeloh allowed for this challenge? I think it's a pretty good interstellar mod
  3. May I recommend Well's KNES mod if you're so intent on seeing an Ariane 5 rocket? You probably won't see one here in the near future, that's for sure: Also, this is @josselin2196's mod, not yours, they will be the one who ultimately decides the changes, and with the way that you're speaking, I doubt they will listen to your critique.
  4. This probably has been asked before, but is it possible to create heat-resistant decals that shield parts from reentry heating? Thanks!
  5. If life on Eve is eventually removed, could there be an option to re-add it in an optional patch? The pretty scatters are definitely a huge incentive to visit the planet for me(other than the extreme challenge of leaving it).
  6. How will you handle the planetary rotation? will you just lock Urlum in place and animate a rotation sequence on the planet itself?
  7. If you are planning on adding a couple new bodies, may I recommend a planet similar to Nara from JNSQ? I've always been fascinated by the challenge posed by it, but have been rather frustrated with the lack of development and compatibility with some of the more newer and high-quality visual enhancements (eg. Parallax is forever a wip and the old Ad Astra is just plain difficult to work with). Not to say JNSQ is bad planet pack though, its a really cool concept! Perhaps you could revive Nara in this mod, no pressure though!
  8. Man, all of this looks so cool! I have a couple questions though: 1. Will this mod be compatible with 2.5 resale (no weird artifacts resulting from rescale)? 2. Is it possible to switch select planets back to their original state? (Eg. Your minmus back into minty minmus)
  9. Another great planet pack to add to my save! I love the integrated EVE visuals as well as the new challenges! (also, parallax and RR support maybe?)
  10. The capsule shown in the picture is just a stock Mk 1-3 pod, but I am not sure what happened with the engines/landing legs though (I recommend you probably reinstall the mod). However, if you are looking for more SpaceX-esque parts (including capsules and engines) which work well with KRE, you should check out Damon's other very excellent mod, Tundra Exploration!
  11. Universal storage 2 and Tantares do have BDB scale parts, not sure about any other mods though.
  12. Is there plans for revamped reDirect parts (STS, Jupiter, etc.) to be added, or will SLS and the surrounding concepts be the current scope of this mod?
  13. This contract pack seems really cool! Imagine how it would look like integrated with Parallax 2.0 (eg. Underwater structures under the ice, an alien mushroom structure between the Laythe mushrooms, an rv beside one of the ike crystals), the possibilities would be endless!
  14. The first warning isn't too serious, as it is just missing a texture switch, but the bottom warning might be related to Skyhawk Kerbalism, you might want to ask @CessnaSkyhawk about this
  15. Is there support for Waterfall? If not is there any planned support? Thanks!
  16. @CessnaSkyhawk Thanks for adding my patches! There are a couple things to note though: B9 procedural wings are located at the end of the aerodynamics tech tree to suit my personal needs and "lore", you might want to move it to some earlier tech nodes for other people OPT patches do not include Legacy USI-LS is unfortunately incomplete, its is missing some greenhouse modules MoldaviteMachines were patched to suit my needs (USI-LS at the time), rebalancing may be needed Thanks!
  17. This is some stuff we should really see! I feel like kitbashes are really underrated in this community, and all of the historical recreation parts have lots of potential in this game
  18. Finally! Just in time before the real launch! Great work, as always!
  19. I can't wait for the update release! The unique surface features and scatters finally give a good incentive to explore boring grey bodies (Dres maybe?) Thank you for making this mod @Gameslinx, this has truly set the bar for ksp visual mods!
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