eagleswing12 Posted June 22, 2023 Share Posted June 22, 2023 On 6/17/2023 at 5:54 AM, Ameoba said: is this mod still alive? no lol Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted June 24, 2023 Share Posted June 24, 2023 On 11/15/2022 at 3:07 AM, xD-FireStriker said: Loving this mod, Anytips for stratolaunching this? i find it just sinks like a rock sea dragon? *EVERYBODY WANTS TO RULE THE WORLD INTENSIFIES* Quote Link to comment Share on other sites More sharing options...
Alex1234567890 Posted July 26, 2023 Share Posted July 26, 2023 On 12/1/2022 at 5:45 AM, targaryen said: Any tips to stop it from spinning like crazy when I fire the Nerva in space? The COT of the engine isn't aligned with the COM so it just goes crazy in space I didnt have that in 1.12.3.Burn normal,and good too Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted August 10, 2023 Share Posted August 10, 2023 you ever thought of making the Mars Popeye lander from FAM Quote Link to comment Share on other sites More sharing options...
kiverix Posted September 30, 2023 Share Posted September 30, 2023 On 11/8/2022 at 1:23 PM, Soviet_Velir said: Congratulations on the release of this wonderful mod!Pathfinder is just great! But I have a question: how can it be easily launched into space?:P Or does everyone have their own fantasy have to work here? I just tried to combine the shuttle and the A300, and was able to take off only 2000m by plane, which is very little (sorry old post) Personaly, i slapped on an external tank used o regular shuttles, slapped 4 engines on the botom of that, and added 4 shuttle SRB's (witch was overkill if i remember correctly), and mmade sure that the pathfinder tanks did not interact with the ET, so that i had a full tank of gas in pathfinder. i know its kind of a "bad" ( i guesse?) alternative for air launching, but to be fair, i played with this mod when the suttle's aerodynamics were kinda screwed (if they were always fine, i guesse i'm just a bad pilot :p) Quote Link to comment Share on other sites More sharing options...
JerboaWings Posted May 9 Share Posted May 9 The wings of the shuttle will not let me place them symmetrically to eachother and it seems impossible for me to put a wing on the right side of the shuttle without the wing being upside down. Quote Link to comment Share on other sites More sharing options...
hugoraider Posted May 9 Share Posted May 9 (edited) There's an option to toggle the wing orientation. Edited May 9 by hugoraider Quote Link to comment Share on other sites More sharing options...
JerboaWings Posted May 9 Share Posted May 9 (edited) 6 hours ago, hugoraider said: There's an option to toggle the wing orientation. Where can I find that option? EDIT: Nevermind - I found it. Edited May 9 by JerboaWings Quote Link to comment Share on other sites More sharing options...
JerboaWings Posted May 9 Share Posted May 9 (edited) Also the landing gear don't snap so attaching them is nearly impossible. Edited May 9 by JerboaWings Quote Link to comment Share on other sites More sharing options...
hugoraider Posted May 9 Share Posted May 9 Wdym? There are literally nodes for landing gear . Quote Link to comment Share on other sites More sharing options...
JerboaWings Posted May 11 Share Posted May 11 On 5/9/2024 at 7:16 PM, hugoraider said: Wdym? There are literally nodes for landing gear . But even when I can get it to snap to those nodes it's just never properly aligned. Quote Link to comment Share on other sites More sharing options...
BirdEnthusiastTheSecond Posted May 12 Share Posted May 12 (edited) 14 hours ago, JerboaWings said: But even when I can get it to snap to those nodes it's just never properly aligned. what i did is starting with them retracted, and zooming into the node and getting it to snap. when it does, for the front landing gear, i rotate it to be inline with the heat shielding. for the main gear, you have to snap it, and select which side you want it to be. Unrelated to the above, does anyone know how to fix pathfinder just spinning out of control whenever the NERVA is activated? i assume its because the CoM is low, and the CoT is above it, causing it to be imbalanced but i have 0 clue how to fix this. I could try adding more fuel tanks inside the cargo bay to move CoM upwards to match CoT, but that would limit space in the cargo hold and make Pathfinder heavier than it already is Edited May 12 by BirdEnthusiastTheSecond Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted May 12 Share Posted May 12 8 hours ago, BirdEnthusiastTheSecond said: does anyone know how to fix pathfinder just spinning out of control whenever the NERVA is activated? i assume its because the CoM is low, and the CoT is above it, causing it to be imbalanced but i have 0 clue how to fix this. I could try adding more fuel tanks inside the cargo bay to move CoM upwards to match CoT, but that would limit space in the cargo hold and make Pathfinder heavier than it already is It's been a long time since I used spock and don't remember having your problem. Here are some things to try with any off center ungimballed engine. Rotate the engine so NERVA thrust passes closer to CoM. Add extra reaction wheels. If they take up too much room, offset them into the fuselage. Turn on RCS while using NERVA. Quote Link to comment Share on other sites More sharing options...
BirdEnthusiastTheSecond Posted May 14 Share Posted May 14 On 5/12/2024 at 8:34 AM, DeadJohn said: It's been a long time since I used spock and don't remember having your problem. Here are some things to try with any off center ungimballed engine. Rotate the engine so NERVA thrust passes closer to CoM. Add extra reaction wheels. If they take up too much room, offset them into the fuselage. Turn on RCS while using NERVA. ive turned on RCS while using the NERVA engine, and it didnt seem powerful enough. as for rotating the engine, whenever i rotate the NERVA, it doesnt move the CoT at all. but.. adding lots of reaction wheels + rcs, actually keeps it somewhat stable! thank you for the help! im not sure if the pathfinder is meant to be kinda bottom heavy, i may try to reinstall to fix it if that isnt the case. Quote Link to comment Share on other sites More sharing options...
BirdEnthusiastTheSecond Posted May 17 Share Posted May 17 does anyone have any advice for airlaunching pathfinder? ive tried airlaunching it from the c-5, but it barely makes any height. when it does, and if i can decouple pathfinder from the c-5 safely, and start up the NERVA, it for some reason cant produce enough thrust to go up and out of the atmosphere Quote Link to comment Share on other sites More sharing options...
MrGaming120 Posted July 25 Share Posted July 25 On 5/16/2024 at 10:25 PM, BirdEnthusiastTheSecond said: does anyone have any advice for airlaunching pathfinder? ive tried airlaunching it from the c-5, but it barely makes any height. when it does, and if i can decouple pathfinder from the c-5 safely, and start up the NERVA, it for some reason cant produce enough thrust to go up and out of the atmosphere He has been working on SPOCK 2.0, where he combines both this mod and his C-5 mod for the air launch, so I'd assume when that releases it should work, but for now I guess we'll have to wait. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 31 Share Posted July 31 This need a ASET or RPM pass so bad for a usable IVA Quote Link to comment Share on other sites More sharing options...
Scottmm78 Posted August 3 Share Posted August 3 Love this ship and part pack .... any chance to get a RP-1 patch Quote Link to comment Share on other sites More sharing options...
Hide1nbush1 Posted August 22 Share Posted August 22 Is this still getting updates ? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 22 Share Posted August 22 2 hours ago, Hide1nbush1 said: Is this still getting updates ? What else do you expect from this mod? As far as I can tell, the mod is finished. So updates are not really necessary. Quote Link to comment Share on other sites More sharing options...
Hide1nbush1 Posted August 22 Share Posted August 22 17 minutes ago, Cheesecake said: What else do you expect from this mod? As far as I can tell, the mod is finished. So updates are not really necessary. https://imgur.com/a/VkLwbag well then why does is say still WIP. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 23 Share Posted August 23 (edited) Yea i got to agree this mod is not "finished" Edited August 23 by SheepDog2142 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 23 Share Posted August 23 15 hours ago, Cheesecake said: What else do you expect from this mod? As far as I can tell, the mod is finished. So updates are not really necessary. C-5 to Spock Decoupler. Balancing. IVA. A way to launch Pathfinder like the Space Shuttle would be nice, but I doubt we'll get it as the show had no Vertical launch system for Pathfinder. Quote Link to comment Share on other sites More sharing options...
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