Nuke Posted December 3, 2022 Share Posted December 3, 2022 (edited) damn, ive been wanting this mod since forever. would be awesome on those big centrifuge ships i like building. speaking of which, local gravity? Edited December 3, 2022 by Nuke Quote Link to comment Share on other sites More sharing options...
MaxCross Posted December 4, 2022 Share Posted December 4, 2022 (edited) Now I just need a proper free EVA mod wich is simply allows free rotation (6 dergees of freedom, a.k.a allow roll with Q/E and remove min and max pitch limits) on EVA to fix my last majour annoyance with KSP... P.S I too saw a weird hexagonal prism after walking around and going EVA couple of times in Mk1 Command Pod. I installed it with CKAN (I downgraded my game to 1.12.3, since many mods don't support 1.12.4, and I didn't want to always convince CKAN that it's okay to install them anyway. I also have EasyVesselSwitch, PreciseManeuver, ProceduralParts and SimpleFuelSwitch). I can post logs tomorrow, if you'll still need them. Edited December 4, 2022 by MaxCross Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 4, 2022 Author Share Posted December 4, 2022 1 hour ago, MaxCross said: Now I just need a proper free EVA mod wich is simply allows free rotation (6 dergees of freedom, a.k.a allow roll with Q/E and remove min and max pitch limits) on EVA to fix my last majour annoyance with KSP... May I introduce you to Yeah, logs would be useful. Quote Link to comment Share on other sites More sharing options...
MaxCross Posted December 5, 2022 Share Posted December 5, 2022 (edited) 11 hours ago, JonnyOThan said: May I introduce you to Yeah, logs would be useful. Well, not really. Third person EVA wasn't really a problem for me (although I don't mind a first person sometimes), but rather just the fact that game keeps trying to convince me that there is "up" and "down" in zero gravity, by limiting pitch anglels, not allowing to roll, and, probably worst of it - translating happends in one plane (if I hold W, i move forward, even if I'm looking down). Trying to get close to any speccific part of any object in space is a nightmare unless it's rotated just right. I never understood how people could think that 6-DOF is more disorienting than... this. I'd rather just rotate my character to align with ladder, than trying to aproach it from "bottom", because ship is rotated that way that ladder is facing antinormal. This mod is, while allowing 6-DOF rotation, brings more problems than it solves by forcing me to use default ship rotaion and RCS keys and not using mouse for rotation. I'd rather use WASD, Shift, Ctrl to move relative to camera, mouse for pitch + yaw and QE for roll, like in, basicly, any other game. Anyway, sorry for this offtopic rambling. Didn't figure out appropriate way to upload files on this forum, so I reported it here. Edited December 5, 2022 by MaxCross Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 5, 2022 Author Share Posted December 5, 2022 @MaxCross I haven’t used it myself but maybe this does what you want? Personally I’ve come to prefer the TTE control system but it’s certainly a matter of opinion. Quote Link to comment Share on other sites More sharing options...
MaxCross Posted December 5, 2022 Share Posted December 5, 2022 (edited) 1 hour ago, JonnyOThan said: I haven’t used it myself but maybe this does what you want? Camera controls surprisingly more intuitive than I expected from description, but I still would prefered simple "mouse for pitch/yaw, QE for roll". But, more importanly, this mod doesn't change EVA controlls, they are still referencing local orbital plane, so even if I look up and hold W, I still move "forward". 1 hour ago, JonnyOThan said: Personally I’ve come to prefer the TTE control system but it’s certainly a matter of opinion. And yet FreeIVA uses exactly controlls I described when ship isn't landed). I don't know what "TTE control system" is, but i'm guessing that it's the one that is used in game. Maybe I played games like Elite Dangerous, Everspace 1/2, Star Citizen, Space Engineers, Outer Wilds, or even Prey too much, but for me - 6-DOF controls for zero-G seems like such an obvious choice that I'm surprized that no one in (how much is it - 11 years?) convinced devs to add it to the game as an alternative camera option or at least make a mod for it. (I mean, modders added a roll controlls even to seamoth/seatruck in Subnautica, but to KSP, a game about actual space, with actual EVAs where ship/stations doesn't automaticly align with any kind of "up" vector, where it's actually important - no one ever though about it?) I really hope that there will be an option for that in KSP 2. Thanks for suggestion anyway. Edited December 5, 2022 by MaxCross Quote Link to comment Share on other sites More sharing options...
flart Posted December 5, 2022 Share Posted December 5, 2022 On 11/10/2022 at 10:51 PM, JonnyOThan said: but there are no collider shells or hatch configurations set up so you'll either float off into space or won't be able to get through certain hatches. maybe it possible to make "unrealistic mode" in the settings, that will remove any colliders support, and will allow to move through walls and hatches of unsupported mods? Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted December 6, 2022 Share Posted December 6, 2022 Hey, I made a video of your mod, showing it to more people Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 6, 2022 Share Posted December 6, 2022 10 minutes ago, Space Scumbag said: Hey, I made a video of your mod, showing it to more people Hopin' to test it out this weekend! Quote Link to comment Share on other sites More sharing options...
lassombra Posted December 7, 2022 Share Posted December 7, 2022 I love this mod already. However, I have a small bug to report. This mod messes with the alpha channel effects in ASET IVA Props Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 7, 2022 Author Share Posted December 7, 2022 29 minutes ago, lassombra said: I love this mod already. However, I have a small bug to report. This mod messes with the alpha channel effects in ASET IVA Props Hi, thanks. Can you include a screenshot or even which props specifically? I’m usually testing without ASET/rpm etc to make the game load faster, but I definitely want to make sure they work together. Quote Link to comment Share on other sites More sharing options...
lassombra Posted December 7, 2022 Share Posted December 7, 2022 (edited) 2 hours ago, JonnyOThan said: Hi, thanks. Can you include a screenshot or even which props specifically? I’m usually testing without ASET/rpm etc to make the game load faster, but I definitely want to make sure they work together. The ones that I noticed right off the bat was the covered switches, they are showing all the way through to outside instead of showing what's behind the cover. Also the annunciator panels have weird artifacts. EDIT: I believe the recently added issue https://github.com/pizzaoverhead/FreeIva/issues/114 is the same issue. Edited December 7, 2022 by lassombra Updated information Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 7, 2022 Author Share Posted December 7, 2022 Sneak peak of proper grounded physics: Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 8, 2022 Author Share Posted December 8, 2022 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 10, 2022 Author Share Posted December 10, 2022 Quote Link to comment Share on other sites More sharing options...
Walter_G Posted December 11, 2022 Share Posted December 11, 2022 (edited) Hey there! It is a really amazing mod! Good work! However, after installing this mod, I get a weird visual glitch that's like a hexagonal block out of the ship. It always shows up north and disappears when doing EVA. What makes it weirder, is that it gets stuck in the air at 100-500 meters when landing on kerbin. I think it's the same glitch that @Kerbalsaurushas. I would add some screenshots here, but I don't know how to do it with the URL. Edited December 11, 2022 by Walter_G Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 12, 2022 Author Share Posted December 12, 2022 2 hours ago, Walter_G said: Hey there! It is a really amazing mod! Good work! However, after installing this mod, I get a weird visual glitch that's like a hexagonal block out of the ship. It always shows up north and disappears when doing EVA. What makes it weirder, is that it gets stuck in the air at 100-500 meters when landing on kerbin. I think it's the same glitch that @Kerbalsaurushas. I would add some screenshots here, but I don't know how to do it with the URL. Yep, this is a known issue that will be fixed in the next release. Quote Link to comment Share on other sites More sharing options...
Just a random person Posted December 12, 2022 Share Posted December 12, 2022 Could you consider adding this one to the list of to-be-supported mods? Right now it says "hatch obstructed" when trying to go through a docking port from this mod Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 14, 2022 Author Share Posted December 14, 2022 0.2.2 is now available as a prerelease! Please help test it out and report any issues here or on discord. https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.2-prerelease0 Dependencies ModuleManager Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. See known issues below. Notable Changes Movement in gravity (including jumping and ladders) is fully supported. See the Controls page for more info Full support for Stockalike Station Parts Expansion Redux Full support for Buffalo 2 The centrifuges from SSPX will provide artificial gravity. See the Controls page for more info. Faster and more accurate mesh cutter Added support for Planetside adapter parts Bug Fixes Fixed leaking OnCameraChanged event handler Fixed jittering in movement Fix NREs when leaving IVA mode The bottoms of stock docking ports are now solid when not attached to something traversible Fixed a rendering order issue with transparent geometry Scaled hatch props now scale their tubes properly Added an internal model to the mk1 structural fuselage Fixed cutout meshes (hexagonal prisms, etc) being left behind when the blocked prop was used Known Issues Windows in distant parts do not render correctly When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. Contacting the upspin wall of a centrifuge will punt you pretty hard Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 15, 2022 Author Share Posted December 15, 2022 0.2.2 Is now officially released! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.2 Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted December 15, 2022 Share Posted December 15, 2022 Nice, thanks for your work guys. I have already some more plans for videos Quote Link to comment Share on other sites More sharing options...
Bill Kerman0623 Posted December 16, 2022 Share Posted December 16, 2022 Great!My dream comes true!!! Quote Link to comment Share on other sites More sharing options...
JordanLOL Posted December 16, 2022 Share Posted December 16, 2022 I'm really happy about this mod now supporting Space Station Parts Expansion Redux. The mod is really great for building modern/futuristic-alike space stations, and I was almost about to suggest this! Quote Link to comment Share on other sites More sharing options...
mor128 Posted December 16, 2022 Share Posted December 16, 2022 (edited) Really love the update, but my station got attacked by the kraken after I installed it. I think it has to do with the PAS-MULT Connector. Log: https://1drv.ms/u/s!AqwDNW8Nrrpo9m3gouFbCgJGjoCB?e=1u1pvR Edited December 16, 2022 by mor128 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 16, 2022 Author Share Posted December 16, 2022 Just now, mor128 said: Really love the update, but my station got attacked by the kraken after I installed it. I think it has to do woth the PAS-MULT Connector. Log: https://1drv.ms/u/s!AqwDNW8Nrrpo9m3gouFbCgJGjoCB?e=1u1pvR Most likely this issue: When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. My PR to reviva was just merged, so it should be fixed whenever they put out an update. Quote Link to comment Share on other sites More sharing options...
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