JonnyOThan Posted December 16, 2022 Author Share Posted December 16, 2022 29 minutes ago, mor128 said: Really love the update, but my station got attacked by the kraken after I installed it. I think it has to do with the PAS-MULT Connector. Log: https://1drv.ms/u/s!AqwDNW8Nrrpo9m3gouFbCgJGjoCB?e=1u1pvR Oh hey, a new build of Reviva just dropped. Try this and let me know if you still have the problem! https://github.com/harveyt/reviva/releases Quote Link to comment Share on other sites More sharing options...
mor128 Posted December 16, 2022 Share Posted December 16, 2022 9 minutes ago, JonnyOThan said: Oh hey, a new build of Reviva just dropped. Try this and let me know if you still have the problem! That was quick It's fixed! Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted December 16, 2022 Share Posted December 16, 2022 11 minutes ago, mor128 said: That was quick It's fixed! Well @JonnyOThansent me a pull request so all I had to do was a bit of testing and release, and Friday is when I do most of my KSP modding. Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted December 16, 2022 Share Posted December 16, 2022 (edited) Oh boy oh boy am I excited to give this another go!! Update: HOLY CANOLI THIS IS AMAZING. The original was a nice proof of concept, but this--this is beautiful. Going through hatches to another module is just chefs kiss. 10/10 my dude, thank you for doing this. Another update: Guys this is incredible. You can even pass through the Multi-Point Station Connectors via Docking Ports. Un-fricken-real, dude. Edited December 16, 2022 by ElonsMusk Installed and tried. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 17, 2022 Author Share Posted December 17, 2022 (edited) Another update! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.3 Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. See known issues below. Notable Changes Support for Kerbal Planetary Base Systems - requires HabTech Props Bug Fixes Fix some issues caused by restock changes Fixed hatch tubes appearing in unsupported parts Other minor stuff Known Issues Windows in distant parts do not render correctly When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. NOTE this has been fixed in Reviva 0.8 The internals of distant parts are visible through windows Edited December 18, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Clayel Posted December 18, 2022 Share Posted December 18, 2022 Can you put a controls menu somewhere within the game so I don't have to keep coming back to this forum to remember the controls? Quote Link to comment Share on other sites More sharing options...
Deep12000 Posted December 19, 2022 Share Posted December 19, 2022 Could I get a list of all stock parts it's possible to IVA in? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 19, 2022 Author Share Posted December 19, 2022 (edited) 10 hours ago, Deep12000 said: Could I get a list of all stock parts it's possible to IVA in? If you right-click a part in the parts box in the VAB, it will tell you if FreeIVA supports it. In general, it's all crewed parts (parts with seats), the adapters and multi-couplers, docking ports, and any thin parts like batteries, decouplers, reaction wheels, etc. The mk3 cargo bays, structural tubes, etc. are set up so that they won't block an EVA from an attached part (you can still EVA out of the back of the shuttle cockpit if there's a cargo bay attached). Edited December 19, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
OneRocket Posted December 20, 2022 Share Posted December 20, 2022 Quote ModuleManager is required and not bundled. I downloaded the latest module manager and it didn't work: which version do I need and where do I get it from? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 20, 2022 Author Share Posted December 20, 2022 2 minutes ago, OneRocket said: I downloaded the latest module manager and it didn't work: which version do I need and where do I get it from? You need the latest version of modulemanager. Something probably wasn’t installed correctly. Please post your KSP.log file. Quote Link to comment Share on other sites More sharing options...
OneRocket Posted December 20, 2022 Share Posted December 20, 2022 3 minutes ago, JonnyOThan said: You need the latest version of modulemanager. Something probably wasn’t installed correctly. Please post your KSP.log file. this is my KSP.log - latest load is only Squad folder, I removed KerbalEngineer and TweakScale - loaded fine, still don't have a "modulemanager" or know where to get it Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 20, 2022 Author Share Posted December 20, 2022 16 minutes ago, OneRocket said: this is my KSP.log - latest load is only Squad folder, I removed KerbalEngineer and TweakScale - loaded fine, still don't have a "modulemanager" or know where to get it A log file from after uninstalling all the mods is not useful in diagnosing an installation problem. You might want to just try ckan, it makes this super easy. Quote Link to comment Share on other sites More sharing options...
OneRocket Posted December 20, 2022 Share Posted December 20, 2022 1 hour ago, JonnyOThan said: A log file from after uninstalling all the mods is not useful in diagnosing an installation problem. You might want to just try ckan, it makes this super easy. its fine i did some digging in various forums for this "modulemanager" and it works fine Quote Link to comment Share on other sites More sharing options...
Wade-LaoPan Posted December 20, 2022 Share Posted December 20, 2022 (edited) 厉害 [Moderator added translation] Sharp Edited December 20, 2022 by James Kerman Added Translation Quote Link to comment Share on other sites More sharing options...
Smoogs Posted December 20, 2022 Share Posted December 20, 2022 On 12/2/2022 at 9:49 PM, JonnyOThan said: Please post your logs, and maybe indicate which parts it occurs with. Random guess: did you click "clone" on the github repository instead of downloading the release zip file? That could possibly cause that problem. Im also having this issue Quote Link to comment Share on other sites More sharing options...
Clayel Posted December 20, 2022 Share Posted December 20, 2022 On 12/18/2022 at 6:44 PM, Clayel said: Can you put a controls menu somewhere within the game so I don't have to keep coming back to this forum to remember the controls? @JonnyOThan Quote Link to comment Share on other sites More sharing options...
Deep12000 Posted December 21, 2022 Share Posted December 21, 2022 So how would I make a gravity ring I can actually use with FreeIVA? I've seen Matt Lowne use a rotor with some Mk1 Crew Cabins connected to it as the arms and a bunch of Mk2 (or 1) cabins rotated as the ring itself. Obviously that isn't FreeIVA friendly. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 21, 2022 Author Share Posted December 21, 2022 2 hours ago, Deep12000 said: So how would I make a gravity ring I can actually use with FreeIVA? I've seen Matt Lowne use a rotor with some Mk1 Crew Cabins connected to it as the arms and a bunch of Mk2 (or 1) cabins rotated as the ring itself. Obviously that isn't FreeIVA friendly. Yeah that’s not going to work. Currently, the only supported centrifuges are the ones from stockalike station parts expansion redux. I should have support for the gravity ring from kerbalism in the next release, and at some point later I might try to support rotor-based ones. 5 hours ago, Smoogs said: Im also having this issue This was fixed in 0.2.2. If you’re seeing it in a version later than that, please post your logs and the craft file. Quote Link to comment Share on other sites More sharing options...
Deep12000 Posted December 21, 2022 Share Posted December 21, 2022 suggestion: Mk2 and Mk3 adaptors with fuel and oxidizer drained traversability Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 22, 2022 Author Share Posted December 22, 2022 4 hours ago, Deep12000 said: suggestion: Mk2 and Mk3 adaptors with fuel and oxidizer drained traversability This is tricky because the traversibility would be configured at launch and I can’t stop people from adding fuel later. Perhaps there could be a clone or variant of those parts though… Quote Link to comment Share on other sites More sharing options...
emord-nillap Posted December 22, 2022 Share Posted December 22, 2022 On 12/21/2022 at 9:40 PM, Deep12000 said: suggestion: Mk2 and Mk3 adaptors with fuel and oxidizer drained traversability Feels like a slippery slope - but an interesting one nonetheless 21 hours ago, JonnyOThan said: variant of those parts though… Near Future Construction and Launch Vehicles has dedicated structural variants of certain parts that are fuel less. Could work similarly. Quote Link to comment Share on other sites More sharing options...
KerbalOnKerbin Posted December 23, 2022 Share Posted December 23, 2022 Question - I can't get onto the ladders in the outer part of a centrifuge. I press space and everything, but I can't grab on to climb out back into the main spacecraft. Any fix? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 23, 2022 Author Share Posted December 23, 2022 (edited) 11 hours ago, KerbalOnKerbin said: Question - I can't get onto the ladders in the outer part of a centrifuge. I press space and everything, but I can't grab on to climb out back into the main spacecraft. Any fix? Space bar only works to *enter* a centrifuge. If you're already in the artificial gravity mode, use shift/ctrl to move up or down on a ladder when touching it. Space bar when on a ladder will let go. If you can't get it to work, please indicate which centrifuge you're having trouble with - it's possible that something is set up wrong. I did my best to test them all but it's a lot of parts! Edited December 23, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
MalneyKerman Posted December 23, 2022 Share Posted December 23, 2022 Pathfinder support would be nice Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 23, 2022 Author Share Posted December 23, 2022 7 hours ago, MalneyKerman said: Pathfinder support would be nice Wow! Somehow I wasn't really aware of that one. Looks awesome, I'll add it to the list. Quote Link to comment Share on other sites More sharing options...
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