RJVB09 Posted February 5, 2023 Share Posted February 5, 2023 (edited) Forget fancy skyboxes, embrace Nifty Nebulae. ABOUT Nifty nebula is my first actual mod for KSP. I have been messing with shaders for a while now, volumetrics in particular. Then I had the idea of implementing these shaders in KSP using a plugin. Nifty Nebulae makes it possible to have actual 3d volumetric nebulae in game, with different views no matter where you are in or around the nebula. The mod requires a decent graphics card, if you are able to run Scatterer it should be able to run this too. These are a few screenshots (more can be found on the GitHub wiki): Spoiler DOWNLOAD In order for the mod to work, configuration packs are required, these can either be from a planet pack or one of the sample two on the releases page. Currently known to work on KSP 1.12.x-1.10.x GitHub Download Nifty Nebulae is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. (CC BY-NC-ND 4.0) FOR PLANET PACK CREATORS/HELP AND BUGS Planet pack creators can make their own custom textures and configs for Nifty Nebulae. Information on how to do so can be found on the GitHub page on the wiki. Keep in mind, creating textures is currently pretty difficult due to the 3d nature of them, a tool for this is currently being worked on. As for bugs and other gameplay related issues and questions, these can be reported on the github too on the issues page. Feel free to message me on discord too RJVB09#4200. Note that the mod has performance settings in the NiftyNebulaeGlobals.cfg file in the mod folder itself. You can tweak these values to make it run better. Instructions of which can be found on the wiki too WIKI Have fun playing! Edited February 5, 2023 by RJVB09 License Quote Link to comment Share on other sites More sharing options...
Clonos Posted February 5, 2023 Share Posted February 5, 2023 good stuff RJ Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted February 5, 2023 Share Posted February 5, 2023 When the media is participating Jokes aside, pretty epic stuff! Quote Link to comment Share on other sites More sharing options...
Adstri Posted February 5, 2023 Share Posted February 5, 2023 woo! its out! Quote Link to comment Share on other sites More sharing options...
TheOrios Posted February 5, 2023 Share Posted February 5, 2023 hell yeah Quote Link to comment Share on other sites More sharing options...
Poodmund Posted February 5, 2023 Share Posted February 5, 2023 The Wiki entries are well put together and informative. Great stuff. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted February 5, 2023 Author Share Posted February 5, 2023 Just now, Poodmund said: The Wiki entries are well put together and informative. Great stuff. You're welcome Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted February 5, 2023 Share Posted February 5, 2023 congrats RJ Quote Link to comment Share on other sites More sharing options...
Jane Monroue Posted February 5, 2023 Share Posted February 5, 2023 WHOAH Glad to see so many new incredible mods coming out right now, this being the next one. Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted February 14, 2023 Share Posted February 14, 2023 dude this is amazing. and an EXTRA thanks for making one for Beyond Home Quote Link to comment Share on other sites More sharing options...
Derpistheword Posted March 14, 2023 Share Posted March 14, 2023 Would it be possible to have the nebula trail a planet, as in align itself with the tailing edge of its trajectory so that a pseudo comet trail could be made? It would be interesting if minmus could have a dust trail behind it Quote Link to comment Share on other sites More sharing options...
CaseyJones Posted March 15, 2023 Share Posted March 15, 2023 This is seriously amazing! With a config so simple..I can use it Not to mention.. I had nooo idea about Beyond Home..I was soo certain that my next playthrough would be with RSS.. but I was worried about sorting through my now couple hundred mods for compatibility issues.. Thisss changes everything<3 Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted March 16, 2023 Author Share Posted March 16, 2023 On 3/15/2023 at 12:01 AM, Derpistheword said: Would it be possible to have the nebula trail a planet, as in align itself with the tailing edge of its trajectory so that a pseudo comet trail could be made? It would be interesting if minmus could have a dust trail behind it Im still going to add custom rotation settings for the next update. Currently a bit busy irl though so you'd have to wait a bit. I'll keep it in mind, that minmus idea def sounds cool Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted March 16, 2023 Share Posted March 16, 2023 this is so awesome! I hope that GU will integrate this cause this is cool! I also hope that the mod The World Beyond gets updated or adopted so that it can have this mod installed. The mod has a supernova nebula that in reality is a 2D jpeg that keeps facing the camera and has no depth to it. P.S how is the progress of updating your light levels series of mods going, I've been waiting for them and their scatterers to be updated for some time now? (not trying to be nosey just curious.) Quote Link to comment Share on other sites More sharing options...
Iodyne Posted March 26, 2023 Share Posted March 26, 2023 (edited) With a config such as the AccretionDisc, how would one go about adjusting its tilt off the ecliptic? Edited March 28, 2023 by Iodyne Quote Link to comment Share on other sites More sharing options...
weird moth thing Posted April 6, 2023 Share Posted April 6, 2023 One thing I'm wondering is if this could work with singularity, cause right now it seems like the light bending shaders go over the shaders for nebula and accretion disks. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted May 4, 2023 Author Share Posted May 4, 2023 On 3/26/2023 at 6:40 AM, Iodyne said: With a config such as the AccretionDisc, how would one go about adjusting its tilt off the ecliptic? That's not possible as of now, the rotation was actually very hastily implemented, thus its just 2D for now. On 4/6/2023 at 11:49 PM, weird moth thing said: One thing I'm wondering is if this could work with singularity, cause right now it seems like the light bending shaders go over the shaders for nebula and accretion disks. Yeah they're not compatible in any shape or form, might consider it sometime in the future but its low priority. Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted July 24, 2023 Share Posted July 24, 2023 For making nebula files, what is the logistic progression of the images? (Top to Bottom / Left to Right and the L/R Drop-off in opacity scale)? Quote Link to comment Share on other sites More sharing options...
TT213 Posted July 29, 2023 Share Posted July 29, 2023 (edited) I don't know what I'm doing wrong, I follow the instruction within the .zip files but it doesnt work for me. Ingame screenshot / Game folder (I tried without Astronomer's Visual Pack, same issue happening) Spoiler Thanks in advance for your help ! Edited July 29, 2023 by TT213 Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted July 29, 2023 Author Share Posted July 29, 2023 On 7/24/2023 at 6:52 PM, PicoSpace said: For making nebula files, what is the logistic progression of the images? (Top to Bottom / Left to Right and the L/R Drop-off in opacity scale)? I made a wiki page going into detail about the textures so you can take a look at that. Its currently super labour intensive to manually make a decent resolution nebula, however an editor is currently being worked on for a more intuitive workflow. 29 minutes ago, TT213 said: I don't know what I'm doing wrong, I follow the instruction within the .zip files but it doesnt work for me. Ingame screenshot / Game folder (I tried without Astronomer's Visual Pack, same issue happening) Reveal hidden contents Thanks in advance for your help ! The nebulae don't work in the main menu screen, they only work in the actual game (when you're launching a rocket, or in map/tracking station view). If they still dont, then i'll need some extra info (your player.log file i.a.) Quote Link to comment Share on other sites More sharing options...
TT213 Posted July 29, 2023 Share Posted July 29, 2023 1 hour ago, RJVB09 said: I made a wiki page going into detail about the textures so you can take a look at that. Its currently super labour intensive to manually make a decent resolution nebula, however an editor is currently being worked on for a more intuitive workflow. The nebulae don't work in the main menu screen, they only work in the actual game (when you're launching a rocket, or in map/tracking station view). If they still dont, then i'll need some extra info (your player.log file i.a.) That was the case indeed, I didn't went further than the main menu. Apologies for that and thanks for your quick help, it works perfectly ! Quote Link to comment Share on other sites More sharing options...
Molfy Posted July 29, 2023 Share Posted July 29, 2023 Where do you find the nebulae? Are they random? I installed the mod but I cant see any from orbit(Kerbin and also I tried Jool.) Where do they spawn? Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted August 4, 2023 Share Posted August 4, 2023 compatible with eve and scatterer? Quote Link to comment Share on other sites More sharing options...
milkgod Posted September 9, 2023 Share Posted September 9, 2023 (edited) would it be able to work with singularity if the nebulae was not around the singularity object? Edited September 9, 2023 by milkgod mistake Quote Link to comment Share on other sites More sharing options...
dababykerman Posted October 4, 2023 Share Posted October 4, 2023 Is there a way to change the brightness/intensity of the accretion nebula? Quote Link to comment Share on other sites More sharing options...
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