Biggen Posted February 27 Share Posted February 27 (edited) Working on the "It came from Laythe" mission. Was able to land but the game bugged and thought my lander was on water so when I exited the craft I fell through the surface into the ocean. I then ended up swimming to the skeleton and got there, but now I can't get out of the water. On the shoreline, it still thinks I'm in the water. Valentina is just treading water on the shore and I can't move at all. Sucks man. Pretty frustrating to put hours into this mission only to not be able to finish it. Makes me want to take a break from KSP2 for a bit and go back to KSP1. Edited February 27 by Biggen Quote Link to comment Share on other sites More sharing options...
astrobond Posted February 27 Share Posted February 27 3 hours ago, Biggen said: Working on the "It came from Laythe" mission. Was able to land but the game bugged and thought my lander was on water so when I exited the craft I fell through the surface into the ocean. I then ended up swimming to the skeleton and got there, but now I can't get out of the water. On the shoreline, it still thinks I'm in the water. Valentina is just treading water on the shore and I can't move at all. Sucks man. Pretty frustrating to put hours into this mission only to not be able to finish it. Makes me want to take a break from KSP2 for a bit and go back to KSP1. @Biggen, Try to time warp to the end of the night or early in the morning on Laythe, I think i found the "problem": The ground is way more stable when the temperature is cold ^^ (also ok for rovers and planes) Hope this help Quote Link to comment Share on other sites More sharing options...
Biggen Posted February 27 Share Posted February 27 6 minutes ago, astrobond said: @Biggen, Try to time warp to the end of the night or early in the morning on Laythe, I think i found the "problem": The ground is way more stable when the temperature is cold ^^ (also ok for rovers and planes) Hope this help I'll give it a try when I get home. Thanks! Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 27 Share Posted February 27 Reached the Duna monument and got back into orbit. Unfornatly the Moho class ships. 1+6 2.5 meter hydrogen tanks and two small nuclear engines had an issue with docking ports, luckily they carried two landers. Here Valerina is peaking trough the window to the other two of the crew. Now the real impact of this mission is unlocking lots of new missions many I already done like Eve orbit, the oblique crater on Gilly and had an probe parked in the mohole. But I already returned an surface sample from the croissant but game did not register unlike the oblique crater. So unlocked the huge hydrogen tanks and large fairings, no longer restricted by small tanks I can scale up while reducing part count. Quote Link to comment Share on other sites More sharing options...
Biggen Posted February 27 Share Posted February 27 (edited) 3 hours ago, astrobond said: @Biggen, Try to time warp to the end of the night or early in the morning on Laythe, I think i found the "problem": The ground is way more stable when the temperature is cold ^^ (also ok for rovers and planes) Hope this help Well the good news is Valentina got unstuck with the timewarping trick. I was able to run the 4km back to the lander so thanks for that! The bad news is the lander was on its side. I couldn't even get into it as the door was facing the sky and I didn't design the damn thing to be able to get into it if it had fallen. Turns out going in and out of timewarp with a landed craft makes it jump. I tried loading multiple saves and redoing everything but every time I got back to my craft it was tipped over. Wasted over an hour messing with this and ran the equivalent of ~20km in 3x warp. That was just painful. At this point I'm just going to use the cheat menu to put Valentina into orbit(with all the science she collected) and then I'll send a rescue craft from Kerbin to pick her up. I figure that is good enough since the bugs are out of my control. At least the mission itself is completed and I got the science reward for that. Edited February 27 by Biggen Quote Link to comment Share on other sites More sharing options...
rogerawong Posted February 27 Share Posted February 27 50 minutes ago, Biggen said: I tried loading multiple saves and redoing everything but every time I got back to my craft it was tipped over. coming out of warp sometimes it makes the craft hop and tip over. Sometimes it makes the craft fall through the world. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 27 Share Posted February 27 37 minutes ago, rogerawong said: coming out of warp sometimes it makes the craft hop and tip over. Sometimes it makes the craft fall through the world. Not only warp, this lander jumped around and fell over then I switched to it after landing the rescue craft. Because an assembly error the probe core was on bottom of one of the side tanks so it overheated during decent so I was unable to turn on the parking brake. now the jump also cause the rescue craft to start rolling so I had to do an car chase on Duna. Successfully intercepted and slowed down. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 27 Share Posted February 27 I decided I was going to tackle the Duna Monument mission (yes, I'm still this early in the game) in a different way. I realized that I could brute-force my way through it with the small parts I have, or I could gather more science and get bigger parts. So I built this little probe and sent it off to Duna. Once I got to Duna, I got a free transfer to Ike, so I decided to get some science from there as well. A couple of screenshots: No landings were attempted during this flight; I simply went to Duna, collected science, went to Ike, collected science, then flew home. Only got 1000 science for the trip, which only allowed me to open 2 more nodes on the tech tree. I guess that isn't all that bad...but I fully believe that 2 minutes is way too long for the atmospheric gathering. The thing was running for 1:30 during ascent on Kerbin, and then another 1:45 during descent on Kerbin. It can't be used while landed, and it takes too long for the thing to collect anything. The time needs to be shortened, or this thing is absolutely useless other than for aerodynamics. It is a nearly-pointless gadget considering you have to be in flight to use it. All told, I got nuclear power now, so it's time to go back to Duna with a crew. Quote Link to comment Share on other sites More sharing options...
herbal space program Posted February 28 Share Posted February 28 (edited) 4 hours ago, Biggen said: Well the good news is Valentina got unstuck with the timewarping trick. I was able to run the 4km back to the lander so thanks for that! The bad news is the lander was on its side. I couldn't even get into it as the door was facing the sky and I didn't design the damn thing to be able to get into it if it had fallen. Turns out going in and out of timewarp with a landed craft makes it jump. I tried loading multiple saves and redoing everything but every time I got back to my craft it was tipped over. Wasted over an hour messing with this and ran the equivalent of ~20km in 3x warp. That was just painful. Yeah, IMO that's just about the most game-killing bug that's left at this point. Still seems to happen almost every time you take a Kerbal or rover out of the physics range of an inactive lander and then bring it back. I had the same problem on my Duna monument mission, in which I landed a probe core-controlled rover separately from my crewed lander and drove it first to that and then to the monument with crew. Seems like that was a popular solution based on just a cursory look upthread! At any rate, when I came back from tagging the monument, my lander was on its side as well, with the hatch facing down. Luckily, I was able to rotate it by pushing it with the rover, then prop it semi-upright by deploying the (phenomenally strong!) solar panels in the weak Duna gravity. Probably not gonna work on Laythe. That mission was also strongly affected by another bug, which is the weird tendency of the VAB interface to slip unwanted Kerbals into your craft at the last second. Because of that, I belatedly discovered I had a Kerbal stowaway in my supposedly fully autonomous rover stack, for whom there was no berth for the homeward voyage on on the 1-Kerbal crewed lander. He fortunately got to ride back to orbit on the ladder of the lander, and now has a berth in same for the ride back home, although the original mission plan was to discard the lander at Duna. It has parachutes, but it remains to be seen if it can handle Kerbin re-entry... Edited February 28 by herbal space program Quote Link to comment Share on other sites More sharing options...
Socraticat Posted February 28 Share Posted February 28 I said I'd share this unique early tech tree payload delivery system, so here it is... And here's a gallery of some accomplishments. I have to say that the Community Fixes mod is a game changer. I feel like it allows me to focus on the game rather than frustration from orbit line bugs and the like... Spoiler I used the old "Little Chonk" to fuel the new "Little Chonk" This did not survive Eve Entry Gilly was a fine Second Choice for a quick science grab. New Science gave me some bigger payload options. I feel like this shot came out of "Mass Effect" or something similar. Bop Seemed like a fine moon to put my satellite around while I dropped the rover I finally landed at that darn Duna Monument. With the help of the community fixes mod I was able to bring Tim back without much trouble. HOORAY! Quote Link to comment Share on other sites More sharing options...
Casellina X Posted February 28 Share Posted February 28 Over the course of a couple play sessions I got my next mission ready for Minmus. As planned I put together the MD tug as I'm expecting to botch the maneuver to get into polar orbit, so I need some breathing room. Next was launching another Mun/Minmus lander. I accidentally got going too fast in the upper atmosphere and got to see the fancy effects in action. I write code for a living, but don't think I have the brainpower to put something like this together, so kudos. Because I don't know how to properly set up a launch window for this sort of thing (and it was spur of the moment anyway) I had to wait 4 or 5 periods to get an intercept. But since I was going from ~80km to ~120km the difference in velocity was only like 26 m/s, so it was a nice and easy rendezvous. Pro tip: pay attention when you're manually decoupling. I had to reload an autosave because I foolishly decoupled the decoupler above the donut tank. Next step is plotting a maneuver and getting the job done. I actually wanted to send a rover, but I don't have the node unlocked and I don't really want to spend the science on it at the moment. Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted February 29 Share Posted February 29 On 2/27/2024 at 5:33 PM, Scarecrow71 said: No landings were attempted during this flight Don’t worry. It’s not like your parachutes will fail or anything like that Quote Link to comment Share on other sites More sharing options...
Poppa Wheelie Posted February 29 Share Posted February 29 I finished my Duna and Ike mission, which included a polar circumnavigation (Elcano) of Duna. A lot more screenshots in the Mission Report, but here are a few favorites: Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 29 Share Posted February 29 1 hour ago, NexusHelium said: Don’t worry. It’s not like your parachutes will fail or anything like that Yeah, they actually failed upon reentry to Kerbin. Not sure why. I'll have to watch this when landing on Duna. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 29 Share Posted February 29 Finally made it to Duna. That was WAY harder than I thought it would be, considering the number of times I've done this in KSP1 with far fewer parts. Heck, I did it on my first shot in the Kerpollo challenge (although the ship looked horrible). Anyhow, I landed on Duna like 800 or so meters away from the monument...and then the kraken took over. Tipped my lander just enough sideways to have me slide across the Dunatian surface some 2 km away. Yes, you read that right - the lander SLID ON THE SURFACE ON 2 LANDING LEGS for 2 Km. I had to walk to the monument, and even under time warp it took me 30 minutes of holding the W key down. Sigh. Anyhow, here is a shot of Kerrie Kerman standing by the monument, with Ike in the background. I took this shot because it just looks awesome with a partially lit moon. Spoiler And now that I have recovered Kerrie and gotten all the science, I can start working on something I've never even done in KSP1: head to Jool. Again, you read that right. I've never been to Jool, or any of its moons, and this game is going to push me to go there. So I'm about to build a probe and send it on its way. There are a couple of missions I can actually complete with this singular launch: Get a probe into Jool's SOI Transmit an atmospheric survey of Jool back to Kerbin Enter Eve's SOI What's that, you say? Go to Eve and Jool in the same launch? Why, yes! Gravity assists for the win! Or, well, the tool that works for KSP1 says I should be able to do this, so we'll see what happens when I get that far. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 29 Share Posted February 29 So guess what this guy did today? JOOL! I have never been there before. In all my hours of playing KSP1, and with all the hours I've spent to this point in KSP2, I've never done Jool before. I've tried and failed miserably, but I've never actually gotten there. Until today. I was able to get all 3 missions I mentioned in my previous post, which then allowed me to finish Tier II and get a lot in Tier III (I earned something like 15000 science). The only downside is that the probe I now have circling the green giant has a bunch of science on it that cannot be transmitted...and it also has no docking port. If I'm correct, the klaw doesn't exist in KSP2, so I'm going to have to put on my RCS boots at some point and go flying through Joolian space with some unlucky Kerbal to get that science. But, you don't care about that. You want pictures, don't you? Sure you do! I had to do a pair of Eve fly-by's to get the right angles and the lowest dV cost, which made the trip take something like 7+ years. The first shot is the first fly-by of Eve, the second is the second, and you can guess what the 3rd and 4th shots are. Again, first time I've ever gotten to this planet. EVER. I cannot overstate what I feel about this; I'm a just beaming right now. I feel so...accomplished. Now the only question that remains is: Can I do a Jool-5? Not yet...but boy, am I sure excited to try! Quote Link to comment Share on other sites More sharing options...
magnemoe Posted March 1 Share Posted March 1 21 hours ago, Poppa Wheelie said: I finished my Duna and Ike mission, which included a polar circumnavigation (Elcano) of Duna. A lot more screenshots in the Mission Report, but here are a few favorites: Love the rover design probably better than mine but I also want to carry the 500 kg radiation detector and lander has to be fully reusable. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted March 1 Share Posted March 1 1 hour ago, Scarecrow71 said: So guess what this guy did today? JOOL! I have never been there before. In all my hours of playing KSP1, and with all the hours I've spent to this point in KSP2, I've never done Jool before. I've tried and failed miserably, but I've never actually gotten there. Until today. I was able to get all 3 missions I mentioned in my previous post, which then allowed me to finish Tier II and get a lot in Tier III (I earned something like 15000 science). The only downside is that the probe I now have circling the green giant has a bunch of science on it that cannot be transmitted...and it also has no docking port. If I'm correct, the klaw doesn't exist in KSP2, so I'm going to have to put on my RCS boots at some point and go flying through Joolian space with some unlucky Kerbal to get that science. But, you don't care about that. You want pictures, don't you? Sure you do! I had to do a pair of Eve fly-by's to get the right angles and the lowest dV cost, which made the trip take something like 7+ years. The first shot is the first fly-by of Eve, the second is the second, and you can guess what the 3rd and 4th shots are. Again, first time I've ever gotten to this planet. EVER. I cannot overstate what I feel about this; I'm a just beaming right now. I feel so...accomplished. Now the only question that remains is: Can I do a Jool-5? Not yet...but boy, am I sure excited to try! Sorry to tell you I don't think kerbals can grab science from probes unless they have an pod or rover seat. It might work if you magnetic boots lock onto the craft, but just done that with larger ships. I knew about this and added rover seats to my Eve atmospheric probes. 11K just from Gilly landings and Eve atmospheric samples. My greatest regret was not to launch an magnitude harder at Eve at day 9 as launch window was closing. Yes day 9, and I launched two landers, I should launch 6 rovers I had the technology, probably an second ship with 2-4 rovers who was also an tanker. Then window open throw everything at it Eve need kitchen sinks. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 1 Share Posted March 1 6 hours ago, Scarecrow71 said: Yes, you read that right - the lander SLID ON THE SURFACE ON 2 LANDING LEGS for 2 Km. Kerbal Space Program 2: Duna Drift Quote Link to comment Share on other sites More sharing options...
Socraticat Posted March 1 Share Posted March 1 I'm going to need to get back to orbital construction now that I have hydrogen available. Billey here was limited to methalox only. Good thing he's a true believer... he's my first Kerbal sacrifice in the name of contract completion. Maybe a rescue mission is in order... There is a Monument in the vid, so beware: Spoiler Quote Link to comment Share on other sites More sharing options...
magnemoe Posted March 1 Share Posted March 1 Ike opperations. First was landing in the volcano in the south now radiation measurements from second discoverable. I managed to forget batteries on my rover, not much of an problem except then doing radiation measurements or transmitting science who I have to do in intervals, worse this rover is also used on my Jool and Moho 2 mission, managed to place two reaction wheels instead Also I managed to place the methanox tanks non symmetrical on the mothership. No issues with it but will use the offset tanks first doing Duna landings. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 1 Share Posted March 1 (edited) Had to rescue Valentina from Laythe orbit so I figured I'd knock out the jet engine mission at the same time. Was able to get a Jool system capture for free coming in from Kerbin using Laythe. Nice to be able to go straight from Kerbin to Laythe and circularize without have to go to Jool then circularize and then transfer back to Laythe. Need to remember this trick as it saves over 1000 d/V. The unmanned drone was fun to fly around on Laythe. The thing had nearly 60,000 d/V so I could have been flying around that planet for days! Edited March 1 by Biggen Quote Link to comment Share on other sites More sharing options...
magnemoe Posted March 1 Share Posted March 1 4 hours ago, Biggen said: Had to rescue Valentina from Laythe orbit so I figured I'd knock out the jet engine mission at the same time. Was able to get a Jool system capture for free coming in from Kerbin using Laythe. Nice to be able to go straight from Kerbin to Laythe and circularize without have to go to Jool then circularize and then transfer back to Laythe. Need to remember this trick as it saves over 1000 d/V. The unmanned drone was fun to fly around on Laythe. The thing had nearly 60,000 d/V so I could have been flying around that planet for days! An tricks I use after doing the plane change to Jool is to do an second burn who adjust your velocity and radial in-out so you get an encounter with Tylo or Laythe if that is your target. As you are still over an year from Jool its pretty small changes to get an encounter, Then after passing into Jool SOI do an correction burn for better position and Pe. Now it looks like this ship has an 3.75 meter cargo bay, more cargo outside an capsule for Valentina? Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 1 Share Posted March 1 7 minutes ago, magnemoe said: An tricks I use after doing the plane change to Jool is to do an second burn who adjust your velocity and radial in-out so you get an encounter with Tylo or Laythe if that is your target. As you are still over an year from Jool its pretty small changes to get an encounter, Then after passing into Jool SOI do an correction burn for better position and Pe. Now it looks like this ship has an 3.75 meter cargo bay, more cargo outside an capsule for Valentina? Good tips! Yeah, I always take science with me when doing missions. Just seems like it wouldn't be a real space mission without science experiments onboard. Bit of a role play I guess. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted March 1 Share Posted March 1 45 minutes ago, Biggen said: Good tips! Yeah, I always take science with me when doing missions. Just seems like it wouldn't be a real space mission without science experiments onboard. Bit of a role play I guess. And more science to unlock stuff Another tips, you don't need heat shields for planes going down into the atmosphere, tested it on Kerbin, just have an high pitch angle, think space shuttle so 30-45 degree. this increase drag and lift in the upper atmosphere, I just got an bit of heating on the wings you can use an small docking port or probe inside the cargo bay to set say 30 degree up as forward by tilting it and control from here. Did not do that on my Laythe drones. Laythe is easier because lower gravity, in KSP 1, I got Ap above target on the rapier in air breathing mode and it was not an lightweight plane. Quote Link to comment Share on other sites More sharing options...
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