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Please, give the community KSP1's source code


To give or not to give, that's the question!  

359 members have voted

  1. 1. Shall we, as the community, get access to the KSP1's source code?

    • To give! It'll help the Game, the Community and the Devs.
    • Not to give! 'cause my corporative serfdom isn't over yet.


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On 3/5/2025 at 8:55 AM, timmy kerman said:

I really think this is a good idea. The amount of stuff that would suddenly become possible would be amazing - proper multiplayer integration for instance, huge improvements to principia and kopernikus, just to name a few things.

And you are not alone.

Recently, VALVe released all the source code for Team Fortress to the Source mod tools!

https://www.gamesradar.com/games/fps/valve-adds-all-the-team-fortress-2-client-and-server-game-code-to-its-source-mod-tools-letting-modders-build-completely-new-games-based-on-tf2-and-publish-them-on-steam/

Essentially, anyone can use the Team Fortress 2 Source Code to write new games. Or to port TF2 to any other platform natively, as ARM or RISC-V.

Interesting enough, even Electronic Arts is jumping in - the first 4 Command & Conquer games are now officially Open Source too:

https://kotaku.com/command-conquer-ea-source-code-red-alert-generals-1851767009

Opening the Source of games is becoming a trend, finally.

Things are getting very exciting nowadays - not a single day too soon, given that ID is doing it for 25 years already! :)

I think we still can hope for KSP¹ going Open Source, eventually!

Edited by Lisias
Entertaining grammars made slightely less entertaining...
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