Jump to content

Recommended Posts

On 3/6/2023 at 4:36 PM, Vl3d said:

This wishlist is meant to be a source of inspiration for developers and modders and also a tracking system of the things implemented in the game.

General:

  Hide contents
  • Public bug tracker [on the forum]
  • Improved physics simulation
    • predictable aerodynamics [v0.1+]
    • better wheels
    • lifting body physics
    • ground effect
    • liquid physics
    • craft flex just a little (more realistic)
    • craft break apart due to joint stress and aero forces (not just heat)
  • Better graphics
    • parts [v0.1+]
    • terrain
    • lighting
  • Performance enhancements
  • Mission builder
  • Native mod loader
    • dynamic mod loading (preferably in game)
  • Lore
  • Colonies building system
  • Interstellar travel
  • Adventure mode
  • Multiplayer

Lore:

  Hide contents
  • anomalies (v0.1.x onward)
  • vistas (v0.1.x onward)
  • more creative content, the celestial bodies still feel barren
  • showroom (v0.1+ as main menu fleet)
  • roleplay mode (missions for pilot, scientist, plane / rocket engineer, mission control specialist)
  • memorial (list of fallen kerbal heroes)
  • cinematic cutscenes for historic missions
    • countdown (v0.1+)
    • crew walking to the craft
    • kerbal crowds
    • speeches by important kerbal
    • mission control (system checks and their reactions)
    • view from TV cameras
    • kerbal press and media

Kerbals:

  Hide contents
  • Appearance
    • hair styles [v0.1+]
    • diverse facial features [v0.1+]
    • suits / costumes
    • growing beard on missions
    • androids
  • Personality
    • unique appearance [v0.1+]
    • animations [v0.1+]
    • kerbal families & relationships
    • pets
  • Classes
    • Pilot
    • Engineer
    • Scientist
    • Medic
    • Tourist
    • Colonist
  • Gratitude to heroes
    • medals
    • badges
    • statues
    • recorded biography
    • travel logs
  • Colony gameplay
    • giving orders to kerbals
  • Life support

Progression:

  Hide contents
  • probe exploration before manned
  • remove parts count as a limit to progression
  • tutorials [v0.1+]
    • helper (as P.A.I.G.E AI)
    • animation videos
    • hands-on explanations
  • achievements
    • Steam achievements
    • in-game milestone badges
    • in-game challenge badges

UI and game mechanics:

  Hide contents
  • allow returning to the past after finishing a mission (merge sequential and parallel mission play styles)
  • scalable UI [v0.1.3]
  • Editor (construction)
    • workspaces with multiple assemblies (v0.1+)
    • unified VAB and SPH (change orientation)
    • part comparison tool (ex. for side-by-side engine stats)
    • electrical planner
    • antenna planner
    • heat management planner
    • trip planner [v0.1+]
      • delta-V map [v0.1+]
      • thrust-weight ratio map
      • mission profile graphics
    • engineer report [v0.1+]
      • check-list
    • note taking tool
    • ability to choose which probe core controls the craft from the VAB
    • ability to set the orientation of control part from the VAB
    • gizmos for procedural parts
    • fuel tank grouping (so multiple tanks act as one)
    • attachments
      • ability to close a part loop by attaching the last piece at both ends - right now we have to either build from the middle, attach struts which disappear when staging or use docking ports (which are too big)
      • multi-point attachments
    • vehicle construction time (important for space races)
    • tool to quickly show empty COM (could make use of tank grouping)
  • Load/Save
    • better file organization
    • distinct auto-saves [v0.1+]
  • Views
    • recording
      • videos
      • snapshots
    • cameras [v0.1+]
      • flight
      • orbital
      • chase
      • horizon
    • seeing through the eyes of a kerbal
    • overlays
      • black and white / fuzzy / sepia for probes
      • simulation mode [v0.1+]
        • for tutorials [v0.1+]
        • for testing
  • IVA
    • pods interiors
    • crew modules interiors
    • customize IVA cockpits and interiors with stickers
    • moving around inside with kerbals
    • integrate HUD and map view elements in the flight deck instruments
    • Control Room for probes
  • NavBall cluster
    • machmeter
    • surface horizontal speed indicator
    • docking alignment indicator
  • Time warp control
    • merge physics / regular warp [v0.1+]
    • warp under acceleration [v0.1+]
    • pause - 1x - 10.000.000x in 12 steps [v0.1+]
    • allow rotation and holding SAS orientation while warping
  • Parts Manager [v0.1+]
  • Map view / tracking station
    • improved tracking station object organization [v0.1+]
    • landing trajectory predictions
      • in atmosphere
      • skipping off the atmosphere
      • impact location (biome)
    • automated orbital station keeping (for satellite constellation stability)
    • maneuver nodes
      • map view control
        • pull arrow [v0.1+]
        • scroll
      • fine control tool
      • show total delta-V requirements for planned maneuvers
    • reminder alarms
    • lists of nearby
      • kerbals
      • vessels
    • suicide burn / point of no return indicator
    • orbital details
      • AP/PE distance and time to [v0.1+]
      • period
      • inclination
      • eccentricity
      • biome below
    • ability to plant flags
      • on surface [v0.1+]
      • underwater
  • Flight command and automation
    • in-flight COT, COL and COM overlay
    • VTOL
      • thrust vector control automatic stabilization
      • automated fuel usage priority for stable COM position
    • coordinated aircraft control surfaces (cancelling out unwanted side effects of control surfaces placed at an angle)
    • automated navigation
      • recoverable rocket stages
      • delivery routes / automated transports (physical, not abstracted away)
      • ability to launch and coordinate multiple small vessels simultaneously (by setting maneuver nodes before launch)
  • Resource management
    • show vehicle construction material costs (total and per stage)
    • dedicated fuel transfer tool [v0.1+]
    • dedicated kerbal transfer tool
    • monoprop delta-V
  • Vehicle editor mode (EVA)
    • streamlined building, repairing and modification of vehicles (only available when kerbals are nearby using parts from local cargo storage)
  • Visual Scripting Language
  • Support for multiple external monitors

Colonies:

  Hide contents
  • Types
    • terrestrial colonies
      • KSC [v0.1+]
    • orbital colonies
    • colonies on liquid
      • floating
      • on stilts
    • floating colonies in atmosphere
    • underwater colonies
  • Buildings
    • VAB [v0.1+]
    • runways [v0.1+]
    • landing pads [v0.1+]
    • launch sites [v0.1+]
      • land [v0.1+]
      • water [v0.1+]
    • parking garage [v0.1+]
    • R&D
    • training center [v0.1+]
  • Colony construction parts:
    • resource transfer
      • pipes
      • electrical lines
      • conveyors
      • roads
        • bridges
        • ramps
        • tunnels
        • suspended
        • railways
    • mass drivers
      • space elevators
      • launchers
        • catapult
        • linear
    • launch tower
      • booster catching arms
    • cranes
    • laser beams (to accelerate solar sails)

Parts:

  Hide contents
  • part wear and failure on excessive wear (not random)
  • Kerbal inventory:
    • magnetic boots [v0.1+]
      • toggle on/off
    • RCS pack [v0.1+]
    • rocket / jet pack
    • scuba equipment
    • tethers
    • rappel ropes
    • flares to light up environment at night
    • parachute
    • air tank
    • snacks
  • Vehicle construction:
    • when parts are clipped together calculate the resulting mass and volume correctly (remove mass of intersecting walls, adjust volume of fuel in intersecting tanks etc.)
    • life support
      • air
      • water
      • snacks
      • radiation protection
    • hull cameras
    • balloons
    • airbags
    • allow linking distinct assemblies with struts
    • resource transfer
      • tubes
      • fuel lines
      • tiny docking ports
      • claw
    • procedural parts
      • wings [v0.1+] with multiple integrated control surfaces and fuel
      • fuel tanks
      • cargo bays
      • trusses and beams
      • radiators
    • propellers
    • aero brakes [v0.1.3]
    • grid fins
    • water craft parts
      • floating ships
      • submersibles
    • solar sails
    • lander ramps
    • engines
      • engines should not gimbal when they have zero thrust
      • aerospike
        • linear
        • toroidal [v0.1+]
      • rotating detonation
      • nuclear jet
      • 90 / 180 degree thrust vectoring nozzles
    • robotic
      • motors
        • electric
        • fueled
      • smart parts
    • transportation
      • good wheels [v0.1+]
      • mattracks (crawler already has them)
      • ski parts (to build sleds, jet skis)
      • mech walker parts
    • landing legs [v0.1+]
      • auto-leveling
    • utility weight
      • large (mass simulator)
      • tiny (a small procedural part that can be attached to balance the COM of small probes while conserving area)
    • quantum communication parts late in the tech tree
  • Part visuals:
    • launch tower [v0.1+]
      • arms moving
    • launch pad
      • launch sparks [v0.1+]
      • water deluge [v0.1+]
      • exhaust smoke [v0.1+]
    • vehicle
      • propellant venting
      • frosting on cryogenic tanks
      • ice falling off
      • transparent fuel tanks (as a toggle) - like this video
      • sparks and particle effects for friction
      • condensation
        • trails [v0.1+]
        • cones
    • engine plumes
      • in atmosphere [v0.1+]
      • in space [v0.1+]
      • per fuel type
      • per engine type
    • weathering
      • dents, scratches, cracks
      • burn marks
      • frozen
      • melted
    • diverse explosions [v0.1+]

Science:

  Hide contents
  • Planetarium
    • Celestial body summary (v0.1+ in Tracking Station)
    • Scientific details and experiment results
      • gradual discovery of celestial bodies
      • history and evolution of the star system and celestial bodies
      • maps
        • terrain
        • biomes
        • resources
        • anomalies
      • details about layers of celestial bodies
        • radiation belts
        • atmosphere
        • biosphere
        • internal structure
  • Testing facilities (can be abstracted)
    • simulator mode
    • air tunnel / aerodynamic properties
    • RCS placement
    • simulated gravity
    • buoyancy
    • electrical systems (batteries, solar panels)
  • Telescopes
    • ground
    • space
      • regular
      • solar gravitational lensing
  • Experiments
    • use the Kerbalism system of file storage
    • passive experiments
    • experiments that are mini-games
    • microscopic
    • spectroscopy
    • exoplanet atmospheric analysis
    • gravity waves detection with satellite array

Communication:

  Hide contents
  • visualization of antenna range in map view
  • antenna planner
  • remove dedicated relay function and require 2 antennas to make a relay
  • add antenna gain/power slider (consumes more EC)
  • data transfer speed

Environment (visual and/or gameplay enhancing):

  Hide contents
  • Temperature
    • reentry heating
    • star proximity heating
    • managing temperature deltas
      • heating
      • boiling
      • freezing
    • melting visuals
    • freezing visuals
  • Atmospheric
    • clouds [v0.1+]
      • multiple layers
      • fluffy
    • wind
    • dust
    • haze
    • droplets
    • gas heating refraction
    • lightning / thunder
    • auroras
    • shock waves (created by explosions)
    • birds flying
  • Liquid
    • underwater
      • building
      • exploration
      • resources for deep sea mining
      • biomes
      • life
    • objects / events
      • lakes [v0.1+]
        • on surface [v0.1+]
        • subsurface
      • oceans [v0.1+]
        • currents
        • waves [v0.1+]
        • tsunamis
      • swimming pool [v0.1+]
      • rivers [v0.1+]
        • running water
        • waterfalls
      • lava
      • floods
  • Terrain
    • varied surface friction
    • mountains, hills [v0.1+]
    • vertical cliffs [v0.1+]
    • canyons [v0.1+]
    • sinkholes [v0.1+]
    • volcanoes [v0.1+]
    • caves
    • lava tubes
    • crevasses
    • earthquakes
    • mud
    • quicksand
    • frozen bodies of liquid
      • glaciers
      • icebergs
      • frozen lakes
    • destructible terrain
      • landslides
      • avalanches
      • holes in the ground when landing caused by engine exhaust
      • explosion craters
    • other visuals
      • footprints
      • wheel tracks
      • permanent route marks
  • Scatter
    • collidable
    • grass / flowers [v0.1+]
    • trees [v0.1+]
    • rocks [v0.1+]
    • planetary rings [v0.1+]
    • debris fields
  • Particle aggregation
    • rain
    • snow
    • sand
    • dust
    • influencing solar panels
    • weight influencing building physics
  • Planetary weather systems
    • climate [v0.1+]
    • seasons
    • dust storms
    • snow storms
    • rain storms
    • hurricanes
    • tornadoes
  • Space weather systems
    • radiation
    • radiation belts
    • radiation pressure
    • electromagnetic storms / solar flares
  • Gravity wells
    • Lagrange points
    • Black holes
      • time dilation effects
  • Objects in space
    • Multiple star systems
    • Planets and moons
      • Kerbol outer planet
      • tilt [v0.1+]
      • high orbital inclination [v0.1+]
      • spin axis wobble
      • rogue planet
      • crazy celestial body ideas
    • Comets
      • regular
      • from outside star system
    • Asteroids
    • Oort cloud
    • Other
      • witnessing impacts
      • shooting stars
      • meteor showers
      • finding impact debris

Sound:

  Hide contents
  • Main theme
  • Epic atmospheric music [always has been]
  • Positional audio [v0.1+]
  • Count down at launch [v0.1+]
  • Chatter
    • mission control [v0.1+]
    • crew
    • kerbals talking with each other
  • Engine sounds [v0.1+]
  • Propeller / fan noise
  • Sonic boom
  • Environment sounds
    • air/wind [v0.1+]
    • thunder
    • rain
    • liquid splashes [v0.1+]
  • Action sounds
    • walking / driving on:
      • pavement [v0.1+]
      • grass [v0.1+]
      • dirt
      • sand
      • ice
      • snow
    • explosions [v0.1+]
    • hitting objects [v0.1+]
  • IVA
    • ship (stress) sounds
    • beeps
    • notifications
    • (proximity) alarms

Multiplayer:

  Hide contents
  • easily trade crafts with friends [v0.1+]
  • persistent universe
  • real-time gameplay
    • fly / drive / sail / EVA kerbals together
  • asynchronous gameplay compatible with time warp
  • space races
  • RPG adventure mode - each player controls a single kerbal when on mission
    • IVA piloting together (simultaneous interaction with instruments)
  • create contracts for other players
  • trade resources
  • request permission to dock / land
  • be able to scavenge ships for parts and materials
  • ability to grief
    • steal ships
    • steal colony parts (yes that big)
    • attack colonies
    • defend colonies (automated defense parts)

I am quite in favor of a vast majority of things on this list! Fingers crossed we get these suggestions implemented!!

Link to comment
Share on other sites

The main two thing I want are procedural feul tanks and the option to choose on which liquid feul your craft runns (methalox or hydrolox). So that means variants of liquid feul and nuclear engines for hydrolox/hydrogen and methalox/methane. would be very handy for the recource gathering (not all recources will be aviable everywhere) 

Link to comment
Share on other sites

On 3/17/2023 at 7:41 AM, Periple said:

I like your ideas about science and the simulator mode, but I think they have to be really careful about autopilot functions so they don't make flying optional!

True, but the upsides are also big. One way to give more atomization withoud making flying optional is that crafts automatically can execute (a set of) manuvres. 

automatization could also be something to be unlocked and progressed in with the tech tree. starting with auto-execute manuvres, after that craft folowing simple self made (in game) scrips to later automated return/landing on assigned landing pad (example reuse first stage stage) and far later auto orbit and rendezvous, which could be used for supply routes. For the last one maybe only a vehicle could be used which is proven and where you demonstrated it worked. 

Link to comment
Share on other sites

On 3/7/2023 at 1:36 AM, Vl3d said:

attachments

  • ability to close a part loop by attaching the last piece at both ends - right now we have to either build from the middle, attach struts which disappear when staging or use docking ports (which are too big)
  • multi-point attachments

 

They did multi-point attachments for wings. As the length of the wing increases, the number of points also increases. But I would like the same system for radial decouplers also, the longer decoupler, the more attachmets points it has which is connected to radial part. So you won't attach struts every time

Link to comment
Share on other sites

  • 3 months later...

Instead of 3 different heading indicators (navball, dial, digital) maybe make one of them a TWR indicator? (I know TWR is shown on the staging diagram if you click the narrow button twice.) TWR is important to track for fuel efficiency and survival mods and is part of the KSP1 navball.

Not sure why on the campaign selection screen when you start up, the "Delete Campaign" button is the biggest most obvious one.

Would  be nice to have a button to exit the R&D tree back to KSC without having to push escape.

Edited by Mr Shifty
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...