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Returning after four months.


Kim Hanson

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44 minutes ago, Periple said:

And I think bugs are easy to forget if you’re having fun! :joy:

I have a fairly low tolerance for bugs and I easily drop the game if something goes wrong. If everything was like yours, I wouldn’t even be aware of KSP2 now

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6 hours ago, Alexoff said:

I have a fairly low tolerance for bugs and I easily drop the game if something goes wrong. If everything was like yours, I wouldn’t even be aware of KSP2 now

I have a fairly high tolerance for bugs, but don't appreciate being tricked into a 'pay to Alpha'. 

I'm doubtful even next February that KSP2 will offer value for money. 

Shrug. 

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It's good to get various feedback about perceived quality of the past KSP1. It's pretty sure we are glowing up how KSP1 was by any time, be it 0.18, 0.25, 0.90 or after 1.0 releases, so it's nice to have people saying in all honesty what they remember about it : there is no need to sacralize KSP1 to criticize KSP2 :D

 

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It’s just that only hardcore players play KSP2, while casual players have been playing something else for a long time. And the hardcore fans were waiting for something more than KSP1 from 2019, and especially not the 0.18 remaster...

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8 hours ago, Dakitess said:

It's good to get various feedback about perceived quality of the past KSP1. It's pretty sure we are glowing up how KSP1 was by any time, be it 0.18, 0.25, 0.90 or after 1.0 releases, so it's nice to have people saying in all honesty what they remember about it : there is no need to sacralize KSP1 to criticize KSP2 :D

 

I think it should be brought up that during the development of KSP1 there was a tangible sense of momentum. KSP2 feels like its spinning its wheels.

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That's because KSP1's team was absolutely tiny and they had little funding, initially little understanding of game development and a very limited scope, which all limited coordination, limited how many features at a time could be developed, etc. The scope and dev team of KSP2 is a LOT bigger, especially with interstellar travel and multiplayer in mind with everything they build, so a lot of these features take more coordination and time to develop and, as evident, blasting out updates like nobody's business that actually don't improve a lot (because tons of the bugs are really complex), will have people label them as "lazy" anyway, so why not take your time and make sure stuff you put out there works?

Also, recent update communications and vidoes about future features have been fantastic. I'm very, very  sure that even though it may feel like KSP2 isn't moving at a breakneck pace, the complexity and breadth of a sandbox spaceflight simulation with self-built spaceships over distances that span lightyears with errors during timewarp small enough that you won't notice them and syncronising that via internet between multiple clients all the while gathering science, having that look pretty and maybe, just maybe, not fry your processor is quite the task that requires careful planning and, most importantly, time.

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4 hours ago, Rothryn said:

The scope and dev team of KSP2 is a LOT bigger

Rather, fan fantasies are bigger, but since the fall of 2022 they have seriously decreased.

4 hours ago, Rothryn said:

Also, recent update communications and vidoes about future features have been fantastic.

Do you mean plasma effects? They were shown to us only in the editor. We haven't seen anything gameplay for a long time.

4 hours ago, Rothryn said:

why not take your time and make sure stuff you put out there works?

Since 2019, every message about the transfer of the game was accompanied by many comments “take your time,” but it seems that the developers need 10 years, because in 6 years they have only made what we have now.

 

P.S. - I hope no one will argue again that the development of KSP2 began in 2017? One year later than Starfield and Atomic Heart?

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52 minutes ago, Alexoff said:

Rather, fan fantasies are bigger, but since the fall of 2022 they have seriously decreased.

The scope is still to make a game that has accurate enough orbital mechanics approximations that you can timewarp over the span of a few ingame years in a matter of minutes and still have your PC not melt due to the amount of calculations, have the trajectory accurate enough under really fast time warp (and with acceleration under time warp) that the inevitable calculation rounding errors don't end up making you miss the targeted solar system entirely and make that easily packageable to send it over the internet to multiple people, which is a much bigger scale than what KSP1 ever set out to achieve. Not to mention that so far they've improved upon aerodynamics and the thermal system looks like a huge step up from KSP1 as well.

1 hour ago, Alexoff said:

Do you mean plasma effects? They were shown to us only in the editor. We haven't seen anything gameplay for a long time.

For example, yes. They've shown the improvements of the new system over the old and how the system works vs how it worked in KSP1 (also, they did show a brief ingame example). I believe so far they've also talked about how the thermal system will work compared to KSP1 in a forum post. They're actively developing, dispite thousands of people not having the patience for what is an alpha release with about an update every two months so far and a certainly playable, fairly stable and gorgeous looking version of the game.

1 hour ago, Alexoff said:

Since 2019, every message about the transfer of the game was accompanied by many comments “take your time,” but it seems that the developers need 10 years, because in 6 years they have only made what we have now.

10 years will be plenty time to get this game going. The performance improvements from the last few patches alone compared to the Early Access release have been quite good. The game is in a very playable state right now and they're currently ironing out the kinks after getting thousands of new eyes on it. And don't forget that having a game transferred to another studio isn't just like shoving over a document and another person keeps writing in the same style. The whole pipeline of creating it has to be looked over and adjusted, maybe re-established entirely. Code, models, development tools have to be looked over, understood and implemented anew. You don't start from scratch, but it's not a trivial amount of effort. Given that that happend in mid 2021, Intercept's official development time on the game has been more around 2 years at this point and it looks like they've done a good job so far.

But I guess all of this doesn't matter, if you don't wanna play an early access game, so check back in a while to see how it's going and see how much it has improved or which new features have been implemented, maybe even wait a year. I for one am enjoying the new aerodynamics with my planes in the meantime and can't wait for the thermal stuff so I can get into proper spacecraft. ^^

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Oh, these fantasies!

 

Just now, Rothryn said:

Given that that happend in mid 2021, Intercept's official development time on the game has been more around 2 years at this point and it looks like they've done a good job so far.

What happened in 2021? Did the server with all the data burn down? Why not come up with something for December 2022 and say that the game is being made at an incredible pace?

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If taking over development of a game(or computer program in general) from a different studio was as easy as transferring a bunch of files to different people, many people out there would sleep a lot better and be less stressed out. Not to mention that Intercept didn't even exist before they took over from Star Theory, so not only did they have to get into the code and the models and the structure of the game, they also had to develop all the development processes on for it on top of developing their whole company structure and internal processes. All of this takes a significant amount of time and money. The pace they're developing at isn't "incredible" as you so sarcastically wanna put it, it's just pretty decent.

But again, you evidently don't wanna play this game early access, nor do you care about insights, so be happy you get that tasty discount over the release version and wait a while to check back in, like OP.  ^^

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The current version of the game (6 months from the launch) is better that the first day, but is still a "pre alpha very ultra early access" not ready for the users. Maybe someonein KSP wants to win some money too early. In 6 months the game is still no playable.

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  • 2 weeks later...
On 8/28/2023 at 7:43 PM, Buzz313th said:

Recently I put together a new gaming rig.  I have yet to install KSP2 and probably won't until...   It gets fixed and we see the promised content, or the franchise gets sold to a talented, passionate and motivated independent studio that cares about the KSP franchise.

 

Cheers

What I did was go back to KSP and finally start a career mode playthrough.

Lemme tell you, it was just what the doctor ordered!

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20 hours ago, AtomicTech said:

What I did was go back to KSP and finally start a career mode playthrough.

Lemme tell you, it was just what the doctor ordered!

I found Juno..  It's a nice change from KSP1, missing a good career mode, but the design through flight experience is kinda top notch.

 

And Parallax just got added by Lynx on top of Juno ver 1.2.  Very solid.

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  • 1 month later...
On 9/11/2023 at 5:29 PM, Meecrob said:

during the development of KSP1 there was a tangible sense of momentum

Nothing says "there was a tangible sense of momentum" like revamping (not even all-) the part textures, doing a bad job and falling behind ReStock, instead of prioritising bugs and gameplay features. And barely being able to pump out fireworks for the last major update ever.

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