JiMKesa Posted August 31, 2023 Share Posted August 31, 2023 (edited) KESA SOLAR Current parts FSP-XS1 : Flat solar panel CSP-XS1 : Curved solar panel CSP-SM1 : Curved solar panel CSP-MD1 : Curved solar panel CSP-XL1 : Curved solar panel DSPF-S1 : Deployable flat panel DSPC-S1 : Deployable Curved Solar Panel DSPC-M1 : Deployable Curved Solar Panel DSSPC-M1 : Shielded Deployable Curved Solar Panel DSPF-SAW1 : Deployable Station Solar Panel DSPF-J1 : Flat Deployable Solar Panel x5 DSPF-S2 : Flat Deployable Solar Panel x2 DFSP-M25 : Flat Deployable Solar Panel x25 DFSSP-M25 : Flat Shielded Deployable Solar Panel x25 DSPF-L12 : Flat Deployable Solar Panel 4x3 CSP-G5 / CSP-G375 / CSP-G25 : curved solar panels for rockets : 2.5 / 3.75 / 5m DSP-HUBBLE : Hubble Deployable Solar Panel SP1-SAIL : Solar sail panel SP1-PWRUNIT : Solar Power Unit ------------------------------------------------------------------------------------------------------------------------------------------------------- Download https://spacedock.info/mod/3453/Kesa Solar or CKAN ------------------------------------------------------------------------------------------------------------------------------------------------------- Screenshots Kesa Solar Screenshots ------------------------------------------------------------------------------------------------------------------------------------------------------- Dependencies BepInEx Spacewarp ------------------------------------------------------------------------------------------------------------------------------------------------------- KSP2 Missions https://kesaspace.blogspot.com/ ------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks KSP2 Modding Society (Lux:Stice, ShadowDev, Munix, ...) PassivePicasso : Thunderkit Spacewarp Team bbepis : BepInEx Edited January 14 by JiMKesa Quote Link to comment Share on other sites More sharing options...
cvusmo Posted September 2, 2023 Share Posted September 2, 2023 Is this just the solar panels? Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted September 3, 2023 Author Share Posted September 3, 2023 Yes cvusmo, i moved all solar panels from kesa to this dedicated mod Quote Link to comment Share on other sites More sharing options...
cvusmo Posted September 3, 2023 Share Posted September 3, 2023 Love these solar panels! Quote Link to comment Share on other sites More sharing options...
cvusmo Posted September 13, 2023 Share Posted September 13, 2023 What if you made solar panels like the ones on hubble?? I'd love to have these where instead of expanding outward they expand the height of the craft! Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted September 14, 2023 Author Share Posted September 14, 2023 Ok Cvusmo. Good idea. Thanks. I will have a look. On my way. Not lot of time actually but i will try ! Quote Link to comment Share on other sites More sharing options...
ManuxKerb Posted December 24, 2023 Share Posted December 24, 2023 This is an awesome mod! But i believe it does not work with the science upgrade. The solar arrays are not in the nodes to unlock. Or did i miss them ? (im only in tier 2 at the moment...) Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted December 24, 2023 Share Posted December 24, 2023 10 hours ago, ManuxKerb said: This is an awesome mod! But i believe it does not work with the science upgrade. The solar arrays are not in the nodes to unlock. Or did i miss them ? (im only in tier 2 at the moment...) It does work, but not in Exploration mode as none of the KESA parts are assigned a 'tech tree node'. The parts still work on Sandbox though I believe. Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted December 26, 2023 Share Posted December 26, 2023 (edited) On 12/24/2023 at 1:19 PM, Infinite Aerospace said: It does work, but not in Exploration mode as none of the KESA parts are assigned a 'tech tree node'. The parts still work on Sandbox though I believe. Are you (JimKesa) going to assign these to the Tech Tree? I would like to use these in Exploration mode. Edited December 26, 2023 by Apollo13 Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted December 26, 2023 Share Posted December 26, 2023 10 hours ago, Apollo13 said: Are you (JimKesa) going to assign these to the Tech Tree? I would like to use these in Exploration mode. I'm sure JimKesa will update the mod at some point in the future. There is however a tech tree editor that should allow the parts to be added to the tree, that said I've not really gave the tech node editor much more than a glance at this point. Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted December 29, 2023 Author Share Posted December 29, 2023 I'll update soon for ShadowDev Tech Tree integration. Today, ShadowDev update his mod for that. I need to know how to put Tech Tree config for my mod in Patch Manager. As soon as possible, i'll update ;-) Quote Link to comment Share on other sites More sharing options...
Safarte Posted December 29, 2023 Share Posted December 29, 2023 2 hours ago, JiMKesa said: I'll update soon for ShadowDev Tech Tree integration. Today, ShadowDev update his mod for that. I need to know how to put Tech Tree config for my mod in Patch Manager. As soon as possible, i'll update ;-) You can look at how I did the patches to integrate KLSS into the stock tech tree as a reference if you want: https://github.com/Safarte/KerbalLifeSupportSystem/blob/main/plugin_template/patches/stock_tech_tree.patch Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted December 30, 2023 Author Share Posted December 30, 2023 Ok, hard work :-) Reentry FX integration to parts Tech Tree patches for parts to use with science Fell free to ping me if bugs / issues ... many changes with this update. Quote Link to comment Share on other sites More sharing options...
ManuxKerb Posted December 30, 2023 Share Posted December 30, 2023 2 hours ago, JiMKesa said: Ok, hard work :-) Reentry FX integration to parts Tech Tree patches for parts to use with science Fell free to ping me if bugs / issues ... many changes with this update. Thanks so much! Quote Link to comment Share on other sites More sharing options...
Spacecat2000 Posted January 2 Share Posted January 2 Thank you very much for a lovely parts mod! My first and favorite so far, kudos! Sorry for this constructive criticism, I just hope to help you make this even greater. Probable bug: The FSP-XS1 doesn't seem to work for me, it doesn't seem to detect stellar exposure and gives no power (the 500 ec battery does work though) The DSP-Hubble clocks in at 350 Kgs! Much heavier than similarily sized panels. May I recommend a 'fair weight' of around 3/4 the Gigantor 's? 120 kgs or less maybe (and why is the in-game SAW1 so light? hmmm) The DSPF-J1 feels off. It's visually gigantic, but doesn't give much power (barely more than M25) and is very lightweight. I would propose to make it go sort of between the Gigantor and SAW1 in energy produced? (somewhere between 12 and 55 ec/s) Balance recommendations: Having a bit of EC along with solar panels is nice, but 500 ec for a 3kg panel feels quite unbalanced compared to the game. Might I suggest keeping those batteries small (20-50 EC for small panels 100-200 for large panels maybe?) just keeping in mind in-game batteries weigh about 1kg for 20 EC. Quote Link to comment Share on other sites More sharing options...
krpl Posted January 3 Share Posted January 3 Lovely mod, I really prefer the more realistic look of these panels over the vanilla ones. Any plans for more flat panels? or extendable panels? Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted January 7 Share Posted January 7 On 1/2/2024 at 9:45 AM, Spacecat2000 said: Thank you very much for a lovely parts mod! My first and favorite so far, kudos! Sorry for this constructive criticism, I just hope to help you make this even greater. Probable bug: The FSP-XS1 doesn't seem to work for me, it doesn't seem to detect stellar exposure and gives no power (the 500 ec battery does work though) The DSP-Hubble clocks in at 350 Kgs! Much heavier than similarily sized panels. May I recommend a 'fair weight' of around 3/4 the Gigantor 's? 120 kgs or less maybe (and why is the in-game SAW1 so light? hmmm) The DSPF-J1 feels off. It's visually gigantic, but doesn't give much power (barely more than M25) and is very lightweight. I would propose to make it go sort of between the Gigantor and SAW1 in energy produced? (somewhere between 12 and 55 ec/s) Balance recommendations: Having a bit of EC along with solar panels is nice, but 500 ec for a 3kg panel feels quite unbalanced compared to the game. Might I suggest keeping those batteries small (20-50 EC for small panels 100-200 for large panels maybe?) just keeping in mind in-game batteries weigh about 1kg for 20 EC. I have to agree - I like the parts but it's WAY unbalanced to add that much EC. Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted January 9 Author Share Posted January 9 (edited) Thanks for feedbacks. All advices and constructives criticisms are welcome ! I will have a look to modify and fix bugs. As quickly i can :-) Edited January 9 by JiMKesa Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted January 14 Author Share Posted January 14 Hy A new version is available. I listened to your advice very carefully. I hope I succeeded. Again thank you for your advice. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted January 14 Share Posted January 14 4 hours ago, JiMKesa said: Hy A new version is available. I listened to your advice very carefully. I hope I succeeded. Again thank you for your advice. Awesome little mod, shall have to download next time I'm on. Keep up the good fight! Quote Link to comment Share on other sites More sharing options...
Spacecat2000 Posted January 14 Share Posted January 14 Thank you JiMKesa! The small not-working panel is now fixed, and things are much, much better balanced! Hope you won't mind if I make another pass to spot oddities and outliers. At this point it's almost nitpicking, so feel free to ignore me. Hahaha! Again, just hoping to make your mod even better with a balancing pass... "In the XS and Small panels category, our outliers are..." -I made a visual check of all small panels, only the DSPF-L2 struck me as odd: Visually it's barely bigger than a STAT-XL (1.25 EC/s) and clearly smaller than the twice-its-weight S1 (4 EC/s) yet still puts out 4EC/s. I think it'd make more sense at around half that as it's half the weight of its big brother and visually half as small give or take... -The CSP-XS1 has 0.3 EC battery... I blinked a few times, that should be 3EC, right? "In the medium category..." Visual check, the DSPC-M1 and DSSPC-M1 struck me as quite large-looking for a 2EC/S panel, I see you gave it twice the weight and twice the EC/s of its small cousin, but visually it's more like four times the area and... about as impressive as the CSP-G25 (4.5 EC/s) My humble opinion is you could make that pair 3.5 or 4 EC/s, with about twice its current weight and it'd make more sense. (Some folks would say the Hubble is higher performance per weight than the Gigantor, I don't mind, I'm not -that- nitpicky.) Smashing job overall, I can't find fault with anything else! "In the large and XL category..." I ended up comparing G25, G5 and G375 and oops, the three have about the same weight and EC/s when the G5 is about twice the visible area of the G25. Since they're flush panels with no mechanisms nor batteries, I think you can get away with making the G25 noticably lighter (how about 3-4 times the STAT-XL, so 20-25 kg?) Then from there, make the G5 twice the weight and EC/s, and the G375 1.5 times... Roughly those values would make visual sense i believe. All other panels have weights and EC values that are roughly balanced with the game's offers, yet give us a visual treat and variety. I have to say again: Excellent work and thank you immensely! Quote Link to comment Share on other sites More sharing options...
Steigleder Posted January 19 Share Posted January 19 Hi Kesa, could you try to build a RCS more powerful than the stock? Quote Link to comment Share on other sites More sharing options...
JiMKesa Posted January 22 Author Share Posted January 22 Hy Steigleder. Building a more powerfull RCS is possible but but player feedback requires preserving the balance of the game. For the moment, i'm trying to code some new features for parts. After that, i will have a look. Thanks for your message. Quote Link to comment Share on other sites More sharing options...
Spacecat2000 Posted February 8 Share Posted February 8 Hey Jim, You might want to do an update to indicate your mod works in the latest version of KSP2, because it does. Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted February 13 Share Posted February 13 (edited) Symmetry for the DFSSP-M25 is odd. for instance, in 2x symmetry, one part will be facing outwards correctly while the other will be facing the same direction and will be inside the craft. at least in mirror symmetry. Edited February 13 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
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