I know this was expected behavior in KSP 1 and we needed a mod to fix it (ex. Persistent Rotation), but how can we use acceleration during time warp if SAS does not maintain heading?
IMO if SAS is on, the craft should hold the set orientation / direction / heading during time warp. I consider SAS being automatically disabled during time warp a bug.
Bug Report
Vl3d
Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5 7600x | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5
I know this was expected behavior in KSP 1 and we needed a mod to fix it (ex. Persistent Rotation), but how can we use acceleration during time warp if SAS does not maintain heading?
IMO if SAS is on, the craft should hold the set orientation / direction / heading during time warp. I consider SAS being automatically disabled during time warp a bug.
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