Lithium-7 Posted November 2, 2023 Share Posted November 2, 2023 (edited) Nem - Binary Companion for Eve (All ingame screenshots were taken with Astronomer's Visual Pack, Scatterer and Parallax enabled.) - SUMMARY - A new binary planet companion for Eve, Nem is a volcanically active desert world with sweltering temperatures, massive volcanoes, deep canyons, and an oxygenated atmosphere. We don't know precisely how it's able to maintain this atmospheric oxygen. Some say the planet is actually hiding complex life, but this couldn't possibly be true. How could such a hostile world possibly sustain life? Regardless of its habitability, Nem represents a unique opportunity for our interplanetary SSTO program. Because of its low gravity, reasonably dense atmosphere and oxygen, Nem is ideally suited for an SSTO mission- especially if ISRU technology can be utilized. Ascent with a traditional lander, meanwhile, may prove difficult- as its aerodynamic properties will matter far more than a similar mission to Duna. At least your parachutes will work great! - FEATURES - Nem has an extensive feature set, including full science logs for almost every relevant stock science experiment, spanning each of its 16 biomes. This also includes full science logs for every usable DMagic Orbital Science experiment! For realism, it moves Gilly into orbit of Nem, as its previous orbit would've been unstable. However, as its hill sphere would be too small to be reasonably playable if Principia is installed, it will instead put Gilly at Eve's L5 lagrange point if that mod is enabled. Eve's rotation period is also modified to tidally lock it to Nem. If Alternis Kerbol Rekerjiggered is enabled, the mod will not touch Gilly/Gillian's Comet, and otherwise supports Alternis Eve just fine. (Though enabling Alternis Eve's rings is a tad unrealistic.) It includes custom Parallax surface textures, and even custom-modeled surface scatters- which can be installed optionally. The mod includes its own basic EVE clouds and supports Blackrack's beta Raymarched Volumetric Clouds, but if you have Astronomer's Visual Pack installed, it will hook into the mod and use your AVP install to generate its own clouds and auroras. It also supports SigmaDimensions. This functionality is now dynamic, meaning it will adjust Nem's HazardousBody setup and Eve's rotation period according to whatever configuration your SigmaDimensions install is running. - DELTA-V MAP - - SCREENSHOTS - (Spoilers!) Spoiler Raymarched Volumetric Clouds support (requires Blackrack's beta Patreon build of EVE Redux) - MOD COMPATIBILITY - Nem supports (but does not require): Astronomer's Visual Pack Community Resource Pack Environmental Visual Enhancements (Supports Raymarched Volumetric Clouds and old-style clouds) Parallax/Parallax_StockTextures Scatterer Distant Object Enhancement PlanetShine Principia ResearchBodies Alternis Kerbol Rekerjiggered DMagic Orbital Science Tarsier Space Technology (ChemCam and Telescope) SigmaDimensions - DOWNLOAD - Requires Kopernicus! GitHub Link Quick disclaimer- this is my first ever full celestial body made in Kopernicus. - CHANGELOG - Spoiler v1.1.0 Updated Nem's surface features to remove the obvious features lifted straight off of Mars, and replaced them with newer, more original ones. Valles Valentus has notably moved, grown even longer, and gained a huge river. v1.2.0 Desaturated the color of the flora on Nem a fair bit. Removed the unused Career folder. v1.2.1 Tweaked the Sigma Dimensions support to instead dynamically read your rescale settings, and modify values accordingly. This means Nem now supports every possible rescale config. v1.2.2 Fixed empty InSpaceHigh crew report. Actually distributed the dependencies this time. Removed dependency on CTTP, which I had forgotten to distribute. As Nem is licensed under CC BY 4.0, I cannot redistribute CTTP, since it's licensed under Attribution-NonCommercial-ShareAlike 4.0 International. v1.2.3 Added Tarsier Space Technology and ResearchBodies support. v1.2.4 Added Raymarched Volumetric Clouds support for Blackrack's EVE private beta. Old clouds still load if you do not have StockVolumetricClouds installed. - ATTRIBUTIONS - Niako's Kopernicus Utilities (bundled) is licensed under the MIT license. Link to Niako's Kopernicus Utilities Kopernicus Expansion Continued-er (bundled) is licensed under the GNU General Public License. Link to Kopernicus Expansion Continued-er Select textures from the old Environmental Visual Enhancements default config are bundled with the EVE support patch (everything except for Nem_Volcano_Smoke.dds), which is licensed under the MIT license. Link to Environmental Visual Enhancements legacy github page Parallax surface and various scatter textures created using Moss 002, Ground 054, Rock 029, Rock 030, Rocks 011, Rock 022, Rock 018, Bark 001, Foliage 005, and Leaf 002 from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License. - LICENSE - Nem is licensed under the Creative Commons CC BY 4.0. https://creativecommons.org/licenses/by/4.0/ You are free to: Share — copy and redistribute the material in any medium or format for any purpose, even commercially. Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution - You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation . No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material. Edited December 10, 2023 by Lithium-7 updated some text and links Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) quick note- I'm going to work on a little update to make the canyons more original. Currently they're kind of just lifted straight from Mars. This is a good opportunity anyway to integrate them better with the surrounding terrain. Edited November 2, 2023 by Lithium-7 Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted November 2, 2023 Share Posted November 2, 2023 WOW Quote Link to comment Share on other sites More sharing options...
Sushut Posted November 2, 2023 Share Posted November 2, 2023 I like this!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
ZWho63 Posted November 2, 2023 Share Posted November 2, 2023 This looks pretty interesting; gonna download this and try it out Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 2, 2023 Author Share Posted November 2, 2023 The update is ready to go, but it's taking ages to upload to SpaceDock and I'm too tired to wait for it. So it should be ready to drop in a few hours, after I wake up. Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 2, 2023 Author Share Posted November 2, 2023 Finally gave up on SpaceDock for now, and made a new GitHub repo to host the mod. So the update is now out. Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) Last multi post, I swear. I desaturated the color of the flora a bit, to fit the lore better. I think I'm happy with the mod for now. Edited November 2, 2023 by Lithium-7 Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 3, 2023 Author Share Posted November 3, 2023 v1.2.1 Tweaked the Sigma Dimensions support to instead dynamically read your rescale settings, and modify values accordingly. This means Nem now supports every possible rescale config. Quote Link to comment Share on other sites More sharing options...
Adstri Posted November 4, 2023 Share Posted November 4, 2023 excellent work! Quote Link to comment Share on other sites More sharing options...
Exo's Lab Posted November 4, 2023 Share Posted November 4, 2023 Very nicely done! Quote Link to comment Share on other sites More sharing options...
Lyraea Posted November 7, 2023 Share Posted November 7, 2023 Installed, visited, and followed. Fantastic work! Can't wait to come back to Nem on future missions. Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 8, 2023 Author Share Posted November 8, 2023 1 hour ago, Lyraea said: -snip- Installed, visited, and followed. Fantastic work! Can't wait to come back to Nem on future missions. Thank you! I'm planning on starting my first ever 2.5x scale playthrough, using Nem- so I should hopefully be getting some nice legit career mode pictures soon. Nem looks great on your install! Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted November 28, 2023 Author Share Posted November 28, 2023 Released an update which adds support for Blackrack's beta Raymarched Volumetric Clouds to Nem! This config features occasional rain in the crater oases and canyons, sparse high-altitude clouds, and constant fog in the areas near water. The volcano smoke plumes are now also volumetric, but they may be a little wonky as I'm unfamiliar with making my own textures to control the new volumetric clouds, so please report any bugs or oddities you find! New screenshots being added to the OP momentarily. Quote Link to comment Share on other sites More sharing options...
jthero7 Posted November 28, 2023 Share Posted November 28, 2023 Great work! Looks amazing, can't wait to get a look at the new clouds! Quote Link to comment Share on other sites More sharing options...
Leha44581 Posted May 10, 2024 Share Posted May 10, 2024 Good to see something that supports both Parallax and volumetrics, good work :3 Quote Link to comment Share on other sites More sharing options...
wasmic Posted May 16, 2024 Share Posted May 16, 2024 This looks amazing! I'll look forward to trying this out. I already have a save going with probes around Eve, though, so I'm considering editing the config to place Nem in Eve's L4 or L5 point instead. Is that reasonably easily done? Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted May 17, 2024 Author Share Posted May 17, 2024 22 hours ago, wasmic said: This looks amazing! I'll look forward to trying this out. I already have a save going with probes around Eve, though, so I'm considering editing the config to place Nem in Eve's L4 or L5 point instead. Is that reasonably easily done? You could save this as a .cfg file and put it in your GameData. Just don't use it with Principia, since the mod moves Gilly to this spot if Principia is enabled. I believe this config will also move Gilly though, so use with caution. //Moves Nem to Eve's L5 Lagrange point. @Kopernicus:NEEDS[Nem] { @Body[Nem] { %Orbit { %referenceBody = Sun %semiMajorAxis = 9832684544 %inclination = 3 %eccentricity = 0.009 %longitudeOfAscendingNode = 15 %argumentOfPeriapsis = -60 %meanAnomalyAtEpoch = 3.14000010490417 %epoch = 0 } } } Quote Link to comment Share on other sites More sharing options...
wasmic Posted May 17, 2024 Share Posted May 17, 2024 Thank you! I'll go rummage around in the config files to see if I can make Gilly stay in place. Otherwise, great looking planet, really looking forward to sending a mission there. Also nice to have some planet packs that are more light-weight but still offer new gameplay possibilities. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted May 25, 2024 Share Posted May 25, 2024 This is not available on CKAN or am I blind and can't read? Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted May 27, 2024 Author Share Posted May 27, 2024 (edited) On 5/25/2024 at 10:04 AM, Infinite Aerospace said: This is not available on CKAN or am I blind and can't read? No, it's not on CKAN- mostly just because I never use it and I don't really want to bother with setting it up. Edited May 27, 2024 by Lithium-7 Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted May 28, 2024 Share Posted May 28, 2024 22 hours ago, Lithium-7 said: No, it's not on CKAN- mostly just because I never use it and I don't really want to bother with setting it up. Yeah mate I just dropped it in GameData and was done with it. It's a lovely planet, fits great with an extended stock system (Quack Pack and Outer Planets). Quote Link to comment Share on other sites More sharing options...
Great Liao Posted June 3, 2024 Share Posted June 3, 2024 Hello, I was thinking about using this mod (with credit ofc) in a sort of alternis-kerbol + solar system overhaul. Is it okay to integrate this mod into my modpack with credit? I will most likely be changing the sizes, orbits, etc but no textures. Ty! =) Quote Link to comment Share on other sites More sharing options...
Lithium-7 Posted June 4, 2024 Author Share Posted June 4, 2024 23 hours ago, Great Liao said: Hello, I was thinking about using this mod (with credit ofc) in a sort of alternis-kerbol + solar system overhaul. Is it okay to integrate this mod into my modpack with credit? I will most likely be changing the sizes, orbits, etc but no textures. Ty! =) Well, the license absolutely permits that. It should be fine as long as you provide credit. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30 Share Posted March 30 Would this work with JNSQ? Quote Link to comment Share on other sites More sharing options...
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