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Abrupt transition between the "local space shadow" and the "orbit shadow" (Very visible in canyons or craters)


Anonymous Bug Reporter

Bug Report

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: windows 11 | CPU: 5950x | GPU: 4090 | RAM64G

 

For craters below sea level, the lighting rendering of sunlight is incorrect and seems to be blocked, resulting in complete darkness

 

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Edited by The Space Peacock
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22 hours ago, Spicat said:

问题出在你靠近地形时出现的地形阴影(一种阴影的LOD),而不是来自飞船,你可以看到这种情况发生在陨石坑中,但也发生在峡谷中:
https://youtu.be/b8UomLV88GE?t=923

Yes, I have encountered the same issue as well

63R0MUe.jpg

WtctBGv.jpg

In the crater near the terminator zone, shadows cast by terrain features only appear within a certain range, making the lighting in the distance appear strange

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Reported Version: v0.2.0 (latest) | Mods: CustomFlags | Can replicate without mods? Yes 
OS: Win 10 | CPU: i7-3770K | GPU: GTK 1060 6GB | RAM32 GB

Spoiler

At a normal zoom level (close to the Kerbal), the Minmus Monument is entirely hidden by a huge shadow:

4GDzrgw.jpg

If I zoom the camera out with the mouse wheel, the shadow starts to recede:

qqFvo63.jpg

At about this distance, it's in full light:

8K635dS.jpg

The lighting should be independent of zoom level, and this statue in particular should be lit so players can see it and have the awe-inspiring moment that this must be intended to produce.

Included Attachments:

autosave_3.json

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Ryzen 9 5900x | GPU: AMD Radeon 6700 | RAM32

Monuments of ancients cast a shadow to the ground,
not a single photon behind them, is there to be found.

Two vessels and crews, on the journey did embark,
and somehow both of them, landed in the dark.

And yet, the panels didn't fail, the panels didn't cower,
for even in the shadows, they produced the power.

Included Attachments:

bug-minimus.json

mun-bug.json

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