Snips Posted January 27 Share Posted January 27 2 minutes ago, Sade said: (Don't know if you are aware, but your comments read quite salty and grumpy, a bit infantile, I'm assuming that this is just my interpretation) Thanks for letting me know, that wasn't intended. It's just, I love KSP for the realistic approach to space and all the mechanics related to this, but I have the feeling that this isn't the scope of the actual KSP2 development anymore. And an clear statement would prevent speculations about this topic. Quote Link to comment Share on other sites More sharing options...
ncw33 Posted January 27 Share Posted January 27 55 minutes ago, Snips said: Thanks for letting me know, that wasn't intended. It's just, I love KSP for the realistic approach to space and all the mechanics related to this, but I have the feeling that this isn't the scope of the actual KSP2 development anymore. And an clear statement would prevent speculations about this topic. KSP has never been about a "realistic" approach. Just as with KSP1, the core vision is to strike a balance between realism and gameplay fun. There are so many examples of this: Arbitrary engine throttling Zero-delay engine startup Sub-m/s burn accuracy Overpowered reaction wheels (with no need to use RCS to spin down the wheels) No fuel escape on multiyear voyages No snacks for the crew!! And so on. Not needing line-of-sight for commnet is just one tiny issue in the bigger balance between fun/easy, realism/simplified, big-picture-flying/resource-micromanagement. You might disagree about commnet, but the approach is really very consistent with all the other KSP features. Quote Link to comment Share on other sites More sharing options...
Periple Posted January 27 Share Posted January 27 4 hours ago, Snips said: So I read this posting by Nate, and there is just "...it's definitly a thing we want to revisit, but as always we're have to balance multiple prorities." No statement that it will be coming after 1.0. And just a short but clear statement was all I wish for. If it’s not on their roadmap, they should absolutely not make any statements other than “it’s under consideration.” 4 hours ago, Snips said: Here - not on discord. That doesn’t make any sense, there are a few dozen active users here and thousands on Discord, why would they make their statements here? You’ve got to go where your audience is. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted January 27 Share Posted January 27 2 hours ago, Periple said: You’ve got to go where your audience is. Which is also here, otherwise these forums wouldn't exist. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted January 28 Share Posted January 28 That pixelated font needs to go. It's very hard to read, and the fact that the 'g' is higher than the other letters makes reading with that font eye-straining. Great work otherwise! Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted January 29 Share Posted January 29 Along with the rover distance bug, maybe there is correlation with what happens when physics unlocks on a craft that you EVA'd far away from (low grav moon) and back where the ship may either spawn above ground and crash, or for any other reason just fall over and/or break apart. Also, I'd like to suggest maybe SAS not changing state when a kerbal exits/enters a ship if there is at least one other kerbal or probe core controlling the ship (with enough EC). I think the missing trajectory bug and the mysterious landed state are one in the same. People missing their trajectories should check their state in the tracking station view directly from flight (don't load into KSC first). They may see this to be the case. I request some features in the VAB: 1. Add a way to see which direction the ship is facing on the launch pad in case you rotate it around as anyone creating a plane-like rocket will want to be belly facing east or west. Putting a compass rose on the ground would suffice. 2. Remove the right-click to auto center on a part. It just gets in the way when you're trying to right click and drag to move the camera. Maybe a double right click on a part can be used. Double-click thresholds would have to be set up in options though. 3. Allow turning VAB lights off to check your lighting conditions in the dark. A whole new lighting setup may be required to ensure emergency exit signs over doors and other pathway lighting remain lit for worker safety. 4. Add a control to center the active vessel on the cross hairs seen on the floor. 5. Align the isometric view grid with the cross hairs seen on the floor (especially if #4 will not be implemented). Looking forward to finishing that last remaining contract (held on to for so long) to land and return a bunch of Kerbals from Eve. Quote Link to comment Share on other sites More sharing options...
WyattS Posted January 30 Share Posted January 30 Nice! Looking forward to it. Quick question : Are you guys aware of the missing 'skip orbit' button on the maneuver planner? Matt Lowne went on a rant about it in a recent video lol. (just wanted to make sure you guys are aware of it) Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted January 30 Share Posted January 30 10 hours ago, jclovis3 said: I request some features in the VAB: 1. Add a way to see which direction the ship is facing on the launch pad in case you rotate it around as anyone creating a plane-like rocket will want to be belly facing east or west. Putting a compass rose on the ground would suffice. 2. Remove the right-click to auto center on a part. It just gets in the way when you're trying to right click and drag to move the camera. Maybe a double right click on a part can be used. Double-click thresholds would have to be set up in options though. 3. Allow turning VAB lights off to check your lighting conditions in the dark. A whole new lighting setup may be required to ensure emergency exit signs over doors and other pathway lighting remain lit for worker safety. 4. Add a control to center the active vessel on the cross hairs seen on the floor. 5. Align the isometric view grid with the cross hairs seen on the floor (especially if #4 will not be implemented). Amen to that. +1 Quote Link to comment Share on other sites More sharing options...
cpercival Posted January 31 Share Posted January 31 10 Cannot create/edit a maneuver node when game is paused Reproducible, investigating solutions for this and other pause-related issues What happened to this one from the 12/22 status report? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted January 31 Share Posted January 31 5 hours ago, cpercival said: 10 Cannot create/edit a maneuver node when game is paused Reproducible, investigating solutions for this and other pause-related issues What happened to this one from the 12/22 status report? The red text at the bottom of the first post happened. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 31 Share Posted January 31 On 1/27/2024 at 12:07 PM, ncw33 said: No fuel escape on multiyear voyages By that, do you mean boiloff? Quote Link to comment Share on other sites More sharing options...
ncw33 Posted February 1 Share Posted February 1 9 hours ago, Starwaster said: By that, do you mean boiloff? Yes, whether venting or just hydrogen getting out through valves. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 1 Share Posted February 1 The most I can see comnets doing is allowing science transmission. Real probes don't need a connection to MC in order to carry out preprogrammed actions Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 9 Share Posted February 9 Since I can't be bothered joining discord I'll ask here, are there any plans to ease our suffering with something before 23rd? It's a long way. Quote Link to comment Share on other sites More sharing options...
Spicat Posted February 9 Share Posted February 9 (edited) 40 minutes ago, The Aziz said: Since I can't be bothered joining discord I'll ask here, are there any plans to ease our suffering with something before 23rd? It's a long way. Not next week as they are taking a break. And the week after that we'll have the KERB on Friday and maybe something more on this same day because the 24th is a rather important date (but it's on a Saturday so likely be on the 23rd) but nothing was said about that, just my own thinking. So before that it's unlikely we'll have anything. Edited February 9 by Spicat Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 9 Share Posted February 9 Wait my mind played me, for some reason I thought the 23rd is 3 weeks away Nevermind then Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 10 Share Posted February 10 So we get promised KERB every 2 weeks...but we aren't getting anything for a month? Back to the same old broken promises. Sigh. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 10 Share Posted February 10 37 minutes ago, Scarecrow71 said: So we get promised KERB every 2 weeks...but we aren't getting anything for a month? Back to the same old broken promises. Sigh. While I agree that there are plenty of reasons to be salty regarding the progression made on the bug front, calling one day beyond the 2 week window “a month” is a bit of a stretch. I do agree that missing that deadline does indeed not signal an eagerness towards fixing the problems we'd like to see. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted February 10 Share Posted February 10 6 hours ago, Kerbart said: While I agree that there are plenty of reasons to be salty regarding the progression made on the bug front, calling one day beyond the 2 week window “a month” is a bit of a stretch. I do agree that missing that deadline does indeed not signal an eagerness towards fixing the problems we'd like to see. Guess you missed both Spicat and Aziz talking about timing right above my post where it was stated no Kerb this week, nothing next week, and probably not until the 23rd. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 10 Share Posted February 10 2 hours ago, Scarecrow71 said: Guess you missed both Spicat and Aziz talking about timing right above my post where it was stated no Kerb this week, nothing next week, and probably not until the 23rd. Yes, I did. Well, that is disappointing. Surely the KERB that comes out on the 23rd will have nothing but good news, all open bugs are fixed and a call for more so they can keep fixing. Quote Link to comment Share on other sites More sharing options...
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