Kochi Posted July 8 Author Share Posted July 8 14 hours ago, bright Universe said: thrustCurve of realfuel Can't take effect after adding this mods,Is there something wrong with this mod and realfuel? as i stated before im not currently giving support to any RO mods since the RO comunity has great plume configs on its own On 7/6/2024 at 8:48 PM, BSS_Snag said: It is nice to have srb plumes working again, However unlike most engines with waterfall configs, this one does not have the rocket plume expansion as you loose atmospheric pressure. The srb plume does change but it doesn't get the expansion you would expect to see, so it stands out against other mods's waterfall plumes. https://imgur.com/a/kfKmVgl ^ See above the SLS SRB plumes at ASL and at Separation. Other than this issue its great to have srb plumes working again. it does ? can you send a picture of your plume Quote Link to comment Share on other sites More sharing options...
bright Universe Posted July 9 Share Posted July 9 11 hours ago, Kochi said: as i stated before im not currently giving support to any RO mods since the RO comunity has great plume configs on its own it does ? can you send a picture of your plume By the way,The ThrustCurve is made of me.Has nothing to do with RO. Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 9 Author Share Posted July 9 11 hours ago, bright Universe said: By the way,The ThrustCurve is made of me.Has nothing to do with RO. do you mind showing how you did it cuz in theory it doasnt affect it Quote Link to comment Share on other sites More sharing options...
Maetick Posted July 11 Share Posted July 11 I am at my wits end, I have tried everything I can think of to troubleshoot. But my SRBs have no plumes at all. Currently, all I have installed is Restock 1.4.5, Waterfall 0.2.3, Waterfall Restock 0.2.3, Smokescreen 2.8.14.0, and Avalanche Plumes 1.0.1. I have tried it in both Open GL and DirectX 11. Still, my SRBs are flameless. Please HELP. https://imgur.com/a/KLPC8rG Quote Link to comment Share on other sites More sharing options...
bright Universe Posted July 11 Share Posted July 11 2024 年 7 月 9 日晚上 9:20,高知说: 你介意展示你是如何做到的吗,因为从理论上讲,它不会影响它 I add Thrust Curve and minthrust,curveresource in cfg of realfuel. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted July 11 Share Posted July 11 7 hours ago, Maetick said: I am at my wits end, I have tried everything I can think of to troubleshoot. But my SRBs have no plumes at all. Currently, all I have installed is Restock 1.4.5, Waterfall 0.2.3, Waterfall Restock 0.2.3, Smokescreen 2.8.14.0, and Avalanche Plumes 1.0.1. I have tried it in both Open GL and DirectX 11. Still, my SRBs are flameless. Please HELP. https://imgur.com/a/KLPC8rG Provide a ksp.log and craft file here for @Kochi to look at. He cant do much to solve the problem without them Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 11 Author Share Posted July 11 10 hours ago, Maetick said: I am at my wits end, I have tried everything I can think of to troubleshoot. But my SRBs have no plumes at all. Currently, all I have installed is Restock 1.4.5, Waterfall 0.2.3, Waterfall Restock 0.2.3, Smokescreen 2.8.14.0, and Avalanche Plumes 1.0.1. I have tried it in both Open GL and DirectX 11. Still, my SRBs are flameless. Please HELP. https://imgur.com/a/KLPC8rG yea you need waterfall 0.9.0 3 hours ago, BSS_Snag said: Provide a ksp.log and craft file here for @Kochi to look at. He cant do much to solve the problem without them also do that 9 hours ago, bright Universe said: I add Thrust Curve and minthrust,curveresource in cfg of realfuel. no clue about that Quote Link to comment Share on other sites More sharing options...
Maetick Posted July 11 Share Posted July 11 Okay, I do actually have Waterfall 0.9.0 that was a typo. I did some testing with several SRBs and still no plumes. Just a glowing nozzle bell, and a smoke trail. Here is the ksp.log, and the three crafts I tested. https://drive.google.com/drive/folders/1dYkNdAUgXag4mwzMkfiFz8UP6X_Mh8pI?usp=sharing Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 12 Share Posted July 12 @Kochi just letting you know, BDB dev has an updated AJ260. Both bluedog_Saturn_AJ260_Inline and bluedog_Saturn_AJ260_Radial are soft depreciated, and the new one is just bluedog_Saturn_AJ260. It only has a single engine module instead of a separate vernier engine module, and includes thrustFXTransform (detached from gimbals as it's a fixed nozzle) and vernierFXTransform. Bundled Smokescreen/RP compat is done by manually patching in a 2nd set of particle fx with transformName = vernierFXTransform into the main running effect, since there isn't a second engine module to have it's own running effect. Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 12 Author Share Posted July 12 1 hour ago, Rodger said: @Kochi just letting you know, BDB dev has an updated AJ260. Both bluedog_Saturn_AJ260_Inline and bluedog_Saturn_AJ260_Radial are soft depreciated, and the new one is just bluedog_Saturn_AJ260. It only has a single engine module instead of a separate vernier engine module, and includes thrustFXTransform (detached from gimbals as it's a fixed nozzle) and vernierFXTransform. Bundled Smokescreen/RP compat is done by manually patching in a 2nd set of particle fx with transformName = vernierFXTransform into the main running effect, since there isn't a second engine module to have it's own running effect. yep lmao just saw the update on git 5 minutes ago il update the configs asap On 7/11/2024 at 12:13 PM, Maetick said: Okay, I do actually have Waterfall 0.9.0 that was a typo. I did some testing with several SRBs and still no plumes. Just a glowing nozzle bell, and a smoke trail. Here is the ksp.log, and the three crafts I tested. https://drive.google.com/drive/folders/1dYkNdAUgXag4mwzMkfiFz8UP6X_Mh8pI?usp=sharing i would suggest reinstalling waterfall and avalanche Quote Link to comment Share on other sites More sharing options...
Maetick Posted July 12 Share Posted July 12 3 hours ago, Kochi said: i would suggest reinstalling waterfall and avalanche That worked. Thank you. I'm guessing install "waterfall restock" first, then "waterfall" is the correct order. Six hours of troubleshooting and didn't even think of that. Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 13 Author Share Posted July 13 21 hours ago, Maetick said: That worked. Thank you. I'm guessing install "waterfall restock" first, then "waterfall" is the correct order. Six hours of troubleshooting and didn't even think of that. oh lmao why didnt you tell me you had that waterfall restock had SRB plumes that were only removed recently so if you had an older version and avalanche it would conflict like that Quote Link to comment Share on other sites More sharing options...
Maetick Posted July 13 Share Posted July 13 4 hours ago, Kochi said: oh lmao why didnt you tell me you had that waterfall restock had SRB plumes that were only removed recently so if you had an older version and avalanche it would conflict like that I did. In my original post, I listed Waterfall Restock right after Waterfall. Looks like it had an older version of Waterfall bundled with it that overwrote waterfall 0.9.0. But it's working great now. Thank you for the help. On 7/10/2024 at 9:12 PM, Maetick said: I am at my wits end, I have tried everything I can think of to troubleshoot. But my SRBs have no plumes at all. Currently, all I have installed is Restock 1.4.5, Waterfall 0.2.3, Waterfall Restock 0.2.3, Smokescreen 2.8.14.0, and Avalanche Plumes 1.0.1. I have tried it in both Open GL and DirectX 11. Still, my SRBs are flameless. Please HELP. https://imgur.com/a/KLPC8rG Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted July 14 Share Posted July 14 On 7/5/2024 at 6:34 AM, Kochi said: On 7/4/2024 at 6:21 PM, bigyihsuan said: Will this come to CKAN? Already requested it to be added Don't see it yet... Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 14 Author Share Posted July 14 22 hours ago, Maetick said: I did. In my original post, I listed Waterfall Restock right after Waterfall. Looks like it had an older version of Waterfall bundled with it that overwrote waterfall 0.9.0. But it's working great now. Thank you for the help. sorry mb 19 hours ago, Krazy1 said: Don't see it yet... contact the spacedock moderators about it or install it manually Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 19 Share Posted July 19 I just merged the PR for ckan, it should be available within 35 minutes. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 22 Share Posted July 22 Hey the install instructions in the readme don’t mention smokescreen as a dependency, so I missed it when setting up the ckan metadata. Might want to fix that for manual installers. I’ll get ckan fixed. Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 22 Author Share Posted July 22 13 hours ago, JonnyOThan said: Hey the install instructions in the readme don’t mention smokescreen as a dependency, so I missed it when setting up the ckan metadata. Might want to fix that for manual installers. I’ll get ckan fixed. Good catch gonna fix that right away Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 24 Share Posted July 24 Having an issue where sound doesn’t seem to be working for any of the affected parts. They were mostly working for RSMP. I can provide a log if needed. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 24 Share Posted July 24 52 minutes ago, Blufor878 said: Having an issue where sound doesn’t seem to be working for any of the affected parts. They were mostly working for RSMP. I can provide a log if needed. https://drive.google.com/file/d/1Isxj9OZcuBroD3CSfh3yiF90uK9Z3qfx/view?usp=drive_link Log in case you guys need it. Quote Link to comment Share on other sites More sharing options...
Hydragaming Posted August 8 Share Posted August 8 (edited) Heya folks! Just wanted to ask if the configs for the Atlas V's SRBs are somewhere else? I kept getting the stock plumes when I launched them, and looked into the configs for BDB, and didn't see them listed by name anywhere. I'll update to the latest version of BDB and see if that fixes it, but I'm doubtful. Please disregard, I'm apparently blind as a bat. Found the configs, but haven't updated BDB to see if that fixes the bug. All the other motors I've tested seem to function correctly. Edited August 8 by Hydragaming Located "missing" config Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted August 9 Share Posted August 9 Small note - apparently there's an error in one Avalanche patch, says MM: [WRN 18:47:42.482] more than one :NEEDS tag detected, ignoring all but the first: Avalanche/Configs/Bluedog_Design_Bureau/Titan_III_Booster_Nozzle_Patch/@PART[bluedog_UA120*]:NEEDS[Bluedog_DB]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 10 Share Posted August 10 Just saw that Avalanche was updated for the Titan patches that are still in Development for BDB. Will this break for people who are on the released version of BDB or does this work for both the Released version and the Development version of BDB? Also thanks! This mod is awesome! 2 hours ago, AccidentalDisassembly said: Small note - apparently there's an error in one Avalanche patch, says MM: [WRN 18:47:42.482] more than one :NEEDS tag detected, ignoring all but the first: Avalanche/Configs/Bluedog_Design_Bureau/Titan_III_Booster_Nozzle_Patch/@PART[bluedog_UA120*]:NEEDS[Bluedog_DB]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] This might be what I am afraid of Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted August 11 Share Posted August 11 @Kochi There seem to be two errors in the Bluedog DB patches relating to the Titan III booster. As already pointed out, the file "GameData\Avalanche\Configs\Bluedog_Design_Bureau\Titan_III_Booster_Nozzle_Patch.cfg" has two "NEEDS" sections in the patch header. This causes a warning from Module Manager when loading. Fix: Change line 1 from this: @PART[bluedog_UA120*]:NEEDS[Bluedog_DB]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] To this: @PART[bluedog_UA120*]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] Another error that results in B9 Part Switch throwing multiple errors about missing modules is that the file "GameData\Avalanche\Configs\Bluedog_Design_Bureau\Titan_III_Booster.cfg" is missing a wildcard in the header. Fix: Change line 1 from this: @PART[bluedog_UA120]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] To this: @PART[bluedog_UA120*]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] These two fixes eliminate the warnings from Module Manager and B9 Part Switch. Quote Link to comment Share on other sites More sharing options...
Kochi Posted August 12 Author Share Posted August 12 yes iv done that bc bdb updated and merged the UA120 Boosters in a single part On 8/11/2024 at 7:46 PM, UnanimousCoward said: @Kochi There seem to be two errors in the Bluedog DB patches relating to the Titan III booster. As already pointed out, the file "GameData\Avalanche\Configs\Bluedog_Design_Bureau\Titan_III_Booster_Nozzle_Patch.cfg" has two "NEEDS" sections in the patch header. This causes a warning from Module Manager when loading. Fix: Change line 1 from this: @PART[bluedog_UA120*]:NEEDS[Bluedog_DB]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] To this: @PART[bluedog_UA120*]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] Another error that results in B9 Part Switch throwing multiple errors about missing modules is that the file "GameData\Avalanche\Configs\Bluedog_Design_Bureau\Titan_III_Booster.cfg" is missing a wildcard in the header. Fix: Change line 1 from this: @PART[bluedog_UA120]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] To this: @PART[bluedog_UA120*]:NEEDS[Waterfall,Bluedog_DB,!zRealPlume]:AFTER[Bluedog_DB] These two fixes eliminate the warnings from Module Manager and B9 Part Switch. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.