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Danny has found Acceptance


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On 8/2/2024 at 3:08 AM, chefsbrian said:

Even the great spaghettifier has had to come to terms with whats happened. Fun Video though

 

At least he got the "who's to blame" part correct, it's just corperation greed and money-thirsty capitalists cancelling a game that won't be able to get them a lot of money.

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11 hours ago, Alpha_star said:

corperation greed and money-thirsty capitalists cancelling a game that won't be able to get them a lot of money.

To be fair, the game was never really given a chance to make money.  Studio changes, high developer attrition, scope creep...all of those things contributed to the project losing (in my best guess) millions before they were even ready for what they called Early Access.

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6 minutes ago, Scarecrow71 said:

To be fair, the game was never really given a chance to make money.  Studio changes, high developer attrition, scope creep...all of those things contributed to the project losing (in my best guess) millions before they were even ready for what they called Early Access.

And again to T2's view there's absolutly no point in keeping projects that can't bring them money alive. It's not even about the developers' anything, just no point in funding KSP2 itself. They probably don't care that much about how we players think. And they tricked us into thinking that this very company could take good care of the franchise and both KSP games.

P.S. If Nate wasn't lying when he said "we are properly funded" back last year then that means T2 not only lied to us but also the developers that are (were) working right on the game. If they can't speak truth to the developers and won't let them realize what situation they are within then why should we trust them?

Edited by Alpha_star
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35 minutes ago, Alpha_star said:

If Nate wasn't lying

Were his lips moving, or was he typing words? Those are pretty good indicators he was lying. 

Edited by para 9
fixed quoted text.
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13 hours ago, Alpha_star said:

it's just corperation greed and money-thirsty capitalists cancelling a game that won't be able to get them a lot of money.

That's just basic economics. You won't be in business for a long time if you allow your projects to be draining your money.

The problem wasn't cancelling the project because it was loss giving. The problem was running the project in such a way that there were huge cost overruns with no game to show for. By far not a case of corporate greed prematurely cutting off a game before it could earn its money back; that was a station passed a long, long time ago.

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