iLikeGothMommys Posted December 21 Share Posted December 21 (edited) [1.12.5] Tourism Overhaul: Completely Revamps Tourism Contracts [v1.0] [12/20/2024] Tourism Overhaul is a contract-pack that completely replaces the stock tourism contracts. It fixes lots of the common complaints with vanilla game tourist contracts, while also expanding the system in general, adding things such as Space Hotels which can be put in orbit around different planetary bodies to rake in lots of kerbucks. Something this mod does that other mods didn't do was properly balance tourism between early and late game. With this mod, early game contracts will pay large amounts for sending tourists to the Mun & Minmus, but once you start going interplanetary your tourists will realize that the Mun & Minmus isn't really worth it anymore, and will pay slightly less for those trips while they will pay more for interplanetary missions. The contract layout was also designed to mimic stock Kerbal Space Program, showing the names of each Kerbals itenerary individually instead of grouping them together, which will allow you to split up tourists into seperate ships if you so desire. This mod is compatible with other planet packs, and has been fully tested with the Outer Planets Mod. FEATURES Better Balancing: Get what you deserve for your contracts. Contract rewards are adjusted based on your current achievments in your space program. Early game / easier tourist contracts will pay a higher amount during early game, while harder contracts will have a higher payout for late game. Contracts are balanced so they don't overpay/underpay. Space Hotels: Now you can construct space hotels. Not just around Kerbin, but also around other planetary bodies. Revamped Contracts & New Unique Contracts: This mod completely replaces the stock tourist contracts, and adds 7 brand new contracts! Stock-Alike Tourist System: Now contracts give you each individual tourist as its own objective, this gives the mod a similiar feel to stock. Other mods do not do this, they group all tourists into one objective. (See spoiler) Spoiler NEW CONTRACTS Spoiler Intro Investor Tour: Ferry a potential investor to Low Kerbin orbit (Must have returned 15 tourists home safely and have 400 reputation) First Space Hotel: Construct your very first space hotel around orbit of Kerbin! (Requires Intro Investor Tour to be completed) Interplanetary Investors: Construct a space hotel around a random planet that you have visited, then give an investor a tour of it. (Must have returned 40 tourists home safely, have completed 3 tourist trips to your first space hotel, and atleast 580 reputation) Space Hotel Tourists: Ferry between 10 & 35 tourists to one of your Space Hotels. The Rich Billionaire: Ferry a billionaire tourist (Elon Kerman, Bezos Kerman, or Branson Kerman) on a world-first interplanetary landing. (Requires 350 reputation and a return trip from outside of Kerbals SOI) Kerbol Escape: A tourist wants to be sent on a escape trajectory of the Sun. Kerbol Grand Tour: A very rich tourist wants to do a flyby of EVERY planet in the Kerbol system. (Requires 600 reputation and the completion of a Gas Giant Grand tour, intended to be end-game) REVAMPED CONTRACTS Spoiler Local Bodies: Ferry a group of tourists to either Low Kerbin Orbit or an Orbit / Landing of the Mun or Minmus. Interplanetary Tourism: Ferry a group of tourists into orbit or to the surface of a different planet. Grand Tour (Gas Giants): Send two tourists on a flyby of every moon orbiting a gas giant. --------------------------------------------------------------------------------------------------------------------- Have an idea for another contract? Let's discuss it in the comments! --------------------------------------------------------------------------------------------------------------------- DOWNLOAD SPACEDOCK GITHUB CKAN REQUIREMENTS CONTRACT CONFIGURATOR MODULE MANAGER STRATEGIA SPECIAL THANKS TO NIGHTINGALE FOR PROVING EXCELLENT TECHNICAL SUPPORT THROUGH GITHUB AND CREATING CONTRACT CONFIGURATOR This mod is theoretically compatible with Tourism Plus and Tourism Expanded but is not recommended due to these mods adding similar styled contracts / different balancing. LICENSE: CC-BY-NC-SA-4.0 Edited yesterday at 10:27 AM by iLikeGothMommys Quote Link to comment Share on other sites More sharing options...
damerell Posted December 22 Share Posted December 22 FWIW I see three typos in the image: "itinerary" is misspelled, "tourists itineraries" needs an apostrophe, and "three tourist to Ike" should be "tourists". I think some people (besides me) would appreciate an option to have the billionaires not to be named after real people. Quote Link to comment Share on other sites More sharing options...
iLikeGothMommys Posted December 22 Author Share Posted December 22 (edited) 4 hours ago, damerell said: FWIW I see three typos in the image: "itinerary" is misspelled, "tourists itineraries" needs an apostrophe, and "three tourist to Ike" should be "tourists". Thanks for pointing this out to me. I just fixed these typos and uploaded the patch! I also looks through all of the other contracts and checked for typos and fixed any that I saw. 4 hours ago, damerell said: I think some people (besides me) would appreciate an option to have the billionaires not to be named after real people. Someone else also asked for this. I will make an optional file that does this. Edited December 22 by iLikeGothMommys Quote Link to comment Share on other sites More sharing options...
iLikeGothMommys Posted December 22 Author Share Posted December 22 15 hours ago, damerell said: I think some people (besides me) would appreciate an option to have the billionaires not to be named after real people. This is now an optional file in the latest release! Quote Link to comment Share on other sites More sharing options...
Firebomb Posted December 23 Share Posted December 23 This looks dope, trying it out now! Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted December 23 Share Posted December 23 Hi @iLikeGothMommys. FYI, no "CKAN FIX" was needed because CKAN is already filtering out this bundled mod when installing. Ironically, since you only uploaded that ZIP to SpaceDock and not GitHub, it hasn't been added to CKAN anyway. Quote Link to comment Share on other sites More sharing options...
iLikeGothMommys Posted December 23 Author Share Posted December 23 2 hours ago, HebaruSan said: Hi @iLikeGothMommys. FYI, no "CKAN FIX" was needed because CKAN is already filtering out this bundled mod when installing. Ironically, since you only uploaded that ZIP to SpaceDock and not GitHub, it hasn't been added to CKAN anyway. Thank you, it's my first time ever using CKAN so I'm trying to learn it. I saw it was getting an error on NetKAN due to it detecting two version files. I assumed it was from the bundled contract configurator. Currently there is a bug on spacedock that doesn't allow me to delete previous versions. Once the fix is merged I plan to go in and clean up SPACEDOCK to keep it on par with GitHub. Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted Friday at 01:56 PM Share Posted Friday at 01:56 PM Would this be compatible with KSP v1.10.1? Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted Friday at 05:19 PM Share Posted Friday at 05:19 PM I'm not sure if this is feasible, but it would be cool to be able to make hotels on the surface of planets in addition to in orbit Quote Link to comment Share on other sites More sharing options...
iLikeGothMommys Posted Friday at 09:39 PM Author Share Posted Friday at 09:39 PM (edited) 4 hours ago, Jeffery Kerman said: I'm not sure if this is feasible, but it would be cool to be able to make hotels on the surface of planets in addition to in orbit This is something I have thought of, and might start looking into soon. I also might do something like a colonist contract. Where you design a surface base and then send a large group of tourists to it to stay permanently. Currently they are both just ideas though. 7 hours ago, TanoPrime said: Would this be compatible with KSP v1.10.1? It should be yes, but hasn't been tested on my end. It's based off contract configurator, so as long as you use the 1.10 version of contract configurator it should function fine. Edited Friday at 09:40 PM by iLikeGothMommys Quote Link to comment Share on other sites More sharing options...
Ace76inDC Posted Saturday at 03:42 PM Share Posted Saturday at 03:42 PM a great mod well done Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted 19 hours ago Share Posted 19 hours ago (edited) Would it be possible to integrate anything with Civilian Population? Tourists that spend X number of hours doing various activities get recruited into the KSP roster. This is usually done through some things with generic civilians, but i was wondering if you could designate the "drop off" or return point to somewhere a tourist could become a civilian? I have just installed this the other day and am still on my probe phase of the project so my Tourism Contracts are all in system. I am about to build my first station soon and am starting to just dream the dream for later and was wondering if this was something anyone else ever asked? Would this be something extensive to achieve or could a patch be made to overwrite the "Kerbin" for *some* of the missions. This is just something i was wondering after hitting the VAB for my first Station. I am a long friggin way from that space casino. Edited 19 hours ago by Fizzlebop Smith Quote Link to comment Share on other sites More sharing options...
iLikeGothMommys Posted 15 hours ago Author Share Posted 15 hours ago (edited) 4 hours ago, Fizzlebop Smith said: Would it be possible to integrate anything with Civilian Population? Tourists that spend X number of hours doing various activities get recruited into the KSP roster. This is usually done through some things with generic civilians, but i was wondering if you could designate the "drop off" or return point to somewhere a tourist could become a civilian? I have just installed this the other day and am still on my probe phase of the project so my Tourism Contracts are all in system. I am about to build my first station soon and am starting to just dream the dream for later and was wondering if this was something anyone else ever asked? Would this be something extensive to achieve or could a patch be made to overwrite the "Kerbin" for *some* of the missions. This is just something i was wondering after hitting the VAB for my first Station. I am a long friggin way from that space casino. This is something I can definitely look into, I've never personally used that mod myself so I will have to check it out and see how it works. I know its a popular mod though. Nobody has asked this yet but to be fair this mod is fairly new. Also on a side note, I noticed you mentioned the space casino, that is actually from a different mod (Tourism Plus). My mod only has hotels. I'm just informing you of that in-case you meant to download that mod instead. This mod is heavily inspired by Tourism Plus but expands upon its systems to go interplanetary (and interstellar coming soon). With Tourism Plus most of the contracts are only for Kerbin & its moons. This mod makes it so you can do tourist contracts on all bodies outside of Kerbins SOI, and also makes it so eventually you can build a hotel empire and have hotels around every planet/moon if you so desire. With Tourism Plus the hotel/casino can only be built around Kerbin. Edited 15 hours ago by iLikeGothMommys Quote Link to comment Share on other sites More sharing options...
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