jlcarneiro Posted December 14, 2013 Share Posted December 14, 2013 Well sort of nice, any chance you can screenshot me a pic of the two that didnt crash with the add window open, and drop a copy of both attempts debug logs in pastebin or something.[...]Oh, and did you try the other Mod?Here you have two pictures, one for each version that did not crash (although this time it took me three attempts to run 2.6.4.2):2.6.4.2 (note KAC icon):2.6.4.4:What do you mean by "both attempts"? Versions 2.6.4.1 and 2.6.4.3?How do I get the log you need?Ah! And I tried the other mod to see if it worked but (and it did), but did not stick with it... I think I haven't used KSP enough to know what is the best option vanila or alternate... Maybe later... Quote Link to comment Share on other sites More sharing options...
toadicus Posted December 14, 2013 Share Posted December 14, 2013 This is awesome Toadicus, I've gotten about half way to where you are (even had almost the exact same code for the loaded assemblies part ), and was just considering turning out a full class with all the getvalue/setvalue stuff. The only thing I'd want to add is the /// code comments so all the help text shows in the IDE. I'll take a copy and feed that in.IMO, this code looks right for how the latebinding of a loaded dll in KSP works, is great work. Have you given Blizzy78 a copy, he might want to include this on his forum thread as more people will use the toolbar if they dont have to include the dll in their download.Great, hope it helps! I've added the docstrings, and will offer to Blizzy as well. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 15, 2013 Author Share Posted December 15, 2013 Here you have two pictures, one for each version that did not crash (although this time it took me three attempts to run 2.6.4.2):2.6.4.2 (note KAC icon):...2.6.4.4:...What do you mean by "both attempts"? Versions 2.6.4.1 and 2.6.4.3?How do I get the log you need?Ah! And I tried the other mod to see if it worked but (and it did), but did not stick with it... I think I haven't used KSP enough to know what is the best option vanila or alternate... Maybe later...For the attempts I meant the ones that worked, but seeing these pics is probably enough. I had issues with the textures blurring, but maybe its just me. I'll see what's involved to change to the .4 version permanently - people used to have issues with this method in the past, but since 0.22 Squad fixed a bunch of loading issues with textures.If you can just clarify that "it took me three attempts to run 2.6.4.2" means it crashed twice before it loaded, that would be great feedback.Thanks for your help Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted December 16, 2013 Share Posted December 16, 2013 (edited) If you can just clarify that "it took me three attempts to run 2.6.4.2" means it crashed twice before it loaded, that would be great feedback.Sorry, make it four attempts!I mean the time I tried to run 2.6.4.2 to take this picture, it crashed three times when I clicked on my career savegame before it loaded. Don't know why, it loaded on the first attempt when I tried it before... Edited July 24, 2014 by jlcarneiro Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 16, 2013 Author Share Posted December 16, 2013 Sorry, make it four attempts!I mean the time I tried to run 2.6.4.2 to take this picture, it crashed three times when I clicked on my career savegame before it loaded. Don't know why, it loaded on the first attempt when I tried it before...Thanks foe that, its what I thought you meant, but just wante dto be 100%. TBH its a little annoying as in researching lots of mods use that same method, but maybe its time I trusted the Squad GameDB Gonna have to rework my folders I think, but I'll get something in place , hopefully with the 0.23 version release.Thanks again Quote Link to comment Share on other sites More sharing options...
toadicus Posted December 16, 2013 Share Posted December 16, 2013 Trigger, jl, something to bear in mind is that there is an Actual Issue with loading PNG textures in 64-bit linux. There is a workaround to disable some 32-bit MMX code in the executable by flipping a couple of bits in the Linux compatibility thread... this has helped me tremendously. So, jl, if you haven't applied that yet, you might want to. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 16, 2013 Author Share Posted December 16, 2013 Trigger, jl, something to bear in mind is that there is an Actual Issue with loading PNG textures in 64-bit linux. There is a workaround to disable some 32-bit MMX code in the executable by flipping a couple of bits in the Linux compatibility thread... this has helped me tremendously. So, jl, if you haven't applied that yet, you might want to.Thanks for the tip Toadicus, I have been meaning to change my texture loading methods back to the gamedatabase method already - now that they removed the horrible lag issue in 0.21 so I'll probably continue down that path now - it is the same method the Squad textures use so it should prevent any further issues *TriggerAu crosses fingersjl, might be good to look at this anyway for yourself as there are quite a few mods that use the KSP.IO method of loading graphicsEDIT: I plan to look at TGA files and sprite sheets over the break as well to see if that gets me any gains.... sooo many projects, sooo little time Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 17, 2013 Author Share Posted December 17, 2013 Had another of those wonky escape trajectories where Kerbin kept catching up and KAC kept adding new SOI change alarms. Here's the quick save file, go to the "Laythe Lander" ship. It's popping in and out of Kerbin SOI, or it should be, at the save point. Had a bit of a mishap with staging and messed up the escape plan.http://www./download/pua5vhdajf7j37u/quicksave.zipMods loaded:EnhancedNavBallInnsewerants Space AgencyMechJeb2ProtractorRomfarerSCANsatSquadTriggerTechVibraDynvoneidenWayland_CorpThough the only ones that should effect loading this ship are MechJeb, Protractor, VibraDyn, and SCANSat. I think. Vibradyn is a SCANSat alternative.So I finally managed to replicate this with that file - thanks D_B. I can see the toggling path and the creation of SOI's, is a bit late now, but I'll have a look further tomorrow, just wanted to let you know.This is the last bug I want to get fixed for inclusion in the 0.23 release, and then will look at Alarm noise, and burn time for the next set of features Quote Link to comment Share on other sites More sharing options...
Dweller_Benthos Posted December 17, 2013 Share Posted December 17, 2013 So I finally managed to replicate this with that file - thanks D_B. I can see the toggling path and the creation of SOI's, is a bit late now, but I'll have a look further tomorrow, just wanted to let you know.This is the last bug I want to get fixed for inclusion in the 0.23 release, and then will look at Alarm noise, and burn time for the next set of featuresCool, glad to see it helped somewhat. Quote Link to comment Share on other sites More sharing options...
C4pt.Miles Posted December 18, 2013 Share Posted December 18, 2013 May i reccomend to add the Alarm Clock to the Toolbar-Plugin.It would be nice to have the buttons all organised... Quote Link to comment Share on other sites More sharing options...
RenatsMC Posted December 18, 2013 Share Posted December 18, 2013 So does this work for 0.23 ? Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted December 18, 2013 Share Posted December 18, 2013 So does this work for 0.23 ?It seems that the answer is no. Quote Link to comment Share on other sites More sharing options...
DresCroffgrin Posted December 18, 2013 Share Posted December 18, 2013 So does this work for 0.23 ?It seems to be working for me so far, but I've only used the alarms for apo/peri, so I may not have found any major glitches if they are there. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 18, 2013 Author Share Posted December 18, 2013 May i reccomend to add the Alarm Clock to the Toolbar-Plugin.It would be nice to have the buttons all organised...Yep, I finally got all the kinks worked out yesterday with Toadicus's help so it is an option for people, not a required download.I just need to get it built against the 0.23 dlls and build the dll for upload. I plan to do that after work today. You are be able to choose if it uses the toolbar or not. Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 18, 2013 Share Posted December 18, 2013 Update today? Nice. By the way I know it is the wrong thread but do you know if alternate ressource panel is still working? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 18, 2013 Share Posted December 18, 2013 For those waiting for some reason for a 0.23 upgrade, I used this today and the old version seems to work fine with one minor problem. It doesn't always throw up a pause window, but it DOES slow down time. So just keep an eye on your next alarm or you may miss the alarm.And hopefully the new version will be out soon for this should-be-stock mod. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2013 Author Share Posted December 19, 2013 Update today? Nice. By the way I know it is the wrong thread but do you know if alternate ressource panel is still working?Apparently yes, but will be updated the same time as KAC Quote Link to comment Share on other sites More sharing options...
Splode Posted December 19, 2013 Share Posted December 19, 2013 .22 version seems to be causing the occasional crash-to-desktop in .23 (if it happens, it happens when I use KAC to switch to the relevant craft upon an alarm triggering).Hopefully .23 version will fix it, it just seems to be general instability. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2013 Author Share Posted December 19, 2013 .22 version seems to be causing the occasional crash-to-desktop in .23 (if it happens, it happens when I use KAC to switch to the relevant craft upon an alarm triggering).Hopefully .23 version will fix it, it just seems to be general instability.That sort of issue will be due to Unity changes... Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) Version 2.7.0.0 now on SpaceportHeres the usual list of stuff...0.23 Recompile for new version of UnityAdded Option to choose to use Blizzies excellent toolbar - uses latebinding so no need to include DLL and no hard referenceAdded link in game so if common toolbar not installed people can jump to forum pageAdded option so minimal display will show the next or oldest alarmChanged texture loading to use GameDB and this should fix Linux x64 issues with the Unity Texture2D Loader crashingFixed bug where twitching SOIs on large orbits no longer creates lots of alarms for Auto-SOIsFixed Bug using wrong path separators for MacOS/Linux re jumping from non-flight scenesFixed Bug displaying alarms in non-flight screens when KAC not visibleNOTE: The download does not include Blizzie's excellent Toolbar, but if it is present you will get the option to choose to use it or not - and I personally recommend using it for KAC Unfortunately I cant remember exactly the people who reported the bugs, but I'll go back and get in touch with you if you dont see this, and...as per usual its late and I'll update any screenshots/manual pages in the next day or two Edited December 19, 2013 by TriggerAu Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 19, 2013 Share Posted December 19, 2013 The update is here. Thanks Quote Link to comment Share on other sites More sharing options...
Amazingteknique Posted December 19, 2013 Share Posted December 19, 2013 Thanks a bunch for the fast update! Words cannot express how glad I am that you arent forcing people to use the icon on the toolbar! Cheers. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted December 19, 2013 Share Posted December 19, 2013 Thanks! Yeah, Kerbal Alarm Clock, I felt so helpless without it! Quote Link to comment Share on other sites More sharing options...
NotCoach Posted December 19, 2013 Share Posted December 19, 2013 I wouldn't trust the update, it's from the future...I think SkyNet sent it...is anyone named Sarah Kerman? Quote Link to comment Share on other sites More sharing options...
diomedea Posted December 19, 2013 Share Posted December 19, 2013 Hooray! This most important mod is now compatible with 0.23, and better than ever. Now I will be able to enjoy KSP again, instead of staring hopeless at a screen without KAC. Quote Link to comment Share on other sites More sharing options...
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