justidutch Posted May 9, 2015 Share Posted May 9, 2015 I made a big shipBut it explodedSo I created a bug report, cuz I think I saw a launch clamp still attached several thousand meters up, just as the unplanned combustion began. Quote Link to comment Share on other sites More sharing options...
Jouni Posted May 9, 2015 Share Posted May 9, 2015 After learning how to land on the VAB, the next step was obviously taking off from the roof.Maybe there is something wrong with the plane parts. Quote Link to comment Share on other sites More sharing options...
Fat Gordy Posted May 9, 2015 Share Posted May 9, 2015 I built my first mobile Mun base with science lab and successfully landed it to get some serious science done. But then I had the unfortunate discovery that it may not have been the best idea to put the windows on the sides of the vehicle and the hatches on the top and bottom. Apparently even though Bill and Bob could enter through the hatch on the top just fine, when they try to exit, the hatch is now precariously obstructed and they couldn't get out! Fortunately through with a bit of will and determination (and a strong SAS), our pilot Jeb was able to position the lab on a hill and roll the whole base on its side so that his crew members could exit from the emergency escape hatch located on the underside. The great part is that the SAS was strong enough to turn it back up on its wheels!! You gotta love low G's!Smile Guys!! Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted May 9, 2015 Share Posted May 9, 2015 Did some initial designing on housing for kerbals on other worlds. Quote Link to comment Share on other sites More sharing options...
WooDzor Posted May 9, 2015 Share Posted May 9, 2015 First of all my apologies for the large amount of pictures, I was having too much of a good time to relearn KSP in 1.0. The atmosphere really got interesting, it turned into a real struggle to get through, especially with large crafts, but I love it. No more ISS in three launches :-PLaunch of Sky Lab ISaturn IB Launchsecond try at Sky Lab IbSecond stage of Saturn IBSaturn IB Munar flyby, just a dV test to see how much 'puff' the rocket really hasApollo 11 launch, first try to the Mun in 1.0Looks like the second stage.. but hard to tellThird stage still needs some work, since it looks a bit boringOn our way to the Mun, no rovers or any hardware in the lower bit of the LEM.. because Apollo 11Getting thereAnd Valentina and Rumple Kerman are the first Kerbals to land on the Mun in v1.0. I had 8m/s^2 left when I docked with the service model.. quite happy we didn't bring the rover :-D Quote Link to comment Share on other sites More sharing options...
BurningLegion Posted May 9, 2015 Share Posted May 9, 2015 I had a lot of fun! My third attempt at a Munar Lander came back. Without landing on the Mun because of a series of engineering failures (glares at chief engineer) and piloting failures (glares at chief pilot) but fortunately, we've moved past all that (puts down mirror). Even without landing on the Mun, I still got a whopping 1147 Science! So that means it's time to research and test new technology.I have four contracts to rescue Kerbals stranded in orbit, so this is a perfect time to test new technology! Behold the Rescuer C - Intended to rescue Dedine Kerman, but also a testbed for O-10 Puff monopropellant thrusters, deployable solar panels, structural monopropellant fuel tanks, and will let me practice orbital maneuvering.The second Rescuer testbed is looking at LV-1R spider thrusters, the little round fuel tanks (One's hidden in the service bay), the use of Sepratrons as retro-rockets, and the other type of deployable solar panels.Hopefully, the compared efficiency between these two prototypes will influence the design of my Minmus Lander Prototype, which will also be testing the Mobile Processing Lab. Quote Link to comment Share on other sites More sharing options...
TinMissileMan Posted May 9, 2015 Share Posted May 9, 2015 I put a stage on the Mun! Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 9, 2015 Share Posted May 9, 2015 Quote Link to comment Share on other sites More sharing options...
TheDarkStar Posted May 9, 2015 Share Posted May 9, 2015 -img-What is that? Quote Link to comment Share on other sites More sharing options...
Draconiator Posted May 9, 2015 Share Posted May 9, 2015 Quote Link to comment Share on other sites More sharing options...
Moesly_Armlis Posted May 9, 2015 Share Posted May 9, 2015 Progress in building project space station. After three major failures this vessel and its payload got into a krappy low kerbin orbit. Just needs some more tweaking. Quote Link to comment Share on other sites More sharing options...
xiziz Posted May 9, 2015 Share Posted May 9, 2015 Finally got around to play 1.0, had to test the new atmosphere. A great improvement from .9 that's for sure but I'll probably go back to FAR soon, I miss the aero-tools in SPH. Quote Link to comment Share on other sites More sharing options...
icedown Posted May 10, 2015 Share Posted May 10, 2015 Setup for a landed test of a Kickback SRB and ended up with an interesting display. Quote Link to comment Share on other sites More sharing options...
Tada Posted May 10, 2015 Share Posted May 10, 2015 I ve build pretty cool refinery/lab station above Ike, complete with SSTO shuttle service from Kerbin. Then I wanted to bring Valentina back from grave - she kinda wasnt respawning and doing that I broke my Career save file and I dont have back up Quote Link to comment Share on other sites More sharing options...
sumrex Posted May 10, 2015 Share Posted May 10, 2015 (edited) Just the usual stuff...A rocket for some reason develops an anxiety disorder on liftoff.The FC Galactic League for CalvinBall is started...Jumping a dune buggy off a rover for a quick rescue... Edited May 10, 2015 by sumrex Quote Link to comment Share on other sites More sharing options...
TUFOM Posted May 10, 2015 Share Posted May 10, 2015 Realized flight mechanics have been trashed. Rockets not acting like rockets. Me don't like. :/ Quote Link to comment Share on other sites More sharing options...
Ianwubby Posted May 10, 2015 Share Posted May 10, 2015 I'm enjoying a game where I launch separate ships by different nations, all from the same launch site, and stuff. Not real-life rockets, though. And It's career.China has launched it's first plane. Quote Link to comment Share on other sites More sharing options...
problemecium Posted May 10, 2015 Share Posted May 10, 2015 Today I finally gathered enough Science points to unlock the LV-N and therefore allowed myself to run some tests and verify my suspicions that they're not that hard to keep unexploded after all.Even with all this clipping and at 4x time warp, if I simply thrust limit them a bit as shown here they never exceed 2496 Kelvins, even if I run them continuously for several minutes. This is good knowledge for when I get back to building giant motherships. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted May 10, 2015 Share Posted May 10, 2015 Few things are as dramatic as re-learning aerodynamics in nuFAR 0.15, strapping on Valentina to a jet fighter and letting her do the Mach Loop then try to break the SR-71's speed record.All in a day's work for a Gerry Anderson inspired craft, though Quote Link to comment Share on other sites More sharing options...
Tw1 Posted May 10, 2015 Share Posted May 10, 2015 (edited) We did what we had to do.For sceince. Serious sceince.Experiments are not to taken lightly,Or there will be accidents.But in, the end, it will be worth it.Also, suscessful demonstration of helmet abort mode:I think this kerbal is worried about something. Perhaps he doesn't like the look of me. Edited May 10, 2015 by Tw1 Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 10, 2015 Share Posted May 10, 2015 I delivered the first shipment of liquid fuel to LKO.Nearly crashed into this cliff, I noticed the error just in time.Kerbin!Did two aerobrakes with a PE of 30 km, that was the lowest I could get without overheating. Quote Link to comment Share on other sites More sharing options...
klesh Posted May 10, 2015 Share Posted May 10, 2015 Today I passed 800 hours ingame. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2015 Share Posted May 10, 2015 Today I updated my contract packs to be compatible with 1.0.2http://forum.kerbalspaceprogram.com/threads/113400-Spacetux-Contract-Pack-Unmanned-Contracts-0-2-1?p=1792403#post1792403I also rescued 3 kerbals in various orbits, including one orbit which intersected the Mun's SOI and was being flung out into interstellar space, so that was a fairly time-critical rescue.- - - Updated - - -Few things are as dramatic as re-learning aerodynamics in nuFAR 0.15, strapping on Valentina to a jet fighter and letting her do the Mach Loop then try to break the SR-71's speed record.All in a day's work for a Gerry Anderson inspired craft, though I love the Gerry Anderson reference. I'd bet that there aren't a lot of people on this forum who would recognize the reference.If you are interested, google "Gerry Anderson Thunderbirds" and "Gerry Anderson Fireball XL5" Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 10, 2015 Share Posted May 10, 2015 Fuel shipment has arrived! Quote Link to comment Share on other sites More sharing options...
nholzric Posted May 11, 2015 Share Posted May 11, 2015 (edited) I'm loving the new aero! I was never a plane person in KSP before but this is just fun! I used to play A-10 Attack in high-school on my Mac, not only was blowing stuff up fun but I loved the aerobatics; I get the same feeling in KSP now (without the missiles and bombs (though I understand "there's a mod for that")).Val on an early career mission... apparently to the Middle of No-Where Grasslandsville.Also, there's no ladder on this aircraft - I don't think I'd even unlocked one yet (notice the FL-T200 fuel tanks) - but with 1.0.x that's not a problem! She can scramble up the rear landing gear onto the intake and then on to the top of the fuselage. Bravo SQUAD!Classic in-the-shadow picture (sorry about that!) of my Mun lander making a science drop off at my Mun Science Lab. Docking not required.FYI, I wouldn't recommend this exact lander design. As it turns out, the doors to the cargo space have a collision mesh while animated... and the landing legs have a collision mesh too. I decapitated my rocket by opening the doors at the wrong time, the pod popped right off. The rest of the mission is brought to you courtesy of quicksave. (It would be neat if the engineering report warned you of things like this, I could imagine that code being unwieldy though)Val finds remnants of a more civilized age.My first Mk2 aircraft - "Waldo A2" - in the background. I was hoping to make something to fly faster/further than my various Mk1 models can by exploiting bigger intakes, more fuel capacity, two jet engines, and stashing all the science in a cargo-bay but no-dice. I wouldn't be surprised if I have to unlock the turbo-jet first. Edited May 11, 2015 by nholzric Quote Link to comment Share on other sites More sharing options...
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