TimePeriod Posted July 26, 2015 Share Posted July 26, 2015 I built a few 1 ton payload rockets, most of them around 8-12k monies. No real success yet at a 7k 1t rocket. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted July 26, 2015 Share Posted July 26, 2015 Hit four biomes in Ike with one ion lander - the fuel tank to power the power cell was nearly empty when I've made it to orbit after the last biome.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
FishInferno Posted July 26, 2015 Share Posted July 26, 2015 This isn't really in KSP, but I thought it deserved a mention nonetheless Quote Link to comment Share on other sites More sharing options...
LethalShade Posted July 26, 2015 Share Posted July 26, 2015 You made that ? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 26, 2015 Share Posted July 26, 2015 THAT. IS. AWESOME!!!why was KSP not around when I was into that?? Quote Link to comment Share on other sites More sharing options...
LethalShade Posted July 26, 2015 Share Posted July 26, 2015 Finally my 558t space station is finished. Or almost.(540 parts) Quote Link to comment Share on other sites More sharing options...
koyoti Posted July 26, 2015 Share Posted July 26, 2015 Finally my 558t space station is finished. Or almost.(540 parts)http://puu.sh/jdUd4/5ac1ee0e63.jpghttp://puu.sh/jdUoz/f5e18bc935.jpghttp://puu.sh/jdUpT/1763e5b840.jpghttp://puu.sh/jdUue/ccf080c65f.jpgThat is stunning.Reminds me of the Reapers from the Mass Effect games. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 26, 2015 Share Posted July 26, 2015 I killed 51 Kerbals (or the same three 17 times, depending on how you do the casualty math ) attempting to perfect my launch abort system. Stupid RealChutes wouldn't open fast enough, so the crew would escape from the doomed rocket, only to perish when their chutes failed to slow them down in time.But, now the system is perfected and survivable every time, so the crew will make it out alive. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted July 26, 2015 Share Posted July 26, 2015 After all the lunar crafts I tried something simplerOr is it part of something bigger? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 26, 2015 Share Posted July 26, 2015 After all the lunar crafts I tried something simplerhttp://s020.radikal.ru/i709/1507/ee/8130267ce25a.pnghttp://s019.radikal.ru/i629/1507/d1/3bd17de9295e.pngOr is it part of something bigger?Considering the nose of the last pic... definitely the latter. Quote Link to comment Share on other sites More sharing options...
eddiew Posted July 26, 2015 Share Posted July 26, 2015 Got a contract to get an EVA report while next to the TMAs. Naturally TMA-1 is on the side of a mountain near KSC, so some lateral thinking was required. Four planes died in this attempt, but somehow Jeb's cockpit always survived... Quote Link to comment Share on other sites More sharing options...
AndrewBCrisp Posted July 27, 2015 Share Posted July 27, 2015 I've been bringing up more modules to Kerbin Orbital Station. Yesterday, the solar arrays, lab module, and a high-gain comm unit were delivered and installed. Before sending up anything else, I sent engineer Peggy Kerman on EVA to inspect the station. Above: Peggy pauses to take in the sunrise before inspecting the docked Workerbot (which she's named "Hewey").After that, it was time to install a second habitat module. While the lab expands the station's crew capacity to 7, habs are more comfortable for my Kerbals. The station can now house 11 Kerbals in an emergency, and 6-8 Kerbals comfortably. The nearly-complete Kerbin Orbital Station, with new habitat module, and a connector/docking station for future Mun and Minmus transfer craft.Bill Kerman takes a picture of the station from inside the new habitat module.Experiment pallets and radiator arrays are the final modules to deliver, and a science crew for the lab. Kerbin Orbital Station will soon be open for business! Quote Link to comment Share on other sites More sharing options...
MartGonzo Posted July 27, 2015 Share Posted July 27, 2015 Finally my 558t space station is finished. Or almost.(540 parts)http://puu.sh/jdUd4/5ac1ee0e63.jpghttp://puu.sh/jdUoz/f5e18bc935.jpghttp://puu.sh/jdUpT/1763e5b840.jpghttp://puu.sh/jdUue/ccf080c65f.jpgCool! Quite a balancing act, what's keeping it up?Today I tracked down an odd glitch that was causing a space-plane to explode on physical time warp, turned out to be the MK2 probe core behind the cockpit, I've no idea why but anyway fixed by using an octo in the cargo bay instead. Quote Link to comment Share on other sites More sharing options...
mdkendall Posted July 27, 2015 Share Posted July 27, 2015 I don't think the ability to repair legs is going to help much here. Quote Link to comment Share on other sites More sharing options...
Bosun Posted July 27, 2015 Share Posted July 27, 2015 I'm taking bets - I bet it won't make it off the ground. But, ah, you never know. Cause, ah. Aero model. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted July 27, 2015 Share Posted July 27, 2015 Tried to land a spaceplane on Duna... and finally made it after the 20th try or something. I also overshot the target by nearly 2 km, but I didn't break anythingI don't think I'll be using spaceplanes in Duna in following missions. Too much atmosphere to ignore it, to little to maneuver and brake Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted July 27, 2015 Share Posted July 27, 2015 I don't think the ability to repair legs is going to help much here.http://i.imgur.com/8rQcVUq.jpgOh you don't know that.... Maybe you could... Um... I dunno... Pick up the repaired leg and.... Ah attach it to the ship? Quote Link to comment Share on other sites More sharing options...
problemecium Posted July 27, 2015 Share Posted July 27, 2015 Housekeeping and more housekeeping today. I sent up what I believe are the fourth and fifth fueling missions for my Jool mothership, mopped up some leftover Science from the Mun, and sent a small ion probe on a rescue mission. Quote Link to comment Share on other sites More sharing options...
LethalShade Posted July 27, 2015 Share Posted July 27, 2015 Cool! Quite a balancing act, what's keeping it up?Near-perfect symetry, and a lot of struts. (And the Kerbal Joint Reinforcement mod) Quote Link to comment Share on other sites More sharing options...
percyPrune Posted July 27, 2015 Share Posted July 27, 2015 Very Impressive, Bosun. I think that justifies Hyperedit!More boringly, I built my first practical Mk3 SSTO. Heavily inspired by Skylon:The all-Rapier powerplant is probably not the most efficient setup in stock aero but keeps true to the spirit of Skylon and I'm not a fan of the Mk3 cockpit. It reminds me of something the Baldwin loco works cooked up so I clipped the Mk2 into an adaptor which, as a bonus, carries fuel. Despite appearances, the crew hatch is still useable.In the persuit of safety, I added a decoupler to create a crew escape capsule.Pic of the innards before rotating into place. Probe core added during unkerballed test flights:The parachutes clipped close to the decoupler got a bit explodey so they were relocated to the outside.Ballistic re-entry is remarkably stable:The limit is currently 25t to orbit so not-quite-an-orange-tank but the cargo bay is just big enough to hold my 'Froglet Mk2' Minmus lander: The lander hasn't enough dV to rendezvous with the plane on return and comes home by conventional re-entry, incurring costs to have it recovered, so I am still chasing 100% return... Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted July 27, 2015 Share Posted July 27, 2015 In order to foster a more permanent munar exploration presence I decided to use the Earth Orbit Rendezvous concept and assemble a munar transit station for 2 mini landers and 1 micro shuttle in LKO.The whole shebang was constructed with Level 1 parts (meaning to say, I'm too el-cheapo to want to spend 900k on the research center upgrade...) Quote Link to comment Share on other sites More sharing options...
capi3101 Posted July 27, 2015 Share Posted July 27, 2015 With my persistence save corrupted and a week-old backup in hand, I decided after carefully looking at my backup that I should forget about the notion of a full restore. I replaced the newly offered Large Gear Bay parts test with my previously existing (and accepted) Aerospike test contract, and started accepting new ones. Did have to manually edit out two previously existing tourists from the roster and there are one or two others I imagine I'll have to do that to after they return to Kerbin.So: weekend's activities - the crew of Straight Flush planted flags on Minmus; they're on their way back with everybody except Bob, who is remaining behind at the Minmusport station to run the lab for now. I still have plans to bring him back in time for the upcoming flight into Kerbol's orbit. Meantime, two new rescue contracts have appeared for Minmus - and they're both Scientists. Meanwhile, a similar mission for the crew of Necessary Evil has taken place on Mun; Necessary Evil has returned to the New Horizons station over Kerbin at this point, with the science gathered having been transferred to a waiting Raven spaceplane along with the crew. I plan on landing those guys this evening, which should put the KSC staff aboard firmly in the two-star club. A new space station was launched for a contract over Kerbin over the weekend - the newly commissioned Kerbinport station is currently fully loaded with a group of tourists. Finally, I did attempt to launch a "new" space station to Mun in the form of a habitat module headed to Munport; alas that I forgot to attach an antenna, so I'm hoping I can send up a repair mission in the near future to fill out that contract. Maybe with Necessary Evil - there are a few of the new tourists who want to visit Mun.That Vulture 7 I sent up to refuel Free Bird after its trip from Minmus? Landed it safely last night on the KSC Runway. Wasn't dead stick, but I'd definitely say the craft was in a state of "relaxed stability" at the time on account of it being almost completely out of fuel...30 units of LF going in and she tumbled out of control at 30,000; I was able to take her out of the dive at 9000 meters about 130 klicks from KSC (this in FAR with the possibility of structural failure, mind you). Had to fire up the engines so she'd clear the mountains but after that I didn't use the engine at all. Came right in - had five units of LF left and about 100 of monoprop, and that was it. Bounced a couple of times on the runway but otherwise the landing went smoothly. Took a screenie; going to have to share that one at some point.Rest of the weekend was spent working on a previous design, the Condor 7. Finally got it back into orbit on "automatic" (read: probe core). Re-entry didn't go so well - curiously, the probe core itself overheated and exploded, despite it being securely nestled in a cargo bay. Lost control of the craft at that point, obviously - got to watch it go into the drink otherwise intact... Quote Link to comment Share on other sites More sharing options...
MrWolf83 Posted July 27, 2015 Share Posted July 27, 2015 Launched a multi contract mission, to put a probe around Mun, and Recover Debzib and her Vessel from orbit of Mun. In an attempt to reuse my engine to propel probe w/ grabber attached to final contract, added probes to all parts that would undock except the fuel tank and engine, sat there for five minutes waiting on my game to bug out from me hitting the RCS button to activate, after i'd moved the probe out of the way, so the engine could move up to the recovery probe and grabber, so, F9ed back to before I undocked the equipment and went along with the rescue.Got her and headed back, and undocked engine w/ docked probe meant for Mun. so to not waste it, will put it in Kerbin orbit. Shown below.Yeah, this re-entry was a nail bitter. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted July 27, 2015 Share Posted July 27, 2015 Playing KSP makes my head hurt (gif)http://i.imgur.com/EXpyUmq.gifv Quote Link to comment Share on other sites More sharing options...
NecroBones Posted July 27, 2015 Share Posted July 27, 2015 Playing KSP makes my head hurt (gif)http://i.imgur.com/EXpyUmq.gifvOuch! That makes my head hurt, just watching it. Quote Link to comment Share on other sites More sharing options...
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