cantab Posted July 31, 2015 Share Posted July 31, 2015 Broke out the old Thrust SSK and tweaked it a bit.641 m/s on Kerbin. Goes even faster on Laythe. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted July 31, 2015 Share Posted July 31, 2015 (edited) Went with a multi-stage design in the end for a number of reasons besides the fuel concerns.Launched a newer version of the Bohemia.Things get really hectic when you're docking 3 landers and trying to catch 4 free-floating satellites going in 4 different directions with a drone simultaneously.Next up was fuelling the 36000 unit beast.And lastly, the crew of 12 arrived via 3 separate Kiwi flights.The crew will be doing final checks and a shakedown run to Minmus ahead of the Jool transfer window and captain Shelbus is confident in the missions success. Edited July 31, 2015 by Spartwo Quote Link to comment Share on other sites More sharing options...
Norok Posted July 31, 2015 Share Posted July 31, 2015 I learned that MechJeb2 is NOT the most efficient way to land... just the laziest.I had 208 Dv left in a probe lander after 2 trips to Minimus surface and back with science data. Mechjeb would run it out of fuel and crash still at over 100 m/s. So it switched the controls to manual and brought it down on fumes at 8 m/s to stay and complete "Science Data from..." missions long into the future. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 31, 2015 Share Posted July 31, 2015 I learned that MechJeb2 is NOT the most efficient way to land... just the laziest.Not to mention, able to give you a CEP of under 30 meters on airless bodies.That said, you'll still need to be able to take manual control for a true precision landing if you want to put it EXACTLY on a target. But the AP will get you close enough to do that. Quote Link to comment Share on other sites More sharing options...
KandoKris Posted July 31, 2015 Share Posted July 31, 2015 I FOUND IT :D:D:Dit sure has been A long time between visits Quote Link to comment Share on other sites More sharing options...
volcanicshrimp Posted July 31, 2015 Share Posted July 31, 2015 I tried reentry with just a kerbal... He poofed before showing any sign of reentry Spacesuits don't have great heat tolerance! Quote Link to comment Share on other sites More sharing options...
General Rarity Posted July 31, 2015 Share Posted July 31, 2015 decided to test out my 8 inch guns while transporting the KSS North Karolina to the seas of Kerbin. Yet these guns aren't the biggest out there...... this is the biggest. This is the 16 inch gun compared to the normal 8 inch guns + turrets. Custom 2x rescale of the Maritime boat part mod for the hull, lack luster labs for most of the superstructure and parts of the turrets, Kerbal Foundries for the tracks, and BDArmory for the guns (which I modified the included 105mm into 203mm [8 inch] and 406.4mm [16 inch] naval guns)10fps never felt so good. Quote Link to comment Share on other sites More sharing options...
annallia Posted July 31, 2015 Share Posted July 31, 2015 I started out intending to build the next section of my station, but somehow wound up building a horribly over engineered satellite for the Mun instead... At least I made the fairings look pretty for once.And landed it to mark a huge area of really really rich ore for future mining. So long as it has power it should stay standing... Or rather it should stay standing until I switch back to it... Quote Link to comment Share on other sites More sharing options...
capi3101 Posted July 31, 2015 Share Posted July 31, 2015 Read a couple of posts on the board yesterday about how to get how of the grindy part of the game quickly. Decided to try that out for my own self, so I fired up a new career save with normal difficulty and off I went. Had a pretty enjoyable evening; got a couple of buildings up to Level 2 and I'm already reasonably close to hitting the Level 1 R&D limit.Tonight it'll probably be back to the slog in my regular career save. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted July 31, 2015 Share Posted July 31, 2015 Not to mention, able to give you a CEP of under 30 meters on airless bodies.That said, you'll still need to be able to take manual control for a true precision landing if you want to put it EXACTLY on a target. But the AP will get you close enough to do that.30 meters? The problem with MJ landing autopilot is that, if you select a base as your target, MJ will land on top of the base. You have to take manual control once it starts the final descend unless you want to crash into something. Quote Link to comment Share on other sites More sharing options...
JayKay Posted July 31, 2015 Share Posted July 31, 2015 30 meters? The problem with MJ landing autopilot is that, if you select a base as your target, MJ will land on top of the base. You have to take manual control once it starts the final descend unless you want to crash into something...or you can just tweak the landing coordinates slightly so the touchdown is offset a bit. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted July 31, 2015 Share Posted July 31, 2015 I FOUND IT :D:D:Dit sure has been A long time between visitshttp://i.imgur.com/Uc9QJhh.jpgDude that is amazing! Have you had a chance to use the rover yet? It should have the capability to de-orbit and get back on it's own.JR Quote Link to comment Share on other sites More sharing options...
oversoul Posted July 31, 2015 Share Posted July 31, 2015 I have been possessed by STS madness.Well and a I finally got one that works and doesn't flip out in glider phase.So naturally I used it to build a two piece career contract station in low Kerbin orbit, then bring the tow pieces back one at a time. sarbian SSE mod came in handy for this project. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Free Trader Beowulf Posted July 31, 2015 Share Posted July 31, 2015 I've just been reminded I've been playing since 2012 and have never left Kerbin SOI Thoroughness - I appreciate that. Quote Link to comment Share on other sites More sharing options...
harrierjack Posted July 31, 2015 Share Posted July 31, 2015 recently I discovered Civilian Population mod ;D this was actually 2/3 I ditched a propulsion part to see if fps would go up (sadly it didn't :S)here for a little scale.. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted July 31, 2015 Share Posted July 31, 2015 (edited) I managed to produce the third episode of my current Primitive Orbital Station series! It continues right where the 2nd episode (in the OP) left off, featuring a rescue mission using the micro shuttle, and deployment of the second mini lander. At the same time I used the "Merge" function in the VAB to assemble the Primitive Orbital Station complex, and uploaded it to Sketchfab with full annotations for all the modules shown in the P.O.S. videos. ps. the Kerbals manning the landers were so elated to land on the Mun, they made Munar Elation gifs to send back to mission control. Edited July 31, 2015 by pandoras kitten Quote Link to comment Share on other sites More sharing options...
LordFerret Posted July 31, 2015 Share Posted July 31, 2015 After approximately a 5 year journey to Eeloo, I parked my Ion ship in orbit to do mapping. I then went to my Jool system mapper, which had just finished mapping Pol, and put it in orbit around Bop and began mapping there. When I went back to my Eeloo mapper, as the scene opened, all of the Gigantor solar panels went to pieces and the ship went into a maddening unstoppable roll. I lost all of the mapped data. There was no reason for why this happened - that I know of. To say I'm a bit ticked-off is understatement. Damnit! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 1, 2015 Share Posted August 1, 2015 After approximately a 5 year journey to Eeloo, I parked my Ion ship in orbit to do mapping. I then went to my Jool system mapper, which had just finished mapping Pol, and put it in orbit around Bop and began mapping there. When I went back to my Eeloo mapper, as the scene opened, all of the Gigantor solar panels went to pieces and the ship went into a maddening unstoppable roll. I lost all of the mapped data. There was no reason for why this happened - that I know of. To say I'm a bit ticked-off is understatement. Damnit! It appears that your Kraken-B-Gone wore off the probe! Make sure that you apply the high-temperature version if you're going down-sun next time. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted August 1, 2015 Share Posted August 1, 2015 Worked on a 2.5m, 4-man capsule (for all of the orange-suits to fly at once). It probably still needs some work, but it's come a long way. Quote Link to comment Share on other sites More sharing options...
More Boosters Posted August 1, 2015 Share Posted August 1, 2015 (edited) Worked on a 2.5m, 4-man capsule (for all of the orange-suits to fly at once). It probably still needs some work, but it's come a long way. http://ksp.necrobones.com/screenshots/2015-07/KSP%202015-07-31%2020-04-30-27.jpgWhy would a ship need two pilots when one is of questionable usefulness?Edit: Nice looking pod however. Edited August 1, 2015 by More Boosters Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted August 1, 2015 Share Posted August 1, 2015 Why would a ship need two pilots when one is of questionable usefulness?For the same reason one would need to ask a question 5 times when once is of questionable usefulness Because. Quote Link to comment Share on other sites More sharing options...
More Boosters Posted August 1, 2015 Share Posted August 1, 2015 For the same reason one would need to ask a question 5 times when once is of questionable usefulness Because.Oh wow that's clearly unintended. I'll fix it now. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted August 1, 2015 Share Posted August 1, 2015 Why would a ship need two pilots when one is of questionable usefulness?Edit: Nice looking pod however.Maybe this one is designed for ships that battle the Kaiju, requiring two pilots mind-melded to keep the machine balanced Quote Link to comment Share on other sites More sharing options...
cantab Posted August 1, 2015 Share Posted August 1, 2015 Game performance testing. It's tedious, but needs doing to make the thing run as well as it can on my old computer. Quote Link to comment Share on other sites More sharing options...
General Rarity Posted August 1, 2015 Share Posted August 1, 2015 Test trial of the KSS Koral Sea with a K-22 'Hawk' taking off.2-3fps, barely flyable... I'm afraid this beauty won't ever touch the waters unless I get above 5 fps with her.I also decided to test out an SPG Paradrop. Quote Link to comment Share on other sites More sharing options...
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