CatastrophicFailure Posted December 8, 2015 Share Posted December 8, 2015 42 minutes ago, katateochi said: In career mode; modified my LearJet for science and built a cool little refuelling sled that slides under it and docks.....only to remember that in this career I've not unlocked fuel transfer yet! doh! In Sandbox I attempted to make a very fast boat. It was very slow and horrible! gave up on that. And, for no-reason-in-particular, built a glider (it has small jet engines under the wings for take off, but then they're dropped and it's a pure glider) That was quite successful and surprisingly fun to fly. Landing has to be done carefully as it just has two wheels, both centrally placed, so it's got to remain perfectly level. THIS is how to Air in KSP. Love those Learjet engines, took me a while to figure out they're stock parts! Quote Link to comment Share on other sites More sharing options...
KerBlammo Posted December 8, 2015 Share Posted December 8, 2015 (edited) I blatantly ripped off DunaRocketeer's design for a VTOL plane that was posted earlier in this thread http://forum.kerbalspaceprogram.com/index.php?/topic/27292-what-did-you-do-in-ksp-today/&do=findComment&comment=2311735 My attempt is not quite balanced but does take off vertically Landing using only the lift engines is hard. but is possible without breaking either the aircraft or KSC. Edited December 8, 2015 by KerBlammo Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted December 8, 2015 Share Posted December 8, 2015 (edited) 6 hours ago, KerBlammo said: I blatantly ripped off DunaRocketeer's design for a VTOL plane that was posted earlier in this thread I'm flattered! Mine wasn't balanced initially, but some slight tilting of the lift engines helped in that regard, hope that helps Edit - love your flight of the Navigator avatar - one of my favourite films! Edited December 8, 2015 by DunaRocketeer Quote Link to comment Share on other sites More sharing options...
KerbMav Posted December 8, 2015 Share Posted December 8, 2015 Once more noticed that midnight is not a good time to start playing - not to mention design new crafts. Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted December 8, 2015 Share Posted December 8, 2015 I put more work into developing the logistical backbone around Kerbin... More resources were brought to the orbital shipyard... Then the construction of the gigantic all-in-one mining outpost for the Mun surface finished... A couple super-tankers launched from the KSC... To fuel up the travel stage of the base... Then it set course for its destination... Arrival over the Mun... Valentina headed to the Munar surface with a range-extended lander to find and mark a good mining spot that offers good resource concentrations as well as sufficiently flat ground to land the mining base... Once that had been done, the mining base descended and approached the marker flag... Landing it right on the spot... Though the landing went successfull, the landing legs proved to be improper to hold the massive unit, even though it was mostly empty at this stage. And thus the base slowly but steadly began to move. After it had "walked" uncontrolled more than 400 meters from its actual landing spot, it finally came to a stop. Thankfully it did not fall over or jump off the nearby cliff... Now that the autonomous mining complex was set up, another lifter launched from the KSC... Transporting an upgraded metal hauler into space... It headed for the Mun as soon as it reached orbit... And transported the first load of M³ (Mun-mined-metal) to Kerbins orbital shipyard... The resources were used to build a much bigger hauler in space... The giant metal hauler arriving at the Mun... The mining center filled this hauler up with precious metal as well, using its built-in UKS logistics Hub... Fully loaded weighting more than 2,500 tons, the hauler headed back to Kerbin to boost further orbital construction projects... Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted December 8, 2015 Share Posted December 8, 2015 Designed and prepped the Duna Exploration Complex, comprising a mission module (Hitchhiker can), a service module (batteries, fuel tanks, and solar panels), and an Ike/Duna lander. Coupled with the nuclear-engined Horus XLN craft, it should be practically Duna-ready upon launch and rendezvous at Kerbin Orbital Station. ... Except Duna won't be quite ready; a good launch window is still close to a year away. So, I'm planning on a precursor training mission that will exit Kerbin's SOI, visit a suitable nearby large asteroid, then return to Kerbin SOI and make a Minmus landing before returning to Kerbin Orbital Station. That mission profile should be an adequate proof of concept. Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 8, 2015 Share Posted December 8, 2015 My laptop finally crapped out on me after years of service, and while I work on getting a new desktop to replace it, I'm starting a new Campaign game on my girlfriends laptop...I must admit I'm a little discouraged/disappointed as I've always kept all my ship designs between saves via copying them over to the new "Ships" folder but sadly they've all been lost forever... So now I'm starting from scratch for the first time in a while without any of the workhorse designs I've some to rely on, I'm torn between attempting to recreate some of them or striking off in new directions, but ultimately I'm just glad I can still play! I've always spent more time designing things than flying them so despite being a fairly long time Kerbal player I've never made it past the Mun/Minmus, so my main goal is to really be productive this time and fly more missions instead of making umpteen different useless toys that don't serve any purpose! Lol. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2015 Share Posted December 8, 2015 10 minutes ago, Rocket In My Pocket said: My laptop finally crapped out on me after years of service, and while I work on getting a new desktop to replace it, I'm starting a new Campaign game on my girlfriends laptop...I must admit I'm a little discouraged/disappointed as I've always kept all my ship designs between saves via copying them over to the new "Ships" folder but sadly they've all been lost forever... So now I'm starting from scratch for the first time in a while without any of the workhorse designs I've some to rely on, I'm torn between attempting to recreate some of them or striking off in new directions, but ultimately I'm just glad I can still play! I've always spent more time designing things than flying them so despite being a fairly long time Kerbal player I've never made it past the Mun/Minmus, so my main goal is to really be productive this time and fly more missions instead of making umpteen different useless toys that don't serve any purpose! Lol. That sucks that your computer died. Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 8, 2015 Share Posted December 8, 2015 (edited) 7 minutes ago, CliftonM said: That sucks that your computer died. Thanks, the only good thing that came out of it was that I was finally motivated enough to join the Kerbal forums, in an effort to inspire myself to get back on the horse...errr rocket! Edited December 8, 2015 by Rocket In My Pocket Changed "inspired" to "motivated"...I hate re-using words! Quote Link to comment Share on other sites More sharing options...
Just Jim Posted December 8, 2015 Share Posted December 8, 2015 Something amazing happened today. I'm still shaking my head. I've read it's possible... but the odds must be staggering. Nearly 800 hours playing this game and I've never seen anything like it. And I doubt I will again.... I'm about 4 1/2 years into my 1.0.5 career, getting ready to send probes and landers to Eve and Gilly. But my transfer window is still about a year away, so I've been killing time playing with satellites and such. I've also been tracking asteroids, and today I noticed a couple new ones had popped up. But when I started tracking one of them, a Class-E named TSX-299, I noticed something weird... it made a rendevious with Kerbin... but the orbit line stopped at Kerbin. Hmmmm, I thought, that's odd... Even ones that crash into the planet show escape orbit lines. The rendevous with Kerbin was only about 60 days away, so I time advanced it, and saw the most remarkable thing happen. The asteroid came into a near perfect orbit in Kerbin's SoI, then got caught in Minmus's SoI, swung around Minmus just enough, and back into a stable Kerbin orbit!!! I am really sorry, and I am so mad at myself for not getting a screenshot of the orbits as it was happening, but it went by really quick, and I was trying desperately to hit the slow down key just to see it all. I missed getting a screenshot of the wonky orbits until it was too late. But this is how the orbit ended up after: And wait... this get's even better... I immediately sent a probe to go take a look, and was both thrilled and horrified when it got there. It's got to be the biggest asteroid I've ever seen! This thing is a 3,800 ton monster! I had no idea they even got this big. So my new top priority is figuring a way to move this small mountain into a closer orbit. Obvoiusly the probe isn't going to budge it. But if I can make something big enough to move it... maybe tow it.... into a closer Kerbin orbit, I'm definitly going to build a space station into it!!! I will probably start a mission report for this if it works... Quote Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2015 Share Posted December 8, 2015 3 minutes ago, Just Jim said: Something amazing happened today. I'm still shaking my head. I've read it's possible... but the odds must be staggering. Nearly 800 hours playing this game and I've never seen anything like it. And I doubt I will again.... I'm about 4 1/2 years into my 1.0.5 career, getting ready to send probes and landers to Eve and Gilly. But my transfer window is still about a year away, so I've been killing time playing with satellites and such. I've also been tracking asteroids, and today I noticed a couple new ones had popped up. But when I started tracking one of them, a Class-E named TSX-299, I noticed something weird... it made a rendevious with Kerbin... but the orbit line stopped at Kerbin. Hmmmm, I thought, that's odd... Even ones that crash into the planet show escape orbit lines. The rendevous with Kerbin was only about 60 days away, so I time advanced it, and saw the most remarkable thing happen. The asteroid came into a near perfect orbit in Kerbin's SoI, then got caught in Minmus's SoI, swung around Minmus just enough, and back into a stable Kerbin orbit!!! I am really sorry, and I am so mad at myself for not getting a screenshot of the orbits as it was happening, but it went by really quick, and I was trying desperately to hit the slow down key just to see it all. I missed getting a screenshot of the wonky orbits until it was too late. But this is how the orbit ended up after: And wait... this get's even better... I immediately sent a probe to go take a look, and was both thrilled and horrified when it got there. It's got to be the biggest asteroid I've ever seen! This thing is a 3,800 ton monster! I had no idea they even got this big. So my new top priority is figuring a way to move this small mountain into a closer orbit. Obvoiusly the probe isn't going to budge it. But if I can make something big enough to move it... maybe tow it.... into a closer Kerbin orbit, I'm definitly going to build a space station into it!!! I will probably start a mission report for this if it works... Wow... That is awesome. It reminds me of when Earth caught an asteroid for a short period of time https://en.wikipedia.org/wiki/Claimed_moons_of_Earth#Temporary_satellites Quote Link to comment Share on other sites More sharing options...
annallia Posted December 8, 2015 Share Posted December 8, 2015 (edited) I finally got the muncastle. Spoiler Spoiler Edited December 8, 2015 by annallia Attempting to remove accidentally placed spoiler thingy. Quote Link to comment Share on other sites More sharing options...
Mikki Posted December 8, 2015 Share Posted December 8, 2015 I was flying Seaplanes: Quote Link to comment Share on other sites More sharing options...
StanK Posted December 8, 2015 Share Posted December 8, 2015 I wanted to try launching rockets from the air... And it worked! It was more of a proof of concept so far. Even though I added a parachute, I failed to add a solar panel, and forgot to think reentry through. So after a safe Mun and Minmus landing, the capsule made it back to Kerbin atmosphere only Quote Link to comment Share on other sites More sharing options...
Terwin Posted December 8, 2015 Share Posted December 8, 2015 Tourist 2 collected 3 rescuees from lko before meeting up with a tourist transfer pod populated with 19 tourists(one of which only needed oribital and sub-o on kerbibn), returned the old tourists and rescued kerbals to the pod a loaded up on new tourists, making the crew compliment of the Tourists 2: 18 tourists, pilot, engineer, and 2 scientists(Science lab) Then Tourist 2 headed off to the mun for the first leg, refueled, collected a landed kerbal + their 0.8 ton command pod(attached to landing leg with KAS), then Klawed a 2 person pod in high munar orbit that also needs to be returned. (plannign to use KAS to attach the smaller pod to one of the nodes of the larger pod before heading out to Minmus for more sight-seeing before heading to Kerbol). Don't remember if I have any rescues at Minmus, but I know I have at least one in LKO to make sure that empty seat does not go to waste. While Tourist 2 was traveling, I sent up an Eve scansat followed by a Gilly fuel station, Managed to duplicate the performance of the Duna ships, even though the Eve ships were larger due to access to more efficient parts(that were also slightly larger, making it slightly heavier). Gilly Fuel station had to burn a few hundred m/s after the initial stage ran dry, but the other 3 ships all managed to keep the launch stage remnants with remaining d-v for later burns. Duna 1 forgot to land on Gilly for the station contract, but got a good ejection burn from Minmus and should get the Kerbol station contract in a few more hours. Transit time is projected to be about 170 days with Automated Minmus base managed to top off the Machinery and make a healthy start on Rocket parts, if I don't unlock the UKS assembly modules soon, I may actually fill up all the resource bins. Launching Eve pre-cursors managed to burn off quite a few funds, but I still seem to be adding finances faster than I can spend them(perhaps due to operating a full-time self-fueling cruise/rescue ship with a capacity of 18 tourists+ capture klaw). May need to start considering some outer-planet resource-scanners and fuel depots as well... Quote Link to comment Share on other sites More sharing options...
TyrannoFan Posted December 9, 2015 Share Posted December 9, 2015 I accepted 3 contracts: "Flyby Mun, Tylo and Vall," "Plant flag on Bop," "Plant flag on Pol". At first, I intended to do these missions separately. But instead, I went "eh why not" and made one rocket to do all 3. The rocket only cost me 262,209.3 funds and achieved all 3 contracts giving me 1,885,798 funds; a 1,623,588.7 funds profit. Plus, I got 142 science experiments done during the flyby of Tylo and Vall, as well as the 4 landings for Bop and 4 landings for Pol. I only missed one experiment on Bop (gravioli detector just above valleys I think). I gained about 21,000 science, even though I have no use for it since my tech tree's full. This was probably one of my most successful missions to date. Today was a good day. Quote Link to comment Share on other sites More sharing options...
KerBlammo Posted December 9, 2015 Share Posted December 9, 2015 17 hours ago, DunaRocketeer said: I'm flattered! Mine wasn't balanced initially, but some slight tilting of the lift engines helped in that regard, hope that helps Edit - love your flight of the Navigator avatar - one of my favourite films! It did, thanks! Now I'm practicing take offs (easy) and landings (not so easy) Quote Link to comment Share on other sites More sharing options...
Slam_Jones Posted December 9, 2015 Share Posted December 9, 2015 (edited) After much grumbling, I managed to get a half ton probe to orbit via SSTO. Edited December 9, 2015 by Slam_Jones Quote Link to comment Share on other sites More sharing options...
Hyomoto Posted December 9, 2015 Share Posted December 9, 2015 I like this thread simply because it's perhaps the best collection of reasons to play Kerbal Space Program. We all do the same stuff, build and fly, and yet no one really does anything the same. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 9, 2015 Share Posted December 9, 2015 (edited) This: Yes, that is Bill walking around on the seabed 882 meters deep. How, you ask? A KAS anchor in his backpack, of course. Of course, it wouldn't have happened if I hadn't noticed that the FASA Mercury capsule sank when fully loaded with Monopropellant and an occupant. Four versions later, Diving Bell Mk IV touched down with Bill and parts for a deep-sea monitoring station. Edited December 9, 2015 by MaverickSawyer Quote Link to comment Share on other sites More sharing options...
mdkendall Posted December 9, 2015 Share Posted December 9, 2015 Just typical plane testing. This one was named "Asymmetry One", and that was perhaps its downfall. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 9, 2015 Share Posted December 9, 2015 1 hour ago, MaverickSawyer said: This: Yes, that is Bill walking around on the seabed 882 meters deep. How, you ask? A KAS anchor in his backpack, of course. Of course, it wouldn't have happened if I hadn't noticed that the FASA Mercury capsule sank when fully loaded with Monopropellant and an occupant. Four versions later, Diving Bell Mk IV touched down with Bill and parts for a deep-sea monitoring station. Here's the diving bell transporter. Capable of 50 m/s on step, respectable range, and can haul out onshore with ease if needed. The support platform: Dual modded KAS winches (500m of cable on each) are loaded in the forward bay. I've stacked them in series, which allows this craft to pluck stuff from the deepest reaches of the oceans on Kerbin. (Jeb says it also makes a good deep-sea fishing platform.) Aft bay holds a KIS cargo crate to carry additional supplies, like science experiments, additional BBARI stations (Booster Bay Aquatic Research Institute), or whatever else is needed to get the job done. I'm hoing that it'll have enough clearance under the belly to carry the bell, but if it drags a little, that's something that a next-gen design would totally clear up. Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 9, 2015 Share Posted December 9, 2015 I strongly advise that you not press the "Remove Helmet" button. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted December 9, 2015 Share Posted December 9, 2015 (edited) There were... difficulties in launching the Duna Exploration Complex. Spectacular, firey difficulties. Oddly, Jeb tried to sneak on board the supposed-to-be-uncrewed launch at the last minute, but was asked to leave. Later, he was heard mumbling something that sounded like, "I would have gotten it to orbit..." Wernher von Kerman has confirmed that a second launch attempt would be made soon. (I'm not making up the part about Jeb sneaking on board... I forgot to check the auto-crew thing when I moved it from the VAB, and there were Jeb and Bob, happily sitting in one of the modules. It was quite funny.) Edited December 9, 2015 by MaxwellsDemon Quote Link to comment Share on other sites More sharing options...
capi3101 Posted December 9, 2015 Share Posted December 9, 2015 Didn't have a lot of time to play yesterday - in fact, I only had enough time to run a diagnostic process to check for buggy mods. I think I've found one; going to report it to the powers that be shortly (assuming they haven't discovered it already). Quote Link to comment Share on other sites More sharing options...
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