Ravenchant Posted February 28, 2016 Share Posted February 28, 2016 (edited) Purely rocket-powered cruise missiles are a less than useful contraption, especially when they need cryogenic propellant... so I'm hand-waving this away as an engine testing platform for a single LR-101 (Atlas vernier). Managed to fly it about 90 km before it ran out of fuel and crashed somewhere in India Edited February 28, 2016 by Ravenchant Quote Link to comment Share on other sites More sharing options...
Hotaru Posted February 28, 2016 Share Posted February 28, 2016 A few years ago, the SS Dauntless launched from Kerbin for the Jool system. It was a preliminary survey mission, and once it arrived it completed encounters with all of the Joolian moons except Pol (including an EVA pack landing on Bop). It was never meant to return to Kerbin, though, so it used the last of its fuel to transfer to an inclined orbit of Laythe, where its three-Kerman crew has spent the last few years awaiting a relief mission. Yesterday, the relief mission finally arrived. The mission consisted of the SS Valerie, Starlet Elizabeth, and an expendable transfer stage. The stack of ships arrived in the Jool system via a powered Tylo encounter (during which the transfer stage was jettisoned) and an aerocapture at Laythe which put them into an eccentric orbit. After a plane change at apoapsis, the ships aerobraked into a 70x70km orbit to rendezvous with the Dauntless. That done, pilot Raymin and engineer Seanory took the Elizabeth--a modified Starlet SSTO--into the atmosphere for a landing. It was a little tricky, because the Starlet normally lands nearly empty whereas Elizabeth had to land fully-fueled, but with added lift from its braking rockets it was able to make a safe landing. Raymin: first Kerman on Laythe! Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted February 28, 2016 Share Posted February 28, 2016 Started flight testing of the high-speed F/A-39 Warhawk stealth fighter. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted February 28, 2016 Share Posted February 28, 2016 (edited) RL has REALLY been eating up my time lately, but I'm getting back into this game. I had the itch to build a ship today, and I made the KSS Kerb: \ I had to do some very minor tweaks to it after launch, (Terrier engines are better than Nerv engines, they weigh less; as well as some offset-based changes to make the engines look more realistic. It launches like this: Edit: That one ended up being launched too. I named it KSS Jeb: Edited February 28, 2016 by Draconiator Quote Link to comment Share on other sites More sharing options...
Theysen Posted February 28, 2016 Share Posted February 28, 2016 finished up my little outpost in a current RP-0 install, being approached by its first crew rotation (the silver thing works as crewtube). Did 5 launches in total including the crew vehicle. Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 28, 2016 Share Posted February 28, 2016 I noticed the Moho transfer was coming, so I built the Jalapeno I, which was supposed to be the save's first interplanetary probe. I started the transfer burn... and it reentered the atmosphere and burned up. Gah, that makes me mad. I hate when a maneuver node has you burn back into the atmosphere and the game really doesn't notify you. Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted February 28, 2016 Share Posted February 28, 2016 2 hours ago, Hotaru said: After a plane change at apoapsis, the ships aerobraked into a 70x70km orbit to rendezvous with the Dauntless. Which engine are you using to produce that wicked red glow? Is it a non-stock engine, or a stock one using modded exhaust? Quote Link to comment Share on other sites More sharing options...
T.A.P.O.R. Posted February 28, 2016 Share Posted February 28, 2016 (edited) After playing for 2 years, I finally made a working spaceplane! It uses the OPM mod, with Venn's overhaul. 4 x Rapier and 4x Whiplash. The thing flies nicely above 90m/s brick-like below 80/ms Can't carry a payload and it made space (about 500km iirc) by itself on SAS, but not orbit while I took a quick break... Still had about 2500m/s of LF when I hit the atmosphere, but I handled the descent poorly and burned of too much speed and ended up landing on some undulating grassland having narrowly missed a mountain near the crater-bay. Can't get the album to embed Out of fuel Not even dead (5 or so re-loads) Edited March 1, 2016 by T.A.P.O.R. Quote Link to comment Share on other sites More sharing options...
TimePeriod Posted February 28, 2016 Share Posted February 28, 2016 A very small semi-vetol. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted February 28, 2016 Share Posted February 28, 2016 Decided to edit the Realplume configs for better effects................I may have gone slightly over the top Quote Link to comment Share on other sites More sharing options...
pandaman Posted February 28, 2016 Share Posted February 28, 2016 I continued building my lifter series ready for 1.1. I currently have 2 shuttles capable of lifting 6 and 36 tonnes to 200km orbit. And a set of 4 'B class' SSTO rockets that can reach 200km orbits with 18, 36, 80, and 120 tonnes. Next I will build multi stage 'C class' lifters for larger payloads. Their main use initally will be for launching test craft to orbit in preparation for interplanetary missions, to save me making a new lifter stage every time I want to test something. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 28, 2016 Share Posted February 28, 2016 43 minutes ago, Puggonaut said: Decided to edit the Realplume configs for better effects................I may have gone slightly over the top I see no problem here, but... aren't hydrolox Flames blue? Quote Link to comment Share on other sites More sharing options...
Archgeek Posted February 28, 2016 Share Posted February 28, 2016 54 minutes ago, Puggonaut said: Decided to edit the Realplume configs for better effects................I may have gone slightly over the top HeHEhEhE, there were gasses expanding out of that upper stage where they probably should not have been expanding from. For my part, more Project Bring'em Home, now with Questionable Manoeuvres: Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 28, 2016 Share Posted February 28, 2016 After my failed Moho mission, I was feeling bored, so decided to install Firespitter. This is just me, but I didn't care for it too much. It works fine, it's just not my cup of tea. Quote Link to comment Share on other sites More sharing options...
MagicFireCaster Posted February 28, 2016 Share Posted February 28, 2016 I've landed a plane and a rover in duna for a rescue missions, it seems like a success by know, know all that's left is to fly back to kerbin. Quote Link to comment Share on other sites More sharing options...
RRFroste Posted February 28, 2016 Share Posted February 28, 2016 3 hours ago, PTNLemay said: Which engine are you using to produce that wicked red glow? Is it a non-stock engine, or a stock one using modded exhaust? NERV with HotRockects. Quote Link to comment Share on other sites More sharing options...
Triop Posted February 29, 2016 Share Posted February 29, 2016 (edited) Today I wuz a bad azz Edited February 29, 2016 by Triop Quote Link to comment Share on other sites More sharing options...
NecroBones Posted February 29, 2016 Share Posted February 29, 2016 Pushed out an update to RealScaleBoosters with the ISRO PSLV rocket. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted February 29, 2016 Share Posted February 29, 2016 I got a good, close look at Sarnus. Quote Link to comment Share on other sites More sharing options...
OstermanA Posted February 29, 2016 Share Posted February 29, 2016 (edited) I made Big Ring 3.2: The physics engine is crying tears of blood. I launched it with MechJeb, but otherwise 100% stock parts. I do have Better Time Warp, FAR and Flight Engineer installed, though, which helped. I set up MechJeb to launch it at 1/5 real-time and went to bed. That was twelve hours ago. When I came back, MechJeb's autowarp had moved me back into "real" time, but MET is still only T+01:25:08, and at "1x" warp it seems to be moving at 1 second per 8 seconds. It's too bad, really, because if the engine was chugging to badly I would totally bring a rover up here and drive around on the inside of the loop. Edited February 29, 2016 by OstermanA Fixing image link Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 29, 2016 Share Posted February 29, 2016 19 minutes ago, OstermanA said: I made Big Ring 3.2: The physics engine is crying tears of blood. I launched it with MechJeb, but otherwise 100% stock parts. I do have Better Time Warp, FAR and Flight Engineer installed, though, which helped. I set up MechJeb to launch it at 1/5 real-time and went to bed. That was twelve hours ago. When I came back, MechJeb's autowarp had moved me back into "real" time, but MET is still only T+01:25:08, and at "1x" warp it seems to be moving at 1 second per 8 seconds. It's too bad, really, because if the engine was chugging to badly I would totally bring a rover up here and drive around on the inside of the loop. How big is it in diameter? Looks awesome Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted February 29, 2016 Share Posted February 29, 2016 23 minutes ago, OstermanA said: I made Big Ring 3.2: ... It's too bad, really, because if the engine was chugging to badly I would totally bring a rover up here and drive around on the inside of the loop. Egad, that's like 8x 2m panels wide across the ribbon? So a few thousand panels to make the ring? I'm surprised your computer didn't overheat and burn your house down. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted February 29, 2016 Share Posted February 29, 2016 Refueling KSS Jeb before she heads to Duna with a load of station workers. no idea how I'm going to get a station there...probably rebuild the Kerbal Quote Link to comment Share on other sites More sharing options...
OstermanA Posted February 29, 2016 Share Posted February 29, 2016 (edited) 37 minutes ago, Choctofliatrio2.0 said: How big is it in diameter? Looks awesome 32 minutes ago, Geschosskopf said: Egad, that's like 8x 2m panels wide across the ribbon? So a few thousand panels to make the ring? I'm surprised your computer didn't overheat and burn your house down. Not 8, only 4. However, each spoke has a 2x5 grid of the 2m panels in 12x symmetry, then I cloned the bottom half again to make the top and stitched it all together with struts. The spokes themselves are eight of the long I-beams, which if I'm figuring correctly puts the whole ring at 66 meters in diameter, and thus means it need ~3.5 RPM to pull 1 G on the interior. Also, I spent *FAR* too much on this rig, and turned the graphics all the way down. So that helped. However, it was down to single-digits frames-per-second even while it was on the hold-down clamps and has never gotten beyond that. Edit: If it helps with a sense of scale, I had a hexagon of 3m stacks put the thing into orbit, and the hex was smaller than the inner ring of struts. Edited February 29, 2016 by OstermanA Additional Info: Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted February 29, 2016 Share Posted February 29, 2016 11 hours ago, CatastrophicFailure said: I see no problem here, but... aren't hydrolox Flames blue? Supposed to be , but the blue wotsit effect isn't that effective , still mucking about with things though . Quote Link to comment Share on other sites More sharing options...
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