Jett_Quasar Posted February 17, 2017 Share Posted February 17, 2017 (edited) I've added a new video and craft file to Kerbal-X Download the Katana-SSTO HERE - Jett Edited February 17, 2017 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
Thrawn889 Posted February 17, 2017 Share Posted February 17, 2017 So I haven't posted in a couple of days. I kept meaning too but i suppose 1am isn't a great time to try writing a long summary of my Kerbaling for the day. So where i left off the other day i had Jeb stuck on the Mun cause I'm crap at flying XD So I built a new rescue ship one that could carry enough Kerbals. this was intended to go there and get jeb and bring him home. Unfortunately for me i screwed up again and found this ship with not enough DV to actually return.... And with me having Autosaved with this thing short of fuel... So i found myself having to build a rescue for the rescue ship.... I even had to walk Jeb about 4 km to the other ship... After a couple of WIP's i created this monstrosity. I think the HItch hiker's unit i used as a crew compartment is meant as a space station peice but oh well it worked. i put a nose cone on the top of it with a decoupler and a a 2.5m Thermal Shield to protect me for my kerbal re entry. I got it up and into a not bad orbit. Jeb and the others were really happy to see my probe ship rescue the rescue... this the resulted in a return to kerbin They were all really happy to return and i even remembered to grab all that juice science. Quote Link to comment Share on other sites More sharing options...
kraden Posted February 17, 2017 Share Posted February 17, 2017 @Enceos I kind of see what you mean with the centrifuge and secondary ships docking location. Yours definately has a more industrial look to it (which is in no way a bad thing) @NISSKEPCSIM how about An Ulchabhan Dubh, or whatever color you want. Quote Link to comment Share on other sites More sharing options...
Hesp Posted February 17, 2017 Share Posted February 17, 2017 I made a Kerbin research plane that I'm really proud of: It can fly easily all around Kerbin at Mach 2.7 and 23km altitude, probably the most efficient way I ever used a Panther. It keeps that speed and altitude without corrections at 6.7° pitch and full afterburner (means 4x warp and no supervision during flight). It is also very manouverable at super- and subsonic speeds and can land at a reasonable speed (75 m/s with full tanks, 60 m/s empty). Mk1 cargo bay holds all the science instruments I could fit into - including DMagic ones. More pics in the spoiler Spoiler Testing efficiency at medium altitude - not so good actually Fairly aggressive KSC approach Quote Link to comment Share on other sites More sharing options...
Planetace Posted February 17, 2017 Share Posted February 17, 2017 1 hour ago, Flamingo said: Launched a very small space station to get more science from experiments around Kerbin, and saved som astronauts stuck in orbit today. I also went to Minmus, but because of a lack of hab space, Jeb had to go back home before he could do anything. You can, in fact, change name and classification even without any control. If you go to the tracking station and select your craft, you will just have to click the "I" button in the bottom left corner, and then double-click the name. Ahhh thank you! Quote Link to comment Share on other sites More sharing options...
capi3101 Posted February 17, 2017 Share Posted February 17, 2017 23 minutes ago, Hesp said: I made a Kerbin research plane that I'm really proud of: Reveal hidden contents Testing efficiency at medium altitude - not so good actually Fairly aggressive KSC approach That's a pretty nice looking plane. Procedural Wings? Quote Link to comment Share on other sites More sharing options...
Hesp Posted February 17, 2017 Share Posted February 17, 2017 6 minutes ago, capi3101 said: That's a pretty nice looking plane. Procedural Wings? Thanks! Yes, B9 Procedural Wings. Quote Link to comment Share on other sites More sharing options...
Spacetraindriver Posted February 18, 2017 Share Posted February 18, 2017 (Yesterday) I retired Jeb and Bill from Island Patrol duty and send them as well as Valintina and Bob on a nice ocean vacation in preparation for a manned Minmus mission. (Last and first picture for the crews) She is so excited she's already inspecting the deck! Quote Link to comment Share on other sites More sharing options...
SpaceOdissey Posted February 18, 2017 Share Posted February 18, 2017 (edited) I've was trying to get to orbit around the Earth with stock parts in the RSS mod. So I've needed 8000m/s of Delta IV which is a lot. But I get to the 5km/s and then it started to fall by the low thrust Edited February 18, 2017 by SpaceOdissey Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted February 18, 2017 Share Posted February 18, 2017 7 hours ago, Kerbital said: I don't even know what to call this? A ship? A station? A Space Castle? The working title was 9FPS, because that's what I got when I tried to fly it with everything extended and lights on A landing castle? Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted February 18, 2017 Share Posted February 18, 2017 1 minute ago, Fearless Son said: A landing castle? The only good scene in that whole show Quote Link to comment Share on other sites More sharing options...
KerrMü Posted February 18, 2017 Share Posted February 18, 2017 It´s finally weekend, so it´s KSP time. Wohooo! I launched a lot of rockets today, but first the sad part. This is my old Beagle transfer station. The Beagles are the workhorse of my current game, and this station was the starting point of uncountable missions to Mun, Minmus or LKO. Sadly time left it´s marks on it. 2 solar cells broke off, a few docking ports are locked, the asteroid is almost out of ore, and the design went a little bit out of fashion anyway. And as I managed to get my claw on a really cool asteroid lately, I decided to build Beagle Transfer Station 2 I think this one is a little bit more attractive to these posh tourists, and better equipped as well. So this is what I´ve done today. It all was assembled in orbit by a lonely 2 star Kerbal pilot in his little workpod. I think Edan Kerman has earned himself to be in command of my next Duna Mission. Speaking of Duna, since the Beagles and their Mun and Minmus Bases have proven their usefulness over and over again around Kerbin, I decided to station one at Duna as well. And that`s how I spent my last weekends sparetime in a nutshell. It doesn´t rest on completely level terrain, but hey, the panorama is gorgeous. Have fun folks, CU! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 18, 2017 Share Posted February 18, 2017 @KerrMü You have a wonderfully-designed exploration infrastructure. I particularly like that base on Ike. Quote Link to comment Share on other sites More sharing options...
KerrMü Posted February 18, 2017 Share Posted February 18, 2017 (edited) Hey eloquentJane, thanks for the Flowers. Edited February 18, 2017 by KerrMü Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted February 18, 2017 Share Posted February 18, 2017 30 minutes ago, Fearless Son said: A landing castle? The anime you watch and go "o.0 what?". And then, knowing that, you still watch the second season! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 18, 2017 Share Posted February 18, 2017 I tested out a rover to attach to Altair. It worked quite well. I also went looking for a good asteroid for the Asteroid Rendezvous part of the Doing It Constellation Style challenge, and I noticed this: That is an asteroid with an aphelion of almost 40 terameters, and an orbital period of nearly 60 thousand years. For reference, I have Outer Planets installed. That tiny greenish dot that's just about visible right next to the sun is Jool, and the beige orbit that is the furthest planet away from the sun is Plock. The perihelion of this asteroid is about twice the distance from the sun as Plock's aphelion. Quote Link to comment Share on other sites More sharing options...
Ty Tan Tu Posted February 18, 2017 Share Posted February 18, 2017 The Kraken is not in a cage anymore. Can it be brought back to Kerbin? What could possibly go wrong with that? Jeb went missing when he got close to the Kraken - and I am not sure why... Quote Link to comment Share on other sites More sharing options...
Servo Posted February 18, 2017 Share Posted February 18, 2017 I've been continuing on my 1:1 Tomcat, and I've got the wings working 90% of the time. Flight is still really wacky, because before I rebalanced all the fuel tanks, it would flip around on takeoff. Hopefully this version will be a bit easier to fly. I don't even think six Panthers will be enough to make this 300 part behemoth break Mach 1. But the wing positioning makes it all worth it... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 18, 2017 Share Posted February 18, 2017 (edited) 3 hours ago, JadeOfMaar said: Finally posted. Come and get it! The "Foreign Eagle" skybox, featuring the Milky Way behind Kerbol at year 1 day 1, and the Eagle Nebula filling the back hemisphere of the universe. Edited February 18, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 18, 2017 Share Posted February 18, 2017 Also finally, I designed some general purpose ships, and stock too except for an upscaled service bay and some IFS to help with dV. The mothership is a good IPV candidate with some consideration for USI's habitation system and is never meant to be fully crewed. The lander is Mun/Ceti-capable with plenty dV to spend. I finally, and surprisingly, was able to dock without getting frustrated or needing the docking aid at all. It practically only merely confirmed that my approach was near perfect. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 18, 2017 Share Posted February 18, 2017 I sent a Constellation-style mission to a Near Kerbin Asteroid. Complete mission report can be found here. Quote Link to comment Share on other sites More sharing options...
Hesp Posted February 18, 2017 Share Posted February 18, 2017 On 15/2/2017 at 0:14 AM, Hesp said: Found a B class asteroid with an orbit very suitable for capture (400km Pe, Ap right out of Kerbin SOI, almost polar inclination)... So I decided to launch the first asteroid mission of the career save The capture ship is unmanned, basically a big tank with a 455s isp Lox/LH2 engine, RCS and reaction wheel. Timed launch was nominal, after a couple of small corrections I matched planes and asteroid periapsis. Now I'll wait some days for a final periapse kick to reduce relative velocity at rendezvous. Approach manouvers are planned to use 420m/s of deltaV, so depending on the asteroid mass (still unknown) I will have between 1830 and 716 m/s available for capture and orbit modification. Should be enough to obtain a stable equatorial orbit with Pe 500km and Ap lower than Mun SOI. Reveal hidden contents Mission update: Asteroid captured. It's on the upper limit of the B class (40 tons), so I had to plan carefully the burns to relocate it in equatorial orbit. Exploration will follow. Quote Link to comment Share on other sites More sharing options...
kraden Posted February 18, 2017 Share Posted February 18, 2017 @JadeOfMaar do you sleep? Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted February 18, 2017 Share Posted February 18, 2017 All I did last night was let Jeb, Val, Bob and Bill take a test flight in the prebuilt Dynawing shuttle. Like the NASA Space Shuttle, this ungainly beast is so far out of symmetry that it's unflyable during boost without SAS and RCS. With those turned on, however, it's not too difficult to manage. It makes orbit with its stock ballast (three FL-T800 tanks and a bunch of beams) in the cargo bay, though there isn't much dV left (and that only on the Puff engines) after a less than optimal ascent. It handles very well with SAS and RCS enabled during reentry, but stalls without warning if you let the airspeed drop too much (didn't notice at exactly what speed, was too busy trying to hit the ocean in a survivable attitude, but it's below 150 m/s). Overall,I doubt I'll ever do much with this design; in fact, I don't see much to be gained with this kind of spaceplane. Then again, I was never a big fan of the NASA Shuttle; it seemed like it was both too big (for missions without a heavy payload) and too small (for anything that was going beyond LEO), and at no point was it ever cheaper than flying expendable boosters for the same missions. If I ever install mods that will let me do so, I'd be interested in pursuing designs similar to the Delta Clipper -- roughly conical VTOL SSTO with enough body lift to do most of reentry with just RCS for attitude control, and also to give considerable crossrange maneuvering and landing point control before restarting the engines for a thrust-hover landing. In fact, the flight profile was a lot like the Falcon 9 booster, except that the whole ship was to fly to orbit and return in one piece. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 18, 2017 Share Posted February 18, 2017 @JadeOfMaar Thank you for this beautiful SkyBox. I do not play anymore, just watch. Quote Link to comment Share on other sites More sharing options...
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