Triop Posted June 2, 2017 Share Posted June 2, 2017 3 minutes ago, Leafbaron said: Looks like you're ready for Dakar 2018 early! I'd love to see that thing enter KD 2018 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 2, 2017 Share Posted June 2, 2017 (edited) 54 minutes ago, JoeNapalm said: I don't say this lightly, but WHAT THE @#$% !?!? That's awesome but what mods are those?! -Jn- Hooligan Labs, Kerbal Konstructs, Kerbinside, Buffalo, and Heisenberg. Edited June 2, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted June 2, 2017 Share Posted June 2, 2017 30 minutes ago, Triop said: I'd love to see that thing enter KD 2018 He'll have to figure out a way to cut those jet engines during "flight" thought IIRC. Otherwise give him first place now haha! Quote Link to comment Share on other sites More sharing options...
Jouni Posted June 2, 2017 Share Posted June 2, 2017 Tylo is my favorite destination. You need plenty of delta-v, a high-TWR lander, interplanetary transfers, some piloting skills, and so on. But in the end, Tylo is just like the Mun, but bigger. Unlike Eve, Tylo is a simple mission, where you don't have to refine your design with trial and error. This week I recreated the ship from my 0.90 Tylo mission, with some changes. While the old mothership used a Skipper and relied on aerobraking, the new design was supposed to complete the entire mission with nuclear engines. Spoiler Symmetry is a funny thing. If you drop one booster above you and the other one below you, the forces acting on the booster are no longer symmetrical. Spoiler The transfer burn started with the ship pointing directly at the KSC. Spoiler The external fuel tanks lasted almost all the way to a low Tylo orbit. Spoiler The large cargo bay is just the right size for a two-kerbal Tylo lander. The best time for staging is just before landing. Went there, planted the flag, didn't do anything useful. Spoiler Tylo is no Kerbin. You only need vertical speed for avoiding the obstacles. It's perfectly fine to accelerate almost horizontally a few hundred metres above the surface. On the way home. If you launch directly from a low Tylo orbit, the return to Kerbin only takes a bit over 1000 m/s. Spoiler Because I had plenty of delta-v left, I didn't wait for a launch window, but launched as soon as Tylo was properly positioned. A combined 1700 m/s plane change / retrograde burn / radial correction gave me an encounter with Kerbin one orbit later, and the insertion burn into LKO was no worse than when returning from Duna. In the end, the mothership had almost 2200 m/s left. Quote Link to comment Share on other sites More sharing options...
Triop Posted June 2, 2017 Share Posted June 2, 2017 4 hours into the mission, we are almost there. Quote Link to comment Share on other sites More sharing options...
Triop Posted June 2, 2017 Share Posted June 2, 2017 Ok, I'm never going to play KSP again **** the Kraken. Arrived at the bay, shut down burn together mod on all ships, then this happened... I'm going to cry for a while now... Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 2, 2017 Share Posted June 2, 2017 (edited) @TriopImage Kraken speaking in Ricardo Montalbán's (Khan) voice. " I've done far worse than kill you, Admiral. I've hurt you. And I wish to go on hurting you. I shall leave you as you left me, as you left her: marooned for all eternity in the center of a dead planet, buried alive. Buried alive. " I felt the Krakens flaming breath burn off my antenna's out of spite. Leaving for mars (one of 4 identical missions on same timeline. This was legitimately my best burn planning ever. No KAC. Spoiler But where is now the massive relay antenna? And what of the deploy-able one on the transit stage/Radar mapper? What it should have looked like. (Backup mission diverts to Deimos...) Edited June 2, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
qzgy Posted June 2, 2017 Share Posted June 2, 2017 @Triop - And this is why Vessel Mover exists.... But that really sucks. Quote Link to comment Share on other sites More sharing options...
kerbinorbiter Posted June 2, 2017 Share Posted June 2, 2017 (edited) @Triop are we there yet? <- the polot currently "come on land move closer move faster tectonic plates!" Edited June 2, 2017 by kerbinorbiter Quote Link to comment Share on other sites More sharing options...
Triop Posted June 2, 2017 Share Posted June 2, 2017 13 minutes ago, kerbinorbiter said: @Triop are we there yet? <- the polot currently "come on land move closer move faster tectonic plates!" Quote Link to comment Share on other sites More sharing options...
Wrench Head Posted June 3, 2017 Share Posted June 3, 2017 (edited) Time warp Again! Lets do the time warp again!!!! Edited June 4, 2017 by Wrench Head Quote Link to comment Share on other sites More sharing options...
MattrimCenturion Posted June 3, 2017 Share Posted June 3, 2017 I randomly decided to take the largest asteroid I could find and hurl it into the KSP VAB. It wasn't pretty. Quote Link to comment Share on other sites More sharing options...
Kyle Worden Posted June 3, 2017 Share Posted June 3, 2017 Started up my new 1.3 career, goal is to do a easter egg tour that I'm working on (kind of like a scavenger hunt) with a focus on reusability. Got some core mods installed, just waiting on scatterer, scansat and kerbal construction time to be updated before I go full force. Implementing some interesting rules, aircraft will be designed for all possible missions, and instead of recovering the vessel, I park it outside the SPH, disembark, and recover the kerbal with the science. When a new contract is accepted, I refuel the craft, reset experiments, and drive a pilot from the Astronaut complex to his aircraft. (fun fact: this is page 1371, 1371 is the best MOS in the Marine Corps) Quote Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2017 Share Posted June 3, 2017 I spent most of the afternoon designing this thing and then putting it into orbit. 3.75m Gas core nuclear engine, 17km/s delta-V, 9km/s with 110 ton payload, fully automated, pretty much overkill. The solar panels are purely cosmetic, the engine actually powers the probe core. I named it Multnomah. Depending on how fast I unlock the rest of the tree this may either become the first of a series of modular craft or a one-off. Either way, I'm eager to see how it does. The rest of the night will probably be space program maintenance, lots of comings and goings. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted June 3, 2017 Share Posted June 3, 2017 @Triop you had a quicksave, right? You paused periodically to quicksave, right? Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 3, 2017 Share Posted June 3, 2017 1 hour ago, regex said: I spent most of the afternoon designing this thing and then putting it into orbit. 3.75m Gas core nuclear engine...Either way, I'm eager to see how it does. I await word of molten tungsten. Are their any radiators? At least its not an emancipator, those things melt whole spacecraft. I probed Phobos and the Martian atmosphere. Arrival Phobos Spoiler Launching Missiles at Mars Spoiler Quote Link to comment Share on other sites More sharing options...
qzgy Posted June 3, 2017 Share Posted June 3, 2017 12 minutes ago, CatastrophicFailure said: @Triop you had a quicksave, right? You paused periodically to quicksave, right? Quicksave? What's that feature? Why should I use it? Never heard of it! Spoiler sarcasm is implied.... Quote Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2017 Share Posted June 3, 2017 (edited) 1 hour ago, Bornholio said: I await word of molten tungsten. Are their any radiators? At least its not an emancipator, those things melt whole spacecraft. Amazingly it needed no additional radiators during testing. I'm assuming the baseline heat is handled by the casing and the running heat by the engine exhaust. vOv E: So I was going to do some more program maintenance and then I realized that the Jool window was hella close and I needed to finish up this payload and get it launched. Standard model lander, special Laythe lander, some life support, and extra fuel. Klamath can scavenge from Multnomah's tanks if need be but I doubt it'll come to that, they're both pretty efficient. This setup should allow me to land on three of Jool moons, and I might even give Vall a try with the standard lander if I'm feeling ambitious, it should have enough fuel for one biome. Edited June 3, 2017 by regex Quote Link to comment Share on other sites More sharing options...
Azimech Posted June 3, 2017 Share Posted June 3, 2017 I'll be providing the persistence file for next week's challenge (if all goes right). So I can't behave and I'm placing some low part count rubbish on Kerbin near the mission objectives. Quote Link to comment Share on other sites More sharing options...
Kertech Posted June 3, 2017 Share Posted June 3, 2017 Whilst I wait for a few of the more key mods to update I've been paying about in sandbox. Capital ships are been assembled so the only thing I have is an adorable little lander. So of course I took it over to minmus. I'm playing in a normal scale at the moment. Without KJR I have the Space Noodle issue, so it's pointless trying to use bigger rockets! An early prototype capital ship, CTx 001, It's got an okay dv (6,000m/s) and can cryogenically store kerbs. Quite manouverble! I have a save somewhere with a lot of my mucking about things in. I can't remember what's in it to be honest. Gonna merge this into them and start a new 10k career when a few mods update. It's always fun having something to discover and I like the idea of early on in the career finding a powerful ship and having to decide whether to spend a lot of money re fuelling it or doing my own thing or both! Wait until you guys see the CTx072 (Serial number is accurate, though some of them may have crashed into the sun/Jool) More mucking about, this time with kraken science (I've never really tried it before, guess I will use it next time, but I will have to turn down science rewards a lot!! I feel like it adds an extra 2000science just to the space centre!) Finally back in 1.2.2, 10k scale Sarnus drop approaches it's target. It's gonna enter the atmosphere soon And I reckon the comnet is going to achieve sentience with the next batch of rangers So summary: Not a lot really done, lots of mucking about and organizing for other things! Watch this space for torch drives! Quote Link to comment Share on other sites More sharing options...
Triop Posted June 3, 2017 Share Posted June 3, 2017 9 hours ago, CatastrophicFailure said: @Triop you had a quicksave, right? You paused periodically to quicksave, right? Nope, but I could reverse to spaceplane hangar, so no Kerbals were killed. 9 hours ago, qzgy said: Quicksave? What's that feature? Why should I use it? Never heard of it! I actaly never use f-5, no sarcasm. Quote Link to comment Share on other sites More sharing options...
Regor Posted June 3, 2017 Share Posted June 3, 2017 I did two rescue missions and 16 satellite contracts in one mission. Quote Link to comment Share on other sites More sharing options...
Triop Posted June 3, 2017 Share Posted June 3, 2017 Separatists keep occupying the island near the KSC. ScanSat data reveiled a large ore concentration nearby, we suspect they want the ore to build up their army and invade us. So we send in 2 Mirages to "clean" them out. Quote Link to comment Share on other sites More sharing options...
kerbinorbiter Posted June 3, 2017 Share Posted June 3, 2017 Just send in giant squid ward (krakenbob) Quote Link to comment Share on other sites More sharing options...
joacobanfield Posted June 3, 2017 Share Posted June 3, 2017 I made a ship that can go to anywhere in Gael's SOI Quote Link to comment Share on other sites More sharing options...
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