Stormpilot Posted April 30, 2021 Share Posted April 30, 2021 (edited) Messing around, as usual: https://m.youtube.com/watch?v=045fu63qcH0 Edited April 30, 2021 by Stormpilot Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted April 30, 2021 Share Posted April 30, 2021 (edited) Today, I flew an SSTO to near sea level (under 150m) on Eve, then all the way back home. Edited April 30, 2021 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted April 30, 2021 Share Posted April 30, 2021 Just now, Lt_Duckweed said: Today, I flew an SSTO to near sea level (under150m) on Eve, then all the way back home. Cool! The farthest I can get my current SSTO (Shulker MK1) is LKO Quote Link to comment Share on other sites More sharing options...
ColdJ Posted April 30, 2021 Share Posted April 30, 2021 https://kerbalx.com/ColdJ/Sppeed-Boat-Super-KX Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted April 30, 2021 Share Posted April 30, 2021 Updated some mods, then spent the rest of the evening trying to figure out why it had cancelled a bunch of contracts, not helped by repeated game crashes and PC reboots along the way. I think the contract structure has been changed so that I need to complete contract A to unlock B and complete B to unlock C, whereas before I could accept A, B and C at the same time (and did). This might just be one of those things where I have to cheat myself the rewards for the contracts when I’ve completed the requirements. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 30, 2021 Share Posted April 30, 2021 Remade my VTOL, a little. A removed some reaction wheels, changed the nose 'cause I didn't really like how it looked, made the back tail fins not so flat, made the piston in the back go out further, scaled the wing lander gear a little bit larger for the back engine in VTOL mode, added RCS for control in while vertically taking off or landing (cause waterfall plumes look so friggin cool), added cool looking airbrakes on the wings that deploys quickly, fixed the spot of an amogus flag, etc. By the way, this is all done using the breaking ground expansion. It's kinda' hard to control at high speeds, since I removed some of the reaction wheels. And sadly enough this was all yesterday again lol Here's some more screenshots. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted April 30, 2021 Share Posted April 30, 2021 2 minutes ago, SpaceX_Boi said: Remade my VTOL, a little. A removed some reaction wheels, changed the nose 'cause I didn't really like how it looked, made the back tail fins not so flat, made the piston in the back go out further, scaled the wing lander gear a little bit larger for the back engine in VTOL mode, added RCS for control in while vertically taking off or landing (cause waterfall plumes look so friggin cool), added cool looking airbrakes on the wings that deploys quickly, fixed the spot of an amogus flag, etc. Do you have the front VTOL jet set to swap to a preset custom throttle when you transition the rear hinge to forward flight? I had to do that so the nose wouldn't drop dramatically when I would transition. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 30, 2021 Share Posted April 30, 2021 20 minutes ago, ColdJ said: Do you have the front VTOL jet set to swap to a preset custom throttle when you transition the rear hinge to forward flight? I had to do that so the nose wouldn't drop dramatically when I would transition. No, but it's okay. I slowly turn the back hinge to gain horizontal velocity, then I hit the space action group to reset everything back to normal flight. Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted April 30, 2021 Share Posted April 30, 2021 @SpaceX_Boi, Thats: Spoiler Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted April 30, 2021 Share Posted April 30, 2021 Swapped six large liquid-fuelled boosters and six SRBs for six twin-engined liquid-fuelled boosters in the hopes that I could get 750 tons to LEO in a single launch; it was just under 100m/s short of orbit, but when I added another 200m/s it still fell short by 50m/s Quote Link to comment Share on other sites More sharing options...
Stormpilot Posted April 30, 2021 Share Posted April 30, 2021 I forgot to post also what I did yesterday, so here it is: Docked new lander to SS III: And started Minimus ground colonization, starting with this mining unit: Tomorrow I will launch this IRSU unit: And after that a habitation module. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 30, 2021 Share Posted April 30, 2021 5 minutes ago, Stormpilot said: And started Minimus ground colonization, starting with this mining unit: Tomorrow I will launch this IRSU unit: Photos taken moments before disaster. Quote Link to comment Share on other sites More sharing options...
Stormpilot Posted April 30, 2021 Share Posted April 30, 2021 Just now, Spaceman.Spiff said: Photos taken moments before disaster. Lol. I almost crashed a couple times going over 100 Km/hr. But I managed to pull through driving about 2km to reach the gathering zone (where there is lots of DIAMONDS ore). Quote Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2021 Share Posted May 1, 2021 China Starship Quote Link to comment Share on other sites More sharing options...
peridoot Posted May 1, 2021 Share Posted May 1, 2021 is this what they use in russia instead of a A-10? also a BD armouty crusie missle can take out the entire luanch pad complex in one shot Quote Link to comment Share on other sites More sharing options...
capi3101 Posted May 1, 2021 Share Posted May 1, 2021 3 hours ago, jimmymcgoochie said: Swapped six large liquid-fuelled boosters and six SRBs for six twin-engined liquid-fuelled boosters in the hopes that I could get 750 tons to LEO in a single launch; it was just under 100m/s short of orbit, but when I added another 200m/s it still fell short by 50m/s Well, I had a response all ready to go for you...I'll leave it here. Spoiler You should go old school on that and asparagus up that puppy Temstar-style. Putting crap into orbit like it's 2013! 750 tonne payload / .15 (15% paywad fraction) = 5000 tonnes at launch 5000 (tonnes) * 1.25 (TWR) * 9.8 (gravity) = 61,250 kN at launch 61,250 kN *22% core = 13,475 kN in the core (a cluster of 15 vector engines) (61250 kN * 78% booster) / 6 boosters = 7,962.5 kN on each booster. (a cluster of nine vector engines each) 5000 tonnes at launch - 50 tonnes incidentals (1%) - 750 tonnes (paywad) - 276 tonnes engines (64 Vectors @ 4t each) = 3,924 tonnes fuel tanks / 7 stacks = 560.57 tonnes per stack. That works to each fuel stack with about seven Kerbodyne S3-14400 Tanks each. You'd want the big tanks to fit all those engines underneath. Try BZ-52s for making mount points. Going to be one part-heavy rocket; I hope your box can handle it. But then I read the part about this going to LEO, not LKO, so never mind. Good luck getting all that up in a single thwack... Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted May 1, 2021 Share Posted May 1, 2021 science farming mission to minmus 8/9 biomes only left is the slopes 5000 science Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 1, 2021 Share Posted May 1, 2021 (edited) https://kerbalx.com/ColdJ/Learning-to-Fly-KX Not a jet pack but fun. Edited May 1, 2021 by ColdJ Quote Link to comment Share on other sites More sharing options...
SpacePixel Posted May 1, 2021 Share Posted May 1, 2021 Reading the wind... Quote Link to comment Share on other sites More sharing options...
woeller Posted May 1, 2021 Share Posted May 1, 2021 I took care of my little new Minmus base today. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2021 Share Posted May 1, 2021 2 minutes ago, woeller said: I took care of my little new Minmus base today. I see some of @benjee10's Planetside Parts at the bottom of the image! I greatly appreciate that Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted May 1, 2021 Share Posted May 1, 2021 18 hours ago, Stormpilot said: - snip - 1 hour ago, woeller said: - snip- That's a cool base, I may have to start a Base thread soon Did some rovering today (well technically Friday but today is the first chance I got to post) Took my Mun rover for a little spin and then launched some Scan Sats. After finding out that the closest biome was 30 km away I decided to go there. Unfortunately I underestimated how far away 30 km is and how steep the mountain I'm on is. This is where I am, right in the middle of Death Star crater Annotated version (rover path in Yellow) Heading down past really steep crater passing Treacherous crater some bits got really steep between Treacherous Crater and the start of Inception Catena And I still have 26 KM to go. Fortunately I've made it much farther now that I have made it down Bob Mons. Its largely a flat surface but I still need to keep an eye out for craters. Quote Link to comment Share on other sites More sharing options...
MR L A Posted May 1, 2021 Share Posted May 1, 2021 (edited) On 4/24/2021 at 5:24 PM, ColdJ said: I think they are concentrating on getting KSP2 up and running, anything new is up to independant mod makers I reckon there's two completely different companies working on the games lol. KSP 2 is not being made by SQUAD, so I don't think we need to worry about that part lol Edited May 1, 2021 by MR L A Quote Link to comment Share on other sites More sharing options...
N_Danger Posted May 1, 2021 Share Posted May 1, 2021 I sent a satellite to Minmus. Spoiler And then sent a probe to Eve. Spoiler Faring separation followed by the second stage This is just after the ejection burn Eve in sight And finishing the capture burn. And I have finally figured out the orbit over a spot contracts. And now I have a launch window for Duna coming up in 27 days. Coincidence? I think not. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 1, 2021 Share Posted May 1, 2021 3 hours ago, MR L A said: there's two completely different companies working on the games lol. KSP 2 is not being made by SQUAD, so I don't think we need to worry about that part lol I handn't looked at any KSP2 stuff because my system wouldn't be able to handle it, thanks for the info. I live and learn. Quote Link to comment Share on other sites More sharing options...
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