Caerfinon Posted May 26, 2021 Share Posted May 26, 2021 (edited) Oh! I have slipped the surly bonds of Kerbin (KerbalX: Wing Walker) Jeb takes the Wing Walker out for a trial flight. Bill and Bob were supposed to come on this mission as well, but they were.. um.. called away on... um... important business. Ya that's it. Sounding Rockets, is there nothing they can't do? TO THE SKIES! Bob and Bill do not know what they are missing! Bringing it home in a nearby field To a perfectly safe landing. This is the way, Edited May 26, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
SparkyFox Posted May 26, 2021 Share Posted May 26, 2021 19 hours ago, Starhelperdude said: he did once i get both wheels(front and back) modeled and properly working i'll show it around, and maybe share it, but right now its very very broken XD Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 26, 2021 Share Posted May 26, 2021 1 hour ago, SparkyFox said: once i get both wheels(front and back) modeled and properly working i'll show it around, and maybe share it, but right now its very very broken XD I'm assuming you have got every other wheel pack out there and gone through their configs to help you work out your collider, brake, traction etc settings. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 26, 2021 Share Posted May 26, 2021 (edited) Having conquered flight... let's start the space race. Jeb soars to new heights in Werner's newest contraption going above the Karman line Dubbed by the Astronauts as the "the volleyball", Jeb eagerly waits in the capsule for the inevitable contact with the planet surface. Luckily Bill packed the chute correctly and Kerbals everywhere rejoice that the first small steps into space have been made... even if it was in a volleyball. Edited May 28, 2021 by Caerfinon spelling... always spelling. Quote Link to comment Share on other sites More sharing options...
SparkyFox Posted May 26, 2021 Share Posted May 26, 2021 (edited) 45 minutes ago, ColdJ said: I'm assuming you have got every other wheel pack out there and gone through their configs to help you work out your collider, brake, traction etc settings. pretty much, especially Airplane Plus and Squad, and object inspector to get the unity stats and details. Edited May 26, 2021 by SparkyFox Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 26, 2021 Share Posted May 26, 2021 4 minutes ago, SparkyFox said: pretty much, especially Airplane Plus and Squad, and object inspector to get the unity stats and details. Be careful with Airplane Plus. As great as their models are I find the brake settings a bit wide. Set at 95 my planes don't want to stop, set at 100 they want to lock up and slide. Mostly on the slant landing gear. Quote Link to comment Share on other sites More sharing options...
18Watt Posted May 26, 2021 Share Posted May 26, 2021 Finished a circumnavigation of Eve today, for the Elcano challenge. Took a long time. Plenty of screenshots in the link below. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 26, 2021 Share Posted May 26, 2021 For some utterly insane reason, MechJeb decided that the best way to go from Eeloo to Duna was to do a 2km/s burn RETROGRADE instead of going prograde on the other side of Eeloo and getting the same encounter for a lot less delta-V, but I lost that node when I had to reload the game so I’ll have to redo it. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 26, 2021 Share Posted May 26, 2021 35 minutes ago, jimmymcgoochie said: For some utterly insane reason, MechJeb decided that the best way to go from Eeloo to Duna was to do a 2km/s burn RETROGRADE instead of going prograde on the other side of Eeloo and getting the same encounter for a lot less delta-V, but I lost that node when I had to reload the game so I’ll have to redo it. To Err is human, To really bugger things up, a computer is required. Mechjeb is great and helps make monotonous tasks easier to deal with. But your experience, combined with readouts the Stock game gives you, will always be more efficient. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Had an assortment of work today - Kelrik & Bob spent some time running around KSC performing new science experiments until they mistakenly thought the pool by the admin building was sloped enough to drive through. Then launched a probe eventually bound for Hamek, and finally another 3-seat direct ascent lander was launched & recovered safely. Kel & Bob's Excellent Adventure: Spoiler Nope, no new science up here Hey Bob, you got the damage waiver when you rented this thing right? Pathfinder to Hamek. Only took one screenshot, of the launch. Turns out Kerbal Alarm Clock lied - its not 20 days till the transfer, its 67. I guess it can wait in LKO for a bit. The 3.75m Granok launcher has a relatively weak 1st stage engine, requiring 2 pairs of Pollux boosters to get it going but it places the Pathfinder probe in orbit with ~1500 m/s remaining in the seconds stage and a whopping 5000 in the 3rd stage for interplanetary transfers. The Pathfinder probe itself adds another 1200 to the total, putting Hamek well within reach as long as the antenna is strong enough ML3 to Mun Spoiler The veterans Val, Kelrik & Bob got another trip to Mun, to set up the first ground science station. The less than ideal launch coupled with the extra mass of the ground station components left them a little short of dV at the end of the mission but everything worked out, if barely. And by barely I mean I had about 60 m/s dV after heading back to Kerbin Val kept the lander steady on the slope while Kelrik & Bob took turns setting up the solar panels & dish antenna, then the science experiments My last flight, I staged away the lower heatshield around 3500 m/s and figured I couldn't be much faster than that when I staged. Well, I was right - at 3600 m/s, the pod exploded within seconds. Had to reload my quicksave & try again But it made it down safely the second time Edited May 27, 2021 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
sweatbox Posted May 27, 2021 Share Posted May 27, 2021 I landed on Duna for the first time in a career mode save! Managed to land inside one of the canyons too - however not without the loss of 3/4 Gigantor solar panels during initial aerobrake. Had I lost the last one it would have been not good. Quote Link to comment Share on other sites More sharing options...
Single stage to ocean Posted May 27, 2021 Share Posted May 27, 2021 Always store a static panel in the cabin with several repair kits, never know when they will really save you. Quote Link to comment Share on other sites More sharing options...
JebIsBestPilot Posted May 27, 2021 Share Posted May 27, 2021 Rescued some Kerbals that I launched to the Mun. Guidance unit was upside down on their lander. Quote Link to comment Share on other sites More sharing options...
Daedalus3000 Posted May 27, 2021 Share Posted May 27, 2021 Today was a day of a unmanned minmus orbit, a Kerbin scansat satellite (K-SS 1), and a mun scan satellite (M-SS 1). The munar satellite retrieved some juicy information about a good basin near the equator to land in as well as SCIENCE!!! Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 27, 2021 Share Posted May 27, 2021 Question: Does anybody know if anybody ever built this in KSP? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 28, 2021 Share Posted May 28, 2021 (edited) 3 hours ago, ColdJ said: Question: Does anybody know if anybody ever built this in KSP? Spoiler There's this mod: https://spacedock.info/mod/1330/Gerry Anderson's Space 1999 Pack, and there's probably many people that have built stock replicas. I'm not one of them, my computer probably cant handle the partcounts of stock replicas Edited May 28, 2021 by OrdinaryKerman I'm an idiot Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 28, 2021 Share Posted May 28, 2021 @ColdJ IIRC there was a mod that added parts for it at one time. I think a handful of people have built stock versions over the years too, but I don't remember any specific ones. I didn't get much done today - test flew a combination relay/science probe/lander but despite what Kerbal Alarm Clock is telling me, there is no good transfer window anytime soon, so I reverted the launch. Everything seems to be working, so whenever a good transfer is available, it'll be good to go. I don't have nukes or ions unlocked yet so range is limited on this version. Spoiler Only 429 tons on the pad Coasting to Ap & jettisoning the dual fairings (one around the lander, one around the relay) Orbital insertion Detail - I had to brighten the image a bunch to give any detail of the combo relay & lander. The upper stage performs most of the transfer to destination, then leaves the relay powered by a Schnauzer engine to complete the trip. The lander rides ahead of the relay. Once reaching orbit around the destination, the interstage is staged and the relay moves clear of the upper assembly. Once clear, the lander jettisons the interstage and prepares for landing. At least that's the plan. Whether it will still be a good setup in JNSQ, I don't know yet. There should be plenty of dV for Dres or possibly Edna but not really any further. I also have no idea (yet) how much dV the lander has. The calculator had a fit with my design & just gives everything a "0" above the orbital stage. My only other accomplishment was NOT capturing an rather large asteroid on a collision course with Kerbin. My capture vehicle was WAYYYYY to small to do much but make it spin a little. See that little patch of light on the upper right corner of the asteroid? That's my capture vehicle. Spoiler Departing for its mission to save Kerbanity U Umm, I may have miscalculated here..... Yep, definitely miscalculated Well, that's new. Never saw an "Unholy" class asteroid. I wonder why its called that..... Oh, 1.6 MILLION tons. That's why it's called an Unholy class. And why my dV indicator reads "0". Sorry, Kerbin. Hey look, I did manage to rotate a little, so at least my probe can stay charged and send back data on its way to exterminate all life on Kerbin Probe busy exploding upon reentry Quote Link to comment Share on other sites More sharing options...
SparkyFox Posted May 28, 2021 Share Posted May 28, 2021 (edited) soooo.... i made a new MQ-9 reaper wheel(its not textured properly or UV mapped) this one actually turns, the wheel properly spins, the breaks work and its steady, it doesnt bounce or slide and i have no idea what ive done, only difference is I've zero'd out a few stuff and added a suspension Edited May 28, 2021 by SparkyFox Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted May 28, 2021 Share Posted May 28, 2021 (edited) 4 hours ago, ColdJ said: Question: Does anybody know if anybody ever built this in KSP? ME Edited May 28, 2021 by Martian Emigrant Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 28, 2021 Share Posted May 28, 2021 13 minutes ago, Martian Emigrant said: ME Downloaded, now to see if it still works in 1.10.1 26 minutes ago, SparkyFox said: soooo.... i made a new MQ-9 reaper wheel(its not textured properly or UV mapped) Very cool. Hope it keeps getting better and better for you. Quote Link to comment Share on other sites More sharing options...
Pipcard Posted May 28, 2021 Share Posted May 28, 2021 1979-04-09 - Neginohana-5 automated docking test (satellites nicknamed "Orihime" and "Hikoboshi") Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 28, 2021 Share Posted May 28, 2021 Landed on Duna and Ike, now it’s only Dres and the moons of Kerbin to go and my almost-a-Grand Tour will be complete (I skipped Moho due to a distinct lack of delta-V). Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted May 28, 2021 Share Posted May 28, 2021 6 hours ago, ColdJ said: Downloaded, now to see if it still works in 1.10.1 Very cool. Hope it keeps getting better and better for you. here is a link to the mod from the video. https://spacedock.info/mod/1330/Gerry Anderson's Space 1999 Pack ME Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 28, 2021 Share Posted May 28, 2021 I updated my mod Working Underwater Lite. After finding the magic engine I went through and found a few other mistakes. Hopefully all fixed now. Mod has been updated to 1.1.0 as I have added some new parts for more versatility. Change Log 1.1.0 "Senior" Marine Engine no longer runs on magic and uses Electric Charge. "Teen" Marine Engine, found and removed hidden Alternator. "Sub Vernier" no longer drains a country's power grid in seconds. "Ballast Ball" now has correct name. Added 3 sizes of Water Nacelle for use with Ships. Have battery storage instead of fuel. Be careful if used at depth as will boost thrust considerably. Added 3 sizes of Ballast Weight that use Cold Wars Aerospaces scrap resource and can be used to balance out the extra buoyancy of engines etc. Only Adjustable when building. Can be surface attached or stack attached and used like a micro node. Added the scrap resource to the resources config of W.U.L. Added a huge ballast tank for when you make big subs etc out of very buoyant parts. Went through every config file and hopefully caught everything. Unzip in main KSP folder and allow it to overwrite previous install. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 28, 2021 Share Posted May 28, 2021 Getting our sea legs! Jeb and Bill underway from the harbour in the newest addition to the fleet. What's this contraption at the back do? it moves out.... It lowers to the surface... oooh! It has a claw thingy on it to grab things! And then it retracts back into place! This is going to be a very useful vessel! KerbalX: Recovery Ship by Mudkip909 Quote Link to comment Share on other sites More sharing options...
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