Beamer Posted March 8, 2022 Share Posted March 8, 2022 9 hours ago, king of nowhere said: and finally climb the last crest Nice job, I always make a point of doing a close fly-by of that peak when I land a space-plane, it is quite impressive. At the risk of making you do a "why didn't I think of that" faceplant... I would just have slapped a few downward pointing RCS thrusters on it, or is that against the rules? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 8, 2022 Share Posted March 8, 2022 (edited) 10 hours ago, king of nowhere said: I found the optimal balance in driving with the wheel on, but deactivating it for one second every time the back starts lifting. If you have Breaking Ground then some ducted fans that push you down on to the surface once you are climbing will allow your craft to keep grip. That is how I used to climb the VAB. Here is an old shot. Edited March 8, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
spacejet Posted March 8, 2022 Share Posted March 8, 2022 (edited) . Edited April 4, 2022 by spacejet Quote Link to comment Share on other sites More sharing options...
j-tk Posted March 8, 2022 Share Posted March 8, 2022 Nothing. Marked a bunch of new mods for download. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted March 8, 2022 Share Posted March 8, 2022 3 hours ago, j-tk said: Nothing. Marked a bunch of new mods for download. No, I disagree. With the amount of mods available, that's not nothing. That's a big something! Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted March 8, 2022 Share Posted March 8, 2022 Lamenting the tyranny of the rocket equation: landing a 200kg probe on the Moon requires 1000kg of braking stage, which requires nearly 5 tons of lunar transfer stage, which even 150 tons of launch rocket can’t currently put into orbit (and I don’t have a launchpad that can take the weight anyway). Each engine can only be started once, which makes things much harder. However, there’s a new engine coming that can be started a whopping two times that might solve these problems, or if I shift my research priorities I could get one with five ignitions instead; maybe by then I’ll build a launchpad capable of launching the thing. Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted March 8, 2022 Share Posted March 8, 2022 8 hours ago, Beamer said: Nice job, I always make a point of doing a close fly-by of that peak when I land a space-plane, it is quite impressive. At the risk of making you do a "why didn't I think of that" faceplant... I would just have slapped a few downward pointing RCS thrusters on it, or is that against the rules? 8 hours ago, ColdJ said: If you have Breaking Ground then some ducted fans that push you down on to the surface once you are climbing will allow your craft to keep grip. That is how I used to climb the VAB. Here is an old shot. I considered both options, but i wanted to try with wheels alone. now, the rooftop of the vab... much less impressive than devil's tower, but an actual vertical surface. yep, for that you need rockets or propellers. Quote Link to comment Share on other sites More sharing options...
Piatzin Posted March 8, 2022 Share Posted March 8, 2022 I added an extra spike and adjusted some lighting angles. Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted March 8, 2022 Share Posted March 8, 2022 (edited) Spent 4-5 hours trying to get a welded drone to work, and kept getting disappointed every time as it launched, rolled 90 degrees, and became borderline uncontrolable every single time. I've no idea why it does this, or how to fix it, but I'm very frustrated. I removed any lift and drag to zero, and it still does it and I've no idea why. My only other option is to set the reaction wheel torque to something like 5,000, but that makes it unreasonably maneuverable so I can't really do that. Anyway, I've been experiencing long craft loading times on craft with parts that have been scaled up to large sizes (50m, 5000%, etc.) If anybody has any ideas, I'd love to hear them, because I'm getting tired of 20-30 minute load times for craft that have only 200-300 parts. I suspect it might just be physics calculations, but if there are any mods that might conflict with tweakscale or cause this, please let me know. Now, for something that isn't an issue I'm having with the game: I made a missile cruiser. It has 267 parts, 216 of which are HE-KV-1 missiles, that somehow all launch fine without getting stuck. Edited March 8, 2022 by Kebab Kerman Quote Link to comment Share on other sites More sharing options...
spacejet Posted March 8, 2022 Share Posted March 8, 2022 (edited) . Edited April 4, 2022 by spacejet Quote Link to comment Share on other sites More sharing options...
obnox twin Posted March 9, 2022 Share Posted March 9, 2022 Finishing off refuelling my duna mission and testing out a capsule aka using life support mod aka kerbalism pretty much boring fuel transferring I'll try and get photos of it. Quote Link to comment Share on other sites More sharing options...
Echo__3 Posted March 9, 2022 Share Posted March 9, 2022 Today I built an autogyro Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 9, 2022 Share Posted March 9, 2022 6 hours ago, Echo__3 said: Today I built an autogyro Question: When I built a pusher version of an auto gyro last year, I had to have 2 counter rotating ducted fans in order to neutralise the motor torque trying to roll the the craft. Have you somehow got passed that or were you fighting to keep it level the whole time? Quote Link to comment Share on other sites More sharing options...
Echo__3 Posted March 9, 2022 Share Posted March 9, 2022 3 hours ago, ColdJ said: Question: When I built a pusher version of an auto gyro last year, I had to have 2 counter rotating ducted fans in order to neutralise the motor torque trying to roll the the craft. Have you somehow got passed that or were you fighting to keep it level the whole time? The rotation of the top blades causes uneven lift. This causes the craft to roll. So by having the engine torque rotate the craft in the opposite way, the forces mostly cancel out. Trimming yaw and roll helps fine tune things. For the video I used SAS since I can't see the trim indicators with the UI hidden. I also flew the craft with a joystick, and that helps with control too. Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted March 9, 2022 Share Posted March 9, 2022 (edited) Made the missile cruiser shorter because of part count. Also made a frigate. It has 4 127mm guns, 12 anti-missile lasers, two Goalkeeper point defence systems, four unguided rocket turrets, and two 36-cell VLS systems. Edited March 9, 2022 by Kebab Kerman Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted March 9, 2022 Share Posted March 9, 2022 (edited) played my 1000th hour Edited March 9, 2022 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
obnox twin Posted March 9, 2022 Share Posted March 9, 2022 1 hour ago, Kraken that doesn't exist said: played my 1000th hour I am on my way to 1000 hour 203.8 hours left to go Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted March 9, 2022 Share Posted March 9, 2022 2 hours ago, obnox twin said: I am on my way to 1000 hour 203.8 hours left to go just put ksp on the background of your computer for 8 days straight and you'll get there Quote Link to comment Share on other sites More sharing options...
obnox twin Posted March 9, 2022 Share Posted March 9, 2022 18 minutes ago, Kraken that doesn't exist said: just put ksp on the background of your computer for 8 days straight and you'll get there Trying to do it Legit Quote Link to comment Share on other sites More sharing options...
spacejet Posted March 9, 2022 Share Posted March 9, 2022 (edited) . Edited April 4, 2022 by spacejet Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted March 10, 2022 Share Posted March 10, 2022 Made a supermaneuverable UAV. It carries five missiles, a reloadable rocket rack, and a 20mm cannon, can pull 70g maneuvers, recover from any stall in a single turn, flip itself backwards in-flight, perform post-stall maneuvers, and is capable of supersonic flight. It's on my KerbalX page if you want to download it for yourself. Oh, and it's also powered by antimatter. Quote Link to comment Share on other sites More sharing options...
Second Hand Rocket Science Posted March 10, 2022 Share Posted March 10, 2022 38 minutes ago, Kebab Kerman said: Made a supermaneuverable UAV. It carries five missiles, a reloadable rocket rack, and a 20mm cannon, can pull 70g maneuvers, recover from any stall in a single turn, flip itself backwards in-flight, perform post-stall maneuvers, and is capable of supersonic flight. It's on my KerbalX page if you want to download it for yourself. Oh, and it's also powered by antimatter. How h*cking big is your mod list?! That's- that- wow. I can't fathom your KSP load times... Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted March 10, 2022 Share Posted March 10, 2022 (edited) 30 minutes ago, Second Hand Rocket Science said: How h*cking big is your mod list?! That's- that- wow. I can't fathom your KSP load times... I have no idea, probably 40- to 50-something, but this aircraft uses only two mods. My loading time is around 10 minutes, so it goes by pretty quick. It used to be 22 minute load times with ~128 mods; the only load times that are longer are the launch times of certain large craft, though in fairness I did scale the parts on those craft up to 100m diameter and 5000% size, so it's understandable that they take so long. I've no idea how to stop it from taking that long, but someone else managed to load one such craft in 30 seconds, whereas it took me 30 minutes. When I look at the logs, it shows a crap ton of NREs about "BDArmory.core.module.hitpointtracker" having a null value, but I have no idea how to fix that, so there isn't much I can do. If it isn't that, then I suspect it's probably physics calculations. Edited March 10, 2022 by Kebab Kerman Quote Link to comment Share on other sites More sharing options...
spacejet Posted March 10, 2022 Share Posted March 10, 2022 (edited) . Edited April 4, 2022 by spacejet Quote Link to comment Share on other sites More sharing options...
Akagi Posted March 10, 2022 Share Posted March 10, 2022 1 hour ago, spacejet said: modless Is that made to stop time? (Artemis Fowl) Quote Link to comment Share on other sites More sharing options...
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