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What did you do in KSP1 today?


Xeldrak

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Jumped on the Apollo 11 Moon Landing Anniversary bandwagon tonight by firing up a Castle Yankee 7 mission to Mun (basically what I decided to call the Saturn V replica on the wiki in my own game). My mission didn't go so well...the LEM tipped over on landing and in the process of righting it again, its docking port and RCS fuel canister snapped off (you know, the gear that was specifically for the post mission rendezvous). It isn't quite time for Nixon's consolidation speech yet - Werschel's excited about landing so close to a Mun Arch while Ludwin has been watching the rendezvous hardware rolling down a hill at about 9 m/s and scratching his head about the best you can do when you're in a pressure suit - but I'm still debating as to what I want to do next. I could either go ahead with a rendezvous and just not dock (the CSM's still got RCS fuel) or I could fire up the Flying Dutchman 7 (my Munar rescue craft; haven't had to use it in a while) and go get them.

Been also considering a modification to asparagus staging. Probably wouldn't be as effective as I'd think.

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After about 6 hours of failures, I finally succeeded in designing AND flying my 1st working SSTO spaceplane. All that just to get 3 Kerbils into very low orbit which I could have done better with a routine small rocket shot. Plus, the thing doesn't even look cool. It did at first but I had to keep kluging parts onto it to deal with all the problems I encountered. Somewhere beneath the forest of radial air scoops and bits of wing stuck on at odd angles is a really clunky SSTO that had to bump its head against the 18km ceiling half-way around Kerbin before it finally decided to get fast enough to switch over to rockets. So there it sits in an 83x86km orbit with 300 dV left. Really can't do much more than come on home now. I really have to wonder what's the point?

But OTOH, I build a working SSTO, AND managed to fly it well enough to get into a poor excuse for an orbit, so have some bragging rights, for what they're worth :).

Thanks to to Das24680 for the tutorial video. He really does a good job of explaining the performance characteristics needed and how to work the ascent. Once I knew what I needed to do, I was finally able to do it. I was getting nowhere with trial and error. Here's the video for them as are also chasing the SSTO dream.

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Finally figured out how to map the view controls to my 360 pad (it was actually really simple, just needed to focus for a few minutes). Now I can actually keep an 'over-the-shoulder' view when I'm doing stupid stuff with my jets...

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Landed my first rover on the Mun (yeah I know :) ). Was quite pleased with the lander - crew of three with the rover slung underneath. Looks like I should have enough fuel to get home too, so that makes this my first Apollo style there-and-back-with-one-launch mission.

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In case you somehow miss those threads, I also completed a rather kerbal apollo mission. One of my astronauts died and came alive again.

If you want something to look at/ read, it's here:http://imgur.com/a/vdR5f

I also crashed the game trying to make spinny things.

bOGEEI9.jpg

Your.. Kerpollo.. Mission... Is... Just FREAKING AWESOME MAN! Reading over and over again..

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Downloaded KSPX to see how I could improve the Munshine V come 0.21. Turns out she'll be lighter and more capable! Rather pleased with that. The launcher will be able to lift the entire 50-ton payload (third stage, lander and CSM) to LKO and TMI burn time is reduced by using a Skipper instead of a Poodle. Amazing how much difference a slightly lighter mission payload makes to an entire design.

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I have basically shelved KSP ever since the new ASAS routines have been announced. I am beginning to itch to go back, but I can't see any point now. So today I have spend the day cooking, cleaning the house and occasionally checking the KSP forums all day in a secret hope that the new version would come out.

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I added a new banner to my signature!

That is to say, I went to Eeloo for the first time.

(You can see my ship a little to the right of Kerbol in this picture)

6DZG1Xr.png

I didn't muck about with such frivolities as "timed launches" or anything unnecessary like that. (yeeeaaahhhh)

As a result of my negligence in that area, the trip out took over eleven years.

Good thing Alan Kerman had a whole Hitchhiker to himself and plenty of solar power to run his gaming computer.

(I bet he played KSP the whole way, and was sending someone to Eeloo named GreeningGalaxy)

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I managed to land in one of the crisscrossing canyons, which was pretty cool.

I think the lander I brought is a little too small though (and would benefit from some lights and a ladder, which I ALWAYS forget to put on things I send in to deep space :huh:), since the fuel remaining is just barely going to weasel it back into orbit. Good thing there's plenty of RCS left for rendesvous with the mothership.

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Last night I managed my first extra-Kerbestrial powered landing! :) I decided to go to Minmus first, instead of the Mun. After landing (successfully, on the first try!), I noticed that my ISA Mapsat had discovered an anomaly on the other side of Minmus. Since my nuclear-powered upper stage has plenty of left-over fuel, I'm going to try to return to orbit, refuel from the upper stage, and make a second landing to investigate.

I had a weird Kraken in that game, though, where I couldn't switch vessels in map mode, or return to the KSC. I had to hard-kill the game and reload from a quicksave. And it kept acting like there was an invisible ship hovering (not orbiting) at the point where my lander had undocked from the upper stage. If I stayed centered on that ship for a while, I could even watch my other Minmus ships get slowly knocked out of orbit. Two or three quickloads, (and unsuccessful landing attempts) later, I was still getting the same bug, so I opened the savefile, and discovered an odd PART-less VESSEL section. After I deleted that section and reloaded, everything worked correctly (and I managed to land successfully again). Not sure how that got corrupted (there were also NullReference errors in the log file)...

Anyway, today, I DL'd the demo version of KSP on my Dad's computer and showed it to him (I'd been telling him about it for weeks). I built a simple rocket and took it up to orbit, but I was talking with him, and messed up the gravity-turn quite a bit -- we ended up in a roughly 350x50 km orbit that eventually started to slowly decay. In the meantime, I went on EVA, and ended up bouncing off my ship, sending it (and myself) spinning out of control. Because I'm a bad EVA pilot, I ended up over a kilometer away, and under 50% fuel before I managed to regain proper control and return to the ship. Somehow, Jeb got lucky and managed to grab the ladder just as the side of the ship's capsule was spinning under him. Yay! Jeb was saved! :D My Dad and I were both surprised and relieved.

He's not a gamer, so I doubt he'll play it on his own, but I left a shortcut to it on the desktop. Just in case. :cool:

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Congrats on your first landing, Kaleb! You'll be over Jool in no time.

Minmus is such a cool place to land; its low gravity, flat plains at 0 altitude, and interesting terrain make it a great target. I like it better than the Mun.

The other day I just built a whole bunch of small lander rockets and flew them out and landed them together in sort of a base-thing (there's a post of mine back there somewhere in this thread about doing that).

Good times. :D

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Clicked my through to the recent version of the ISAmapSAT mod and tried to tweak my polar orbit so it wouldnt take forever to map Kerbin.

Eight anomalies (so far) on the home planet alone?! Three I knew about - the KSC is one too.

Tried to fly a space plane to one of the closer ones - guess for this I will need the new ASAS and a joystick. :P

And maybe a VTOL plane, couldnt see a thing from high up when I got near the location.

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It was one of those moments where you get an idea and then think "I must go visit the kerbals straight away."

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You're a wizard, Jeb.

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Works nicely as a transport system on Minmus, as you need so little thrust there. It can easily go right around the entire moon. (Via orbit, or suborbital hops.)

Edit: How do you get something like this to space? With a rocket. How to you get a kerbal to a seat on a broom on a rocket?

With a complex launch tower.

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Took more to get the tower right than anything else.

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Edited by Tw1
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It was one of those moments where you get an idea and then think "I must go visit the kerbals straight away."

Works nicely as a transport system on Minmus, as you need so little thrust there. It can easily go right around the entire moon.

That's amazing!!! Never even contemplated something that crazy. Bet jeb loves it

Today I've done a roundup of my entire selection of vehicles and i'm tweaking them in preparation for 0.21 :)

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Craft file? I'd like to get to get new Kimbus 2001s for House Sylthkerbin......

Got Werschel and Ludwin back from Mun. Turns out the LEM design had way more LOX capacity than it needed for a simple down and up, and it was just a lander can, an X200-8, 4 large lander legs, an LV-909 plus the docking hardware to begin with (i.e. really light), so it was crazy easy to steer on the lander can's gyros alone. Was able to rendezvous with Elny in the CSM; just parked the LEM five meters away and jetpacked over. Didn't even have to use any of the CSM's delta-V for the rendezvous. Rest of the mission was routine. No soil samples retrieved, of course, but at least the crew got back safely.

Had to plant a flag before I left Mun, of course. Planted by Ludwin, it's entitled "Werschel Kermin Wuz Here", with the plaque reading "...and boy does his piloting suck."

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I tend not to post craft files, as there is always a chance I've thrown in a mod part that I've forgot.

But this is so simple, it only needs KSPX, and that part will be replaced with the stock version in the next update.

I might tweak the launch structure, and post some time in the next day. Maybe.

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