Tyko Posted July 12, 2016 Share Posted July 12, 2016 (edited) I've gotten comfortable with docking and upgraded my Orbital Science Lab. Up until now it was in the same 'stick' configuration I launched with. I brought up a new greenhouse and an additional fuel storage module, then reconfigured it into a more compact form that doesn't flex as much when I'm doing maneuvers. My fav is my new manned orbital tug - spent a lot of time balancing the RCS and it worked like a dream for moving the modules around. Original configuration: Updated configuration with new modules: Closeup angles showing Orbital Tug docked on the left: Includes parts from Near Future Spacecraft , Stockalike Station Parts and from USI Life Support Edited July 12, 2016 by tjt Quote Link to comment Share on other sites More sharing options...
LordFerret Posted July 12, 2016 Share Posted July 12, 2016 Today I sat and watched what should have been a stable orbit around Mun gradually decay ... the Pe dropping steadily with each passing minute, for no obvious reason. I thought this was fixed. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted July 12, 2016 Share Posted July 12, 2016 (edited) It's a Unity PhysX thing that Squad can work around but can't wholly fix. Orbits in timewarp don't decay. Orbits above 100km are barely affected at all. Edited July 12, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 12, 2016 Share Posted July 12, 2016 12 minutes ago, LordFerret said: Today I sat and watched what should have been a stable orbit around Mun gradually decay ... the Pe dropping steadily with each passing minute, for no obvious reason. I thought this was fixed. Just chalk it up to scientific accuracy. REAL orbits around the moon also decay, due to the lumpy gravity field and mass concentrations. Quote Link to comment Share on other sites More sharing options...
foamyesque Posted July 12, 2016 Share Posted July 12, 2016 11 hours ago, Bigbootie said: Today I am in the design progression an Eve space plane. Man is it ugly. Still in the early stages... First attempt, notice the crooked rear wheels, this made for an interesting non-takeoff. Not to discourage you, but if that plane is intended to lift off from Eve's surface and hit orbit, I don't think you've got the deltaV or thrust to manage it. Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted July 12, 2016 Share Posted July 12, 2016 54 minutes ago, foamyesque said: Not to discourage you, but if that plane is intended to lift off from Eve's surface and hit orbit, I don't think you've got the deltaV or thrust to manage it. Baby steps, man. Baby steps. Quote Link to comment Share on other sites More sharing options...
Maverick_aus Posted July 12, 2016 Share Posted July 12, 2016 (edited) Didn't actually play the game today. But based on a week and 1/2 playing, completed an updated Mission Report with final planning post prior to imminent launch of the Elcano Challenge, circumnavigation of Kerbin by sea and land! May or may not include: -Air-dropping a boat out of a high-supersonic transport. -Detailed aerial surveys of several picturesque locations around Kerbin (including using in-cabin MFT for recon pictures) -Mapping and route planning -Craft design -Strange, polar anomaly encounter Edited July 12, 2016 by Maverick_aus fixing Quote Link to comment Share on other sites More sharing options...
hazard-ish Posted July 12, 2016 Share Posted July 12, 2016 (edited) For the past several weeks I've been working on a fully stock, fully functional Airwolf helicopter replica - complete with 'missiles' made of cubic octagonal struts and seperatrons! The design also incorporates a completely stock hinge that allows both the main and tail rotors of the craft to rotate! I went all out with the editing on this video to really capture the 80s feel of the original show so any feedback is greatly appreciated! I spent so long just building the crafts used in this video and another large chunk of time finding good recording locations to really create an awesome montage that resembles the TV intro! Enjoy! Edited July 12, 2016 by hazard-ish Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted July 12, 2016 Share Posted July 12, 2016 Started an RSS career today and got rewarded for my first orbit with this beauty shot: Now i need more mods as rescue-contracts from orbits like these certainly are a net minus (i'm roleplaying a bit and it's the only way i'm allowed to "hire" new kerbals). Afterall, we're here to show these pesky humans how its done Spoiler Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted July 12, 2016 Share Posted July 12, 2016 Designed most of the modules for the KSS (ISS-inspired space station). I'm taking the real ISS modules and approximately duplicating their function (without worrying overmuch about exactly duplicating the look). I test-assembled it all in the VAB and then saved off each module other than the core service module as a subassembly for launching. In keeping with my Egyptian nomenclature, I did my best to find a corresponding ancient Egyptian word for the name of each module (some I had to be flexible on)... I also created a tug with a claw, two different sizes of docking port, big reaction wheels and lots of thrusters and monoprop, to do the assembly work. I'm debating adding the Science Power Platform on the "Russian" side that was canceled IRL. I sort of like the way it looks... I suppose I can wait to get the whole thing on orbit and see if I have enough power already from the other arrays, and then launch the SPP-analogue if I need it! Also thinking about looking into a Life Support mod (I don't currently have one installed) to make a "Progress"-type resupply vehicle necessary rather than "cosmetic." Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted July 12, 2016 Share Posted July 12, 2016 (edited) Got a little carried away. Think I'm gonna play some Dragon Age 2 for awhile and think about this one some more. Screens are in order from about a 1hr 15min session of insanity. and my next takeoff... Hey man, did you hear a funny noise? Nah, everything's cool. Finally made it to space, all in one piece. Still ain't gonna make it off of Eve and into orbit at 4000 d/V. Me thinks a change in strategy and a complete redesign is in order. Edited July 12, 2016 by Bigbootie Quote Link to comment Share on other sites More sharing options...
XB-70A Posted July 12, 2016 Share Posted July 12, 2016 Got two days off at last and finally reach Duna for the first time after more than a year and half addicted to KSP. Quote Link to comment Share on other sites More sharing options...
cubinator Posted July 12, 2016 Share Posted July 12, 2016 I finished up my second Rubik's cube and made a challenge for it! Quote Link to comment Share on other sites More sharing options...
pandaman Posted July 12, 2016 Share Posted July 12, 2016 Started redesigning my lifter family. My current way to categorise them is by tonnes to 200km orbit suffixed by number of stages. Now I'm trying out going by tonnes at 4500 Dv (vac) as a single stage. This will give me SSTO capability for the given weight, with a decent a margin for odd payloads and launch profiles, and various first stages to use for heavier payloads. Smaller ones may also be suitable for use as second and third stages too. Quote Link to comment Share on other sites More sharing options...
Tortfeasor Posted July 12, 2016 Share Posted July 12, 2016 Today I built the Whirly-gig. Why? Because I could. (I'm in science sandbox and I've maxed the tech tree) 6 Wheasleys, air intakes, small landing gear, plus a central stack with some parachutes. Jeb is nothing if not optimistic about survival. It actually made it up to about 10 kilometers, and Jeb made it back alive. Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted July 13, 2016 Share Posted July 13, 2016 (edited) On 7/12/2016 at 8:11 AM, hazard-ish said: For the past several weeks I've been working on a fully stock, fully functional Airwolf helicopter replica - complete with 'missiles' made of cubic octagonal struts and seperatrons! The design also incorporates a completely stock hinge that allows both the main and tail rotors of the craft to rotate! I went all out with the editing on this video to really capture the 80s feel of the original show so any feedback is greatly appreciated! I spent so long just building the crafts used in this video and another large chunk of time finding good recording locations to really create an awesome montage that resembles the TV intro! Enjoy! I want. Please. EDIT: Nice job getting on Video Wednesday Edited July 13, 2016 by Brownhair2 Quote Link to comment Share on other sites More sharing options...
spongey45 Posted July 13, 2016 Share Posted July 13, 2016 (edited) Decided to make something for the Elcano Challenge, this is the produce of +/- 10 hours of tinkering... Presenting, Locust One NOTE: FRONT PROPELLER EASILY DESTROYED BY WATER, REPLACED BY AN INTAKE Here is some photos of the aircraft's performance Locust One, preparing for engine test Applying 100% Thrust Lift? This thing could fly! And now, for the performance on water Locust One, getting ready to enter water, took a while to get it here from the other end of the runway Look at that! Current top speed... I still trying to safely land this thing either on water on or land and also when the craft almost took off, it skids to left a bit so I had to counter it, any idea on what might caused this? Edited July 13, 2016 by spongey45 Quote Link to comment Share on other sites More sharing options...
specialopsdave Posted July 13, 2016 Share Posted July 13, 2016 I tried making a Duna lander probe capable of return, but the base of my fairing kept popping off of the main rocket on the launch pad, regardless of how many struts I used, so I scraped the idea and just did a bit of airplane landing practice. Quote Link to comment Share on other sites More sharing options...
The_Rocketeer Posted July 13, 2016 Share Posted July 13, 2016 40 minutes ago, spongey45 said: I still trying to safely land this thing either on water on or land and also when the craft almost took off, it skids to left a bit so I had to counter it, any idea on what might caused this? Bugged wheels. Quote Link to comment Share on other sites More sharing options...
Maverick_aus Posted July 13, 2016 Share Posted July 13, 2016 What did these crowds gather to see? Today begins Day 1 of the Elcano challenge! See the highlights below at the Mission Report thread. 2 hours ago, spongey45 said: Decided to make something for the Elcano Challenge @spongey45 Looking good! Go go go! Do it! I just began the actual expedition phase today after several weeks and many, many hours of planning, development, prep and testing. Flying? Wow! Maybe you could do the Elcano AND the aerial circumnavigation challenge with that one craft - lol! Quote Link to comment Share on other sites More sharing options...
spongey45 Posted July 13, 2016 Share Posted July 13, 2016 (edited) 1 hour ago, Maverick_aus said: @spongey45 Looking good! Go go go! Do it! I just began the actual expedition phase today after several weeks and many, many hours of planning, development, prep and testing. Flying? Wow! Maybe you could do the Elcano AND the aerial circumnavigation challenge with that one craft - lol! Yeah, but I was quite worried about the land navigation capability on it because it took a lot of time to just slightly turn it, and I'm also considering to make a mission report page as well. But my craft can't do the aerial circumnavigation challenge because it uses parts from mods that doesn't allowed by the challenge rule. May your journey brought you fame and fortune. P.S. Sorry for bad english Edited July 13, 2016 by spongey45 Quote Link to comment Share on other sites More sharing options...
magnemoe Posted July 13, 2016 Share Posted July 13, 2016 Ongoing Jool system exploration Bop landing at kraken, Base will return to Pol who is easier to operate from, the upcomming Pol base will be at kraken.SSTO landed at Vall for refueling it and the tug, it will continue on to Laythe and Tylo. My scanprobe was able to enter polar orbit on all Jool's moons for less than 2km/s, now its stuck at Laythe so I need to refuel it for later use. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted July 13, 2016 Share Posted July 13, 2016 I didn't have a whole lot lot of time for KSP last evening, but I built a SPP (Science Power Platform) module for the KSS and fiddled around with a couple of mods, including installing USI Life Support. Quote Link to comment Share on other sites More sharing options...
michaelhester07 Posted July 13, 2016 Share Posted July 13, 2016 (edited) Got back into ksp in a big way and patched my civ pop mod from it's current state of shambles. Currently in the process of colonizing Minmus. There are two active bases on the moon now in this one area where water, ore, substrate, and metal ore combined together. The hexbase design (featured on the second to last slide) is done so that the center of the base is open, allowing placement of survey stakes for building large ships while still having things within detectable range of the survey site. Edited July 13, 2016 by michaelhester07 no preview :( Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted July 13, 2016 Share Posted July 13, 2016 Probes arrived at Duna and Eve, inadvertently got the "escape Eve's gravity" milestone after ditching the transfer stage. Which was nice. Oh and more crater bashing. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.