RealKerbal3x Posted December 28, 2017 Share Posted December 28, 2017 Well, today in KSP went..... I dunno. I was going to launch my Jebedi 3 mission, which was going to rendezvous with Jebedi 2 in orbit in preparation for my Kerbollo missions to the Mun, but then I realised that the best way to learn how to do orbital rendezvous was to go to the Mun, with its lower gravity. So I abandoned Jebedi and went on to Kerbollo. Kerbollo 1 went well (I took a few screenshots, but I can't seem to find them. Maybe it's because I used the Windows screenshot key instead of the KSP one. I'll get some pics.....eventually.). It was just a test of the CSM (command/service module) in LKO. Jeb and Bill did some (pretty scary) EVAs. Then I de-orbited and everything was OK during landing. Kerbollo 2 was a flyby of the Mun. I managed to get an encounter just by burning when I saw the Mun rising above Kerbin's horizon. I had wanted to burn once and get a Mun encounter and then a direct atmospheric entry. Unfortunately, it didn't pan out that way. I got my Mun encounter, but the resulting orbit was too high. I made a maneuver and brought the periapsis down within Kerbin's atmosphere. When I got round to the maneuver it was glitching out and saying the burn would take something like 1599 years. Then I realised that my engine was not activated. I turned it on and it was fine. The burn went well and before long I had my entry trajectory. I warped along and.....boom. The F3 menu said that I had crashed into Kerbin. So I reloaded my quicksave and warped again, only to see that I strangely had warped straight through Kerbin and back again. But with a use of the 'warp to here' function, I finally entered Kerbin's atmosphere. But when I released the service module, it set the MET clock back to zero because the decoupler was the root part. After a hot reentry which burned away about half of my ablator, I released the heatshield.... and it set my MET clock back to zero once again. Whatever. The ship splashed down safely, with kerbonauts Kelzor, Tanble and Diny aboard. I tried to build the rocket for Kerbollo 3, which is going to be the first trial of the Munar Excursion Module, but the game was glitching and I couldn't add any parts. So that'll be tomorrow. Quote Link to comment Share on other sites More sharing options...
CanOmer Posted December 28, 2017 Share Posted December 28, 2017 (edited) Guess the purpose of this vessel: Spoiler Answer is not the sex on space. Edited December 28, 2017 by CanOmer Quote Link to comment Share on other sites More sharing options...
DiamondExcavater Posted December 28, 2017 Share Posted December 28, 2017 1 hour ago, CanOmer said: Guess the purpose of this vessel: Reveal hidden contents Answer is not the sex on space. Proposing, or getting married? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 28, 2017 Share Posted December 28, 2017 1 hour ago, CanOmer said: Guess the purpose of this vessel: 17 minutes ago, DiamondExcavater said: Proposing, or getting married? Well, someone’s about to vomit and then pass out, so you’re not too far off. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted December 28, 2017 Share Posted December 28, 2017 (edited) Another spacex-style landing. Also, a spaceY style landing. Y, Y indeed. Y? Because our favorite engineer Bill didn't have enough RCS to do a proper, upside-down landing, and had to headbutt the side instead. Or alternately, if you insist. His presence has smoothed production dramatically, to the point that when the solar panels arrived, Banana Tank 1 was already full! I think I'm getting a better handle on these spacex landings. If you tune your engines to close enough to 1:1 T/W ratio, you can point STRAIGHT up and use RCS to bobble you around as if you were in zero-G. There's a larger amount of error, so be prepared to shove yourself down OR up. [edit] Also, Val returned home from Minmus with 2150 science points! Majority of the tree unlocked now. Edited December 29, 2017 by Corona688 Quote Link to comment Share on other sites More sharing options...
roboslacker Posted December 29, 2017 Share Posted December 29, 2017 Today, I launched the second Duna expedition. The mission has ran into serious trouble, because the mechjeb module malfunctioned and nearly 2000m/s of delta V were wasted. After some thought, I decided to continue the mission as planned with landings on Duna and Ike. Due to fuel problem, it was decided that the lander would transfer to Ike without the mothership. This turned out to be a mistake as the lander ran out of fuel ascending from Ike. Fortunately, the RCS had enough delta V to make orbit. The current plan is to bring the mothership to the lander and preform a minimum delta V transfer back to Kerbin. The way things are going however, I might have to send a rescue mission to Duna. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted December 29, 2017 Share Posted December 29, 2017 4 hours ago, CanOmer said: Guess the purpose of this vessel: Hide contents Answer is not the sex on space. I am guessing you have "Test 'Flee' Solid Rocket Engine in [Condition]" contract? Quote Link to comment Share on other sites More sharing options...
Tynton Posted December 29, 2017 Share Posted December 29, 2017 (edited) Yeah, mod coming together rather smoothly (after revisioning this planet way too many times) Edited December 29, 2017 by Tynton Quote Link to comment Share on other sites More sharing options...
Spacetraindriver Posted December 29, 2017 Share Posted December 29, 2017 On 12/27/2017 at 7:33 PM, Angel-125 said: I landed a Brumby from Dolores Air Force Station and sent my capsule recovery airship out to get it. I was so accurate in my navigation, I crashed into it! Nice! I always wanted to make airships in KSP...what mod is that? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 29, 2017 Share Posted December 29, 2017 3 minutes ago, Spacetraindriver said: Nice! I always wanted to make airships in KSP...what mod is that? That's the Heisenberg mod, in my signature. Quote Link to comment Share on other sites More sharing options...
qzgy Posted December 29, 2017 Share Posted December 29, 2017 (edited) Started work on some more craft - a giant Grand Tourer for UltimateSteve's challenge and a high capacity shuttle. Also continued to work on the Christmas challenge, by docking the star to the tree! No pics though.. sorry. Honestly though, should also think about polishing off some and then releasing them onto the world. Like that bugatti. Edited December 29, 2017 by qzgy Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 29, 2017 Share Posted December 29, 2017 Putting a lot of effort into an update to Thor Tech. I almost wish I had SVE installed, but my engines feel weak on Eve, and that spins my flywheel the wrong way. (Maybe my craft designs are worse than I think) Made some Wright Brothers inspired planes too. The wheels here are Adjustable Landing Gear. Quote Link to comment Share on other sites More sharing options...
CanOmer Posted December 29, 2017 Share Posted December 29, 2017 (edited) 10 hours ago, DiamondExcavater said: Proposing, or getting married? 10 hours ago, CatastrophicFailure said: Well, someone’s about to vomit and then pass out, so you’re not too far off. 7 hours ago, Fearless Son said: I am guessing you have "Test 'Flee' Solid Rocket Engine in [Condition]" contract? It is a contract but not a part test. Hint1: Fuel amount. Edited December 29, 2017 by CanOmer Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted December 29, 2017 Share Posted December 29, 2017 Very first Ariane 5 ECA mission ! Lift- off! I only had problems with the upper stage TWR (0.18 for this mission and 12m30sec burn), so I transferred the fuel down to the corestage. Quote Link to comment Share on other sites More sharing options...
Urus28 Posted December 29, 2017 Share Posted December 29, 2017 I continue to explore the Mun. Two new monoliths found. Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted December 29, 2017 Share Posted December 29, 2017 9 hours ago, Tynton said: Yeah, mod coming together rather smoothly (after revisioning this planet way too many times) Slightly curious -- am I correct in thinking those rings aren't made up of millions of lag-inducing particles? Are they just "no collision" objects tied to the planet, or do they have collision too? And if so, do they rotate at orbital speed for their distance? 4 hours ago, CanOmer said: It is a contract but not a part test. Hint1: Fuel amount. Based on the TWR displayed in the KER window (20+) I suspect this is a "High Gee Adventure" tourist contract. Only pays off if the passengers lose consciousness (but don't die) from high G force. Quote Link to comment Share on other sites More sharing options...
NightshineRecorralis Posted December 29, 2017 Share Posted December 29, 2017 I managed to hit 6GB of RAM usage in testing a new passenger aircraft design, and KSP now refuses to run at anything higher than 10fps. Quote Link to comment Share on other sites More sharing options...
CanOmer Posted December 29, 2017 Share Posted December 29, 2017 8 minutes ago, Zeiss Ikon said: Based on the TWR displayed in the KER window (20+) I suspect this is a "High Gee Adventure" tourist contract. Only pays off if the passengers lose consciousness (but don't die) from high G force. Yes, high gee on sub-orbital trajectory. Can they die due to High G force? Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted December 29, 2017 Share Posted December 29, 2017 12 minutes ago, CanOmer said: Yes, high gee on sub-orbital trajectory. Can they die due to High G force? If it stays high enough, long enough, yes they can. Quote Link to comment Share on other sites More sharing options...
Delay Posted December 29, 2017 Share Posted December 29, 2017 10 hours ago, Tynton said: Yeah, mod coming together rather smoothly (after revisioning this planet way too many times) To be honest, I think the planet is a bit too shiny. It looks like it's covered in water. Still, this is looking really nice! I like it. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 29, 2017 Share Posted December 29, 2017 (edited) 1 hour ago, Zeiss Ikon said: Slightly curious -- am I correct in thinking those rings aren't made up of millions of lag-inducing particles? Are they just "no collision" objects tied to the planet, or do they have collision too? And if so, do they rotate at orbital speed for their distance? I’m interested too. Are the rings possibly made up of something like the terrain scatter that you find on planets and moons?? Anyway, time for my daily status update in KSP. I had to do an entire Mun orbit mission twice. But first, I had to do the Kerbollo 3 mission, a full unmanned checkout of the Aquarius Mun lander (named after Apollo 13's lunar module). It was lifted into orbit by a Kraken Block 1B rocket. This mission was basically only to check that the 'fire in the hole' separation of the ascent stage from the descent stage worked properly. After I had confirmed that it had worked properly, I used the ascent stage engine to de-orbit. Surprisingly, it survived re-entry!!!!!!!!! After that I kept burning the engine as I descended. I however ended up running out of fuel about 5 kilometres above the ocean, ending in a loud splashdown noise and the F3 menu reporting a 'Catastrophic Failure!'. Then I launched the Kerbollo 4 mission. The launch went well, with the SAS keeping the vehicle on the ninety throughout. I warped around and burned for the Mun when it appeared above the horizon. After a quick warp, and a burn into Mun orbit, I celebrated, quicksaved and got Sieuki, Pepe and Chadmin out for EVAs. Then I performed a couple of burns to get them home. It was just before re-entry that I realised that I had forgotten a critical component. Can you guess what? Parachutes. After a quick rage, I clicked 'Revert'. I completed the mission in a pretty similar way to the previous one (although that was probably just one of Pepe's dreams or something). The reentry and landing went well and the crew were soon recovered and brought back to KSC. After building the Kerbollo 5 rocket, which will be my first Mun landing (!) I quitted the game and went to read Andy Weir's latest novel. Hopefully tomorrow will be better. Edited December 29, 2017 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Mjarf Posted December 29, 2017 Share Posted December 29, 2017 19 hours ago, CanOmer said: Guess the purpose of this vessel: Reveal hidden contents Answer is not the sex on space. To produce more crew? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 29, 2017 Share Posted December 29, 2017 4 hours ago, Zeiss Ikon said: If it stays high enough, long enough, yes they can. BRB, going to juice some Kerbals... 3 hours ago, RealKerbal3x said: I’m interested too. Are the rings possibly made up of something like the terrain scatter that you find on planets and moons?? Nah, it’s basically just an image for eye candy. One of these days, there will be a space game with particle-based, physical, gravitationally accurate ring systems. And it will be glorious... and probably pay-to-play... Quote Link to comment Share on other sites More sharing options...
qzgy Posted December 29, 2017 Share Posted December 29, 2017 Just now, CatastrophicFailure said: Nah, it’s basically just an image for eye candy. One of these days, there will be a space game with particle-based, physical, gravitationally accurate ring systems. And it will be glorious... and probably pay-to-play... And if our computers had to simulate it, if they aren't already screaming and trying to go across our mobos in a hot wet mess from our 1000+ part craft, they will definitely do that now. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted December 29, 2017 Share Posted December 29, 2017 Today I finished up my Lunar Observatory build and posted it to Kerbal-X along with a new video. You can download the craft files here: Lunar Observatory - https://kerbalx.com/Jett_Quasar/Lunar-Observatiory Sidekick - https://kerbalx.com/Jett_Quasar/SideKick Stryker - https://kerbalx.com/Jett_Quasar/Stryker - Jett Quote Link to comment Share on other sites More sharing options...
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