HolidayTheLeek Posted December 25, 2018 Share Posted December 25, 2018 Merry Christmas everyone! Who needs twelve reindeer when you have the equivalent power of 2060 horses? https://kerbalx.com/HolidayTheLeek/AC-Spitfire-Sleigh Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 25, 2018 Share Posted December 25, 2018 It's been a long time since I really did anything in KSP. Today I got back into it after many months. It's been several game versions since I last played and I think I might go mostly-modless for a while (emphasis on mostly; there aren't many games I play entirely without mods and KSP is not one of those select few). I think I'm going to try to go for a Jool 5 mission since I haven't done that yet (been to Jool's moons and back before but not in a way which qualifies for the challenge). Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 25, 2018 Share Posted December 25, 2018 I gave a proper texture to my engine. YAY! Quote Link to comment Share on other sites More sharing options...
Ho Lam Kerman Posted December 25, 2018 Share Posted December 25, 2018 (edited) On 12/20/2018 at 3:53 PM, RealKerbal3x said: Nice. Now try a super-low Tylo flyby. You asked for it. 16.8 meters above the surface of Tylo! (See KER readouts, or where my cursor is pointing.) This is a flyby, meaning that I'm actually going at Tylo escape velocity! Extremely hairy maneuver! (Video when I get home- I'm not in my home country, and the WiFi at the hotels aren't exactly good.) Edited December 25, 2018 by Ho Lam Kerman Quote Link to comment Share on other sites More sharing options...
Alchemist Posted December 25, 2018 Share Posted December 25, 2018 Just a little holiday flavored mission report Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted December 25, 2018 Share Posted December 25, 2018 On 12/24/2018 at 8:29 AM, qzgy said: Needs a safety switch doesn't it? Yes, those two are little too close to each other Quote Link to comment Share on other sites More sharing options...
Atkara Posted December 25, 2018 Share Posted December 25, 2018 This lander can... this lander can.... Spoiler Quote Link to comment Share on other sites More sharing options...
ARS Posted December 25, 2018 Share Posted December 25, 2018 (edited) 53 minutes ago, Atkara said: This lander can... this lander can.... You might need to be careful with your design... Especially your reason placing the ladder. I assume you think those hatch above the lander can is the exit door (it isn't, only the rear one does, and I see it's blocked by battery) Edited December 25, 2018 by ARS Quote Link to comment Share on other sites More sharing options...
qzgy Posted December 25, 2018 Share Posted December 25, 2018 2 minutes ago, ARS said: You might need to be careful with your design... Especially your reason placing the ladder. I assume you think those hatch above the lander can is the exit door (it isn't, only the rear one does, and I see it's blocked by battery) seems like it should be an exit hatch too..... Eh, lets just see if it works for him Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted December 25, 2018 Share Posted December 25, 2018 (edited) I added the KS-111 and KS-111C to the Kerbobulus Aerospace Airliner Showcase Thread! KS-111C KS-111 For the KS-110 Family For all of my airliners Edited December 25, 2018 by Bottle Rocketeer 500 Quote Link to comment Share on other sites More sharing options...
ARS Posted December 26, 2018 Share Posted December 26, 2018 (edited) 3 hours ago, qzgy said: seems like it should be an exit hatch too..... My thoughts exactly. On the other hand... I made another floatplane. Guess what's this aircraft Answer: Spoiler Kawanishi H6k Mavis It's very stable in flight, but has rather sluggish handling, owing to it's large size Flawless splashdown! Edited December 26, 2018 by ARS Quote Link to comment Share on other sites More sharing options...
Atkara Posted December 26, 2018 Share Posted December 26, 2018 (edited) 2 hours ago, ARS said: You might need to be careful with your design... Especially your reason placing the ladder. I assume you think those hatch above the lander can is the exit door (it isn't, only the rear one does, and I see it's blocked by battery) I know they default to the rear door. But you can click on the top door and get them to use it, through the transfer/eva menu. Come to think of it, I was doing the same on the mobile labs, whenever I wanted a Kerbal to exit from a specific door. Edited December 26, 2018 by Atkara Quote Link to comment Share on other sites More sharing options...
XLjedi Posted December 26, 2018 Share Posted December 26, 2018 Merry Kerismus everyone! Quote Link to comment Share on other sites More sharing options...
eddiew Posted December 26, 2018 Share Posted December 26, 2018 Bounced around three munar anomalies and forgot to take very many screenshots... First Mackenzie and Erin headed for the polar landing site, which turned out to be in a deep, deeeeep crater that has never seen the light of the sun and which rather prohibited an efficient take-off angle. The second mission, flown by Jeb and Astra, managed to hit two monoliths and squeak home with 13m/s left in the tank. The engineering team has been reminded of the term 'safety margins'. By this point, the papers seem to be getting bored of photos from the munoliths and thoughts are turning towards that sweet strawberry ice cream upon Duna's poles... Quote Link to comment Share on other sites More sharing options...
putnamto Posted December 26, 2018 Share Posted December 26, 2018 (edited) started prototyping my escape pods that will eventually get connected to my kerbin station. to bad the damned part count is waaay to high for my liking. and the decoupling hurts my ears., im also currently taking suggestions on how to lower the part count, this is going on my kerbin station thats already almost 300 parts.(and this escape module is around 150 somehow) Edited December 26, 2018 by putnamto Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 26, 2018 Share Posted December 26, 2018 1 hour ago, putnamto said: started prototyping my escape pods that will eventually get connected to my kerbin station. to bad the damned part count is waaay to high for my liking. and the decoupling hurts my ears., im also currently taking suggestions on how to lower the part count, this is going on my kerbin station thats already almost 300 parts.(and this escape module is around 150 somehow) Make it one pod for everyone. Quote Link to comment Share on other sites More sharing options...
GDJ Posted December 26, 2018 Share Posted December 26, 2018 I flew an old friend (AVRO Kraken) today. Still one hell of a prop fighter. But I retuned it using FAR. Why the heck did I wait so long to use FAR?? The plane is more maneuverable, faster, and precise (gained 20m/s, maintains speed up to 8G's of maneuvering). This is a plane I don't want to go up against now, and I built the damn thing. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted December 26, 2018 Share Posted December 26, 2018 i rounded out the last video for 1.5 and started updating for 1.6 Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted December 26, 2018 Share Posted December 26, 2018 nothing Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted December 26, 2018 Share Posted December 26, 2018 (edited) My career first Duna crew arrived and made two landings - first at an anomaly (no pics, despite being certain I took at least 2), then after refuelling, they landed at the just-landed Lancer-Duna base. Duna Lander moving to dock with the Duna crew rest station to stretch their legs & refuel (once the tanker arrives) Second Duna landing - I actually came down almost 800m away, happily the Lancer base has wheels. First sunrise on Duna I also disposed of a satellite over Duna that wasn't really needed any more. @Hotel26I will try to get the Dash rebuilt with stock parts - right now it needs Buffalo & tweak scale, possibly others. Update - That was easier than I thought, only 2 non-stock parts. It is built with fuel in the wings courtesy of a MM patch, I'm not certain if that will show up or not in download. If it doesn't, the range will be pretty short. If it does show, it can cruise from KSC to the desert strip & back without refueling. https://kerbalx.com/cavscout74/CSP-01S-Dash Edited December 26, 2018 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted December 26, 2018 Share Posted December 26, 2018 (edited) I finished the first test flight and construction of the KS-111LR! It has a range of about 2,400 km now, compared to the 1,850 km range of the regular KS-111, even though it uses more fuel and cruises at a speed 25 m/s lower than that of the regular KS-111. Edited December 26, 2018 by Bottle Rocketeer 500 Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted December 27, 2018 Share Posted December 27, 2018 I'm not quite sure where it came from, but I discovered I had 2000 science points to spend on new tech, so I unlocked the Rapier engine. To celebrate, I launched a Lightning II spaceplane with drop tanks & pilot reentry pod for eventual transfer to Laythe. Circularizing orbit. The drop tanks are empty for launch and will be filled from an orbital refueling station for extra dV on the Jool transfer. The large inner tanks were an experiment - I wasn't sure if they'd survive takeoff, as they extend just behind the gear and have very little ground clearance. Hmmm, do I REALLY trust this contraption to reenter Kerbin? I guess I'm committed now Oooo, shiny!! Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted December 27, 2018 Share Posted December 27, 2018 On 12/25/2018 at 2:50 PM, Ho Lam Kerman said: You asked for it. 16.8 meters above the surface of Tylo! (See KER readouts, or where my cursor is pointing.) This is a flyby, meaning that I'm actually going at Tylo escape velocity! Extremely hairy maneuver! (Video when I get home- I'm not in my home country, and the WiFi at the hotels aren't exactly good.) It dosent really count when you hyper edited it... Quote Link to comment Share on other sites More sharing options...
Ho Lam Kerman Posted December 27, 2018 Share Posted December 27, 2018 5 hours ago, Space Kadet said: It dosent really count when you hyper edited it... I already had a probe around Jool, and I just used HE to get it on an intercept trajectory with Tylo since the original probe didn't have enough fuel. The fine-tuning and actual maneuver were performed by hand. Which means I do have the piloting skills, just not the time and effort to send a new probe to Jool. (Plus, I do have a fanfic going on in my save, and I do have stuff I plan on doing in the next few days, so I could not afford to send a new probe to Jool the conventional way just for the flyby.) Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 27, 2018 Share Posted December 27, 2018 I made a bunch of Solid Rocket Motors for my mod, but they all use Wood, yes Wood, over Solid Fuel. I spent hours tuning and tweaking them and figured how to make a custom resource called wood. These rockets are cheap, higher TWR than their SRB counterparts, but lower efficiency (the Seperaton .V has 96 Isp at ASL) and low duration. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.