Van Disaster Posted November 27, 2014 Share Posted November 27, 2014 Fed up with Unity exporting my models into KSP rotated in ways nobody has apparently seen before despite it all looking fine, started on this.Panel gaps & so on, some other day's work. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted November 27, 2014 Share Posted November 27, 2014 Bigbootie, that's a cool buggy! Today I resumed putting my Ion ship back together in orbit. Two sections up so far, the engine block and fuel module ... 37.63 tons and 28.31 tons respectively. It took over 30 minutes though for the magnetics of the Clamp-o-tron Sr's to pull it together. I may add one more fuel module, then again maybe not. Not sure how far I want to cruise around in it - or if it's even going to be capable of moving itself of its own weight lol. Next will be the science/crew section, followed and finished by the solar power module. I'll post some pics when I'm done. Quote Link to comment Share on other sites More sharing options...
Solivagant Posted November 27, 2014 Share Posted November 27, 2014 I finally assembled my Minmus base, sent off the 4-man crew along with an exploration rover to chart out the geography of the area, then shipped a rover off to Laythe for funsies. Here's the base:http://imgur.com/a/oYTVX Quote Link to comment Share on other sites More sharing options...
Fireking883 Posted November 27, 2014 Share Posted November 27, 2014 Well, I have a thread for this but, here goes anyways. I present Vrudon base: Javascript is disabled. View full albumPretty small as of yet, but that just leaves room for expansion! Quote Link to comment Share on other sites More sharing options...
Zedwardson Posted November 27, 2014 Share Posted November 27, 2014 (edited) Built a good workhorse rocket that not too expensive, and started to build a station.Core module on the groundThis Module almost didn't make it to orbit. had to use the long burn of the thrusters to finish the orbit. Next time I will launch with the fuel tanks empty or build a bigger rocket. Though I did put a 40 ton tug in orbit with Jeb (not shown) to help with the construction projects.The core module is double ended with the ports, I have a nice science module and capula, and then I have the "Werks" module that consists of the power plant, storage fuel tanks and so on. Next step is used the cut down heavy launcher to put the First expedition crew on board, and also develop a resupply ship to top off the tanks. Might transfer the tug over to the station so that it can drain the fuel tanks and start to use the station as a gas station of sorts. (This is really my first station that I will be using.)Also it right now unnamed, any ideas will be helpful. Edited November 27, 2014 by Zedwardson removed double post weirdness Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted November 27, 2014 Share Posted November 27, 2014 Built my first ScanSat satellite, put it into a nearly perfect polar orbit. I found that an excellent way to keep all four solar panels going was to point the craft at Moho, which would ensure there was only a small angle to the Sun (I don't seem to be able to target the Sun directly). I'm wondering if people tend to go with battery monsters like the one I built (that thing is probably 80-90% batteries), or just accept that they'll only be able to scan on the sunlit side of the planet. Quote Link to comment Share on other sites More sharing options...
Zedwardson Posted November 27, 2014 Share Posted November 27, 2014 Built my first ScanSat satellite, put it into a nearly perfect polar orbit. I found that an excellent way to keep all four solar panels going was to point the craft at Moho, which would ensure there was only a small angle to the Sun (I don't seem to be able to target the Sun directly). I'm wondering if people tend to go with battery monsters like the one I built (that thing is probably 80-90% batteries), or just accept that they'll only be able to scan on the sunlit side of the planet.My scanner "bus" is built out of structural batteries. . Quote Link to comment Share on other sites More sharing options...
KerbMav Posted November 27, 2014 Share Posted November 27, 2014 I finally assembled my Minmus base, sent off the 4-man crew along with an exploration rover to chart out the geography of the area, then shipped a rover off to Laythe for funsies. Here's the base:http://imgur.com/a/oYTVXUsing the new plane parts for base building, I like it!All I am still missing, is parts for entering structures from the sides - for bigger rovers as well. Climing on top of my house/car to get in is kinda silly. Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted November 27, 2014 Share Posted November 27, 2014 Spent almost the entire morning to design a 50 ton lifter for my RSS Career (ignore the somewhat bad quality, i have to many mods )Weight on Launchpad: 6465 tonsMax Thrust: 74650 kN (tweackscaled KWRocketry Boosters)Price-tag: 1.693 Mio FundsTime to orbit: 10 minutes 20 secondsAltough we failed at it, the goal actually was to keep it under 1.5 Mio Funds. It should be possible with FAR tough, which i just installed to test the possibility for an SSTO, as it increases the payload of this monster to at least 60 tons (500km orbit). Quote Link to comment Share on other sites More sharing options...
Tw1 Posted November 27, 2014 Share Posted November 27, 2014 ....The outside of the set looks almost deco-ish Quote Link to comment Share on other sites More sharing options...
dci Posted November 27, 2014 Share Posted November 27, 2014 I experienced warp speed thanks to NaN Kraken, with result of lost ships and damaged save. So started new game again, with 4th flight I planted first flag on the Mun. Quote Link to comment Share on other sites More sharing options...
Othuyeg Posted November 27, 2014 Share Posted November 27, 2014 How did you get interstellar working with .25?Didn't know there was a problem. I guess tinkering. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted November 27, 2014 Share Posted November 27, 2014 Well I went sight seeing in my longest lived rover ever went to here:Think you know all where that is I went. Had a few hours of rover driving last night went over 130 km. Not sure what the total was for that duration as I forgot to look and snap a pick. Heading to the Polar Crater after I get out of this certain crater. Quote Link to comment Share on other sites More sharing options...
Zedwardson Posted November 27, 2014 Share Posted November 27, 2014 Might be old hat to most of you (Just getting back into the game) and built myself a nice space taxi.All is reusable except for the first stage core. all stock parts (minus MJ controller) and can carry up to six kerbals. Due to the nuclear engine it can do a ton of orbital maneuvers before depleting fuel. After the first mission I changed it power system (smaller solar cells and added two RTGs in the rear) and changed removed two unneeded parachutes. I am also sure that the crew cabin module can be replaced by other modules to give some flexibility to the missions. I know this might be old hat to a lot of the more experienced players, but I am quite happy with my little space taxi/mini-shuttle. Quote Link to comment Share on other sites More sharing options...
Spatzimaus Posted November 27, 2014 Share Posted November 27, 2014 I found that an excellent way to keep all four solar panels going was to point the craft at Moho, which would ensure there was only a small angle to the SunAs the planet moves around the Sun, this'll stop working so well. Don't worry about it, though; even if it only has power for part of an orbit, ScanSat works even on inactive vessels (unlike, say, Kethane). Go do a mission to some other planet, and by the time you return it'll have fully mapped everything.But it's definitely possible to make a probe that can work for the full orbit, regardless of angle. Here's mine:Plenty of batteries, plenty of solar panels, fits in a small cargo bay, and has 18km/s of dV. I've now got one of these around each planet and moon, plus one in low solar orbit. Quote Link to comment Share on other sites More sharing options...
Rocinante89 Posted November 27, 2014 Share Posted November 27, 2014 Built my first ScanSat satellite, put it into a nearly perfect polar orbit. I found that an excellent way to keep all four solar panels going was to point the craft at Moho, which would ensure there was only a small angle to the Sun (I don't seem to be able to target the Sun directly). I'm wondering if people tend to go with battery monsters like the one I built (that thing is probably 80-90% batteries), or just accept that they'll only be able to scan on the sunlit side of the planet.http://i.imgur.com/tLIfuNR.pngJust launch 90 degrees at sunrise or sunset and you'll always have sunlight Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted November 27, 2014 Share Posted November 27, 2014 I finished my manned/kerballed Duna mission in 6.4x Kerbin. I used Real Fuels, DRE, FAR and TAC for difficulty, and P-parts as well.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted November 27, 2014 Share Posted November 27, 2014 (edited) Just launch 90 degrees at sunrise or sunset and you'll always have sunlightOnly works for a while, until Kerbin orbits around and you start having shadow to deal with. While I'm fairly certain ScanSat doesn't properly model electricity draw during timewarp/inactive time, but I don't want to exploit that (though I will assume I'd devised this miraculous "point panels directly at Sun" thing). Also, thinking about it a bit more, I'm wondering if 6.4x might be working for me, since I suspect it might have made the relative distances greater (and thus the max angle from the Sun smaller).In any event, I am probably 70-80% through design of what I am now calling my Venturer project: a combined Duna/Ike unmanned land-and-return mission. The landers and return stage are finalized: total mass to trans-Dunar injection will be 78t. Design of the Ceres V booster is in progress: estimated mass is around 1000t, but only the uppermost stage is complete. I was reminded a couple times of the evilness of the rocket equation: I have separate Duna landing and Kerbin return heatshields (the Duna heatshield will be ejected during landing). It also lacks a Kerbin return parachute: I determined that it would be just about break-even to skip the 'chute and rendezvous with a mobile lab in orbit, and the other difficulties inherent in a return direct to Kerbin's surface made up my mind for me.It'd be a lot more efficient with some LV-Ns, but I've made up my mind: I'm going to get my next batch of science from Duna, and that means chemical rockets only. Edited November 27, 2014 by Starman4308 Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted November 27, 2014 Share Posted November 27, 2014 No pics yet, but I finished my Boeing X-37b replica. Now to make the 'c' crew version. I've used my Atlas V from my Curiosity replica, sans boosters: Quote Link to comment Share on other sites More sharing options...
Joe8 Posted November 28, 2014 Share Posted November 28, 2014 I accidentally made an SSTO. Whoops. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted November 28, 2014 Share Posted November 28, 2014 As the planet moves around the Sun, this'll stop working so well. Don't worry about it, though; even if it only has power for part of an orbit, ScanSat works even on inactive vessels (unlike, say, Kethane). Go do a mission to some other planet, and by the time you return it'll have fully mapped everything.But it's definitely possible to make a probe that can work for the full orbit, regardless of angle. Here's mine:http://i.imgur.com/LFlkHR2.pngPlenty of batteries, plenty of solar panels, fits in a small cargo bay, and has 18km/s of dV. I've now got one of these around each planet and moon, plus one in low solar orbit.You'll need a polar orbit to map the whole planet. Launch and head north (or south). Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted November 28, 2014 Share Posted November 28, 2014 (edited) Sent a science turkey to space as ssto Javascript is disabled. View full albumIt requires inflight fuel management while trying to reach escape speed, wich is kind of tricky with no sas.With no fuel it was uncontrollable and crashes after deorbit, after a dozen attempts, it still hasn`t managed to get bak up The DasValdez challange http://www.kerbalx.com/crafts/420 Edited November 28, 2014 by Kamuchi Quote Link to comment Share on other sites More sharing options...
Zedwardson Posted November 28, 2014 Share Posted November 28, 2014 Made my first SSTO, all stock. It is completely useless except for giving the pilot a Orbital ribbon for the cost of fuel. It is fun to fly due to the fact that to make it work I have to use a lot of features (such as pumping the surplus fuel forward before landing to counterbalance the heavy back and so on). Now that I have done that off my checklist, I think I will go back to rockets as I find them more fun since they are quicker to orbit. the 2nd one I launched I added two more scoops to hopefully let it burn off more fuel as I ended up low on Oxidizer, not fuel. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted November 28, 2014 Share Posted November 28, 2014 Well had fun going from x place at Northwest Crater to the Polar Crater on Mün which ended up giving mer a bout 277 km long trip in one stretch:Here is my little trip indicator of where I started and went with this second very very long lived rover. Started from East Crater worked south to the edge of it (flags hiden by letters) then went west to the Southwest Crater then north up to Northwest Crater for my first long drive which I forgot to take a snapshot of then this long drive of 277 km to the Lower right side of the Polar Crater:Tommorrow I'll be heading down towards Farside Crater then West again, if there is enough daylight, towards East Farside Crater Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted November 28, 2014 Share Posted November 28, 2014 How in the name of Kerm does my rocket blow up the launchpad by sitting on it? I've put a bigger one down and the pad holds just fine........ Quote Link to comment Share on other sites More sharing options...
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