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What did you do in KSP1 today?


Xeldrak

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Modernized my sleek, luxury rescue SSTO. More comfort and dV than ever, orbits instantly. And it looks like a shady burglar.

'They'll never know what saved 'em..'

oR60KlT.png

Edited by Evanitis
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Landed on Ike with the spacecraft "Inquisition". Consisted of a lander and an orbiter that later transferred to low Duna orbit.

I was quite pleased with how it turned out. I don't use any mods or waste time with math, and having not landed anywhere outside of Mun/Minmus in months I still eyeballed the fuel requirements almost exactly(and first time too, not even a quicksave/load).

QNvtnql.jpg

n3EV5KH.jpg

Edited by r4pt0r
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Today was the final launch of Hiyori in support of the Duna mission, in more ways than one. Today's cargo was the final load of supplies and last minute fixes:

http://i.imgur.com/5q2NBgL.png

Megselle will relocate the massive solar arrays and then assemble new docking adapters from parts brought up by Hiyori. Unfortunately, not all the extra parts will fit in the storage containers, so a heavy load along with numerous unneeded parts from the Duna ship is going back to Kerbin. Hiyori hasn't been tested with this much down-mass.

http://i.imgur.com/jf0teJk.png

Initially, re-entry goes fairly well, but she's way off course and sets down in a hilly area near the space center.

http://i.imgur.com/CxVApic.png

The terrain and heavy load prove to be too much, and Hiyori is a total loss.

http://i.imgur.com/X2MAgii.png

But the mission must go on. The final preparations complete, A-70, Papi, brings the first four crew to the ship.

http://i.imgur.com/BihIAZ6.png

Elsewhere in Kerbin orbit, the final crew of the Highlab completes their tour. Papi's sister ship, Suu, docked for over 60 days, now de-orbits the small station before returning to the space center for a quick refit.

http://i.imgur.com/89SudUp.png

For some reason, Highlab doesn't heat up enough during reentry.

http://i.imgur.com/prf4by3.png

Instead of burning up, it crashes to the ground nearly intact. Someone is getting one L of a littering bill.

http://i.imgur.com/PFp077V.png

Suu is turned around in record time, and brings the last of the crew to the waiting Duna ship. Papi and Suu will also serve as crew landers/return vehicles at Duna.

http://i.imgur.com/3M1mrC7.png

With all in readiness, the Duna ship uses the meager fuel from the asteroid to depart for Minmus, where she'll be fully fueled.

http://i.imgur.com/s7qKI3d.png

Burning for nearly 20 straight minutes, things get quite toasty.

http://i.imgur.com/ZhIr7Sl.png

But the ship performs well and is soon on its way.

http://i.imgur.com/9v3PrKf.png

Approaching Minmus, Bonnie Kerman retrieves some last minute science.

http://i.imgur.com/Vu7AFFY.png

Several long weeks of fueling sorties remain.

Where are those parts from? ( lander, radial engines etc )

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Busy weekend - began by making some adjustments to the Vulture 7 design for more fuel loading missions to New Horizons. The de-orbit of the first of two missions was disastrous, though I'm certain what happened there was a noted bug occurring between B9 Procedural Wings and FAR (I'm still in 1.0.2 just yet) where FAR throws daggers at B9 and decides its wings suddenly can't generate any lift whatsoever. The plane went into a steep dive; I had full engine power and was pointed prograde, yet couldn't pull up. The same thing happened on the third mission on Saturday, and yet I was able to pull that one out without tweaking the plane's design. I did manage to cook the rudders off the plane on the third mission during re-entry, but I was able to successfully land the plane (sans sufficient yaw authority) on the plains next to the KSC Runway with no other damage.

To save fuel during the refuel missions, I went ahead and let the planes orbit as many times as necessary to catch up with New Horizons, which effectively bled off the time remaining for my ongoing Minmus-bound missions. Straight Flush 7 with Berris and her group of tourists arrived first and performed a maneuver to put them sub-orbital around Minmus, fulfilling the itineraries of her passengers. Bill arrived next to begin his rescue mission of the Bad Idea 7e, with Minmusport 7 arriving last; the space station achieved orbit and Straight Flush became its first visiting spacecraft, dropping off Kacella (who'd hitched a ride aboard) to begin running the station's laboratory.

Meanwhile Bill began his rescue op - which involved attaching a KAS Connector Port to the outside of the stranded Bad Idea 7e and a winch to the exterior of his own craft. The op was a success, the winch cable connected to the port in docked mode and the tourists were offloaded from 7e (I've heard about folks "liquefying" their Kerbals to pipe them around ground bases...not sure if anybody's ever pseudo-beamed them over a "fiber-optic" cable before...). Valentina collected her crew reports and a surface sample before boarding the rescue craft and Bill went ahead and collected his own surface sample, storing it in the hitch-hiker with the tourists. Before launching, Bill went ahead and drained the remaining fuel from the 7e, the cable was unplugged and Bill removed the winch from the outside of his craft. The ship was then sent to rendezvous with Minmusport. There were no docking capabilities with Bill's craft, so he EVA'd the winch on over and dropped off one of the surface samples for the station's lab prior to departure.

Bill's craft and Straight Flush then departed Minmus for Kerbin, with Straight Flush headed back to New Horizons and Bill heading straight in. Both retreival missions were successful, and the fulfillment of the contracts raked in about √500,000; I used the proceeds to hire three new scientists, which I plan to send to Minmusport once I've got them trained up a bit. I do need to haul one of the tourists back up to New Horizons from KSC, Valentina's available for missions again and four tourists have finished out their itineraries and are ready to come back down, so a Condor or Raven flight is on the agenda for this evening.

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At the weekend I indulged in a bit of nostalgia and fired up KSP 0.23.5 hoping to find the game where I built my best Minmus base (using KAS, Kethane and Scansat) to date. Then remembered that that game had been eaten by the Kraken, but I did find a later one where New Kurfurst was almost complete, and so I'm working on getting a science lab up there, as well as sending a few unmanned probes here and there to get enough science to make a manned mission to Duna possible. 'Twas fun!

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Blender is awesome! Only got it two days ago and yesterday I already finished a model for an arcjet. Next comes texturing and I'm still looking for an up-to-date beginner tutorial on implementing it (any ideas?).

Pictures!:

K3VFCOx.png

5XPlMqj.png

What do you think of it?

Anyways, back ingame;

I started work on an interplanetary mothership, the Hermes (wich was first designed only for Duna, guess where I got the name).

Also been working on a few tiny SSTOs for tiny payloads (and big fun of course);

Pics for both projects will hopefully come once they are a little closer to getting finished.

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Spaceplanes! Well, almost.

jQoOrf.png

D0h2JG.png

I had a look at an old design of mine from 0.25, and tried to modify it to work in 1.0.4. I removed its cargo bay in favour of more fuel, but the Delta still ran out of fuel without getting its apoapse out of the atmosphere. Afterwards, I built a new plane from scratch, and called it the JetAlone. It had only a single cockpit, and an Okto in a service bay just behind, and had a Swivel and two Turboramjets. I don't have an image of it on hand, but it's likely to be the plane I develop further until it can actually make orbit.

I put a Suborbital tourist in the cockpit, and went to test the plane out. Things were looking good: I got the apoapse up to 75km, coasted up, and began to burn to circularise... unfortunately, I fell just a tiny bit short of orbit (periapse 65km), and still had a bunch of my jet fuel left. Then, instead of reverting, I switched to the Space Center... and couldn't remember when my last quicksave was. So, it was time to see how the JetAlone fared in a re-entry.

xKCunl.png

TWjyba.png

I managed to use the lift and angle of attack to glide over the KSC. Unfortunately, I was about 50km up as I passed the KSC, so I decided to try and turn around. I lost control somewhat over the ocean as I tried to brake enough to turn: the nose kept trying to point retrograde, so I guess my drag was misplaced. Eventually, I was plummeting straight down, and even got to start to fly in the direction of the runway for a bit.

Now my next mistake: physics warp. In physics warp x4, the central fuel tank just behind the service bay overheated and exploded, destroying much of the plane. What remained was the service bay with extremely hot probe core and batteries inside, the cockpit with the tourist, a landing gear, a red-glowing Ram intake, and two delta-winglets that were meant to be canards. This was about 15km above the ocean, nowhere near any land. By using the torque of the cockpit, and the lift of the winglets, I managed to make the trajectory a spiral, and slow the impact with the ocean. In the end, I hit the water at a little under 30m/s, losing only the service bay and the winglets. Somehow, what could have been a total disaster turned into a ridiculous recovery, as the tourist lived despite all odds. Don't ask me how the probe core survived, I have no idea.

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Designed. Built. Launched into LKO the heaviest, tallest and highest part count vessel in my KSP history. The payload is called "PipeDream" and weighs 125 tonnes and is 76 metre long not including the engine and fuel tanks. The delivery vessel took eight versions and about ten attempts at flying. The final design made it to orbit on the second launch.

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There are a handful of planes both military and civilian that have always had a special place for me. The Concorde was one such plane so today I made my approximation of it.

screenshot0_zpszpjmio0c.png

screenshot4_zps9rvjuvht.png

Unfortunately it had some severe drawbacks so for now it is back to the drawing board to improve on it a bit... And some new pants for the pilots.

screenshot8_zps5xsrtwud.jpg

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Hi annallia

I pretty sure that you dont need so much huge landinggear on your concorde, the big gear add alot of mass and drag...

nice craft:)

Edited by Mikki
uups, correct name:)
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A hot and happy gal: 1912F953DECD1ACC6046597199A20C4D4078ED2B

Yes. Bad pun.

But, in other news. Tried to get this mammoth off the pad: 54034A6CA02D35225C5908CFFDBDC40D1C055203

Needless to say in the next two pictures it did not get off the pad in the way I wanted it too:

7BAC5D55EE5EAE553449AE3D49C761325B327917

9897AA068FE050F96D60520074BD26A903869403

Will try to get a vid of it. When I get the funds again.

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Hi annallia

I pretty sure that you dont need so much huge landinggear on your concorde, the big gear add alot of mass and drag...

nice craft:)

I agree and intend to go down to the medium gears when I revise it. I also intend to move the engines out a little further and put the gears in their proper place between the engines and the fuselage. However the gears were not what was giving it fits, it was lack of control surfaces I think. Will add more later and see how it works. Also going to attempt to redo the wings to get that nice curve in them, as it is now it only has a simple delta wing because I just didn't feel like putting in the work to try and figure out a way to get that curve this morning.

Edit- Also now that I think of it the front gear was too far forward, it should be closer to midway between the leading edge of the wings and the cockpit.

Beautiful concord

Thanks!

Edited by annallia
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And I managed to find a little more time to play and decided to spend it on my Concorde replica.

I lengthened it, I shortened it, reshaped the wings, added more flaps, moved the engines, moved the gear, downsized the gears, for some reason it kept veering off to the left, I finally noticed what it was, the wings were trying to pry themselves free of the plane! A few struts later and finally had a successful liftoff on what should be my last iteration for the time being.

Ceiling: 24,700m

Cruising Speed: mach 2.2 (gets a little wonky from 1.7-2.1 but smooth on either end of those)

Top Speed: mach 4.42 (got it to 4.43 but then the wings ripped off :D ) Also prolonged flight at speeds in excess of mach 4 appears to overheat the cockpit, when it finally reached 4.3 the temp gauge popped up, but only for the cockpit.

screenshot9_zps7etf27dn.png

Edited by annallia
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There are a handful of planes both military and civilian that have always had a special place for me. The Concorde was one such plane so today I made my approximation of it.

http://i1184.photobucket.com/albums/z335/annallia92/screenshot0_zpszpjmio0c.png

http://i1184.photobucket.com/albums/z335/annallia92/screenshot4_zps9rvjuvht.png

Unfortunately it had some severe drawbacks so for now it is back to the drawing board to improve on it a bit... And some new pants for the pilots.

http://i1184.photobucket.com/albums/z335/annallia92/screenshot8_zps5xsrtwud.jpg

Give them brown pants and they'll never notice.

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That almost looks like my Argo I. Just Argo I has two more of those Mk3 fuel tank constructs. That being said, there is hope. Argo I is orbiting Minmus getting refueled. I had to launch it with most tanks empty so it wasn't too heavy to fall apart under it's own weight.

It helped, too that my fuel tanks are festooned with docking ports for landing craft for when it is finally off to Jool.

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