erasmusguy Posted March 27, 2018 Share Posted March 27, 2018 Looks amazing and is 100% guaranteed to kill up to three lucky Kerbals. Performance is worlds apart from other SSTO's. Fly up to 1000m using the ships conventional engines and then activate the ships patented RasTech self-destruction and Kraken drive unit. Will leave the kerbin system from launch. *Please note. Current version will not leave Eve's surface in one piece. In fact none of the pieces will leave. https://kerbalx.com/erasmusguy/Prototype-Kraken-Drive-SSTO for the craft file. https://www.twitch.tv/videos/243407076 to see the SSTO in action. Quote Link to comment Share on other sites More sharing options...
Andetch Posted March 27, 2018 Share Posted March 27, 2018 SSTO Like a Caveman - The Video! Celebrating the first Kerbal to succeed in piloting a true SSTO Spaceplane to LKO and back! Quote Link to comment Share on other sites More sharing options...
fourfa Posted March 27, 2018 Share Posted March 27, 2018 16 hours ago, fourfa said: Who is this dummy? Obviously if you test side-by-side RAPIERs, one with a reversed clipped shock cone and the other without, the total drag with the cone is indeed much less. Duh. OK I got curious to fully nail this dead horse into the ground: https://kerbalx.com/fourfa/Rapier-tailcone-test I found that a reversed, clipped plain ol' Aerodynamic Nose Cone currently has the lowest combined drag, in addition to being lightweight and high temp. I threw the craft and screenshots of the data on kerbalx to share, in case anyone gets curious. At Mach 5.2 at 6650m (right before exploding) the combined drag is as follows: none =13.61 Advanced Nose Cone A = 4.72 Small nose cone = 4.36 Shock cone = 4.31 Circular intake: 4.31 Aerodynamic nose cone: 3.58 For what it's worth, on a test SSTO with 8 RAPIERs it gets to space with: no tailcones, top speed on jets = 1560.3m/s, 428m/s dV in orbit with ANC tailcones, top speed on jets = 1563.0m/s, 462m/s in orbit Small potatoes perhaps, but it does seem that the benefit of lower drag does indeed outweigh the extra mass, at least in this case. Quote Link to comment Share on other sites More sharing options...
evader Posted March 29, 2018 Share Posted March 29, 2018 (edited) I made a challenge for myself to see if I could create a SSTO that can carry a 4x4 XL3 wheeled rover in an internal cargo bay. Had to look like a plane and be able to load/unload the rover using some door mechanism (and no fairings allowed!). In trying to make a door mechanism, it ended up having 3 rovers inside, beyond what I was trying to achieve. KerbalX download link Edited March 29, 2018 by evader Imgur album not working Quote Link to comment Share on other sites More sharing options...
Andetch Posted March 30, 2018 Share Posted March 30, 2018 Cave Tech Reusable Rocket SSTO Launcher Thing https://kerbalx.com/Andetch/Caveman-SSTO-Lifter Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted March 31, 2018 Share Posted March 31, 2018 Work in progress. Last test flight showed 4.6 km/s in 75x75 orbit. Quote Link to comment Share on other sites More sharing options...
Luc1fer Posted April 2, 2018 Share Posted April 2, 2018 (edited) [snipped for brevity] What mods you use for such cool aestetics? Edited April 3, 2018 by Vanamonde Quote Link to comment Share on other sites More sharing options...
Thor Wotansen Posted April 3, 2018 Share Posted April 3, 2018 (edited) This is a small Mk 2 SSTO family I've had kicking around for a while and I've never got around to posting them anywhere. They are affordable and easy to operate, perfect for crew rotations, resupply missions, or launching small satellites. Left to right, they are the Pup P, the Pup XC and the Pup C. The Pup P and Pup C are equipped with RCS and docking systems for getting freaky with stations, a feature which the Pup XC has eschewed for greater payload volume and mass. I will upload them all to KerbalX tomorrow and provide links. Edited April 3, 2018 by Thor Wotansen Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted April 3, 2018 Share Posted April 3, 2018 11 hours ago, Juanlu16 said: [snipped for brevity] What mods you use for such cool aestetics? Sadly, the person you asked seems to have moved on and no longer visits the forum. And guys, scolding people for necroing old posts causes just as much forum clutter as the necro in the first place, so please don't do that. Quote Link to comment Share on other sites More sharing options...
AeroGav Posted April 4, 2018 Share Posted April 4, 2018 I prefer making interplanetary/mining spaceplanes, but I understand there is a demand for mk3 cargo SSTOs, and had another go at making one. Anyone made a smaller CRG-100 SSTO ? 5 nervs, 2 panthers and 2 rapiers . Due to the liquid fuel only philosophy, there are no massive propellant tanks, although part count is not so impressive (77). Test payload here was 18.3 tons. Fuelled but empty, she weighs in at 63 tons (probably heavy for its size, but still light for a CRG-100 carrier!) https://kerbalx.com/AeroGav/Andromeda Quote Link to comment Share on other sites More sharing options...
Triop Posted April 4, 2018 Share Posted April 4, 2018 Still waiting for it to come back. Quote Link to comment Share on other sites More sharing options...
Thor Wotansen Posted April 5, 2018 Share Posted April 5, 2018 As promised, here are the links to the Pup family of SSTOs. The Pup P The Pup C And The Pup XC Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted April 6, 2018 Share Posted April 6, 2018 Here's another one meant to be flown with FAR. It's very unforgiving and unstable, but if flown right, it will get into orbit with 3.3 km/s of dV. It was designed to rescue small ships in orbit around local bodies, perfect for rescue contracts that require salvaging crew modules. Quote Link to comment Share on other sites More sharing options...
9t3ndo Posted April 7, 2018 Share Posted April 7, 2018 (edited) A short, one hour attempt, after the MH DLC: Album didnt work embedded... img Album Edited April 7, 2018 by 9t3ndo Quote Link to comment Share on other sites More sharing options...
Mignear Posted April 7, 2018 Share Posted April 7, 2018 Accidentally made an SSTO when I was messing with Rapier engines. Quote Link to comment Share on other sites More sharing options...
Pixtle Posted April 10, 2018 Share Posted April 10, 2018 I enjoyed this build, used it in my career to land tourists on Mun and Minmus. Maybe it is on the part heavy side at 233 parts , but its the most efficient ssto i have built. for obvious reasons. hope you guys like it Quote Link to comment Share on other sites More sharing options...
Vlos Posted April 10, 2018 Share Posted April 10, 2018 This is my first 2 orange tanks to space (and biggest ssto) KerbalX download Quote Link to comment Share on other sites More sharing options...
Andetch Posted April 11, 2018 Share Posted April 11, 2018 On 10/04/2018 at 10:21 AM, Pixtle said: hope you guys like it I LOVE it!!! That is a concept that is right up my street. If you refuelled it in LKO instead of undock the components, could it go further say eve or duna? Will you release it on KerbalX? Quote Link to comment Share on other sites More sharing options...
Pixtle Posted April 11, 2018 Share Posted April 11, 2018 11 hours ago, Andetch said: I LOVE it!!! That is a concept that is right up my street. If you refuelled it in LKO instead of undock the components, could it go further say eve or duna? Will you release it on KerbalX? https://kerbalx.com/Pixtle/stock-Pym-Mk-VI Quote Link to comment Share on other sites More sharing options...
TAL Posted April 11, 2018 Share Posted April 11, 2018 Quote Link to comment Share on other sites More sharing options...
pinolallo Posted April 12, 2018 Share Posted April 12, 2018 (edited) This is probably the best SSTO I ever made from 2012: is cheap, can boost your game (if you are playing a career game) becoming the lifter for anything before the 1k science wall. I know is not beautiful but is very, very effective. 27 tons on 100 km orbit with wide load cargo (is not a joke) Perfect flying capabilities and reentry (no rolling flapping) Hyper tested. Craft Link Edited April 13, 2018 by pinolallo added craft link Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted April 12, 2018 Share Posted April 12, 2018 I've made one that can get to minmus and back. I can't post pictures tho Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted April 25, 2018 Share Posted April 25, 2018 "Swallow" Still undergoing some tests but (with a few hundred kilos of excess oxidizer) it has 4.2 km/s delta V in an 80x80 orbit. Quote Link to comment Share on other sites More sharing options...
ErikHall Posted April 26, 2018 Share Posted April 26, 2018 On 6/3/2013 at 2:31 AM, rtscaptain said: Dumb question..... but what does SSTO stand for? I get that it is about space planes, but whats the acronym. SSTO = Singel Stage To Orbit A Plane / Spacecraft that can reach Orbit without separating Fuel Tanks. Quote Link to comment Share on other sites More sharing options...
ArmchairPhysicist Posted May 1, 2018 Share Posted May 1, 2018 Over the last month I’ve been forcing myself to learn ssto Engineering the hard way. Build, crash, build again, damnit didn’t mirror that part, smash, rethink, lithobreak etc etc. Slowly but steadily I’m improving. Stage one was to make a cargo shuttle. Not ssto, simply reusable Shuttle with disposable boosters. Had 10k dv max even with an orange tank in its bay. This thing was perfect and taught me Shuttle re-entry aerodynamics (using FAR). Got Gud and started consistently landing on the runway. Stage two was studying lightweight ssto crew shuttles. No cargo capacity. Simply to put kerbals in space. Worked out the kinks (my planes no longer like feet), landed them safely without losing hardware. Stage three is to combine the previous two. Heavy cargo SSTO with 6k+ dv budget after achieving lko. Not going well. But I’m getting closer Quote Link to comment Share on other sites More sharing options...
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