m4v Posted November 8, 2014 Author Share Posted November 8, 2014 @landerote problem noted, thanks.Any chance of such a 'lift mode' in RCS build aid?Hard to say, I have already thought about doing something similar, but it always boils down to "what problems is meant to solve?" and "is it worth the effort?" and right now I'm not convinced. Squad already hinted that they will change the aero model, so I'm not very interested in putting much effort in something that I will have to scrap. Quote Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted November 13, 2014 Share Posted November 13, 2014 Hello there,Another avid fan of this mod here.Lately, I'm trying to solve any issues before they make it unplayable for me.I'm hunting down any NREs I get and reporting them to the mod creators in hoping get the issue solved.I'll be posting in a couple of other threads as well.Here's what I see in my log file:[EXC 00:17:06.088] NullReferenceException: Object reference not set to an instance of an object RCSBuildAid.RCSBuildAid.CoMButtonClick () RCSBuildAid.RCSBuildAid.<setupMarker>m__0 (IUIObject ) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () VABCamera.Update ()Here are the actual logs:https://www.dropbox.com/sh/yo6s47374cxyrpj/AABF9xjnb2DOWcUoU8PJLnj9a?dl=0Is this normal? Is there a fix for it?PS: Presently, I do not see any issues while playing. I wanted to learn about these NREs and how to fix them, but it was suggested to me that all I could do is report it to the mod author. Quote Link to comment Share on other sites More sharing options...
m4v Posted November 13, 2014 Author Share Posted November 13, 2014 I'm aware of those NREs, I fixed in the dev branch but because I don't believe they are a concern I didn't bother in making a new release. Quote Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted November 13, 2014 Share Posted November 13, 2014 If they're not a concern I'll continue using this version and won't bother with the dev release.thanks. Quote Link to comment Share on other sites More sharing options...
TING Posted November 14, 2014 Share Posted November 14, 2014 I'd love to see a minor feature added: option to display guide-lines through XYZ axis of CoM. Is it possible to just tweak the marker in such way? Would be a great addition for lining up mass, lift and thrust. Quote Link to comment Share on other sites More sharing options...
CaptainKipard Posted December 6, 2014 Share Posted December 6, 2014 Request:It'd be useful to allow RCS Build Aid to rotate the engine thrust vector with a slider according to its gimbal range. Quote Link to comment Share on other sites More sharing options...
m4v Posted December 16, 2014 Author Share Posted December 16, 2014 Just showing up to mention that I know that RCSBA is broken in 0.90 and that next release may be in some days.I'd love to see a minor feature added: option to display guide-lines through XYZ axis of CoM. Is it possible to just tweak the marker in such way? Would be a great addition for lining up mass, lift and thrust.is possible but I'm not going to add it.Request:It'd be useful to allow RCS Build Aid to rotate the engine thrust vector with a slider according to its gimbal range.planned, but not with sliders. Gimbals always move to their maximum range anyway, is not continuous. Quote Link to comment Share on other sites More sharing options...
Xenro66 Posted December 17, 2014 Share Posted December 17, 2014 I so need this for 0.90... I swear, I CANNOT make a VTOL plane or any decent plane without this mod. It desperately needs to be integrated to stock. Same with FAR.Good job on this mod by the way. Bedsides FAR, it's my most used mod. Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 17, 2014 Share Posted December 17, 2014 same here! this is one of those things that should be stock. it seems like a simple thing but it does SO MUCH! Quote Link to comment Share on other sites More sharing options...
cykro Posted December 17, 2014 Share Posted December 17, 2014 Ye, I can't live without this mod any more. Docking has gotten so easy since my crafts' RCS is balanced Quote Link to comment Share on other sites More sharing options...
TopHatDragon Posted December 17, 2014 Share Posted December 17, 2014 echoing the need for this mod, I'm spending far too much time trying to balance my shuttle >.< Quote Link to comment Share on other sites More sharing options...
Alewx Posted December 17, 2014 Share Posted December 17, 2014 echoing the need for this mod, I'm spending far too much time trying to balance my shuttle >.<But that does make the coding easier or any faster. Quote Link to comment Share on other sites More sharing options...
innociv Posted December 17, 2014 Share Posted December 17, 2014 This mod should be stock. It's insanely good and just a must have.I'm not complaining, I'm just letting you know how much I love it. Quote Link to comment Share on other sites More sharing options...
m4v Posted December 18, 2014 Author Share Posted December 18, 2014 There!Version 0.5.3-------------* KSP 0.90 compatibility fix.* Fix AppLauncher duplication bug.* Add next/previous buttons for change modes.Ye, I can't live without this mod any more. You have a problem I think Quote Link to comment Share on other sites More sharing options...
TopHatDragon Posted December 18, 2014 Share Posted December 18, 2014 squeeee i love you Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted December 18, 2014 Share Posted December 18, 2014 There!Version 0.5.3-------------* KSP 0.90 compatibility fix.* Fix AppLauncher duplication bug.* Add next/previous buttons for change modes.You have a problem I think !!! !!! !!!!!!!!!!Thank you!!! :D Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted December 18, 2014 Share Posted December 18, 2014 Version 0.5.3-------------* KSP 0.90 compatibility fix.* Fix AppLauncher duplication bug.* Add next/previous buttons for change modes.Thank you. Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted December 18, 2014 Share Posted December 18, 2014 There appears to be some weirdness involving the new gizmos: when using RCS Build Aid to measure engine torque, the torque figure reported changes substantially (i.e. +/- 100 or more kN) when you select a part using the position offset gizmo, even before you do anything to move the part.It goes back (to what I think is the correct figure) when you stop using the gizmo, but it's a bit of a pain: while you're using the repositioning tool to shift your engines about is exactly when you most need to see an accurate torque figure. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 18, 2014 Share Posted December 18, 2014 There appears to be some weirdness involving the new gizmos: when using RCS Build Aid to measure engine torque, the torque figure reported changes substantially (i.e. +/- 100 or more kN) when you select a part using the position offset gizmo, even before you do anything to move the part.Huh. It doesn't do this with RCS, at least not for me. Haven't tried it with engines yet. Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted December 18, 2014 Share Posted December 18, 2014 Huh. It doesn't do this with RCS, at least not for me. Haven't tried it with engines yet.Noticed it while I was tweaking the position of the lateral pods on this one:I'm not sure if it'd occur when selecting a central piece. Quote Link to comment Share on other sites More sharing options...
m4v Posted December 18, 2014 Author Share Posted December 18, 2014 (edited) There appears to be some weirdness involving the new gizmos: when using RCS Build Aid to measure engine torque, the torque figure reported changes substantially (i.e. +/- 100 or more kN) when you select a part using the position offset gizmo, even before you do anything to move the part.It goes back (to what I think is the correct figure) when you stop using the gizmo, but it's a bit of a pain: while you're using the repositioning tool to shift your engines about is exactly when you most need to see an accurate torque figure.I know what could it be.edit: fixed in devel, I'll wait for a bit before releasing the fix though. Edited December 18, 2014 by m4v Quote Link to comment Share on other sites More sharing options...
Xenro66 Posted December 18, 2014 Share Posted December 18, 2014 Yes!!!!! Thank god it was updated! Quote Link to comment Share on other sites More sharing options...
m4v Posted December 19, 2014 Author Share Posted December 19, 2014 Version.0.5.4-------------* KSP 0.90 compatibility fix (again) Quote Link to comment Share on other sites More sharing options...
CaptainKipard Posted December 19, 2014 Share Posted December 19, 2014 Please could you link to the curseforge page, so people don't have to wait 4 seconds Quote Link to comment Share on other sites More sharing options...
Xenro66 Posted December 19, 2014 Share Posted December 19, 2014 Version.0.5.4-------------* KSP 0.90 compatibility fix (again)I'm guessing that glitch where the torque would glitch out when using the gizmos is now fixed..? I'mma redownload just in case Quote Link to comment Share on other sites More sharing options...
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