Svm420 Posted April 23, 2015 Share Posted April 23, 2015 Please don't get rid of the parts based sides. There won't be anything to strut long wobbly payloads to.Also I won't be able to make launchers like this http://i.imgur.com/3xW8B87l.jpgPlus one more for that. Otherwise why not both? Link to comment Share on other sites More sharing options...
E.Nygma Posted April 23, 2015 Share Posted April 23, 2015 (edited) Actually, it means "return to health" (heit = health; ge- = repeat or again, attached to verbs mainly; sind = to go; thus gesund = go again or return). Yay college German class, I can't believe you came in handy! Sorry for derailing this thread yet again, but actually the term 'Gesundheit' is more properly subdivided as1. 'Ge-' meaning 'a bunch', a fossilized derivative prefix an analog can be found in 'Gebirge', subdivided as 'Ge-' meaning 'a bunch, a number of sth.' and '-birge' 'mountains' derived from the plural of 'Berg' with an Ablaut/Umlaut switch e>i 2.'-sund-' from middle-low-german 'sunt' meaning 'salvation, intactness' and 3. 'heit', a productive derivative suffix closely resembling the meaning 'a kind of, a way of' implying modality...-Yay, studying linguistics but not finishing finally paid off -Cheers and please kind moderation gods be kind and sorry if someone might find this pedantic or even rude... Edited April 23, 2015 by E.Nygma Link to comment Share on other sites More sharing options...
MarvinCZ Posted April 27, 2015 Share Posted April 27, 2015 (edited) I know some people use shape-locked fairing sides for general construction. Could you give me examples please? I think separate procedural structural parts would be better.I mostly use a procedural decoupler w/ fairing. For stuff like engine clusters on a thrust plate, small rockets on a larger tank, etc.I sometimes also use an interstage fairing base with both structural and separating fairings, so I open up the cargo but keep structural support.Like this: Edited April 27, 2015 by MarvinCZ Link to comment Share on other sites More sharing options...
e-dog Posted April 27, 2015 Author Share Posted April 27, 2015 I see. Well, it looks like the side fairings will stay. I'll update them eventually though. Link to comment Share on other sites More sharing options...
cipherpunks Posted April 27, 2015 Share Posted April 27, 2015 Hey Fail-Man 3D, where d'ya got those "grid rudders" from?e-dog, yesterday when playing with MassDriver mod I found that procedural nose cone is kinda must, as you hang your vessel below massdriver stack under some decoupler (that is doomed to lay on top of your vessel then burn due to DRC btw) and before start you decouple that, so it lands on its own bottom, then you charge massdriver, switch back to your ship and up you go... So, basically top node is needed on nose cone for purposes alike. I tried to work around that by placing cone-shaped empty procedural tank under decoupler, interstage ring below my ship, and use top node of that ring to connect to said empty tank. But this is meh. Link to comment Share on other sites More sharing options...
planeguy868 Posted April 27, 2015 Share Posted April 27, 2015 Alright, bummer to find this out, but it looks like PF is broken by 1.0. Nodes don't seem to attach at all.Thankfully the stock fairings are better than I expected! Link to comment Share on other sites More sharing options...
StoryMusgrave Posted April 27, 2015 Share Posted April 27, 2015 How are you shocked that a major update like this has broken a mod? Expect things to be broken, shocked if they aren't. Link to comment Share on other sites More sharing options...
planeguy868 Posted April 27, 2015 Share Posted April 27, 2015 How are you shocked that a major update like this has broken a mod? Expect things to be broken, shocked if they aren't.I'm not shocked, I'm just bummed out because my main save uses PF in nearly every launcher. Link to comment Share on other sites More sharing options...
biohazard15 Posted April 27, 2015 Share Posted April 27, 2015 First of all, I want to thank you for this great mod. E-dog, you're great.Second, I hope that these stock "fairings" wouldn't discourage you from updating PF. These "fairings" are just plain ugly. Link to comment Share on other sites More sharing options...
Red3Tango Posted April 27, 2015 Share Posted April 27, 2015 +1 biohazard15 the stock "fairings" pale in comparison to PF, in both functionality and looks Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 27, 2015 Share Posted April 27, 2015 I wonder if this mod has a future at all now with the new fairings...Nah of course it does at the least for its simplicity Link to comment Share on other sites More sharing options...
ericwdhs Posted April 27, 2015 Share Posted April 27, 2015 Just adding another vote to continuing this mod. The new stock fairings have some pretty cool functionality, but I still think PF is much better all around and much more enjoyable to look at. Link to comment Share on other sites More sharing options...
Starwaster Posted April 27, 2015 Share Posted April 27, 2015 (edited) First of all, I want to thank you for this great mod. E-dog, you're great.Second, I hope that these stock "fairings" wouldn't discourage you from updating PF. These "fairings" are just plain ugly.I could live with them if they at least broke into 1 piece per sectionAnd if they had actual physical pieces that I could strut things to.(and it also seems like the point of drag is at the fairing base instead of high up where the actual fairing nose is.... not 100% sure of that though)All in all, I think if the first two conditions were true that they would really appeal to people who have never tried edog's Procedural FairingsRegarding the nodes, 1.0 is a LOT stricter about node direction than pre-1.0 versions were.For example: The bottom node in the below example can't be attached to from below any longer. The fifth digit would need to be -1 (Y pointing down) for you to attach from underneathnode_stack_top = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1node_stack_bottom = 0.0, -0.95, 0.0, 0.0, 1.0, 0.0, 1 Edited April 27, 2015 by Starwaster Link to comment Share on other sites More sharing options...
darqen27 Posted April 27, 2015 Share Posted April 27, 2015 +1 for PF, please continue Dev on this Link to comment Share on other sites More sharing options...
Enceos Posted April 27, 2015 Share Posted April 27, 2015 Stock fairings could use some skins, that's true. Link to comment Share on other sites More sharing options...
Pappystein Posted April 27, 2015 Share Posted April 27, 2015 (edited) Alright, bummer to find this out, but it looks like PF is broken by 1.0. Nodes don't seem to attach at all.Thankfully the stock fairings are better than I expected!***I uninstalled this mod temporarly so I have not tested this FIX with this mod.***KSP 1.0 finally fixed a node orientation bug that has been around for a log time. Many part modders used a workarround/ignored the orientation of their nodes. If you access the cheat menu by pressing Alt-F12 and then click on the "Non-Strict part orientation attachment check" cheat most parts mods will start to work again.With the parts mods I currently have in use, this fixed the 'can not attach to the node' issues. Edited April 27, 2015 by Pappystein Link to comment Share on other sites More sharing options...
JedTech Posted April 27, 2015 Share Posted April 27, 2015 +1 for keeping this mod. Still better than stock. If this mod can incorporate the translucent fairing feature (the one that lets you build underneath a fitted fairing), that would be awesome! Link to comment Share on other sites More sharing options...
Starwaster Posted April 27, 2015 Share Posted April 27, 2015 ***I uninstalled this mod temporarly so I have not tested this FIX with this mod.***KSP 1.0 finally fixed a node orientation bug that has been around for a log time. Many part modders used a workarround/ignored the orientation of their nodes. If you access the cheat menu by pressing Alt-F12 and then click on the "Non-Strict part orientation attachment check" cheat most parts mods will start to work again.With the parts mods I currently have in use, this fixed the 'can not attach to the node' issues.So once that's done, Procedural Fairings works ok with KSP 1.0? Link to comment Share on other sites More sharing options...
YANFRET Posted April 28, 2015 Share Posted April 28, 2015 If minus means below, how does it have to be noted for radial attach? Link to comment Share on other sites More sharing options...
biohazard15 Posted April 28, 2015 Share Posted April 28, 2015 I'm going to update it for the new stock aerodynamics.I consider phasing out the current PF bases/sides eventually in favor of a base with part-less sides like the new stock ones, but without the step-by-step construction like stock, just adjustable parameters like the current manual shaping + switchable shapes and textures.These part-less stock "fairings" are very bad idea. First, they're not just part-less, they're actually mass-less - which is just plain stupid. Second, they're non-persistent - which means no debris, and it's actually a big part of gameplay for anyone who plays with unlimited debris and tries to limit the amount of junk they leave in orbit (like me). Link to comment Share on other sites More sharing options...
e-dog Posted April 28, 2015 Author Share Posted April 28, 2015 Updated to 3.12:Updated for KSP 1.0.Procedural fairings now use new stock airstream shielding and drag cube rendering.Inline fairings now check if the top is closed by a single big part of the same vessel. Make sure that's the case or the shielding won't work.Changed and rearranged tech limits for the new tech tree.Converted textures to DDS.Fixed manual shape UI issues.Number of shielded parts is now displayed in the right-click menu for the fairing base. It might be inaccurate in the editor.Removed old deprecated parts (non-resizable fairing bases etc).- - - Updated - - -I guess I'll add it to KerbalStuff and Curse when I'll have a little more brainz and time. Link to comment Share on other sites More sharing options...
Honeybadga Posted April 28, 2015 Share Posted April 28, 2015 Yisss! Thank you so much! Link to comment Share on other sites More sharing options...
Reichtangle Posted April 28, 2015 Share Posted April 28, 2015 This mod is officially dead. It serves no purpose other than to take up more space and ram on your computer now. Link to comment Share on other sites More sharing options...
e-dog Posted April 28, 2015 Author Share Posted April 28, 2015 This mod is officially dead. It serves no purpose other than to take up more space and ram on your computer now.Thank you for you support and kind words. Also, good luck attaching boosters to stock fairings. Link to comment Share on other sites More sharing options...
Leszek Posted April 28, 2015 Share Posted April 28, 2015 This mod is officially dead. It serves no purpose other than to take up more space and ram on your computer now.And what gives you the right to declare that? You are not the mod maker, you do not get a vote bigger than the rest of us.This mod is not dead. Many will still use it. If you don't, fine, but what was the point to this post? Link to comment Share on other sites More sharing options...
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