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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13


Fractal_UK

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I need some help, my tech tree isn't showing the full interstellar tree on my career save. It says I have all the nodes unlocked but the tree is missing everything from from basic fusion and up (everything that costs greater than 1000 science). I've tried pasting the tree.cfg file into my save and that didn't change anything.

It works just fine on sandbox, the issue is only on career.

I'm running KSP 0.25 x64 on windows 8.1

Mods: Mechjeb, Kethane

I have no idea what the problem is so any help will be appreciated.

Treeloader, which comes bundled with KSPI, is responsible for adding all tech tree nodes above 1000 science. The 1000 science nodes are stock, but hidden in the vanilla game unless parts are added (usually by mods) that require access to said higher tier tech nodes. KSPI, of course, goes even higher than 1000, so it relies on Treeloader to add new nodes to the tech tree, and Treeloader does not play nicely with 0.25. The fix is purportedly very easy, but r4mon's code is licensed in such a way that other users are not strictly speaking allowed to use it for anything other than reference, and re-compiling Treeloader for 0.25 apparently does not constitute fair use.

Barring the sudden reappearance of Treeloader's original author, my understanding is that Fractal_UK is currently working on adapting the Alternative Tree Configurator (which is a Treeloader-like mod) to allow the addition of more nodes such that ATC can be used as a Treeloader substitute.

For the time being, a fix has been compiled that moves all of the KSPI parts that used to live in nodes requiring over 1000 science to unlock into the nodes that only require 1000 science to unlock. While this represents a significant disruption to game balance and progression, it at least makes Career mode playable, and is linked as a ModuleManager config somewhere several pages back.

On the subject of several pages back, this post is my humble attempt to condense all the discussions on 0.25 compatibility over the last several pages of this thread which you seem to have not seen. If you have further questions, I would refer you to the Previous Page button.

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so i just looked through the last few pages and did the .cfg file as stated. Is there another .cfg file i missed that fixes the aluminum hybrid rocket? I'm trying to snap it on something but the green snap points are way off above and below it, and trying to snap it on radially makes them float off to the side a lot.

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Meanwhile, I finally got to plasma thrusters and was ... kinda disappointed. I guess I was expecting the FX to be more like a hyped up version of hot rockets ion FX as that is rather what a VASMIR looks like in operation though pinkish-purple for argon. What I got was rather ... well, not to dis the new FX but, it looks like little pink clouds at the lower thrust (1.2Gw).

Am I just misunderstanding what the output of a plasma thruster (or any electric engine for that matter) should look like?

The VASMIR and HR Ion have what looks like short thin but otherwise static output. These are also very low thrust/low power outputs. Wouldn't a higher power output result in a longer brighter exhaust? It shouldn't be larger as there should be very little or no expansion of the exhaust due to the shear velocity of the exhaust? Or is my understanding here faulty.

I think the plasma thruster graphics are broken.

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I get another question for you guys... I'll look into the tree fix you spoke about, even if reading thousand pages make me wondering if I'll ever find it...

But, if I understand well, Karbonite use ORS system as well... Is it the same plug-in, is there any kind of incompatibility between the two add-ons?

THanks.

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The MM config "fix" i found a few pages back doesn't look like it should do anything to fix the rescale problem. Sure if you move the nodes you might be able to get the parts to attach to other parts, but the engines are still smaller than they are supposed to be. The part has to be rescaled, the nodes can't just be shifted around...

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Does an active microwave receiver reduce the effectiveness of heat radiators?

I ask because whenever I turn a microwave power receiver on the radiators instantly drop temperature, and when I turn the receiver off the temperature instantly goes back up. (I am working with upgraded radiators)

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well, generally speaking, you WANT your radiators to be as cold as possible (increases efficiency of energy conversion) however are you certain that you're turning your reciever on as a reciever? if it's activated as a transmitter this should happen, but not when it's activated as a reciever...

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I get another question for you guys... I'll look into the tree fix you spoke about, even if reading thousand pages make me wondering if I'll ever find it...

But, if I understand well, Karbonite use ORS system as well... Is it the same plug-in, is there any kind of incompatibility between the two add-ons?

THanks.

Karbonite no longer uses Fractal's version of ORS. We have forked and made a new version (ORS-X as it includes a few new modules as well as animated drills, converters, etc.). SCANSat/Resource scanner also are now ORSX vs. ORS. The nice bit is that there is zero conflict between the two mods. But there is also zero interop (unlike what we enjoyed with KSPI-Lite).

Ultimately up to Fractal if that ever changes, but in the interim, UndercoverYankee is maintaining a series of MM patches that bring KSPI back into compatibility with the USI mods (including Karbonite), and by extension better interop with TAC-LS, Near Future Tech, Extraplanetary Launchpads, Universal Storage, DangIt!, ECLSS, Near Fuels, and several others.

Short version - KSPI won't break Karbonite and vice versa ans they no longer use the same plugin. community enhancements exist to bring back resource integration.

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Hey,

I've been having the problem of KSP crashing on VAB loading, sometimes. Sometimes the VAB works fine, sometimes it crashes the game straight to an error report, sometimes it just freezes and I get the spinning beach ball of death, and sometimes the VAB loads but with the parts being transparent and oddly coloured, as well as the floor. Additionally, sometimes the game will randomly hang after being open for a while. This is on a fresh install with no other mods and a new save. I'm running on a late 2013 Macbook Pro with Yosemite.

I managed to get an

Process: KSP [766]Path: /Applications/KSP_osx/KSP.app/Contents/MacOS/KSP

Identifier: unity.Squad.Kerbal Space Program

Version: Unity Player version 4.5.3p2 (4.5.3p2)

Code Type: X86 (Native)

Parent Process: ??? [1]

Responsible: KSP [766]

User ID: 501

Date/Time: 2014-10-21 23:05:26.080 -0400

OS Version: Mac OS X 10.10 (14A389)

Report Version: 11

Anonymous UUID: 82E4E7DC-47B7-A0FC-28AB-0574B00A4B2B

Sleep/Wake UUID: DBA89923-F970-4B5F-8366-3E093F3BF478

Time Awake Since Boot: 20000 seconds

Time Since Wake: 6600 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)

Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:

-->

__TEXT 0000000000001000-0000000000b8d000 [ 11.5M] r-x/rwx SM=COW /Applications/KSP_osx/KSP.app/Contents/MacOS/KSP

Application Specific Information:

abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

0 libsystem_kernel.dylib 0x9313169e __pthread_kill + 10

1 libsystem_pthread.dylib 0x97c15fd5 pthread_kill + 101

2 libsystem_c.dylib 0x99c95efe abort + 156

3 libmono.0.dylib 0x01316342 mono_handle_native_sigsegv + 881

4 libmono.0.dylib 0x0134fc56 sigabrt_signal_handler + 99

5 libsystem_platform.dylib 0x9000d03b _sigtramp + 43

6 ??? 0xffffffff 0 + 4294967295

7 libmono.0.dylib 0x0134fbf3 sigusr1_signal_handler + 159

8 libsystem_c.dylib 0x99c95efe abort + 156

9 unity.Squad.Kerbal Space Program 0x0034b362 HandleSignal(int, __siginfo*, void*) + 34

10 libmono.0.dylib 0x0134f836 mono_chain_signal + 76

11 libmono.0.dylib 0x0129a716 mono_sigsegv_signal_handler + 234

12 libsystem_platform.dylib 0x9000d03b _sigtramp + 43

13 ??? 0xffffffff 0 + 4294967295

14 libmono.0.dylib 0x0129a62c mono_sigill_signal_handler + 59

15 libmono.0.dylib 0x01351579 mono_add_process_object + 115

16 libmono.0.dylib 0x013511b3 mono_unity_liveness_calculation_from_statics + 516

17 unity.Squad.Kerbal Space Program 0x002f2608 GarbageCollectSharedAssets(bool) + 3128

18 unity.Squad.Kerbal Space Program 0x00314542 CleanupAfterLoad() + 18

19 unity.Squad.Kerbal Space Program 0x002f7c95 LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) + 869

20 unity.Squad.Kerbal Space Program 0x002f7927 PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) + 39

21 unity.Squad.Kerbal Space Program 0x002fca51 PreloadLevelOperation::IntegrateMainThread() + 65

22 unity.Squad.Kerbal Space Program 0x002fbaab PreloadManager::UpdatePreloadingSingleStep(bool) + 299

23 unity.Squad.Kerbal Space Program 0x002fc0c8 PreloadManager::WaitForAllAsyncOperationsToComplete() + 136

24 unity.Squad.Kerbal Space Program 0x002f9c43 PlayerLoop(bool, bool, IHookEvent*) + 707

25 unity.Squad.Kerbal Space Program 0x00660efc -[PlayerAppDelegate UpdatePlayer] + 252

26 com.apple.Foundation 0x939cbd1f __NSFireTimer + 119

27 com.apple.CoreFoundation 0x9669fb06 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22

28 com.apple.CoreFoundation 0x9669f5b4 __CFRunLoopDoTimer + 1316

29 com.apple.CoreFoundation 0x9671afff __CFRunLoopDoTimers + 351

30 com.apple.CoreFoundation 0x96658121 __CFRunLoopRun + 2081

31 com.apple.CoreFoundation 0x96657696 CFRunLoopRunSpecific + 390

32 com.apple.CoreFoundation 0x966574fb CFRunLoopRunInMode + 123

33 com.apple.HIToolbox 0x97ecc178 RunCurrentEventLoopInMode + 262

34 com.apple.HIToolbox 0x97ecbeb1 ReceiveNextEventCommon + 494

35 com.apple.HIToolbox 0x97ecbcac _BlockUntilNextEventMatchingListInModeWithFilter + 99

36 com.apple.AppKit 0x99e41f59 _DPSNextEvent + 734

37 com.apple.AppKit 0x99e417a1 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186

38 com.apple.AppKit 0x99e33f6c -[NSApplication run] + 907

39 com.apple.AppKit 0x99e1d4d0 NSApplicationMain + 2082

40 unity.Squad.Kerbal Space Program 0x00660c4b PlayerMain(int, char const**) + 731

41 unity.Squad.Kerbal Space Program 0x00002815 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager

0 libsystem_kernel.dylib 0x931328d2 kevent64 + 10

1 libdispatch.dylib 0x964c673f _dispatch_mgr_invoke + 245

2 libdispatch.dylib 0x964c63a2 _dispatch_mgr_thread + 52

Thread 2:

0 libsystem_kernel.dylib 0x9312ba6a semaphore_wait_trap + 10

1 libmono.0.dylib 0x0143aa91 mono_sem_wait + 33

2 libmono.0.dylib 0x01380e09 finalizer_thread + 219

3 libmono.0.dylib 0x013fd9ba start_wrapper + 534

4 libmono.0.dylib 0x0143136e thread_start_routine + 265

5 libmono.0.dylib 0x014572cd GC_start_routine + 108

6 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

7 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

8 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 3:: UnityLookForNewInputDevices

0 libsystem_kernel.dylib 0x9312ba2e mach_msg_trap + 10

1 libsystem_kernel.dylib 0x9312aad0 mach_msg + 68

2 com.apple.CoreFoundation 0x96658ae6 __CFRunLoopServiceMachPort + 214

3 com.apple.CoreFoundation 0x96657ef9 __CFRunLoopRun + 1529

4 com.apple.CoreFoundation 0x96657696 CFRunLoopRunSpecific + 390

5 com.apple.CoreFoundation 0x9671a071 CFRunLoopRun + 129

6 unity.Squad.Kerbal Space Program 0x0066bd64 LookForNewDevices(void*) + 452

7 unity.Squad.Kerbal Space Program 0x003bc111 Thread::RunThreadWrapper(void*) + 65

8 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

9 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

10 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 4:: UnityGfxDeviceWorker

0 libsystem_kernel.dylib 0x9312ba82 semaphore_timedwait_trap + 10

1 com.apple.CoreServices.CarbonCore 0x91e9518c MPWaitOnSemaphore + 120

2 unity.Squad.Kerbal Space Program 0x00677c12 PlatformSemaphore::WaitForSignal() + 34

3 unity.Squad.Kerbal Space Program 0x003bd246 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 118

4 unity.Squad.Kerbal Space Program 0x0069c3f0 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 80

5 unity.Squad.Kerbal Space Program 0x0069c26f GfxDeviceWorker::RunGfxDeviceWorker(void*) + 79

6 unity.Squad.Kerbal Space Program 0x003bc111 Thread::RunThreadWrapper(void*) + 65

7 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

8 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

9 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 5:: UnityWorker

0 libsystem_kernel.dylib 0x9312ba82 semaphore_timedwait_trap + 10

1 com.apple.CoreServices.CarbonCore 0x91e9518c MPWaitOnSemaphore + 120

2 unity.Squad.Kerbal Space Program 0x00677c12 PlatformSemaphore::WaitForSignal() + 34

3 unity.Squad.Kerbal Space Program 0x003bb443 JobScheduler::WorkLoop(void*) + 99

4 unity.Squad.Kerbal Space Program 0x003bc111 Thread::RunThreadWrapper(void*) + 65

5 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

6 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

7 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 6:

0 libsystem_kernel.dylib 0x9312ba6a semaphore_wait_trap + 10

1 unity.Squad.Kerbal Space Program 0x0005fe23 algThreadJobQueueThreadFunc + 35

2 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

3 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 7:: UnitySubstanceThread

0 libsystem_kernel.dylib 0x9312ba82 semaphore_timedwait_trap + 10

1 com.apple.CoreServices.CarbonCore 0x91e9518c MPWaitOnSemaphore + 120

2 unity.Squad.Kerbal Space Program 0x00677c12 PlatformSemaphore::WaitForSignal() + 34

3 unity.Squad.Kerbal Space Program 0x002886cb SubstanceSystem::ThreadMain(void*) + 59

4 unity.Squad.Kerbal Space Program 0x003bc111 Thread::RunThreadWrapper(void*) + 65

5 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

6 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

7 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 8:: com.apple.audio.IOThread.client

0 libsystem_kernel.dylib 0x9312ba2e mach_msg_trap + 10

1 libsystem_kernel.dylib 0x9312aad0 mach_msg + 68

2 com.apple.audio.CoreAudio 0x9105fc3a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 142

3 com.apple.audio.CoreAudio 0x91059a74 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72

4 com.apple.audio.CoreAudio 0x9105811f HALC_ProxyIOContext::IOWorkLoop() + 1145

5 com.apple.audio.CoreAudio 0x91057be8 HALC_ProxyIOContext::IOThreadEntry(void*) + 156

6 com.apple.audio.CoreAudio 0x91063277 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20

7 com.apple.audio.CoreAudio 0x91057b09 HALB_IOThread::Entry(void*) + 173

8 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

9 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

10 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 9:

0 libsystem_kernel.dylib 0x931318fa __semwait_signal + 10

1 libsystem_c.dylib 0x99cb5c16 nanosleep$UNIX2003 + 218

2 libsystem_c.dylib 0x99cb5ac2 usleep$UNIX2003 + 60

3 unity.Squad.Kerbal Space Program 0x00a47fd5 FMOD_OS_Time_Sleep(unsigned int) + 21

4 unity.Squad.Kerbal Space Program 0x00a2e079 FMOD::Thread::callback(void*) + 73

5 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

6 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

7 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 10:: CVDisplayLink

0 libsystem_kernel.dylib 0x93131516 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x97c14b06 _pthread_cond_wait + 726

2 libsystem_pthread.dylib 0x97c181d1 pthread_cond_wait$UNIX2003 + 71

3 com.apple.CoreVideo 0x937367ef CVDisplayLink::runIOThread() + 927

4 com.apple.CoreVideo 0x93736439 startIOThread(void*) + 159

5 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

6 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

7 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 11:: UnityPreload

0 libsystem_kernel.dylib 0x9312ba82 semaphore_timedwait_trap + 10

1 com.apple.CoreServices.CarbonCore 0x91e9518c MPWaitOnSemaphore + 120

2 unity.Squad.Kerbal Space Program 0x00677c12 PlatformSemaphore::WaitForSignal() + 34

3 unity.Squad.Kerbal Space Program 0x002fbd91 PreloadManager::Run() + 417

4 unity.Squad.Kerbal Space Program 0x002fbbe1 PreloadManager::Run(void*) + 17

5 unity.Squad.Kerbal Space Program 0x003bc111 Thread::RunThreadWrapper(void*) + 65

6 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

7 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

8 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 12:

0 libsystem_kernel.dylib 0x931318fa __semwait_signal + 10

1 libsystem_c.dylib 0x99cb5c16 nanosleep$UNIX2003 + 218

2 libsystem_c.dylib 0x99cb5ac2 usleep$UNIX2003 + 60

3 unity.Squad.Kerbal Space Program 0x00a47fd5 FMOD_OS_Time_Sleep(unsigned int) + 21

4 unity.Squad.Kerbal Space Program 0x00a2e079 FMOD::Thread::callback(void*) + 73

5 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

6 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

7 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 13:

0 libsystem_kernel.dylib 0x9312ba2e mach_msg_trap + 10

1 libsystem_kernel.dylib 0x9312aad0 mach_msg + 68

2 com.apple.CoreFoundation 0x96658ae6 __CFRunLoopServiceMachPort + 214

3 com.apple.CoreFoundation 0x96657ef9 __CFRunLoopRun + 1529

4 com.apple.CoreFoundation 0x96657696 CFRunLoopRunSpecific + 390

5 com.apple.CoreFoundation 0x966574fb CFRunLoopRunInMode + 123

6 com.apple.AppKit 0x99fb5874 _NSEventThread + 283

7 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

8 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

9 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 14:

0 libsystem_kernel.dylib 0x93131516 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x97c14b06 _pthread_cond_wait + 726

2 libsystem_pthread.dylib 0x97c181d1 pthread_cond_wait$UNIX2003 + 71

3 libmono.0.dylib 0x0141fa92 _wapi_handle_timedwait_signal_handle + 455

4 libmono.0.dylib 0x0141fb3d _wapi_handle_wait_signal_handle + 46

5 libmono.0.dylib 0x0142f3b7 WaitForSingleObjectEx + 579

6 libmono.0.dylib 0x01407e77 async_invoke_thread + 690

7 libmono.0.dylib 0x013fd9ba start_wrapper + 534

8 libmono.0.dylib 0x0143136e thread_start_routine + 265

9 libmono.0.dylib 0x014572cd GC_start_routine + 108

10 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

11 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

12 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 15:

0 libsystem_kernel.dylib 0x93131516 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x97c14b06 _pthread_cond_wait + 726

2 libsystem_pthread.dylib 0x97c181d1 pthread_cond_wait$UNIX2003 + 71

3 libmono.0.dylib 0x0141fa92 _wapi_handle_timedwait_signal_handle + 455

4 libmono.0.dylib 0x0141fb3d _wapi_handle_wait_signal_handle + 46

5 libmono.0.dylib 0x0142f3b7 WaitForSingleObjectEx + 579

6 libmono.0.dylib 0x01407e77 async_invoke_thread + 690

7 libmono.0.dylib 0x013fd9ba start_wrapper + 534

8 libmono.0.dylib 0x0143136e thread_start_routine + 265

9 libmono.0.dylib 0x014572cd GC_start_routine + 108

10 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

11 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

12 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 16:

0 libsystem_kernel.dylib 0x93131516 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x97c14b06 _pthread_cond_wait + 726

2 libsystem_pthread.dylib 0x97c181d1 pthread_cond_wait$UNIX2003 + 71

3 libmono.0.dylib 0x0141fa92 _wapi_handle_timedwait_signal_handle + 455

4 libmono.0.dylib 0x0141fb3d _wapi_handle_wait_signal_handle + 46

5 libmono.0.dylib 0x0142f3b7 WaitForSingleObjectEx + 579

6 libmono.0.dylib 0x01407e77 async_invoke_thread + 690

7 libmono.0.dylib 0x013fd9ba start_wrapper + 534

8 libmono.0.dylib 0x0143136e thread_start_routine + 265

9 libmono.0.dylib 0x014572cd GC_start_routine + 108

10 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

11 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

12 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 17:

0 libsystem_kernel.dylib 0x93131516 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x97c14b06 _pthread_cond_wait + 726

2 libsystem_pthread.dylib 0x97c181d1 pthread_cond_wait$UNIX2003 + 71

3 libmono.0.dylib 0x0141fa92 _wapi_handle_timedwait_signal_handle + 455

4 libmono.0.dylib 0x0141fb3d _wapi_handle_wait_signal_handle + 46

5 libmono.0.dylib 0x0142f3b7 WaitForSingleObjectEx + 579

6 libmono.0.dylib 0x01407e77 async_invoke_thread + 690

7 libmono.0.dylib 0x013fd9ba start_wrapper + 534

8 libmono.0.dylib 0x0143136e thread_start_routine + 265

9 libmono.0.dylib 0x014572cd GC_start_routine + 108

10 libsystem_pthread.dylib 0x97c13ecf _pthread_body + 138

11 libsystem_pthread.dylib 0x97c13e45 _pthread_start + 162

12 libsystem_pthread.dylib 0x97c11f0e thread_start + 34

Thread 18:

0 libsystem_kernel.dylib 0x93131e6e __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x97c1436d _pthread_wqthread + 939

2 libsystem_pthread.dylib 0x97c11eea start_wqthread + 30

Thread 19:

0 libsystem_kernel.dylib 0x93131e6e __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x97c1436d _pthread_wqthread + 939

2 libsystem_pthread.dylib 0x97c11eea start_wqthread + 30

Thread 20:

0 libsystem_kernel.dylib 0x93131e6e __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x97c1436d _pthread_wqthread + 939

2 libsystem_pthread.dylib 0x97c11eea start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x00000000 ebx: 0x01315fe8 ecx: 0xbfffbcec edx: 0x00000000

edi: 0xa09cc1d4 esi: 0x00000006 ebp: 0xbfffbd08 esp: 0xbfffbcec

ss: 0x00000023 efl: 0x00000206 eip: 0x9313169e cs: 0x0000000b

ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f

cr2: 0xa09cc1e0

Logical CPU: 0

Error Code: 0x00080148

Trap Number: 132

Binary Images:

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0x97cf8000 - 0x97df8ff7 com.apple.LaunchServices (644.10 - 644.10) <9A64517C-7DAE-3247-AD6E-FD3FB49A54D8> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices

0x97df9000 - 0x97e4cfff com.apple.CoreMediaIO (601.0 - 4749) <96E6B0EE-1251-39BA-A186-0D2DA82CB69C> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO

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0x97ea1000 - 0x98277ff7 com.apple.HIToolbox (2.1.1 - 756) <5204085A-4D56-3430-889F-11C42E43729B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox

0x98278000 - 0x9871eff7 com.apple.JavaScriptCore (10600 - 10600.1.17) <51DEC6FC-6F6F-39F2-A286-CCAA88285016> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore

0x9871f000 - 0x9873cfff libCRFSuite.dylib (34) <781A92EF-410E-39B2-953D-FEE12748D834> /usr/lib/libCRFSuite.dylib

0x9873d000 - 0x98740ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help

0x98741000 - 0x98831ff3 com.apple.DiskImagesFramework (10.10 - 389.1) <2C988912-3B5E-3E13-A172-01221AAC91E6> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages

0x98832000 - 0x98865fff com.apple.CoreServicesInternal (221.1 - 221.1) <045D0E8B-6935-3A11-B56B-45FF9A5474FF> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal

0x98866000 - 0x9887ffff libsystem_malloc.dylib (53.1.1) <58CD8BC7-55D1-3862-8E5D-728EE2EBE447> /usr/lib/system/libsystem_malloc.dylib

0x99822000 - 0x99b7afff libmecabra.dylib (666) <2248841A-A8F6-3F98-AFA2-F60F7539B788> /usr/lib/libmecabra.dylib

0x99b7b000 - 0x99b83ff7 libCGCMS.A.dylib (772) <C556A973-97EF-353D-AA9A-82483BDB481C> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib

0x99b84000 - 0x99bb8ffb com.apple.frameworks.CoreDaemon (1.3 - 1.3) <F527DB82-0D3F-359E-979B-951DFF46D45C> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon

0x99bb9000 - 0x99bbbffb libCGXType.A.dylib (772) <9F0C0190-2E25-361D-9713-33C3DDADE8F3> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib

0x99c2d000 - 0x99c36fff libcopyfile.dylib (118.1.2) <FAF3268F-C580-33D3-A5B4-74B8A8713216> /usr/lib/system/libcopyfile.dylib

0x99c37000 - 0x99cccff3 libsystem_c.dylib (1044.1.2) <819FD4E2-3B29-38F0-AC5C-BEE865489F5F> /usr/lib/system/libsystem_c.dylib

0x99ccd000 - 0x99cdefff libbsm.0.dylib (34) <C9F0C608-2794-3F6B-8078-583FC0046039> /usr/lib/libbsm.0.dylib

0x99cdf000 - 0x99dd6fff libFontParser.dylib (134) <95F8F2D1-B28D-3687-95A9-45033FEE0504> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib

0x99dd7000 - 0x99dd8fff libsystem_blocks.dylib (65) <5D98F022-E863-31D4-8ADE-D53B2AE0D331> /usr/lib/system/libsystem_blocks.dylib

0x99dd9000 - 0x99ddbffb libRadiance.dylib (1231) <2F86BE82-404D-335C-B83E-F71D3C4969B8> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib

0x99ddc000 - 0x99df1ffb com.apple.MultitouchSupport.framework (260.30 - 260.30) <2E28AF1C-AC6C-364F-B181-C5926A7F5A4D> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport

0x99df2000 - 0x99df9ff3 libunwind.dylib (35.3) <29D9343F-9A0A-3535-B0AE-E7CC761D95EE> /usr/lib/system/libunwind.dylib

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0x99e09000 - 0x99e14ff7 com.apple.CrashReporterSupport (10.10 - 629) <BB92BB57-6F2F-3348-BEF4-58036DF40FA4> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport

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0x9aa07000 - 0x9aa09fff libCVMSPluginSupport.dylib (11.0.7) <A87C589A-DA64-3D62-8BDE-065784993B1A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib

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0x9aa11000 - 0x9aa11fff libOpenScriptingUtil.dylib (162) <9872C464-DF90-37C2-9871-8A3F53C615EC> /usr/lib/libOpenScriptingUtil.dylib

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0x9aeb8000 - 0x9aeb8fff com.apple.audio.units.AudioUnit (1.12 - 1.12) <64ED443E-25D5-3A2C-A028-0D0C7FAF57C6> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit

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0x9b2ed000 - 0x9b4f1ff3 com.apple.CFNetwork (720.0.9 - 720.0.9) <7CDEA161-4DDC-381D-A2EF-B5F7B2154B8A> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork

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0x9b590000 - 0x9b5f4ff7 com.apple.AE (681 - 681) <EEE62980-421B-33BD-BB88-6BDE269A3060> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE

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0x9ba09000 - 0x9ba2fffb libxpc.dylib (559.1.22) <CB6B442F-8BE4-37B6-9A00-4753BC1C368C> /usr/lib/system/libxpc.dylib

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0x9ba6b000 - 0x9baa8ff7 libsystem_network.dylib (411) <4D5BCDE3-5155-3D97-84C5-778D56A5122A> /usr/lib/system/libsystem_network.dylib

0x9baa9000 - 0x9bae9ffb libGLImage.dylib (11.0.7) <1F2F2EFE-1EFA-398F-80D6-8AC6EA5160DB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib

0x9baed000 - 0x9bbb8fff com.apple.DiscRecording (9.0 - 9000.4.1) <490CDFC5-B1BF-36CA-AB7E-FEAF99BF272A> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording

0x9bbb9000 - 0x9becdfef com.apple.CoreAUC (211.0.0 - 211.0.0) <78C567D8-532D-3A08-BF7D-0C25A859F64A> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC

0x9bece000 - 0x9bee7fff com.apple.Kerberos (3.0 - 1) <92735F11-CF1C-3FA6-8682-9A30AC9E2651> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos

0x9bef1000 - 0x9c2e7ff3 com.apple.CoreGraphics (1.600.0 - 772) <0D322365-219E-3D67-96BB-2B2416ACB4F5> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics

External Modification Summary:

Calls made by other processes targeting this process:

task_for_pid: 2

thread_create: 0

thread_set_state: 0

Calls made by this process:

task_for_pid: 0

thread_create: 0

thread_set_state: 0

Calls made by all processes on this machine:

task_for_pid: 8294

thread_create: 0

thread_set_state: 0

VM Region Summary:

ReadOnly portion of Libraries: Total=242.6M resident=59.8M(25%) swapped_out_or_unallocated=182.7M(75%)

Writable regions: Total=3.3G written=94.9M(3%) resident=1.8G(54%) swapped_out=1.2G(36%) unallocated=1.5G(46%)

REGION TYPE VIRTUAL

=========== =======

CG backing stores 16.5M

CG image 76K

CG raster data 35.5M

CG shared images 336K

CoreAnimation 24K

CoreUI image data 132K

Foundation 4K

IOKit 1.6G

Kernel Alloc Once 4K

MALLOC 1.2G

MALLOC (admin) 48K

MALLOC_LARGE (reserved) 512K reserved VM address space (unallocated)

Memory Tag 242 12K

OpenCL 16K

OpenGL GLSL 128K

Stack 75.4M

VM_ALLOCATE 453.6M

VM_ALLOCATE (reserved) 4K reserved VM address space (unallocated)

__DATA 10.8M

__GLSLBUILTINS 2588K

__IMAGE 528K

__LINKEDIT 56.7M

__OBJC 4204K

__TEXT 185.9M

__UNICODE 544K

mapped file 123.5M

shared memory 68K

=========== =======

TOTAL 3.7G

TOTAL, minus reserved VM space 3.7G

Model: MacBookPro11,1, BootROM MBP111.0138.B11, 2 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 2.16f68

Graphics: Intel Iris, Intel Iris, Built-In

Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, -

Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, -

AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x112), Broadcom BCM43xx 1.0 (7.15.124.12.8)

Bluetooth: Version 4.3.0f10 14890, 3 services, 19 devices, 1 incoming serial ports

Network Service: Wi-Fi, AirPort, en0

Serial ATA Device: APPLE SSD SD0128F, 121.33 GB

USB Device: Internal Memory Card Reader

USB Device: USB Gaming Mouse

USB Device: Apple Internal Keyboard / Trackpad

USB Device: BRCM20702 Hub

USB Device: Bluetooth USB Host Controller

Thunderbolt Bus: MacBook Pro, Apple Inc., 17.2

Thanks for your help. Let me know if there's anything I can do to help.

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Just so it's in one place:

The MM config "fix" i found a few pages back doesn't look like it should do anything to fix the rescale problem. Sure if you move the nodes you might be able to get the parts to attach to other parts, but the engines are still smaller than they are supposed to be. The part has to be rescaled, the nodes can't just be shifted around...
I made a little MM patch to fix the gaps between the magnetic nozzles if anyone is interested.

@PART[KSPIMagneticNozzle1]:Final
{
@node_stack_top = 0.0, 0.401, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -0.21, 0.0, 0.0, 1.0, 0.0, 1
}
@PART[KSPIMagneticNozzle2]:Final
{
@node_stack_top = 0.0, 0.80, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -0.50, 0.0, 0.0, 1.0, 0.0, 2
}
@PART[KSPIMagneticNozzle3]:Final
{
@node_stack_top = 0.0, 1.205, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -0.75, 0.0, 0.0, 1.0, 0.0, 2
}

-------------------------------------------------------------------------

Anyone got a decent fix for the tree loader bug yet... its killing the game for me at the moment; having done so much on a save, to be told I can't get all the parts is really frustrating...
I created a .cfg-file (e.g. "KSP-0.25-fixes.cfg") and added it to the WarpPlugin folder (although you could also put it directly into GameData afaik).

This should integrate all the fixes of the last few pages:

@PART[AntimatterReactor*] {
@TechRequired = advScienceTech
@MODULE[FNAntimatterReactor] {
@upgradeTechReq = experimentalScience
}
}

@PART[AntimatterTank*] {
@TechRequired = advScienceTech
}

@PART[FNFissionFusionCatReactor] {
@TechRequired = specializedElectrics
@MODULE[InterstellarCatalysedFissionFusion] {
@upgradeTechReq = experimentalElectrics
}
}

@PART[FusionReactor250,FusionReactor375] {
@TechRequired = metaMaterials
@MODULE[InterstellarTokamakFusionReator] {
@upgradeTechReq = nanolathing
}
}

+PART[FusionReactor250] {
//@name = placeholder_fusion_upgrade
@name = placeholder.fusion.upgrade
@TechRequired = nanolathing
@category = -1
@title = Tokamak Upgrade
}

@PART[NuclearReactor*,FNPFissionReactor*] {
@MODULE[InterstellarFissionMSRGC,InterstellarFissionPBDP] {
@upgradeTechReq = metaMaterials
}
}

@PART[FusionReactor0625,FusionReactor125] {
@techRequired = specializedElectrics
@MODULE[InterstellarInertialConfinementReactor] {
@upgradeTechReq = experimentalElectrics
}
}

@PART[*MPD] {
@MODULE[ElectricEngineControllerFX] {
@upgradeTechReq = experimentalScience
}
}

@PART[ThermalTurbojet*] {
@MODULE[FNNozzleController] {
@upgradeTechReq = hypersonicFlight
}
}

@PART[KSPIMagneticNozzle1]:Final
{
@node_stack_top = 0.0, 0.401, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -0.21, 0.0, 0.0, 1.0, 0.0, 1
}
@PART[KSPIMagneticNozzle2]:Final
{
@node_stack_top = 0.0, 0.80, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -0.50, 0.0, 0.0, 1.0, 0.0, 2
}
@PART[KSPIMagneticNozzle3]:Final
{
@node_stack_top = 0.0, 1.205, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -0.75, 0.0, 0.0, 1.0, 0.0, 2
}

Also delete the TreeLoader folder from GameData.

To use these, take a blank text file and copy and past that code into it. Save the file as yourfile.cfg (eg. MagneticNozzleFix.cfg). Drop this file into your gamedata folder. Launch game... Profit.

Edited by Atrius129
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Karbonite no longer uses Fractal's version of ORS. We have forked and made a new version (ORS-X as it includes a few new modules as well as animated drills, converters, etc.). SCANSat/Resource scanner also are now ORSX vs. ORS. The nice bit is that there is zero conflict between the two mods. But there is also zero interop (unlike what we enjoyed with KSPI-Lite).

Ultimately up to Fractal if that ever changes, but in the interim, UndercoverYankee is maintaining a series of MM patches that bring KSPI back into compatibility with the USI mods (including Karbonite), and by extension better interop with TAC-LS, Near Future Tech, Extraplanetary Launchpads, Universal Storage, DangIt!, ECLSS, Near Fuels, and several others.

Short version - KSPI won't break Karbonite and vice versa ans they no longer use the same plugin. community enhancements exist to bring back resource integration.

Thank you for this quite exhaustive answer. It's I don't want to stop using Karbonite and and all extensions... I like so much building my new ORS station ;)

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Hi everyone! I installed KSPI 0.13 and deleted the TREELOADER directory. Now all works, but in career mode the costs to unlock AM reactors are too high! Where in the hell can I find 90M credits? Is this cost intentionally high or it is a mistake?

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I have a little problem... His name is waste heat, and he's son of my improved Fusion Reactor. I used many protection devices called Huge Heat radiators, but they haven't power over him... How can I fix it? I'm using the fix.cfg but i think that you maybe forgoted add the improves of the radiators.

Help! My reactor says that he is an unwanted child.

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I have a little problem... His name is waste heat, and he's son of my improved Fusion Reactor. I used many protection devices called Huge Heat radiators, but they haven't power over him... How can I fix it? I'm using the fix.cfg but i think that you maybe forgoted add the improves of the radiators.

Help! My reactor says that he is an unwanted child.

Radiators upgrade in Experimental Electrics, which is a stock node, so I didn't change them when I wrote the first version of the tree fix. Since I moved some reactors into the 550-science tier that you wouldn't get until after Experimental Electrics otherwise, it wouldn't be a bad idea to move that upgrade earlier. The code to put the radiator upgrade in MetaMaterials would be something like


@PART[*]:HAS[@MODULE[FNRadiator]]
{
@MODULE[FNRadiator]
{
@upgradeTechReq = metaMaterials
}
}

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I think the plasma thruster graphics are broken.

Well, that is good. At least the current state isn't the intended state. I looked at the cfgs for the thrusters and I don't see anything obviously wrong with the enginefx callouts but, the numbers there don't make any sense whatsoever.

Since we're all about swapping MM cfg fixes these days until Frackal gets a chance to fix them, does anyone have a MM cfg for this?

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Glad to see this is being updated again! I'd thought the original creator had left (which would be tragic, because this mod is genius.) A few questions?

~Any plans to make the wireless power transmission a bit more difficult? As-is it seems too easy, compared to other tranmission mods like Remote Tech. I love the idea, but I'd like to have to do more to build a good network.

~Still planning to make radiation dangerous? I've been reading about the history of atomic accidents, and I really want to see some of this make its way into the game (and balance out the huge power generation stuff). Especially with Remote Tech, I feel this would add a lot of depth to the game - it would give you a real motivation to use unmanned probes for some ships, and only let Kerbals visit them for brief maintenance or or short missions. (So maybe for a Duna mission, I'd have landers and whatnot that used nuclear power, but would want to transport the crew seperately - the landing itself wouldn't be long enough to kill them, but they wouldn't want to spend the entire trip aboard the same ship as the reactor.)

~Minor request - strip the overheating from stock solar panels and other parts? It seems to mean that every ship build before I add Interstellar is doomed to overheat, and once I install Interstellar I can never remove it without losing every ship I have due to nonexistant parts.

~Have you read Atomic Accidents? You seem to have an interest in nuclear power, and it's a fascinating/hilarious read. (This has nothing to do with the mod, I just think you'd like it.)

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Is anyone else getting trouble with the nodes being in wonky places with wonky sizes? I'm getting this with the Aluminium hybrid rockets, the magnetic nozzles, and the Argon tanks. I thought the issue was TweakScale, but I removed it and the problem persists.

screenshot0_zps70e241d8.png

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