JustinS222 Posted September 10, 2013 Share Posted September 10, 2013 I've continued to try my best at making buildings, and here's the result: Link to comment Share on other sites More sharing options...
mushroomman Posted September 10, 2013 Share Posted September 10, 2013 I kind of feel like it would be neat to make a ski hill, but there doesn't seem to be a good enough hill around, it's always summer on Kerbin, and I kind of suck at modeling. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 10, 2013 Share Posted September 10, 2013 Perlin noise is your friend for random terrain generation, if you use Blender then I'm sure there's a plugin for it somewhere. Link to comment Share on other sites More sharing options...
Shef Posted September 10, 2013 Share Posted September 10, 2013 Blender has a terrain generator which is extremely versatile and can match almost any terrain. I'll do some tests on custom terrain tomorrow. Link to comment Share on other sites More sharing options...
Themorris Posted September 10, 2013 Share Posted September 10, 2013 (edited) I've started to make some of the assets I'll need for my govnermental district.Heres a WIP pic:Right now it has about 4800 tris...greetings,ThemorrisEDIT: here are some more pics: Edited September 10, 2013 by Themorris Link to comment Share on other sites More sharing options...
nothke Posted September 11, 2013 Author Share Posted September 11, 2013 I made a video that was centered around Kerbin City. Well it was mostly Kirrim... but still, IT HAD KERBIN CITY IN IT. EPIC!Btw, this looks like something that was initially made for Kerbin City! =)http://www.wired.com/autopia/2013/09/hyperloop-station/?mbid=social11769054 Link to comment Share on other sites More sharing options...
Shef Posted September 11, 2013 Share Posted September 11, 2013 As part of my application to help in the project I decided to try and make an oil rig, just for fun. This is just me blocking it out, but I won't have much time to work for today so I'll just post it here for now: Link to comment Share on other sites More sharing options...
Carneiro Posted September 11, 2013 Share Posted September 11, 2013 The buildings will have lights at night? Link to comment Share on other sites More sharing options...
Olympic1 Posted September 11, 2013 Share Posted September 11, 2013 The buildings will have lights at night?yeah, it is already possible by KerbTown, but we're working on it Link to comment Share on other sites More sharing options...
fcbayerndm Posted September 11, 2013 Share Posted September 11, 2013 As part of my application to help in the project I decided to try and make an oil rig, just for fun. This is just me blocking it out, but I won't have much time to work for today so I'll just post it here for now: Are you familiar with Sea Launch? You could change your oil rig into a Kerbalized version of that and it may fit in well with Kerbin City. Link to comment Share on other sites More sharing options...
POTKC Posted September 11, 2013 Share Posted September 11, 2013 My Modular Launch Sites mod will include a kerbalized SeaLaunch... Link to comment Share on other sites More sharing options...
fcbayerndm Posted September 11, 2013 Share Posted September 11, 2013 My Modular Launch Sites mod will include a kerbalized SeaLaunch...I didn't know about that, but it looks quite cool Link to comment Share on other sites More sharing options...
POTKC Posted September 11, 2013 Share Posted September 11, 2013 Thanks! I haven't actually made the SeaLaunch yet, I want to focus on the two things I have so far first...anyway let's not go off topic. Link to comment Share on other sites More sharing options...
gooeyalex Posted September 11, 2013 Share Posted September 11, 2013 This looks great and everything but will it be ready for .22? It seems like its coming out really soon. Link to comment Share on other sites More sharing options...
Shef Posted September 12, 2013 Share Posted September 12, 2013 Are you familiar with Sea Launch? You could change your oil rig into a Kerbalized version of that and it may fit in well with Kerbin City.Considering the KSC is already on the equator I'm not sure if it's useful, what do you think? I could make both, too, I think an oil rig would be great to fly around. I'm adding bridges, overhangs, and probably a challenging place to land on. we'll see. Link to comment Share on other sites More sharing options...
Cooly568 Posted September 12, 2013 Share Posted September 12, 2013 So I played around with that terrain generator you all talked about a bit before. Nothing really impressive to be seen here, but its nice to play around with! I should really get back to my plot... Link to comment Share on other sites More sharing options...
fcbayerndm Posted September 12, 2013 Share Posted September 12, 2013 Considering the KSC is already on the equator I'm not sure if it's useful, what do you think? I could make both, too, I think an oil rig would be great to fly around. I'm adding bridges, overhangs, and probably a challenging place to land on. we'll see.I know that I'd be interested in using it off of the equator, likely in a high latitude location. Link to comment Share on other sites More sharing options...
Shef Posted September 12, 2013 Share Posted September 12, 2013 Alright, I could make that then. I'm just not very good with modding (no experience in it yet), but modeling is definitely doable. Link to comment Share on other sites More sharing options...
Shef Posted September 12, 2013 Share Posted September 12, 2013 So I played around with that terrain generator you all talked about a bit before. Nothing really impressive to be seen here, but its nice to play around with! I should really get back to my plot...Neat, did you make that using the blender terrain generator then add it to the game like a building? Also, which sand texture are you using? I couldn't find the proper one from the game. Link to comment Share on other sites More sharing options...
nothke Posted September 12, 2013 Author Share Posted September 12, 2013 (edited) I used to create sand dunes for a track in rFactor game to simulate Dakar-like rally. It's actually quite easy to model the dunes by hand.it's hard to proceduralize them cause you need to be careful about vertexes and normals and move them horizontally too to get the curves, however I will be working in the future on a procedural dune system =) Edited September 12, 2013 by nothke Link to comment Share on other sites More sharing options...
JustinS222 Posted September 13, 2013 Share Posted September 13, 2013 I think I'm done making buildings for now. But here's how it turned out: Link to comment Share on other sites More sharing options...
Devo Posted September 13, 2013 Share Posted September 13, 2013 I have been working on my monorail for phase B. hopefully some proof shots coming this weekend if I can get one lap of the circuit done. The initial circuit will be small and contained but eventually I would like to join the plots up.I decided against an entire track, instead making modular sections that can be built anywhere and any configuration. The monorail engine itself is currently electrically powered but not quite hovering the way I would like it and still there is a bit of contact between the car and the track.Once the test run is successful, I will add the external access control so you can board the monorail from an EVA scene. Razcheck has provided some great tutorials in his manual for this so I can't see it being too difficult. wish me luck. Link to comment Share on other sites More sharing options...
Grijze Pilion Posted September 13, 2013 Share Posted September 13, 2013 (edited) I made a video that was centered around Kerbin City. Well it was mostly Kirrim... but still, IT HAD KERBIN CITY IN IT. Holy crap. Felt like a really long video, but in a very, very good way. This needs to be on KSP Weekly. NOW.Also, Cooly, could you put the car up for download? It seems like the perfect rover to explore KC in...much better than the quick one i built in my excitement. Edited September 13, 2013 by Grijze Pilion Link to comment Share on other sites More sharing options...
Cooly568 Posted September 13, 2013 Share Posted September 13, 2013 The car is the hotrod that is included within the ModularMultiwheels pack. Link to comment Share on other sites More sharing options...
Tw1 Posted September 14, 2013 Share Posted September 14, 2013 I have been working on my monorail for phase B. hopefully some proof shots coming this weekend if I can get one lap of the circuit done. -snip- Razcheck has provided some great tutorials in his manual for this so I can't see it being too difficult. wish me luck.Good luck! You may have beaten me to some of the things I was hoping to do with the railway mod. I will be interested to see how you've done this, and if it shows better potential than the ideas I've been testing.Just wondering... you wouldn't happen to live in Sydney somewhere would you? With our city monorail being taken down an everything... Link to comment Share on other sites More sharing options...
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