Thanny Posted October 17, 2014 Share Posted October 17, 2014 No joke. I want to right click "Orbit+" to do the same thing that clicking "Orbit -" would do. The same would work for "Orbit -" for those times I'm going down and go an orbit past and need to go forward, but if I could right click "Orbit+" to go down, I'd never use "Orbit-"Now I understand what you're talking about. I think that rather than try to muck about with buttons on the stock maneuver node interface, it'd be be better to have Orbit+/- on the PreciseNode window somewhere. Probably next to the time change button, but styled distinctively so it's obvious what it does. Link to comment Share on other sites More sharing options...
-ktf-.VtD Posted November 4, 2014 Share Posted November 4, 2014 I want to use numpad keys to input the numbers, that is much more comfortable to me. However, when I remap the keys to something else and try to use the numpad, no numbers appear, although the field has focus/Is there a way to set the node on the periapsis after the SOI change? Currently, the "peri" button puts the node on Kerbin periapsis even when there is a Mun encounter. There is also an issue with [delete] key, it deletes the number, but puts me out of the map view. Can something be done to fix that issue? Link to comment Share on other sites More sharing options...
tomf Posted November 21, 2014 Share Posted November 21, 2014 Is there a good way to force a node to appear in say 1 minutes time. Mostly to get around the bug that makes it impossible to click on the orbit to create a node. I find that about half the time when I want to create a node I have to switch to a differnt ship and switch back before the game will let me cerate one. Link to comment Share on other sites More sharing options...
Superfluous J Posted November 21, 2014 Share Posted November 21, 2014 Is there a good way to force a node to appear in say 1 minutes time. Mostly to get around the bug that makes it impossible to click on the orbit to create a node. I find that about half the time when I want to create a node I have to switch to a differnt ship and switch back before the game will let me cerate one.That would actually be really sweet. One slightly better workaround than yours though is to F5 to quicksave, then F9 to load it. Usually a bit quicker than switching ships. Just make sure you see the "saving" text! Don't want to not quicksave by accident and then quickload something from far earlier!Not that I've done that or anything... Link to comment Share on other sites More sharing options...
KerbMav Posted December 16, 2014 Share Posted December 16, 2014 You know, why I am here, do you not? Link to comment Share on other sites More sharing options...
blizzy78 Posted December 16, 2014 Author Share Posted December 16, 2014 I'll just say that patience is a virtue. Link to comment Share on other sites More sharing options...
sarbian Posted December 16, 2014 Share Posted December 16, 2014 LIES ! UPDATE NOW LAZY MODDER !/hug blizzy78 Link to comment Share on other sites More sharing options...
blizzy78 Posted December 16, 2014 Author Share Posted December 16, 2014 Precise Node 1.1.2 is now available for download.Note: If the download page is linking an older version for you, press F5 in your browser. Link to comment Share on other sites More sharing options...
sfharris Posted December 16, 2014 Share Posted December 16, 2014 Anyone tested this on 0.90? I'll try tonight when I'm home from work Link to comment Share on other sites More sharing options...
blizzy78 Posted December 16, 2014 Author Share Posted December 16, 2014 Uhh. I did. See the previous post. Link to comment Share on other sites More sharing options...
Jasonden Posted December 16, 2014 Share Posted December 16, 2014 Precise Node 1.1.2 is now available for download.Oh thank you, thank you! I'd been spoiled by PreciseNode for so long that I was struggling relearning how to use those old analog maneuver nodes. Now I can come back out of the Dark Ages! Link to comment Share on other sites More sharing options...
Popeholden Posted December 18, 2014 Share Posted December 18, 2014 you know whats ....ing awesome? this mod. this mod is ....ing awesome. Link to comment Share on other sites More sharing options...
Baythan Posted December 21, 2014 Share Posted December 21, 2014 (edited) I've noticed a small issue with precise Node, the Focus Vessel button doesn't always work. I haven't been able to figure out why, or how to replicate it working/not working consistently. It seems to mostly NOT work if I ever change focus to another object/node.Would an output log help?Edit: Still having issues consistently reproducing the issue. Seems to work fine sometimes and not others. Could well be a problem from something else, because when I can't use the focus vessel button, I also can't tab past Eeloo in map mode (should go back around to the Sun but won't). Edited December 25, 2014 by Baythan further (non-helpful) clarification Link to comment Share on other sites More sharing options...
Leszek Posted December 26, 2014 Share Posted December 26, 2014 I have tried the new precise node and I notice that the buttons for snapping to points such as apoapsis are missing and it isn't reporting the stats of the new orbit like it did before. I am in a science career so everything should be upgraded to max.Is this the way it is after 0.90 or should I be digging out logs and such? Link to comment Share on other sites More sharing options...
Superfluous J Posted December 26, 2014 Share Posted December 26, 2014 I have tried the new precise node and I notice that the buttons for snapping to points such as apoapsis are missing and it isn't reporting the stats of the new orbit like it did before. I am in a science career so everything should be upgraded to max.Is this the way it is after 0.90 or should I be digging out logs and such?I assume you reinstalled after updating to 0.90. You need to go into the options and turn all that stuff back on. Link to comment Share on other sites More sharing options...
Leszek Posted December 26, 2014 Share Posted December 26, 2014 I assume you reinstalled after updating to 0.90. You need to go into the options and turn all that stuff back on.ROFL. I forgot this mod even had options. Well issue resolved, the root cause was PBKAC. Link to comment Share on other sites More sharing options...
Hektos Posted January 1, 2015 Share Posted January 1, 2015 Precise Node is throwing a TON of NullRefs in map view. This was during flight in Kerbin's atmosphere. Not sure if this is something to worry about but I figured I would report it anyway.The error is as follows, it repeats these three blocks over and over...let me know if you need the whole log.NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
Baythan Posted January 10, 2015 Share Posted January 10, 2015 I've noticed in the debug if I try to use the 'Focus on Vessel' button in the node editor window, when it doesn't work I get a NullRef error:[Exception]: NullReferenceException: Object reference not set to an instance of an objectStill haven't been able to replicate this consistently and I guess it's not a super huge problem because I haven't even tried to make sure its not just a mod conflict. Just kinda odd to be an intermittent problem. Link to comment Share on other sites More sharing options...
mythbusters844 Posted January 10, 2015 Share Posted January 10, 2015 Precise Node is throwing a TON of NullRefs in map view. This was during flight in Kerbin's atmosphere. Not sure if this is something to worry about but I figured I would report it anyway.The error is as follows, it repeats these three blocks over and over...let me know if you need the whole log.NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at RegexKSP.PreciseNode.get_canShowNodeEditor () [0x00000] in <filename unknown>:0 at RegexKSP.PreciseNode.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Same here. I'm getting these errors while using the lowest level tracking station which doesn't allow maneuver nodes, so I think it has something to do with that. Link to comment Share on other sites More sharing options...
Svm420 Posted February 13, 2015 Share Posted February 13, 2015 Same here. I'm getting these errors while using the lowest level tracking station which doesn't allow maneuver nodes, so I think it has something to do with that.I am getting these as well going into map view after launching a vessel with lvl 1 tracking spams exception at an ever increasing rate. Please fix i love this mod! Link to comment Share on other sites More sharing options...
moronwrocket Posted February 21, 2015 Share Posted February 21, 2015 Blizzy, Is there a place you prefer feature requests? I would love an undo function - even if it is only one level. I am sometimes clumsily hitting the Apo button instead of the +/ UT button. Link to comment Share on other sites More sharing options...
Svm420 Posted April 12, 2015 Share Posted April 12, 2015 Same here. I'm getting these errors while using the lowest level tracking station which doesn't allow maneuver nodes, so I think it has something to do with that.This is still a major issue I hope this will at least be fixed. Makes playing a career hard with all the errors till you upgrade the tracking station. Please fix this! Link to comment Share on other sites More sharing options...
thegreatgonz Posted April 23, 2015 Share Posted April 23, 2015 Another feature request: it'd be awesome to have a toolbar icon to create a new maneuver node. The stock UI for creating a node can be kind of wonky (of course, maybe that'll be fixed in 1.0?). Link to comment Share on other sites More sharing options...
FlowerChild Posted April 28, 2015 Share Posted April 28, 2015 Just a heads up that this appears to be working well in 1.0. Couldn't play very long without it Link to comment Share on other sites More sharing options...
Enceos Posted April 28, 2015 Share Posted April 28, 2015 Just a heads up that this appears to be working well in 1.0. Couldn't play very long without it Thanks for the info! Link to comment Share on other sites More sharing options...
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