CobaltWolf Posted October 2, 2018 Share Posted October 2, 2018 19 hours ago, MrFancyPL said: @Nertea Hello, are you gonna ever pick up work on Far Future Tech ? Personally I love this mod. To answer the question, at present the odd behavior of the KSP heat system makes it impossible to properly implement the FFT parts, which is why it was shelved for the time being. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 2, 2018 Author Share Posted October 2, 2018 What he said, and not enough hours in day to retexture all the crappy looking parts in the mod. I'm working on a fairly major NF Spacecraft update, maybe I'll get back to this after that. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted October 3, 2018 Share Posted October 3, 2018 @Nertea Yeah I miss FFT too. I remember that fast forwarding caused explosion due to overheat. Personally I would fine if the compromise was lowering the temperature generated, even if its not accurate. Quote Link to comment Share on other sites More sharing options...
stryker2279 Posted October 8, 2018 Share Posted October 8, 2018 @Nertea I am curious if there are any plans to add a native life support scrubber as a sort of utilities module, something that doesn't hold a lot of resources, but reprocesses waste materials into usable stuff like o2 and water? I know that such parts exist in mods like TAC life support, which I use, but those parts just don't fit the aesthetic of your mods. cheers! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 9, 2018 Author Share Posted October 9, 2018 22 hours ago, stryker2279 said: @Nertea I am curious if there are any plans to add a native life support scrubber as a sort of utilities module, something that doesn't hold a lot of resources, but reprocesses waste materials into usable stuff like o2 and water? I know that such parts exist in mods like TAC life support, which I use, but those parts just don't fit the aesthetic of your mods. cheers! For this I recommend @Daishi's US2! Or hide things in those orbital cargo bays. On 10/2/2018 at 7:52 PM, RedParadize said: @Nertea Yeah I miss FFT too. I remember that fast forwarding caused explosion due to overheat. Personally I would fine if the compromise was lowering the temperature generated, even if its not accurate. I would rather have an integrated solution before it is released. Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted October 11, 2018 Share Posted October 11, 2018 I'm still clinging to FFT for dear life but if it's gonna be done right, then it's going to be done when and how Nertea wants it done. The 1.3 version still works OK enough in 1.4.5 so I'm happy. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted October 11, 2018 Share Posted October 11, 2018 On 10/2/2018 at 8:39 PM, Nertea said: What he said, and not enough hours in day to retexture all the crappy looking parts in the mod. I'm still in awe of the quality of all of your mods parts, so I'd like to know, which of the FFT parts aren't up to your standard. I'm curious to know, because they don't really look that "crappy" to my Eyes. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 11, 2018 Author Share Posted October 11, 2018 1 hour ago, GrandProtectorDark said: I'm still in awe of the quality of all of your mods parts, so I'd like to know, which of the FFT parts aren't up to your standard. I'm curious to know, because they don't really look that "crappy" to my Eyes. Almost all of it. Consider this vs this. Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted October 11, 2018 Share Posted October 11, 2018 20 minutes ago, Nertea said: Almost all of it. Consider this vs this. ...The standard that you hold yourself to is too impressive for words to describe. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted October 12, 2018 Share Posted October 12, 2018 14 hours ago, Nertea said: Almost all of it. Consider this vs this. I think that's the best close-up you've given us of the 3m rework to date. Wow. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted October 12, 2018 Share Posted October 12, 2018 @Nertea Ah, I see now. Comparing your recent work with FFT, I do see the quality difference. But I think they still look really good compared to the alternative(which would be KSPI) Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted October 18, 2018 Share Posted October 18, 2018 On 10/11/2018 at 10:25 PM, Nertea said: Almost all of it. Consider this vs this. Wow, okay, i guess if those parts on the right are your standards i can sort of understand why you'd say they're not up to your standards still, the parts on the left are lightyears ahead of the KSPI alternative, the newer parts are just... incomprehensibly well detailed for something you aren't even getting paid for to make Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2018 Author Share Posted October 25, 2018 Surprise 1.5.x update! Big functionality/balance things, let me know what you think. KSP 1.5.x Updated B9PartSwitch to 2.4.4 Updated MM version to 3.1.0 Updated CRP to 1.0.0 Updated CryoTanks to 1.0.2 Updated MiniAVC to 1.2.0.6 Fixed CTT node of nuclear smelter Cleaned up display modalities for most new modules (clearer text, better information) Significant improvements to ModuleFusionReactor (screen messages for important events, UI bit hiding, stability, VAB formatting) Significant improvements to ModuleChargeableEngine (screen messages for events, UI hiding, passive power generation, VAB formatting) Multiple fixes to ModuleMultiLengthEngine for stability Fixed ModuleEngineHeatDisplay display output being 0.5x what it should have been Tuned all engine thermal behaviours to reduce likelihood of explosions Renamed/renumbered engines for better VAB sorting Fixed several collider/model issues with the mirror cell and beam core antimatter engines Greatly improved engine FX for the mirror cell and beam core antimatter engines Removed custom resource distributions from package Rebalanced harvesting rates for new CRP atmo/exo resource distribution paradigm Balance updates to further differentiate engines FFRE now generates lots of power while in operation (still requires charge-up time) Thermal fusion engines power use model reworked Charge-up still required, but once activated, can generate constant power by slow but inefficient usage of fusion fuel (~50% of "real" reactor). While active, power output can be modified and engine has instant response. Tokamak generates 500 kW, mirror cell generates 250 kW Z-Pinch engines now no longer need external power when running (still require charge-up) Inertial fusion engines got a 150% Isp boost Quote Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted October 25, 2018 Share Posted October 25, 2018 (edited) @Nertea looks like a great update! For you and @CobaltWolf How exactly does the temperature system work? I've found ModuleCoreHeat, which has the AddHeat method, but there's no units or anything in the docs… I'm mainly concerned with purely adding heat to parts, any advice you have is appreciated. EDIT: Question is because of CobaltWolf's post at the top of this page Edited October 25, 2018 by Benjamin Kerman Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2018 Author Share Posted October 25, 2018 17 hours ago, Benjamin Kerman said: @Nertea looks like a great update! For you and @CobaltWolf How exactly does the temperature system work? I've found ModuleCoreHeat, which has the AddHeat method, but there's no units or anything in the docs… I'm mainly concerned with purely adding heat to parts, any advice you have is appreciated. EDIT: Question is because of CobaltWolf's post at the top of this page Hah. Uh, I wrote a really nice thing on this a while ago but can't find it. Basically there are 2 kinds of heat in KSP, regular and core. Regular heat is the thermal system that governs re-entry, solar heating, that kind of thing (and engine heating as well). This heat is added via various methods and affects every part (this is what the part's maxTemp and such refers to). Regular heat is divided into Skin and Internal buckets - some processes add heat to the Internal bucket, like engines, and some processes add heat to the Skin bucket (re-entry heat, solar). Regular heat conducts between Skin and Internal on a part, and between parts that are connected. Radiators can remove this heat by pulling it to them and thus increasing their temperature, which then radiates out using normal radiative processes. Core heat is module-level, which means that only a part with a ModuleCoreHeat block is affected by it. This heat is added only via specific ModuleCoreHeat affecting Modules (in stock, only drills and resource converters). Core heat is mostly independent from the rest of the ship - if a part's Regular heat is really hot, the Core heat reservoir on a part will very slowly trickle higher. If a part with a Core's Core is really hot, some heat will slowly bleed out into the Regular section. Core heat is also removed by radiators, but this is totally orthogonal to regular heat removal. Core heat removal basically takes a set number of kJ out of a ModuleCoreHeat and makes it disappear into nothing. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted October 28, 2018 Share Posted October 28, 2018 What is Far Future Tech? i cant say i ever herd of FFT but i do know about NFT and am now starting to use the Near Future Tech Mods Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 28, 2018 Share Posted October 28, 2018 FFT is a WIP mod by Nertea with even more advanced engines (Fusion to Antimatter) with support parts like tanks/reactors etc. I still play a 1.3.1 save with that mod Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted October 28, 2018 Share Posted October 28, 2018 Hurray, It's alive Quote Link to comment Share on other sites More sharing options...
AmpCat Posted October 29, 2018 Share Posted October 29, 2018 I've used this mod quite a bit, and although I know it's still in development, I've not recently had problems with explosions. I did at first, but I just chalked it up to inadequate cooling. So I stacked around 8 of @Nertea's big carbon fiber thermal radiators (something in the tens of thousands of KJ of radiating power) and its been fine for me. If you have issues with parts exploding, I'd recommend way overloading on thermal radiators. Quote Link to comment Share on other sites More sharing options...
ChrisSpace Posted October 31, 2018 Share Posted October 31, 2018 How... how am I only finding out about this mod now? Combined with Nert's other mods it's a very good alternative to KSP-IE IMHO. Quote Link to comment Share on other sites More sharing options...
MrFancyPL Posted November 1, 2018 Share Posted November 1, 2018 Hi, i have found an issue in fft test relase, the exhaust from x-2 heinlein engine is basically flat and from other sides is deformed. Spoiler Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 3, 2018 Author Share Posted November 3, 2018 On 11/1/2018 at 3:08 PM, MrFancyPL said: Hi, i have found an issue in fft test relase, the exhaust from x-2 heinlein engine is basically flat and from other sides is deformed. Reveal hidden contents Really weird bug. I'll see if I can find why. Quote Link to comment Share on other sites More sharing options...
Wiowt Posted November 5, 2018 Share Posted November 5, 2018 I have only 1foolish question.How does this mod work with kspi?)0))0 Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2018 Author Share Posted November 5, 2018 7 hours ago, Wiowt said: I have only 1foolish question.How does this mod work with kspi?)0))0 No idea! Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted November 8, 2018 Share Posted November 8, 2018 (edited) When my parents told me that Santa Claus wasn't real, they never told me that he/she was actually someone called Nertea online. Edited November 8, 2018 by Asmosdeus Quote Link to comment Share on other sites More sharing options...
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