Starhelperdude Posted March 16, 2021 Share Posted March 16, 2021 1 minute ago, Misguided Kerbal said: From what I can tell, this seems to be (from left to right): Airlock, Habitation, Science Lab, and Utility. Am I right? I think the leftest thing may be a control part Quote Link to comment Share on other sites More sharing options...
Apelsin Posted March 16, 2021 Share Posted March 16, 2021 (edited) Are the EPL compatible parts still on the radar? Edited March 16, 2021 by Apelsin Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 16, 2021 Author Share Posted March 16, 2021 8 hours ago, RyanRising said: I’m always a little saddened to hear how unpleasant working on IVA spaces is - they add so, so much to the experience of using the parts, and the game wouldn’t be the same without the ability to look out the window and appreciate your accomplishments from the scale of your crew. But since making them is bad enough that every time they’re mentioned it comes accompanied with a frowny face, it’s hard to say that (IMO) the best part of having crewed modded parts is worth it. It’s a wonder we get any mods with them at all. ooh, pretty. I'm not sure I agree, when I look at where people seem to comment and how I see them used, as well as the number of installs where they have been deleted, they don't seem valuable. People seem to like seeing them initially, then don't use them past that first inspection load. Just not enough reason to go in beyond the occasional look out of a porthole. This does ignore the people who use MAS/RPM, but those people are in quite a minority as well. This projects full scope has not been decided, but there will only be 4 IVA parts, which are the ones shown here. Otherwise expect a similar roster as in the other size classes. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted March 16, 2021 Share Posted March 16, 2021 (edited) 6 hours ago, Nertea said: I'm not sure I agree, when I look at where people seem to comment and how I see them used, as well as the number of installs where they have been deleted, they don't seem valuable. People seem to like seeing them initially, then don't use them past that first inspection load. Just not enough reason to go in beyond the occasional look out of a porthole. This does ignore the people who use MAS/RPM, but those people are in quite a minority as well. This projects full scope has not been decided, but there will only be 4 IVA parts, which are the ones shown here. Otherwise expect a similar roster as in the other size classes. Sorry if I sounded like I was trying to say IVAs do get the appreciation they deserve - they definitely don't. I'd just like to throw in that the occasional look around and outside a porthole is something I really do like to do, and many of the magical moments this game brings wouldn't be as magical without the ability to do so. It's a bummer the majority doesn't seem to think that's as important. I am, conversely, really happy we're getting IVAs for these parts as well! Edited March 17, 2021 by RyanRising positives! Quote Link to comment Share on other sites More sharing options...
TBenz Posted March 17, 2021 Share Posted March 17, 2021 (edited) As a complete IVA snob, I'm thrilled to see we are getting some more Nerta quality crewed parts to play with. I get that IVAs don't have much of any practical value, and that most players probably don't care that much, but I spend more time than I should considering the internal layout of my vessels, and high quality IVAs just make me happy inside. Edited March 17, 2021 by TBenz Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted March 17, 2021 Share Posted March 17, 2021 I love IVAs and think they are worth the trouble in some cases. I believe that the fact we can look inside our spaceship at our little green men in a cool way experience, however... ...sometimes they aren’t worth it, even if they look magical, like how the SSPXr IVAs took so much room up in my game data folder, I had to delete them so my game didn’t take 25 minutes to load (Sorry Nertea ) Therefore, I’m impartial to IVAs, considering their effort and they fact they are often deleted but also how cool they make the games experience Quote Link to comment Share on other sites More sharing options...
Why485 Posted March 17, 2021 Share Posted March 17, 2021 (edited) I look at IVAs once to go "wow, they actually modeled this, that's cool" and then never look at them again. It's cool they exist, but I wouldn't miss them if parts were released without them. Edited March 17, 2021 by Why485 Quote Link to comment Share on other sites More sharing options...
NiL Posted March 17, 2021 Share Posted March 17, 2021 (edited) 23 hours ago, Misguided Kerbal said: Airlock Kvant-2 module, on which this is based was a science lab Edited March 17, 2021 by NiL grammar Quote Link to comment Share on other sites More sharing options...
NiL Posted March 17, 2021 Share Posted March 17, 2021 (edited) 20 hours ago, Nertea said: People seem to like seeing them initially, then don't use them past that first inspection load. Just not enough reason to go in beyond the occasional look out of a porthole. Perhaps modular IVA's can solve the problem? Standard IVA's based on part function and size would maybe be too boring, but I can imagine a standart 1:1 length-width "tubular" IVA preset with walls, seats and a ladder, and perhaps a 1/6 circumference and 1/1 height "prop blocks" of different purposes (a lab, habitation, utility, blank?), which can be copypasted and combined with portholes added between them. If technically possible, it wouldn't be too repeatable and would easily cover basic cylindrical modules with little tweaking here and there. Another way to go could be a cubic IVA's with stuff painted on the walls and a little prop thrown here and there, Kerbals could even float as in weightlessness (Knes has this kind of IVA's); the only downside is that it would be more difficult to deal with portholes, I imagine. Also as a minimum you could easilly copy IVA's from another parts if they are close enough for the purpose, there are pathes for Tantares that do just that and I don't think anyone is against it. IVA's, IMO, althrough are rarely used, do add a lot to the game expirience just by players knowing they are there. It's the small things, like emissives on RCS nozzles, proper engine nozzle from a downside view or kerbals shaking their hands when idle for a long time that really create the emersive expirience in the game. Of course if you would choose not to do iva's everyone would be ok with it too, I'm not bargaining, just suggesting. Here is how it could look (I feel like my explanation was kinda bad): https://imgur.com/gallery/ExL8BGU Edited March 17, 2021 by NiL grammar too, I def. missed my morning coffee Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted March 17, 2021 Share Posted March 17, 2021 I love good IVAs and good views out windows. I've much appreciated the previous work you've put into them, and, for me at least, it's definitely not wasted. Thank you. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted March 17, 2021 Share Posted March 17, 2021 4 hours ago, NiL said: Perhaps modular IVA's can solve the problem? Standard IVA's based on part function and size would maybe be too boring, but I can imagine a standart 1:1 length-width "tubular" IVA preset with walls, seats and a ladder, and perhaps a 1/6 circumference and 1/1 height "prop blocks" of different purposes (a lab, habitation, utility, blank?), which can be copypasted and combined with portholes added between them. If technically possible, it wouldn't be too repeatable and would easily cover basic cylindrical modules with little tweaking here and there. Another way to go could be a cubic IVA's with stuff painted on the walls and a little prop thrown here and there, Kerbals could even float as in weightlessness (Knes has this kind of IVA's); the only downside is that it would be more difficult to deal with portholes, I imagine. Also as a minimum you could easilly copy IVA's from another parts if they are close enough for the purpose, there are pathes for Tantares that do just that and I don't think anyone is against it. IVA's, IMO, althrough are rarely used, do add a lot to the game expirience just by players knowing they are there. It's the small things, like emissives on RCS nozzles, proper engine nozzle from a downside view or kerbals shaking their hands when idle for a long time that really create the emersive expirience in the game. Of course if you would choose not to do iva's everyone would be ok with it too, I'm not bargaining, just suggesting. Here is how it could look (I feel like my explanation was kinda bad): https://imgur.com/gallery/ExL8BGU That’s Not a bad idea at all, in fact it’s quite an amazing idea to have modular IVAs! It would also save to space too as you only need a few basic rooms and some props, and code putting the props in the rooms for certain parts (Or something like that) Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 18, 2021 Author Share Posted March 18, 2021 I already build IVA spaces with partial modularity, this suffers when porthole locations, crew locations, etc start to vary. Anytime you start messing with those, you need to re-bake AO and then poof all done, you're incurring a large fraction of the effort. I'm going to do the ones I committed to, it's unlikely that anyone will convince me to do more. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted March 18, 2021 Share Posted March 18, 2021 (edited) i swear i will enjoy every second in your IVAs (and the Near Future Props) with the new updated WIP free IVA mod-yeah! Spoiler BTW your hatch would be cool in the mod if pizzaoverhead JonnyOThan can use it in his this mod (like on the pic above just inside a vessel) Edited March 18, 2021 by Burning Kan no DLlink now Quote Link to comment Share on other sites More sharing options...
rextable Posted March 22, 2021 Share Posted March 22, 2021 Hey Nertea I don't know if you have done this in the past or not, but have you considered doing a 'which-project-should-I-do-next' pole? If you only included options that you yourself are interested in doing, it might help you get motivated about one of them if you sore the measure of other people's interest too. Just a thought ;-) x Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 22, 2021 Share Posted March 22, 2021 Just now, rextable said: Hey Nertea I don't know if you have done this in the past or not, but have you considered doing a 'which-project-should-I-do-next' pole? If you only included options that you yourself are interested in doing, it might help you get motivated about one of them if you sore the measure of other people's interest too. Just a thought ;-) x he already made one, I think 1.875m SSPXr parts won Quote Link to comment Share on other sites More sharing options...
rextable Posted March 23, 2021 Share Posted March 23, 2021 On 3/22/2021 at 7:58 PM, Starhelperdude said: he already made one, I think 1.875m SSPXr parts won Did he? Oh ....Soz..... :0P Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted March 23, 2021 Share Posted March 23, 2021 On 3/22/2021 at 12:57 PM, rextable said: Hey Nertea I don't know if you have done this in the past or not, but have you considered doing a 'which-project-should-I-do-next' pole? If you only included options that you yourself are interested in doing, it might help you get motivated about one of them if you sore the measure of other people's interest too. Just a thought ;-) x Top of the previous page in this thread Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 28, 2021 Author Share Posted March 28, 2021 (edited) Moving along slowly... For those who haven't guessed yet, these are the 1.875m station core (based loosely on the Mir Kvant module) and habitation module (based loosely on Zvesda and Mir core). The confirmed planned part list now includes: Station core Habitation module Utility module Science lab Crew tube (three lengths) Surface attach tube Four adapters (2.5 -> 1.875, 1.875-> 1.25, flat 1.875 -> 1.25, 1.875 -> 0.625) Multi-hub (6x, 5x, 4x, 3x variants) Angled connector Parts that might make an appearance if motivation holds out: Cupola module Greenhouse module Short habitation module Cargo tube Parts that absolutely won't make an appearance: Inflatables Edited March 28, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted March 28, 2021 Share Posted March 28, 2021 Very very nice Sad about the inflatables, but your mod your choice! Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 28, 2021 Share Posted March 28, 2021 Wow Quote Link to comment Share on other sites More sharing options...
panarchist Posted March 30, 2021 Share Posted March 30, 2021 On 3/27/2021 at 11:09 PM, Nertea said: Parts that might make an appearance if motivation holds out: Cupola module Greenhouse module Short habitation module Cargo tube Parts that absolutely won't make an appearance: Inflatables I *do* use IVAs, but realize the amount of work involved - glad there will be some, and my attitude is that I seriously appreciate them when they are there - so thanks! "Might make an appearance" - there's a shortage of truly good greenhouse parts, so I would encourage you to do that over another cupola if you are inclined. I'd love to see your take on one of those. Also very glad to see more non-inflatable parts. They certainly have a place, but I'd imagine the animations are a lot of work. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 3, 2021 Author Share Posted April 3, 2021 On 3/29/2021 at 9:19 PM, panarchist said: "Might make an appearance" - there's a shortage of truly good greenhouse parts, so I would encourage you to do that over another cupola if you are inclined. I'd love to see your take on one of those. Also very glad to see more non-inflatable parts. They certainly have a place, but I'd imagine the animations are a lot of work. I mean there are already two greenhouses in the mod so, probably mostly like that. Inflatables need IVAs that are frequently large which is why they are excluded. Completed variants. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 3, 2021 Share Posted April 3, 2021 (edited) 8 minutes ago, Nertea said: I mean there are already two greenhouses in the mod so, probably mostly like that. Inflatables need IVAs that are frequently large which is why they are excluded. Completed variants. Will the 'white paint' texture also be added to SSPXr Extras for the other parts, or will it only be avaliable for 1.875m station parts? Also, will the other parts' 'padded' textures be updated to match these better? Edited April 3, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted April 3, 2021 Share Posted April 3, 2021 2 hours ago, Nertea said: I mean there are already two greenhouses in the mod so, probably mostly like that. Inflatables need IVAs that are frequently large which is why they are excluded. Completed variants. Just curious, what's up with what appears to be red dwarf lighting? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 3, 2021 Share Posted April 3, 2021 27 minutes ago, WarriorSabe said: Just curious, what's up with what appears to be red dwarf lighting? Sunset Orange always makes part renders look cooler Quote Link to comment Share on other sites More sharing options...
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