Woopert Posted August 18, 2014 Share Posted August 18, 2014 (edited) NathanKell: I'll try removing NovaPunch, most of the engines in there are already covered by other Realism Overhaul mods. I might also try installing the lower res KW pack (I think there's one included with KW Rocketry).Edit: there's no KW low res included with the pack; PolecatEZ has low res options but I'm not sure if they've been updated for 0.24.2. Edited August 18, 2014 by Woopert Link to comment Share on other sites More sharing options...
Playful1510 Posted August 18, 2014 Share Posted August 18, 2014 You could go for the Texture Compressor mod, if you don't already have it installed Link to comment Share on other sites More sharing options...
CDK Posted August 18, 2014 Share Posted August 18, 2014 NathanKell: Even though it's for 24.2 it still doesn't work. Once I load the game up, a box pops up saying that I need Real Solar System updated. Link to comment Share on other sites More sharing options...
ferram4 Posted August 18, 2014 Share Posted August 18, 2014 @CDK: Then you are either not downloading RSS v7.2, you are not running KSP 0.24.2, or one of the KSP 0.24.2 builds does not use Unity 4.5.2f. Which OS are you running? Link to comment Share on other sites More sharing options...
mecki Posted August 18, 2014 Share Posted August 18, 2014 I haven't checked on any other planet but the altitude values of the moon seem to be off in my case… I only get really really bright maps on SCANsat (most of Moons surface is 8-12 km high) and the readings of my orbital and height values seem to be too high as well.Did I do something wrong while installing or is this a bug in the latest version? Link to comment Share on other sites More sharing options...
CDK Posted August 18, 2014 Share Posted August 18, 2014 (edited) ferram4: I am going to download that version. If that doesn't work, I will delete that version and contact KSP. Edited August 18, 2014 by CDK Spelling Fix Link to comment Share on other sites More sharing options...
jandcando Posted August 18, 2014 Share Posted August 18, 2014 Could someone explain to me why the moon's orbit is so inclined? On wikipedia, it says the moon's inclination is about 6 degrees. I haven't checked, but the moon's orbit on RSS looks about 20 degrees or so.Just asking for someone to clear this up for me. Link to comment Share on other sites More sharing options...
Guest Posted August 18, 2014 Share Posted August 18, 2014 (edited) Could someone explain to me why the moon's orbit is so inclined? On wikipedia, it says the moon's inclination is about 6 degrees. I haven't checked, but the moon's orbit on RSS looks about 20 degrees or so.Just asking for someone to clear this up for me.This simulates axial tilt which we don't have in KSP, unfortunately. Edited August 18, 2014 by regex grammar and stuff because I'm getting senile-er by the minute Link to comment Share on other sites More sharing options...
jandcando Posted August 19, 2014 Share Posted August 19, 2014 This simulates axial tilt which we don't have in KSP, unfortunately.Oh.... ok that makes sense. Link to comment Share on other sites More sharing options...
NathanKell Posted August 19, 2014 Author Share Posted August 19, 2014 Yep. The moon is inclined 5-6 degrees from the ecliptic. As, indeed, is the mun in RSS. (The ecliptic isn't flat-across-your-screen in RSS) Link to comment Share on other sites More sharing options...
mecki Posted August 19, 2014 Share Posted August 19, 2014 Are the Moons altitude values on all of your installs correct? Is it just me who's hitting the surface at around 10000m height? Link to comment Share on other sites More sharing options...
griffin247 Posted August 19, 2014 Share Posted August 19, 2014 NathanKell: Even though it's for 24.2 it still doesn't work. Once I load the game up, a box pops up saying that I need Real Solar System updated.and when you delete a mod run regestry cleaner before installing the new one it works for me Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted August 19, 2014 Share Posted August 19, 2014 (edited) How exactly do you install the textures? It doesn't say anywhere.I tried pasting the 4096-pack into the folder and the textures don't work. It gave me an error on startup about some ASI loader that I don't know about. Edited August 19, 2014 by SuperWeegee4000 Link to comment Share on other sites More sharing options...
griffin247 Posted August 19, 2014 Share Posted August 19, 2014 How exactly do you install the textures? It doesn't say anywhere.I tried pasting the 4096-pack into the folder and the textures don't work. It gave me an error on startup about some ASI loader that I don't know about.it does say read again Link to comment Share on other sites More sharing options...
0thatguy Posted August 20, 2014 Share Posted August 20, 2014 Help! I downloaded the RSS version that is 10 times smaller, the size of the vanilla kerbol system. But, there are no oceans at all. From map view, you can see Earth with oceans, but when you get close enough to the ground the Earth texture fades and the oceans are simply not there. It's actually quite funny; I launched a simple satellite, collected some Science, and tried to recover it by landing it in the ocean. To my horror, the ocean vanished when I got close and now my satellite is sitting on the seabed.Interestingly enough, the 'seabed' is actually +300 meters above what is supposed to be sea level. So I guess it's a problem with the Earth's terrain. Is there a fixed version I can download? Or is there a way of increasing the sea level? Link to comment Share on other sites More sharing options...
ColdFire979 Posted August 20, 2014 Share Posted August 20, 2014 Help! I downloaded the RSS version that is 10 times smaller, the size of the vanilla kerbol system. But, there are no oceans at all. From map view, you can see Earth with oceans, but when you get close enough to the ground the Earth texture fades and the oceans are simply not there. It's actually quite funny; I launched a simple satellite, collected some Science, and tried to recover it by landing it in the ocean. To my horror, the ocean vanished when I got close and now my satellite is sitting on the seabed.Interestingly enough, the 'seabed' is actually +300 meters above what is supposed to be sea level. So I guess it's a problem with the Earth's terrain. Is there a fixed version I can download? Or is there a way of increasing the sea level?I too, have this problem.http://imgur.com/a/nLY5n Link to comment Share on other sites More sharing options...
mecki Posted August 21, 2014 Share Posted August 21, 2014 I really don't want to be too annoying but is anyone else having problems with the moons altitudes?I'm hitting the big East Crater while Kerbal Engineer and Mechjeb think that I'm still about 7000m above the ground (not sea level). Sea level is supposed to be around something like 14000m lower.My SCANsat altitude maps are really really bright, the whole surface seems to be far above sea level.Also my orbits look quite close to the moon in map view for their rated heights.I already reinstalled the latest release and the textures.EDIT: Earth seems to be OK, I can't say anything about other planets though. Link to comment Share on other sites More sharing options...
The Pink Ranger Posted August 21, 2014 Share Posted August 21, 2014 (edited) From the OP:New mask for city lights. Replace main.png in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on EVE 7-3.Does this refer to some kind of eve overhaul? I've been searching the thread and forums but I can't find a link to this anywhere.Edit: Never mind I got it. Edited August 21, 2014 by The Pink Ranger Link to comment Share on other sites More sharing options...
Einkleinermensch Posted August 21, 2014 Share Posted August 21, 2014 Huh, we haven't any rings for Saturn now, because Sentar expansion doesn't work properly. But we can made them with asteroids! So, I made simple config for CustomAsteroids, which have rings for Jupiter and Saturn. Can you deliver an icy rock to Mars from Saturn's ring? http://pastebin.com/QuW2upG3 Link to comment Share on other sites More sharing options...
The Pink Ranger Posted August 21, 2014 Share Posted August 21, 2014 (edited) Hey I noticed the atmospheric pressure using FAR is a little high. I'm getting about 1.2 atm at sea level (at Cape Canaveral) when it should be 1, and about 1/65 atm at 31km when it should be 1/100. Anyone know how to adjust the values? Is there a cfg somewhere I can edit to change this? Edited August 21, 2014 by The Pink Ranger Link to comment Share on other sites More sharing options...
Starwaster Posted August 21, 2014 Share Posted August 21, 2014 Hey I noticed the atmospheric pressure using FAR is a little high. I'm getting about 1.2 atm at sea level (at Cape Canaveral) when it should be 1, and about 1/65 atm at 31km when it should be 1/100. Anyone know how to adjust the values? Is there a cfg somewhere I can edit to change this?I don't think RSS uses FAR's atmospheric data, at least not yet.How are you checking the pressure? With FAR itself? MechJeb or other engineering plugin? Link to comment Share on other sites More sharing options...
The Pink Ranger Posted August 21, 2014 Share Posted August 21, 2014 I don't think RSS uses FAR's atmospheric data, at least not yet.How are you checking the pressure? With FAR itself? MechJeb or other engineering plugin?Yea using FAR's atm density display. It gives you decimals I just rounded to fractions to make it easier to compare with all the charts on google. Also gives you Pascals if you open up the flight data window. Link to comment Share on other sites More sharing options...
metaphor Posted August 22, 2014 Share Posted August 22, 2014 Yea using FAR's atm density display. It gives you decimals I just rounded to fractions to make it easier to compare with all the charts on google. Also gives you Pascals if you open up the flight data window.There's a difference between atmospheric density and atmospheric pressure. The density of air at sea level on Earth is about 1.2 kg/m^3. Density and pressure are kinda proportional to each other, but their ratio depends on the temperature and composition of the air(which might be different at different altitudes or on different planets). Link to comment Share on other sites More sharing options...
NathanKell Posted August 22, 2014 Author Share Posted August 22, 2014 Ok.1. As metaphor says, what FAR shows regarding density is *density* not pressure. It defaults to "relative to Earth sea level" density and, if you click ABS, will change to kg/m^3.2. The dynamic pressure readout you get in FAR's flight data window is dynamic pressure: 1/2 * density (kg/m^3) * velocity (m/s^2), which yields the pressure in Pascals above static pressure at that altitude that the forward surfaces of your vessel "feel." Link to comment Share on other sites More sharing options...
DracovaXIV Posted August 22, 2014 Share Posted August 22, 2014 (edited) Figure I'll chime in about an issue I'm having. Maybe someone else has mentioned this already, and I did skim the thread, but that doesn't seem to be the case. It's happening in both the 64-bit and 32-bit versions.I'm running jsimmons' 10x stock Kerbol system. There are some clipping issues with the ground. When I'm dealing with kerbals walking around, or rovers, or parachute landers, it's fine - except everything (landing legs, landing gears, craft, kerbals) are about waist-deep into the ground. I've seen this on the Mun, as well. That in itself isn't really a problem; however, landing a plane on that ground is. If I try to land an aircraft on that ground, it simply falls through like the ground isn't there, and then shortly blows up. I can still land on the runway, so it's just a question of playing the game right... But in the long run, this is a problem (I mean, how can I land on Laythe, Duna, or Eve like this?), and I'm wondering what might be causing it. Is it because I don't have a high-res texture pack? I did actually install a higher-res texture of Kerbin, to make it look better, but it's not an official one, since I don't think there is one yet.Anyway, yeah. I've found that if I land on a runway, and then slowly drive a plane off onto the ground, it seems to be working fine. I also tried an experiment with a particularly easy-to-fly glider, with a takeoff velocity of ~45m/sec. I "touched down" at just over 30m/sec, the bug still persisted: the plane fell through the ground and blew up. The ground also works for a little while if I'm taking off and the plane runs out of runway length. As is, the game is playable, but I'm wondering how to fix the issue. Maybe I should try the real solar system instead of the stock one, and see if that changes things. Edited August 22, 2014 by DracovaXIV Link to comment Share on other sites More sharing options...
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