NathanKell Posted March 9, 2016 Author Share Posted March 9, 2016 Make sure you are on High terrain detail. If you are, then it's probably an issue with the launch site. Which site? Link to comment Share on other sites More sharing options...
panourgue Posted March 9, 2016 Share Posted March 9, 2016 1 hour ago, cramtenahc said: i can't go back in the tracking station cause it is underground I had the same issue on medium terrain. You can use Malah's QuickGoTo mod to at least change to the different launch site Link to comment Share on other sites More sharing options...
cramtenahc Posted March 10, 2016 Share Posted March 10, 2016 7 hours ago, NathanKell said: Make sure you are on High terrain detail. If you are, then it's probably an issue with the launch site. Which site? I first had trouble with kourou launch site cause I was in high resolution, so i put back the low resolution and it fixes the problem, but then i gone to a east coast american launch site (sorry i can't see the name on the map, but it is not the KSC) so i don't know what to do know, because with low resolution i get stuck on this site and in high resolution i can't use all the facilities of the Kourou (my favourite) space center ... 7 hours ago, panourgue said: I had the same issue on medium terrain. You can use Malah's QuickGoTo mod to at least change to the different launch site Thank you ! I will try it quickly Link to comment Share on other sites More sharing options...
panourgue Posted March 10, 2016 Share Posted March 10, 2016 (edited) @cramtenahc Not sure if mod author would approve of this method, but if you are not afraid you can tweak heights of the space centers by editing file GameData\RealSolarSystem\LaunchSites.cfg. Just find the space center in question and raise or lower repositionRadiusOffset value (i think it's in meters). Usually 5 to 10 is enough. Here is the explanation about other settings. Edited March 10, 2016 by panourgue Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 11, 2016 Share Posted March 11, 2016 (edited) Yeah... the atmosphere rim tweaks do not seem to have been implemented properly. Also, the fix/update for the actual atmosphere color (not the rims) is not there at all. The problem with the rims seems to be related to the fact that the blue atmosphere rim texture that works fine in my RSS Visual Tweaks is an "invalid image" if I try to open it with my image editor. Seems to be corrupted somehow. RSS Visual Tweaks here Edited March 11, 2016 by GregroxMun Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 11, 2016 Share Posted March 11, 2016 http://pastebin.com/vij3W3HT This pastebin contains a link to an RSSKopernicus.cfg that will work. It is based upon the current 10.5 version, but with fixed atmosphere rims and atmosphere colors. (after you supply a fixed version of the blue atmosphere rim texture, that is) Link to comment Share on other sites More sharing options...
A2Ple98 Posted March 12, 2016 Share Posted March 12, 2016 where do I have to put the textures? Game Data Folder? Link to comment Share on other sites More sharing options...
NathanKell Posted March 12, 2016 Author Share Posted March 12, 2016 @A2Ple98 welcome to the forums! The OP has install instructions, as does the text file inside the textures download. Link to comment Share on other sites More sharing options...
Unknown601 Posted March 12, 2016 Share Posted March 12, 2016 need a challenge Link to comment Share on other sites More sharing options...
HoloYolo Posted March 12, 2016 Share Posted March 12, 2016 @NathanKell Two questions. 1: Will this in any way break the game to the point where I have to reinstall? Say I install it for a week than delete the mod. Will it? 2: Have you ever thought about updating the pictures on the OP? They are from the 0.24 update and I wanna see 1.0.5 pictures. Link to comment Share on other sites More sharing options...
NathanKell Posted March 13, 2016 Author Share Posted March 13, 2016 @Unknown601 sorry? @HoloYolo 1. Well, certainly you would need to start a new save after installing this, and you wouldn't be able to play that save after uninstalling it. But will merely adding and removing the mod from GameData break KSP? No. I can't imagine anything short of nuking the Squad folder (or things outside GameData) doing so. 2. The textures haven't changed since then. The big change is Saturn has rings now. Well, and the magic that RVE does to Earth. Link to comment Share on other sites More sharing options...
HoloYolo Posted March 13, 2016 Share Posted March 13, 2016 1 minute ago, NathanKell said: @Unknown601 sorry? @HoloYolo 1. Well, certainly you would need to start a new save after installing this, and you wouldn't be able to play that save after uninstalling it. But will merely adding and removing the mod from GameData break KSP? No. I can't imagine anything short of nuking the Squad folder (or things outside GameData) doing so. 2. The textures haven't changed since then. The big change is Saturn has rings now. Well, and the magic that RVE does to Earth. Thanks Nathan! Link to comment Share on other sites More sharing options...
astronaut_t Posted March 13, 2016 Share Posted March 13, 2016 This does not work. I followed all the instructions, but the textures don't show up. 3 minutes ago, astronaut_t said: This does not work. I followed all the instructions, but the textures don't show up. Nvm, I forgot to get the plugin. Link to comment Share on other sites More sharing options...
Temeter Posted March 13, 2016 Share Posted March 13, 2016 Btw, are there no download-links for KSC-switcher and kerbal renamer anymore? Links point to Regex thread, but it itself only links to KerbalStuff. Link to comment Share on other sites More sharing options...
NathanKell Posted March 13, 2016 Author Share Posted March 13, 2016 OP edited for KSC Switcher. Kerbal Renamer: https://github.com/KSP-RO/KerbalRenamer/releases Link to comment Share on other sites More sharing options...
Unit327 Posted March 14, 2016 Share Posted March 14, 2016 How does one go about getting asteroids in RSS, if possible? I've noticed the OP mentions CustomAsteroids, but I think there's a conflict between that and the latest kopernicus which has it's own asteroid implementation? Or have I just been too impatient and do I just need to wait longer for some to spawn? Link to comment Share on other sites More sharing options...
Dennis33 Posted March 14, 2016 Share Posted March 14, 2016 Very cool mod. I don't have any clouds or atmosphere, why is that? Link to comment Share on other sites More sharing options...
NathanKell Posted March 14, 2016 Author Share Posted March 14, 2016 @Dennis33 Does KSP come with clouds? No, you need a mod for them. Same here. @Unit327 I'll talk to Thomas about getting our config ported. Link to comment Share on other sites More sharing options...
NathanKell Posted March 15, 2016 Author Share Posted March 15, 2016 Changelog v10.6 Fix issue with Earth's sidereal rotation period not being correct (thanks eggrobin). Tweak hypersonic convection up slightly. Massive improvement pass by KillAshley! Make sure you get the RSS-Textures update too! Updates: Added organized cache files to local RSS folder for all bodies Removed RSSKopernicus.cfg; Separated & organized body cfgs one body per cfg and added RSSKopernicusSettings.cfg that holds remaining global values. Enforced fixed flightGolbalsIdex to all bodies to ensure future save-game compatibility Tweaked various planets PQS maxLevel to adjust for terrain pixelation vs detail Added detailed PQSMaterials to create detailed surface textures to overhauled bodies Added & Edited PQSMods to allow for more varied (less flat) terrain Added higher fidelity normal maps Added new heightmaps for certain bodies to improve terrain based off lack of credible data Adjusted scaledspace atmospheric rims to a more suitable coloring & strength Implemented Charon Added Pluto & Charon height & color maps made from current information mixed with procedurally generated terrain This update really is the "KillAshley" update--I can't express how grateful I am, and how much awesome work KillAshley has done for RSS. Thanks so much! And I hope you all thank @KillAshley too! Oh, also, @PLAD since the sidereal rotation period of Earth changed (i.e. became correct) you'll need to update your Lunar spreadsheet. Link to comment Share on other sites More sharing options...
Dennis33 Posted March 15, 2016 Share Posted March 15, 2016 I installed the visual enhancement pack, but it crashes on load. Guess it's a memory problem. Link to comment Share on other sites More sharing options...
NathanKell Posted March 15, 2016 Author Share Posted March 15, 2016 v10.6.1 Hotfix for body indices. If you already loaded a save with 10.6, apologies. Link to comment Share on other sites More sharing options...
TauPhraim Posted March 15, 2016 Share Posted March 15, 2016 (edited) After upgrading to 10.6, all my vessels in orbits around various planets got placed in orbit around Jupiter. I should note I upgraded via CKAN, is this supposed to work ? Edit: OK, will try with 10.6.1, thanks for the hotfix ! Edited March 15, 2016 by TauPhraim Link to comment Share on other sites More sharing options...
Dennis33 Posted March 15, 2016 Share Posted March 15, 2016 Start new game. Link to comment Share on other sites More sharing options...
jrodriguez Posted March 15, 2016 Share Posted March 15, 2016 Thanks @NathanKell . Downloading right now! Link to comment Share on other sites More sharing options...
PLAD Posted March 15, 2016 Share Posted March 15, 2016 Thanks for the note on Earth's sidereal rotation period @NathanKell, and as always, thanks for making this superb mod in the first place. I'm looking forward to seeing the new look! Link to comment Share on other sites More sharing options...
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