hypervelocity Posted September 21, 2015 Share Posted September 21, 2015 This mod, by pozine, includes an updated Pluto-Charon in addition to various other bodies.http://forum.kerbalspaceprogram.com/threads/129098thanks Mau!!!! I knew I had seen it somewhere! Great new updates to the mod, including asteroid 67P and the main bodies from the asteroid belt!!!!- - - Updated - - -ahh sorry for the double post, but when is it going to be the day that the developers realize the work & effort people have done on the RSS and Realism Overhaul mods and include that as an official part of the game???? Link to comment Share on other sites More sharing options...
Alexoff Posted September 21, 2015 Share Posted September 21, 2015 My insane expedition to Mars, Phobos and Deimos Link to comment Share on other sites More sharing options...
TheAurora Posted September 23, 2015 Share Posted September 23, 2015 My insane expedition to Mars, Phobos and Deimos Awesome mission Alexoff! Great production as well. Last part scared me a bit . I do have on question, was that in an older version of RSS? The terrain on Earth looked different. Link to comment Share on other sites More sharing options...
UssNathanJames Posted September 23, 2015 Share Posted September 23, 2015 Hi! I tried setup rss but textures don't load. In main menu screen kerbin looks like a white ball. I tried new without other mods still same. Link to comment Share on other sites More sharing options...
Sigma88 Posted September 23, 2015 Share Posted September 23, 2015 Hi! I tried setup rss but textures don't load. In main menu screen kerbin looks like a white ball. I tried new without other mods still same.Did you install a texture pack?You can get the textures from: the texture repository. Link to comment Share on other sites More sharing options...
UssNathanJames Posted September 23, 2015 Share Posted September 23, 2015 (edited) Did you install a texture pack? Yes i did but game doesnt see texture pack Edited September 23, 2015 by UssNathanJames Link to comment Share on other sites More sharing options...
Alexoff Posted September 23, 2015 Share Posted September 23, 2015 I do have on question, was that in an older version of RSS? The terrain on Earth looked different. that's the last version of RSS, I just update PQS mod - added new terrain texture and increased number of textures on Earth, because current surface is extremely horrible for good video. Link to comment Share on other sites More sharing options...
TheAurora Posted September 23, 2015 Share Posted September 23, 2015 that's the last version of RSS, I just update PQS mod - added new terrain texture and increased number of textures on Earth, because current surface is extremely horrible for good video.Okay. I will have to look into that. Your textures looked so much better. Is there a simple way I can do this? I don't have a great experience with complex procedures, but if it is in the realm of decent understanding I would love to do it. Link to comment Share on other sites More sharing options...
UssNathanJames Posted September 24, 2015 Share Posted September 24, 2015 Hi! I tried setup rss but textures don't load. In main menu screen kerbin looks like a white ball. I tried new without other mods still same.can anyone help me ? Link to comment Share on other sites More sharing options...
NathanKell Posted September 24, 2015 Author Share Posted September 24, 2015 Please follow the instructions here:http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-%28READ-FIRST%29thaniks! Link to comment Share on other sites More sharing options...
Motokid600 Posted September 26, 2015 Share Posted September 26, 2015 I've been meaning to ask this for a long time I've just always forgot. Is it possible upon the start of a game to synchronize the planets to a specific date and time? For instance could I set the planets orientation as they are in real life? Or go back to 1960 and be able to simulate actual flybys like Yoyager and such using the actual planetary arrangement as they were. Of course it'd break as soon as you time warped. But that's kind of the point. To set a staring point and go from there. Link to comment Share on other sites More sharing options...
Alexoff Posted September 28, 2015 Share Posted September 28, 2015 Is there a simple way I can do this?well, you can find in RSS folder RSSKopernikus.cfg and in the end of the file you should find// Earth Body { name = Kerbin sphericalModel = true PQS { Mods {And change it to... name = Kerbin sphericalModel = true PQS {maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 4 tintColor = 0.173, 0.173, 0.173, 0.482 powerNear = 0.75 powerFar = 0.75 groundTexStart = 0 groundTexEnd = 60000 steepPower = 4 steepTexStart = 10000 steepTexEnd = 100000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 30000 steepTiling = 1000 lowTex = BUILTIN/terrain_sand00 lowBumpMap = BUILTIN/quiet lowNearTiling = 400000 lowMultiFactor = 30000 lowBumpNearTiling = 400000 lowBumpFarTiling = 30000 midTex = BUILTIN/terrain_grass00_new midBumpMap = BUILTIN/cloud_normal midNearTiling = 500000 midMultiFactor = 30000 midBumpNearTiling = 500000 midBumpFarTiling = 30000 highTex = BUILTIN/terrain_snow00 highBumpMap = BUILTIN/05_NORMAL highNearTiling = 650000 highMultiFactor = 30000 highBumpNearTiling = 600000 highBumpFarTiling = 30000 lowStart = 0 lowEnd = 0.1 highStart = 0.5 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/AerialRampKerbin } Mods Link to comment Share on other sites More sharing options...
Starwaster Posted September 28, 2015 Share Posted September 28, 2015 I've been meaning to ask this for a long time I've just always forgot. Is it possible upon the start of a game to synchronize the planets to a specific date and time? For instance could I set the planets orientation as they are in real life? Or go back to 1960 and be able to simulate actual flybys like Yoyager and such using the actual planetary arrangement as they were. Of course it'd break as soon as you time warped. But that's kind of the point. To set a staring point and go from there.Just set the epoch accordingly. At least that's how it worked pre-Kopernicus where epoch zero corresponded to a particular date... Time warping wouldn't break it Link to comment Share on other sites More sharing options...
Motokid600 Posted September 28, 2015 Share Posted September 28, 2015 Just set the epoch accordingly. At least that's how it worked pre-Kopernicus where epoch zero corresponded to a particular date... Time warping wouldn't break itI dont mean break as is in it breaks it. But that timewarping would break the present alignment of planets. Either way thanks ill give that a go. Uhh... I take it that setting can be found in the configs? Been awhile since Ive had RSS. Link to comment Share on other sites More sharing options...
Enderengineer Posted September 29, 2015 Share Posted September 29, 2015 Is this mod compadable with enacted visual enhancements and kerbian city mod? Link to comment Share on other sites More sharing options...
Felbourn Posted September 29, 2015 Share Posted September 29, 2015 Is this mod compadable with enacted visual enhancements and kerbian city mod?If you want to see RSS with lots of that stuff installed then you can follow this forum link to a video that shows it all within the first few minutes:http://forum.kerbalspaceprogram.com/threads/99452-Project-Alexandria-a-history-of-spaceflight-done-in-Real-Solar-System?p=2218787&viewfull=1#post2218787 Link to comment Share on other sites More sharing options...
pargentum Posted October 2, 2015 Share Posted October 2, 2015 (edited) Hello!I've found strange visual effect. When entering Mars atmosphere, at altitudes below ~95 km and above ~45 km Mars surface looks like Sun: white hot, shiny and yellowish below the horizon.Also I noticed that right before turning white, for several frames the planet looks transparent, or just is replaced with black starry background, but I could not make screenshot.Above and below these altitudes, the surface view turns to normal.Earth looked normal during the accent.Before you ask, I have no visual enhancements installed (I tried Scatterer, but that build was unusable on Linux, so I removed it).Log and full-size screenshots are available on request. Edited October 2, 2015 by pargentum big image Link to comment Share on other sites More sharing options...
NathanKell Posted October 2, 2015 Author Share Posted October 2, 2015 Known issue. Will be fixed in next release. Link to comment Share on other sites More sharing options...
pargentum Posted October 3, 2015 Share Posted October 3, 2015 By the way, where I could post support requests for ROMini.cfg? (I guess it is not a supported part of RO suite?) Link to comment Share on other sites More sharing options...
TheAurora Posted October 3, 2015 Share Posted October 3, 2015 well, you can find in RSS folder RSSKopernikus.cfg and in the end of the file you should find// Earth Body { name = Kerbin sphericalModel = true PQS { Mods {And change it to... name = Kerbin sphericalModel = true PQS {maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 4 tintColor = 0.173, 0.173, 0.173, 0.482 powerNear = 0.75 powerFar = 0.75 groundTexStart = 0 groundTexEnd = 60000 steepPower = 4 steepTexStart = 10000 steepTexEnd = 100000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 30000 steepTiling = 1000 lowTex = BUILTIN/terrain_sand00 lowBumpMap = BUILTIN/quiet lowNearTiling = 400000 lowMultiFactor = 30000 lowBumpNearTiling = 400000 lowBumpFarTiling = 30000 midTex = BUILTIN/terrain_grass00_new midBumpMap = BUILTIN/cloud_normal midNearTiling = 500000 midMultiFactor = 30000 midBumpNearTiling = 500000 midBumpFarTiling = 30000 highTex = BUILTIN/terrain_snow00 highBumpMap = BUILTIN/05_NORMAL highNearTiling = 650000 highMultiFactor = 30000 highBumpNearTiling = 600000 highBumpFarTiling = 30000 lowStart = 0 lowEnd = 0.1 highStart = 0.5 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/AerialRampKerbin } ModsOkay. Thank you! I will look into this. RSS is stable for me now, so I'll get started. Link to comment Share on other sites More sharing options...
Sharkman Briton Posted October 4, 2015 Share Posted October 4, 2015 Anyone got a list of Science results (On Earth or anywhere) ? I wanna know if it says "Nothing you didn't already know" everywhere on Earths surface or just certain places like shores and grasslands, it would be pretty awesome if there was proper science at Antarctica. Link to comment Share on other sites More sharing options...
Glaran K'erman Posted October 4, 2015 Share Posted October 4, 2015 Hi there all who use RSS,Just completed tweaking the Grand Orbital Space Station Challenge to be balanced for this mod. I would love to hear feedback on the modifiers and would also like to see some more RSS entries, took a long time but just had our first one!Glaran K'erman Link to comment Share on other sites More sharing options...
NathanKell Posted October 4, 2015 Author Share Posted October 4, 2015 RP-0 disables surface science on Earth. Link to comment Share on other sites More sharing options...
Alexoff Posted October 4, 2015 Share Posted October 4, 2015 Okay. Thank you! I will look into this. RSS is stable for me now, so I'll get started.you welcome, but terrain will be strange.By the way - it's my new Moon flight Link to comment Share on other sites More sharing options...
carotteenzo Posted October 5, 2015 Share Posted October 5, 2015 Can somebody help find a link for this mod ? Thanks Link to comment Share on other sites More sharing options...
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