MKellerBR Posted October 6, 2016 Share Posted October 6, 2016 9 hours ago, Pesterenan said: So I'm working on a translation to Brazilian Portuguese. Already worked on the textures of the game as you can see. But some letters that have symbols doesn't appear correctly in the game, is this a cause of Module Manager, or just the game doesn't support fonts yet? Some example symbols that I need include: á é í ó ú ç ã õ â ê etc. Its a Built-in Font Problem.. the SQUAD not created all Characters.. Its explained on 27/set DevNote: Like most of the team, Sébastien (Sarbian) has been focusing on bug fixing, but there are 3 things that stand out among these tasks. First, Sarbian spent some time with the Text Mesh Pro font editor to add more characters to our default font. Quote Link to comment Share on other sites More sharing options...
sarbian Posted October 6, 2016 Author Share Posted October 6, 2016 Yes, I said it 2 post earlier. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 6, 2016 Share Posted October 6, 2016 Thank you for the update! Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted October 6, 2016 Share Posted October 6, 2016 There are a very few mods which could be a part of the game, and this is one of them. It makes so much of what happens with mods possible. Thanks. Quote Link to comment Share on other sites More sharing options...
Elkram Posted October 6, 2016 Share Posted October 6, 2016 Thanks for the update on module manager @sarbian !! Quote Link to comment Share on other sites More sharing options...
Pesterenan Posted October 6, 2016 Share Posted October 6, 2016 5 hours ago, sarbian said: That's the dll file name. If you want to check the mod then check the Assembly name. Ah, I knew I forgot something... I ll get a fix out soonish About the char not showing up could you send me a cfg with some examples ? I added a lot of characters to the font atlas a few weeks ago so I am surprised some are still not working. Make an issue in the bug tracker with the info and PM me the issue number Edit : are those char working in the vessel name field ? Did you save your .cfg as UTF8 ? Yes, in the name field all the characters are displayed. I've opened a bug ttacker earlier but I don't remember the number anymore. I will try to save the .cfg file as UTF-8 and see if that fixes it. If you need any of the files that I've made as an example I can send them here when I get home from work. Thanks for your answer! Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted October 6, 2016 Share Posted October 6, 2016 All hail the mighty Sarbian! * pours a bucket of tweaks into GameData dir Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted October 6, 2016 Share Posted October 6, 2016 Sweet Merciful Jebediah, REJOICE for @sarbian is still around! Quote Link to comment Share on other sites More sharing options...
Noname115 Posted October 6, 2016 Share Posted October 6, 2016 1.3 compatability when? *kappa* I sincerely apologize. Quote Link to comment Share on other sites More sharing options...
tater Posted October 6, 2016 Share Posted October 6, 2016 @sarbian You rock. (in case anyone here didn't already realize this, which they all do) Quote Link to comment Share on other sites More sharing options...
fourfa Posted October 6, 2016 Share Posted October 6, 2016 *breathes a sigh of relief* all will be OK Quote Link to comment Share on other sites More sharing options...
MKellerBR Posted October 6, 2016 Share Posted October 6, 2016 (edited) 2 hours ago, Noname115 said: 1.3 compatability when? *kappa* I sincerely apologize. 1.3 does not exist! The 1.2 will be officially launched on next day 11... it is still in pre-release on Steam! Edited October 6, 2016 by MKellerBR Quote Link to comment Share on other sites More sharing options...
Noname115 Posted October 6, 2016 Share Posted October 6, 2016 1 minute ago, MKellerBR said: 1.3 does not exist! The 1.2 will be officially launched on next day 11... it is still in pre-release on Steam! 1.3 will exist eventually. Quote Link to comment Share on other sites More sharing options...
Crabman Posted October 7, 2016 Share Posted October 7, 2016 14 hours ago, sarbian said: Edit : are those char working in the vessel name field ? Did you save your .cfg as UTF8 ? Encoding with UTF-8 works perfectly. Thank you so much, Sarbian! Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 7, 2016 Share Posted October 7, 2016 5 hours ago, MKellerBR said: 1.3 does not exist! The 1.2 will be officially launched on next day 11... it is still in pre-release on Steam! Make sure that joke doesn't hit you in the head as it flies over Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 7, 2016 Share Posted October 7, 2016 22 hours ago, Alshain said: So umm... what's with the cat and how do you turn it off? Long live the cat! Quote Link to comment Share on other sites More sharing options...
Pesterenan Posted October 7, 2016 Share Posted October 7, 2016 3 hours ago, Crabman said: Encoding with UTF-8 works perfectly. Thank you so much, Sarbian! OH. MY. GOD. THAT WAS ALL THAT I NEEDED TO DO?! I just did it. It worked. Thanks Sarbian and Crabman, now I can continue my work in peace. Until I need to change that pesky mk1pod texture at least. Man, WHY ISN'T UTF8 THE STANDARD?! Windows is so dumb sometimes. Again, thanks guys, now I'm really happy that I can continue translating the game! Quote Link to comment Share on other sites More sharing options...
Alshain Posted October 7, 2016 Share Posted October 7, 2016 3 hours ago, Beetlecat said: Long live the cat! Too late, I already killed it. Though to do it I had to fork the repository, remove it's activation, and recompile the mod. It sure would be nice if sarbian would just give us an off switch. Quote Link to comment Share on other sites More sharing options...
JAFO Posted October 7, 2016 Share Posted October 7, 2016 15 minutes ago, Alshain said: It sure would be nice if sarbian would just give us an off switch. Indeed it would! Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 7, 2016 Share Posted October 7, 2016 I dunno. I think nyan cat adds some badly needed flare to the otherwise monotonous loading screen. Quote Link to comment Share on other sites More sharing options...
steve_v Posted October 7, 2016 Share Posted October 7, 2016 1 hour ago, blowfish said: I dunno. I think nyan cat adds some badly needed flare to the otherwise monotonous loading screen. Agreed. More cat is good cat. My guess is that the nyan will go away again when 1.2 is out of pre-release - it's just the usual "you're running on an unsupported/beta KSP" warning. And I will miss it. Quote Link to comment Share on other sites More sharing options...
C04L Posted October 7, 2016 Share Posted October 7, 2016 hehe, I instantly knew it must have been Sarb adding that to the screen - how? I dunno but I indeed LOL'd at it with the realisation when booting up yesterday. gg Sarb xx Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 7, 2016 Share Posted October 7, 2016 1 hour ago, steve_v said: Agreed. More cat is good cat. My guess is that the nyan will go away again when 1.2 is out of pre-release - it's just the usual "you're running on an unsupported/beta KSP" warning. And I will miss it. you know, you can set mm to show the cat always Quote Link to comment Share on other sites More sharing options...
youtubepersona Posted October 7, 2016 Share Posted October 7, 2016 Thank you for making a great game even better. your mods are integral to my enjoyment of this game. Quote Link to comment Share on other sites More sharing options...
Daveroski Posted October 7, 2016 Share Posted October 7, 2016 I have an idea for the cat animation... do you have a good electrocution sound file? Quote Link to comment Share on other sites More sharing options...
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